AvatarsConquest/Scripts/Quests/Rewards/EnchantedArmorPolish.cs

113 lines
3.3 KiB
C#

using System;
using Server;
using Server.Targeting;
using Server.Items;
namespace Server.Items
{
public class EnchantedArmorPolish : Item
{
private int m_Uses;
[CommandProperty( AccessLevel.GameMaster )]
public int Uses
{
get { return m_Uses; }
set { m_Uses = value; InvalidateProperties(); }
}
[Constructable]
public EnchantedArmorPolish() : base( 0xE28 )
{
Name = "a tin of enchanted armor polish";
Hue = 1150;
Weight = 1.0;
m_Uses = 3;
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 );
return;
}
from.SendMessage( "Target the armor or shield you wish to flawlessly repair." );
from.Target = new InternalTarget( this );
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
this.LabelTo( from, String.Format( "[Charges: {0}]", m_Uses ) );
}
private class InternalTarget : Target
{
private EnchantedArmorPolish m_Polish;
public InternalTarget( EnchantedArmorPolish polish ) : base( 1, false, TargetFlags.None )
{
m_Polish = polish;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Polish.Deleted ) return;
if ( !m_Polish.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 );
return;
}
if ( targeted is BaseArmor )
{
BaseArmor armor = (BaseArmor)targeted;
if ( armor.HitPoints >= armor.MaxHitPoints )
{
from.SendMessage( 33, "That piece of armor is already in perfect condition." );
return;
}
armor.HitPoints = armor.MaxHitPoints;
from.PlaySound( 0x55 );
from.SendMessage( 63, "You magically mend the armor, restoring it to maximum durability!" );
m_Polish.Uses--;
if ( m_Polish.Uses <= 0 )
{
from.SendMessage( 33, "You scrape the last of the polish from the tin and discard it." );
m_Polish.Delete();
}
}
else
{
from.SendMessage( 33, "This polish can only be used on armor and shields." );
}
}
}
public EnchantedArmorPolish( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_Uses );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Uses = reader.ReadInt();
}
}
}