AvatarsConquest/Scripts/Items/Weapons/PoleArms/Scythe.cs

48 lines
No EOL
1.1 KiB
C#

using System;
using Server.Network;
using Server.Items;
using Server.Engines.Harvest;
namespace Server.Items
{
[FlipableAttribute( 0x26BA, 0x26C4 )]
public class Scythe : BasePoleArm
{
public override int UOStrengthReq{ get{ return 45; } }
public override int UOMinDamage{ get{ return 15; } }
public override int UOMaxDamage{ get{ return 18; } }
public override int UOSpeed{ get{ return 32; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 100; } }
public override HarvestSystem HarvestSystem{ get{ return null; } }
[Constructable]
public Scythe() : base( 0x26BA )
{
Weight = 5.0;
}
public Scythe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 15.0 )
Weight = 5.0;
}
}
}