60 lines
No EOL
1.6 KiB
C#
60 lines
No EOL
1.6 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public abstract class BaseBashing : BaseMeleeWeapon
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{
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public override int DefHitSound{ get{ return 0x233; } }
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public override int DefMissSound{ get{ return 0x239; } }
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public override SkillName DefSkill{ get{ return SkillName.Bludgeoning; } }
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public override WeaponType DefType{ get{ return WeaponType.Bashing; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash1H; } }
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public BaseBashing( int itemID ) : base( itemID )
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{
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}
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public BaseBashing( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
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{
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base.OnHit( attacker, defender, damageBonus );
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defender.Stam -= Utility.Random( 3, 3 ); // 3-5 points of stamina loss
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}
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public override double GetBaseDamage( Mobile attacker )
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{
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double damage = base.GetBaseDamage( attacker );
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if ( (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && (attacker.Skills[SkillName.Tactics].Value / 400.0) >= Utility.RandomDouble() )
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{
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damage *= 1.5;
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attacker.SendMessage( "You deliver a crushing blow!" ); // Is this not localized?
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attacker.PlaySound( 0x11C );
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}
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return damage;
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}
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}
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} |