AvatarsConquest/Scripts/Mobiles/Base/AI/HealerAI.cs

176 lines
No EOL
4 KiB
C#

using System;
using System.Collections;
using Server.Targeting;
using Server.Network;
using Server.Spells;
using Server.Spells.First;
using Server.Spells.Second;
using Server.Spells.Fourth;
namespace Server.Mobiles
{
public class HealerAI : BaseAI
{
private static NeedDelegate m_Cure = new NeedDelegate( NeedCure );
private static NeedDelegate m_GHeal = new NeedDelegate( NeedGHeal );
private static NeedDelegate m_LHeal = new NeedDelegate( NeedLHeal );
private static NeedDelegate[] m_ACure = new NeedDelegate[] { m_Cure };
private static NeedDelegate[] m_AGHeal = new NeedDelegate[] { m_GHeal };
private static NeedDelegate[] m_ALHeal = new NeedDelegate[] { m_LHeal };
private static NeedDelegate[] m_All = new NeedDelegate[] { m_Cure, m_GHeal, m_LHeal };
public HealerAI( BaseCreature m ) : base( m )
{
}
public override bool Think()
{
if ( m_Mobile.Deleted )
return false;
Target targ = m_Mobile.Target;
if ( targ != null )
{
if ( targ is CureSpell.InternalTarget )
{
ProcessTarget( targ, m_ACure );
}
else if ( targ is GreaterHealSpell.InternalTarget )
{
ProcessTarget( targ, m_AGHeal );
}
else if ( targ is HealSpell.InternalTarget )
{
ProcessTarget( targ, m_ALHeal );
}
else
{
targ.Cancel( m_Mobile, TargetCancelType.Canceled );
}
}
else
{
Mobile toHelp = Find( m_All );
if ( toHelp != null )
{
if ( NeedCure( toHelp ) )
{
if ( m_Mobile.Debug )
m_Mobile.DebugSay( "{0} needs a cure", toHelp.Name );
if ( !(new CureSpell( m_Mobile, null )).Cast() )
new CureSpell( m_Mobile, null ).Cast();
}
else if ( NeedGHeal( toHelp ) )
{
if ( m_Mobile.Debug )
m_Mobile.DebugSay( "{0} needs a greater heal", toHelp.Name );
if ( !(new GreaterHealSpell( m_Mobile, null )).Cast() )
new HealSpell( m_Mobile, null ).Cast();
}
else if ( NeedLHeal( toHelp ) )
{
if ( m_Mobile.Debug )
m_Mobile.DebugSay( "{0} needs a lesser heal", toHelp.Name );
new HealSpell( m_Mobile, null ).Cast();
}
}
else
{
if ( AcquireFocusMob( m_Mobile.RangePerception, FightMode.Weakest, false, true, false ) )
{
WalkMobileRange( m_Mobile.FocusMob, 1, false, 4, 7 );
}
else
{
WalkRandomInHome( 3, 2, 1 );
}
}
}
return true;
}
private delegate bool NeedDelegate( Mobile m );
private void ProcessTarget( Target targ, NeedDelegate[] func )
{
Mobile toHelp = Find( func );
if ( toHelp != null )
{
if ( targ.Range != -1 && !m_Mobile.InRange( toHelp, targ.Range ) )
{
DoMove( m_Mobile.GetDirectionTo( toHelp ) | Direction.Running );
}
else
{
targ.Invoke( m_Mobile, toHelp );
}
}
else
{
targ.Cancel( m_Mobile, TargetCancelType.Canceled );
}
}
private Mobile Find( params NeedDelegate[] funcs )
{
if ( m_Mobile.Deleted )
return null;
Map map = m_Mobile.Map;
if ( map != null )
{
double prio = 0.0;
Mobile found = null;
foreach ( Mobile m in m_Mobile.GetMobilesInRange( m_Mobile.RangePerception ) )
{
if ( !m_Mobile.CanSee( m ) || !(m is BaseCreature) || ((BaseCreature)m).Team != m_Mobile.Team )
continue;
for ( int i = 0; i < funcs.Length; ++i )
{
if ( funcs[i]( m ) )
{
double val = -m_Mobile.GetDistanceToSqrt( m );
if ( found == null || val > prio )
{
prio = val;
found = m;
}
break;
}
}
}
return found;
}
return null;
}
private static bool NeedCure( Mobile m )
{
return m.Poisoned;
}
private static bool NeedGHeal( Mobile m )
{
return m.Hits < m.HitsMax - 40;
}
private static bool NeedLHeal( Mobile m )
{
return m.Hits < m.HitsMax - 10;
}
}
}