#### Back to Server.Items

## FlameSpurtTrap : BaseTrap, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) FlameSpurtTrap()
(ctor) FlameSpurtTrap( Serial serial )
virtual void CheckTimer()
virtual void Deserialize( GenericReader reader )
virtual void OnDelete()
virtual void OnLocationChange( Point3D oldLocation )
virtual void OnMapChange()
virtual void OnMovement( Mobile m, Point3D oldLocation )
virtual bool OnMoveOver( Mobile m )
virtual void OnSectorActivate()
virtual void OnSectorDeactivate()
virtual void Refresh()
virtual void Serialize( GenericWriter writer )
virtual void StartTimer()
virtual void StopTimer()