AvatarsConquest/Scripts/Regions/CaveRegion.cs

39 lines
840 B
C#

using System;
using System.Xml;
using Server;
using Server.Mobiles;
using Server.Gumps;
namespace Server.Regions
{
public class CaveRegion : BaseRegion
{
public CaveRegion( XmlElement xml, Map map, Region parent ) : base( xml, map, parent )
{
}
public override bool AllowHousing( Mobile from, Point3D p )
{
return false;
}
public override bool NoMounts( Mobile from, Point3D p )
{
return true;
}
public override void AlterLightLevel( Mobile m, ref int global, ref int personal )
{
global = LightCycle.CaveLevel;
}
public override void OnEnter( Mobile m )
{
base.OnEnter( m );
if ( m != null && m.Player )
{
m.SendMessage( "You have entered a dark cave system." );
}
}
}
}