113 lines
3.3 KiB
C#
113 lines
3.3 KiB
C#
using System;
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using Server;
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using Server.Targeting;
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using Server.Items;
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namespace Server.Items
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{
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public class EnchantedArmorPolish : Item
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{
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private int m_Uses;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Uses
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{
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get { return m_Uses; }
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set { m_Uses = value; InvalidateProperties(); }
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}
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[Constructable]
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public EnchantedArmorPolish() : base( 0xE28 )
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{
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Name = "a tin of enchanted armor polish";
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Hue = 1150;
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Weight = 1.0;
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m_Uses = 3;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 );
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return;
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}
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from.SendMessage( "Target the armor or shield you wish to flawlessly repair." );
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from.Target = new InternalTarget( this );
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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this.LabelTo( from, String.Format( "[Charges: {0}]", m_Uses ) );
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}
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private class InternalTarget : Target
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{
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private EnchantedArmorPolish m_Polish;
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public InternalTarget( EnchantedArmorPolish polish ) : base( 1, false, TargetFlags.None )
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{
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m_Polish = polish;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Polish.Deleted ) return;
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if ( !m_Polish.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 );
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return;
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}
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if ( targeted is BaseArmor )
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{
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BaseArmor armor = (BaseArmor)targeted;
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if ( armor.HitPoints >= armor.MaxHitPoints )
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{
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from.SendMessage( 33, "That piece of armor is already in perfect condition." );
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return;
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}
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armor.HitPoints = armor.MaxHitPoints;
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from.PlaySound( 0x55 );
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from.SendMessage( 63, "You magically mend the armor, restoring it to maximum durability!" );
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m_Polish.Uses--;
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if ( m_Polish.Uses <= 0 )
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{
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from.SendMessage( 33, "You scrape the last of the polish from the tin and discard it." );
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m_Polish.Delete();
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}
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}
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else
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{
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from.SendMessage( 33, "This polish can only be used on armor and shields." );
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}
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}
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}
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public EnchantedArmorPolish( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_Uses );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Uses = reader.ReadInt();
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}
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}
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}
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