54 lines
2 KiB
C#
54 lines
2 KiB
C#
using System;
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using Server;
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using Server.Commands;
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using Server.Mobiles;
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namespace Server.Scripts.Commands
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{
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public class VitalsCommand
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{
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public static void Initialize()
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{
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// Register the command so players can use [Vitals
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CommandSystem.Register("Vitals", AccessLevel.Player, new CommandEventHandler(Vitals_OnCommand));
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}
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[Usage("Vitals")]
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[Description("Displays your current hunger and thirst status.")]
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public static void Vitals_OnCommand(CommandEventArgs e)
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{
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Mobile m = e.Mobile;
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if (m is PlayerMobile)
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{
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// Standard UO Hues
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int greenHue = 63;
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int redHue = 33;
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// --- Hunger Status ---
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if (m.Hunger >= 16)
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m.SendMessage(greenHue, "You are completely full and not hungry at all.");
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else if (m.Hunger >= 11)
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m.SendMessage(greenHue, "Your stomach gives a slight rumble.");
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else if (m.Hunger >= 6)
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m.SendMessage(redHue, "You are starting to feel hungry.");
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else if (m.Hunger >= 1)
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m.SendMessage(redHue, "You are getting extremely hungry. You should eat soon!");
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else
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m.SendMessage(redHue, "You are starving to death!");
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// --- Thirst Status ---
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if (m.Thirst >= 16)
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m.SendMessage(greenHue, "You are perfectly hydrated and not thirsty.");
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else if (m.Thirst >= 11)
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m.SendMessage(greenHue, "Your mouth feels a little dry.");
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else if (m.Thirst >= 6)
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m.SendMessage(redHue, "You are starting to feel thirsty.");
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else if (m.Thirst >= 1)
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m.SendMessage(redHue, "You are getting extremely thirsty. You should drink soon!");
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else
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m.SendMessage(redHue, "You are exhausted from thirst!");
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}
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}
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}
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}
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