AvatarsConquest/Source/Network/EncodedReader.cs

85 lines
No EOL
1.9 KiB
C#

/***************************************************************************
* EncodedReader.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Text;
using System.IO;
namespace Server.Network
{
public class EncodedReader
{
private PacketReader m_Reader;
public EncodedReader( PacketReader reader )
{
m_Reader = reader;
}
public byte[] Buffer
{
get
{
return m_Reader.Buffer;
}
}
public void Trace( NetState state )
{
m_Reader.Trace( state );
}
public int ReadInt32()
{
if ( m_Reader.ReadByte() != 0 )
return 0;
return m_Reader.ReadInt32();
}
public Point3D ReadPoint3D()
{
if ( m_Reader.ReadByte() != 3 )
return Point3D.Zero;
return new Point3D( m_Reader.ReadInt16(), m_Reader.ReadInt16(), m_Reader.ReadByte() );
}
public string ReadUnicodeStringSafe()
{
if ( m_Reader.ReadByte() != 2 )
return "";
int length = m_Reader.ReadUInt16();
return m_Reader.ReadUnicodeStringSafe( length );
}
public string ReadUnicodeString()
{
if ( m_Reader.ReadByte() != 2 )
return "";
int length = m_Reader.ReadUInt16();
return m_Reader.ReadUnicodeString( length );
}
}
}