#### Back to Server.Mobiles

## TownCrier : Mobile, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ITownCrierEntryList

(static) List<TownCrier> Instances( get; )
(ctor) TownCrier()
(ctor) TownCrier( Serial serial )
List<TownCrierEntry> Entries( get; )
virtual TownCrierEntry AddEntry( string[] lines, TimeSpan duration )
void AutoShout_Callback()
virtual bool CanBeDamaged()
virtual void Deserialize( GenericReader reader )
void ForceBeginAutoShout()
virtual TownCrierEntry GetRandomEntry()
virtual bool HandlesOnSpeech( Mobile from )
virtual void OnDelete()
virtual void OnDoubleClick( Mobile from )
virtual void OnSpeech( SpeechEventArgs e )
virtual void RemoveEntry( TownCrierEntry tce )
virtual void Serialize( GenericWriter writer )
void ShoutNews_Callback( object state )