AvatarsConquest/Scripts/Commands/ExportTraps.cs

66 lines
2.4 KiB
C#

using System;
using System.IO;
using Server;
using Server.Items;
using Server.Commands;
namespace Server.Scripts.Commands
{
public class ExportTrapsCommand
{
public static void Initialize()
{
CommandSystem.Register( "ExportTraps", AccessLevel.Administrator, new CommandEventHandler( ExportTraps_OnCommand ) );
}
[Usage( "ExportTraps" )]
[Description( "Exports all placed BaseTrap items on your current map to a cfg file in Data/Decoration." )]
private static void ExportTraps_OnCommand( CommandEventArgs e )
{
Map currentMap = e.Mobile.Map;
if ( currentMap == null || currentMap == Map.Internal )
{
e.Mobile.SendMessage( "You cannot export from the internal map." );
return;
}
string exportDir = Path.Combine( Core.BaseDirectory, "Data", "Decoration" );
if ( !Directory.Exists( exportDir ) )
{
Directory.CreateDirectory( exportDir );
}
// Appends the map name to prevent overwriting
string fileName = String.Format( "ExportedTraps_{0}.cfg", currentMap.Name );
string filePath = Path.Combine( exportDir, fileName );
int count = 0;
using ( StreamWriter op = new StreamWriter( filePath ) )
{
foreach ( Item item in World.Items.Values )
{
// Catch anything that inherits from BaseTrap (Axe, Spike, Gas, etc.)
if ( item is BaseTrap && item.Parent == null && item.Map == currentMap )
{
string typeName = item.GetType().Name.ToLower();
int itemID = item.ItemID;
int hue = item.Hue;
string name = item.Name ?? "";
// Outputs identically to the Loot Chest format
op.WriteLine( "{0} {1} (Hue={2}; Name={3})", typeName, itemID, hue, name );
op.WriteLine( "{0} {1} {2}", item.X, item.Y, item.Z );
op.WriteLine();
count++;
}
}
}
e.Mobile.SendMessage( "{0} traps exported! Check your Data/Decoration folder for {1}.", count, fileName );
}
}
}