AvatarsConquest/Scripts/Quests/Rewards/HairDye.cs

75 lines
2.1 KiB
C#

using System;
using Server;
using Server.Mobiles;
namespace Server.Items
{
public class RareHairDye : Item
{
private int m_DyeHue;
[CommandProperty( AccessLevel.GameMaster )]
public int DyeHue
{
get { return m_DyeHue; }
set { m_DyeHue = value; InvalidateProperties(); }
}
[Constructable]
public RareHairDye() : this( Utility.RandomList( 1, 1150, 1154, 1157, 1161, 1166, 1175, 1254 ) )
{
}
[Constructable]
public RareHairDye( int hue ) : base( 0xE26 ) // Clear bottle graphic
{
Weight = 1.0;
m_DyeHue = hue;
Hue = m_DyeHue; // The bottle itself will display the rare color!
Name = "a vial of rare hair dye";
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
return;
}
if ( from.HairItemID == 0 && from.FacialHairItemID == 0 )
{
from.SendMessage( 33, "You have no hair to dye!" );
return;
}
if ( from.HairItemID != 0 )
from.HairHue = m_DyeHue;
if ( from.FacialHairItemID != 0 )
from.FacialHairHue = m_DyeHue;
from.PlaySound( 0x246 ); // Magical splash sound
from.SendMessage( 63, "You wash your hair with the rare dye, permanently changing its color!" );
this.Delete();
}
public RareHairDye( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_DyeHue );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_DyeHue = reader.ReadInt();
}
}
}