56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public enum VirtueName
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{
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Compassion = 0,
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Honesty,
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Honor,
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Humility,
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Justice,
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Sacrifice,
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Spirituality,
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Valor
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}
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public class VirtueSigil : Item
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{
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private VirtueName m_Shrine;
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[CommandProperty( AccessLevel.GameMaster )]
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public VirtueName Shrine
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{
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get { return m_Shrine; }
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set { m_Shrine = value; InvalidateProperties(); }
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}
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[Constructable]
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public VirtueSigil( VirtueName shrine ) : base( 0x1F14 )
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{
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m_Shrine = shrine;
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Name = "A Sigil of " + shrine.ToString();
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Hue = 1174;
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Weight = 1.0;
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}
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public VirtueSigil( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_Shrine );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Shrine = (VirtueName)reader.ReadInt();
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}
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}
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}
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