67 lines
1.6 KiB
C#
67 lines
1.6 KiB
C#
using System;
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using Server;
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using Server.Network;
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namespace Server.Items
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{
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public abstract class BaseManaElixir : BasePotion
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{
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public override int Hue{ get { return 0x43C; } }
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public abstract int MinMana { get; }
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public abstract int MaxMana { get; }
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public abstract double Delay { get; }
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public BaseManaElixir( PotionEffect effect ) : base( 0x180F, effect )
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{
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}
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public BaseManaElixir( Serial serial ) : base( serial )
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{
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}
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public void DoMana( Mobile from )
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{
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from.Mana = from.Mana + ( Utility.RandomMinMax( MinMana, MaxMana ) );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void Drink( Mobile from )
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{
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if ( from.Mana < from.ManaMax )
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{
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if ( from.BeginAction( typeof( BaseManaElixir ) ) )
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{
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DoMana( from );
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BasePotion.PlayDrinkEffect( from );
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this.Consume();
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Timer.DelayCall( TimeSpan.FromSeconds( Delay ), new TimerStateCallback( ReleaseManaLock ), from );
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}
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else
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from.LocalOverheadMessage( MessageType.Regular, 0x22, true, "You must wait 10 seconds before using another mana potion." );
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}
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else
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from.SendMessage( "You decide against drinking this potion, as you are already at full mana." );
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}
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private static void ReleaseManaLock( object state )
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{
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((Mobile)state).EndAction( typeof( BaseManaElixir ) );
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}
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}
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}
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