AvatarsConquest/Scripts/Misc/FoodDecay.cs

181 lines
4.5 KiB
C#

using System;
using Server.Network;
using Server;
using Server.Mobiles;
using Server.Regions;
namespace Server.Misc
{
public class FoodDecayTimer : Timer
{
public static void Initialize()
{
new FoodDecayTimer().Start();
}
public FoodDecayTimer() : base( TimeSpan.FromMinutes( 5 ), TimeSpan.FromMinutes( 5 ) )
{
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
FoodDecay();
}
public static void FoodDecay()
{
foreach ( NetState state in NetState.Instances )
{
HungerDecay( state.Mobile );
}
}
public static void HungerDecay( Mobile m )
{
if ( m != null && m is PlayerMobile && !(m.AccessLevel > AccessLevel.Player) && !(m.Region is InnRegion) )
{
if ( m.Hunger >= 1 )
{
m.Hunger -= 1;
if ( m.Hunger == 75 )
m.SendMessage( "Your stomach gives a slight rumble." );
else if ( m.Hunger == 50 )
m.SendMessage( "You are starting to feel hungry." );
else if ( m.Hunger == 25 )
m.SendMessage( "You are getting extremely hungry. You should eat soon!" );
}
if ( m.Thirst >= 1 )
{
m.Thirst -= 1;
if ( m.Thirst == 75 )
m.SendMessage( "Your mouth feels a little dry." );
else if ( m.Thirst == 50 )
m.SendMessage( "You are starting to feel thirsty." );
else if ( m.Thirst == 25 )
m.SendMessage( "You are getting extremely thirsty. You should drink soon!" );
}
}
}
}
public class EatDecayTimer : Timer
{
public static void Initialize()
{
new EatDecayTimer().Start();
}
public EatDecayTimer() : base( TimeSpan.FromSeconds( 11.0 ), TimeSpan.FromSeconds( 11.0 ) )
{
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
EatDecay();
}
public static void EatDecay()
{
foreach ( NetState state in NetState.Instances )
{
EatDecaying( state.Mobile );
}
}
public static void EatDecaying( Mobile m )
{
if ( m is PlayerMobile && m.Alive )
{
// Starvation penalties begin when stats fall below 25
if ( m.Hunger < 25 || m.Thirst < 25 )
{
if ( m.Hunger < 25 )
{
int hits = 0;
if ( m.Hunger >= 20 ) hits = 2;
else if ( m.Hunger >= 15 ) hits = 3;
else if ( m.Hunger >= 10 ) hits = 4;
else if ( m.Hunger >= 5 ) hits = 5;
else
{
hits = 6;
m.SendMessage( "You are starving to death!" );
m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am so hungry!");
}
if ( m.Hits < hits )
hits = m.Hits - 1;
if ( hits > 0 )
m.Hits -= hits;
if ( m.Hunger < 15 && m.Hunger > 0 )
{
if ( Utility.RandomBool() ) m.SendMessage( "You are getting very hungry!" );
if ( Utility.RandomMinMax(1,5) == 1 ) m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am getting hungry!");
}
}
if ( m.Thirst < 25 )
{
if ( m.Thirst >= 20 ) m.Stam -= 2;
else if ( m.Thirst >= 15 ) m.Stam -= 3;
else if ( m.Thirst >= 10 ) m.Stam -= 4;
else if ( m.Thirst >= 5 ) m.Stam -= 5;
else
{
m.Stam -= 6;
m.SendMessage( "You are exhausted from thirst!" );
m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am so thirsty!");
}
if ( m.Thirst < 15 && m.Thirst > 0 )
{
if ( Utility.RandomBool() ) m.SendMessage( "You are getting exhausted from thirst!" );
if ( Utility.RandomMinMax(1,5) == 1 ) m.LocalOverheadMessage(MessageType.Emote, 1150, true, "I am getting thirsty!");
}
if ( m.Stam < 0 )
m.Stam = 0;
}
int test = m.Thirst;
if ( m.Hunger < m.Thirst )
test = m.Hunger;
if ( test >= 20 ) m.Mana -= 2;
else if ( test >= 15 ) m.Mana -= 3;
else if ( test >= 10 ) m.Mana -= 4;
else if ( test >= 5 ) m.Mana -= 5;
else m.Mana -= 6;
if ( m.Mana < 0 )
m.Mana = 0;
}
else
{
// Well-Fed Regeneration starts when stats are 75 or higher
if ( m.Hunger >= 75 && m.Hits < m.HitsMax )
{
int hpRegen = (int)(2 * Server.Misc.Settings.HitPoints());
m.Hits += hpRegen;
}
if ( m.Thirst >= 75 && m.Stam < m.StamMax )
{
m.Stam += 2;
}
if ( m.Hunger >= 75 && m.Thirst >= 75 && m.Mana < m.ManaMax )
{
m.Mana += 2;
}
}
}
}
}
}