#### Back to Server.Mobiles

## ChaosDragoonElite : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) ChaosDragoonElite()
(ctor) ChaosDragoonElite( Serial serial )
bool AlwaysMurderer( get; )
bool AutoDispel( get; )
bool BardImmune( get; )
bool CanRummageCorpses( get; )
bool HasBreath( get; )
bool ShowFameTitle( get; )
virtual void AlterMeleeDamageTo( Mobile to, ref int damage )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual bool OnBeforeDeath()
virtual void Serialize( GenericWriter writer )