AvatarsConquest/Scripts/Quests/Rewards/EnchantedWhetstone.cs

114 lines
3.4 KiB
C#

using System;
using Server;
using Server.Targeting;
using Server.Items;
namespace Server.Items
{
public class EnchantedWhetstone : Item
{
private int m_Uses;
[CommandProperty( AccessLevel.GameMaster )]
public int Uses
{
get { return m_Uses; }
set { m_Uses = value; InvalidateProperties(); }
}
[Constructable]
public EnchantedWhetstone() : base( 0x1F14 )
{
Name = "an enchanted whetstone";
Hue = 1150;
Weight = 1.0;
m_Uses = 3;
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
return;
}
from.SendMessage( "Target the weapon you wish to flawlessly repair." );
from.Target = new InternalTarget( this );
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
this.LabelTo( from, String.Format( "[Charges: {0}]", m_Uses ) );
}
private class InternalTarget : Target
{
private EnchantedWhetstone m_Stone;
public InternalTarget( EnchantedWhetstone stone ) : base( 1, false, TargetFlags.None )
{
m_Stone = stone;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Stone.Deleted ) return;
if ( !m_Stone.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 );
return;
}
if ( targeted is BaseWeapon )
{
BaseWeapon weapon = (BaseWeapon)targeted;
if ( weapon.HitPoints >= weapon.MaxHitPoints )
{
from.SendMessage( 33, "That weapon is already in perfect condition." );
return;
}
// Flawless repair without lowering maximum durability
weapon.HitPoints = weapon.MaxHitPoints;
from.PlaySound( 0x2A ); // Sharpening sound
from.SendMessage( 63, "You flawlessly restore the weapon to its maximum durability!" );
m_Stone.Uses--;
if ( m_Stone.Uses <= 0 )
{
from.SendMessage( 33, "The enchanted whetstone crumbles to dust." );
m_Stone.Delete();
}
}
else
{
from.SendMessage( 33, "This whetstone can only be used on weapons." );
}
}
}
public EnchantedWhetstone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_Uses );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Uses = reader.ReadInt();
}
}
}