63 lines
No EOL
1.3 KiB
C#
63 lines
No EOL
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Multis;
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using Server.Mobiles;
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using Server.Network;
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using Server.ContextMenus;
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namespace Server.Items
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{
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[DynamicFliping]
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[Flipable( 0x088E, 0x088F )]
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public class SunkenChest : LockableContainer
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{
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[Constructable]
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public SunkenChest() : base( 0x088E )
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{
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Name = "sunken chest";
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}
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public SunkenChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[DynamicFliping]
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[Flipable( 0x088C, 0x088D )]
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public class AncientChest : LockableContainer
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{
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[Constructable]
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public AncientChest() : base( 0x088C )
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{
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Name = "ancient sunken chest";
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}
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public AncientChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |