#### Back to Server.Commands

## CommandHandlers

#### Nested Types: BankTarget, ClientTarget, DismountTarget, StuckMenuTarget, ViewEqTarget

(static) void Animate_OnCommand( CommandEventArgs e )
(static) void APN_OnCommand( CommandEventArgs e )
(static) void BackgroundSave_OnCommand( CommandEventArgs e )
(static) void Bank_OnCommand( CommandEventArgs e )
(static) void BroadcastMessage( AccessLevel ac, int hue, string message )
(static) void BroadcastMessage_OnCommand( CommandEventArgs e )
(static) void Cast_OnCommand( CommandEventArgs e )
(static) void ClearFacet_OnCommand( CommandEventArgs e )
(static) void Client_OnCommand( CommandEventArgs e )
(static) void DeleteList_Callback( Mobile from, bool okay, object state )
(static) void DropHolding_OnCommand( CommandEventArgs e )
(static) void DropHolding_OnTarget( Mobile from, object obj )
(static) void Echo_OnCommand( CommandEventArgs e )
(static) bool FixMap( ref Map map, ref Point3D loc, Mobile m )
(static) bool FixMap( ref Map map, ref Point3D loc, Item item )
(static) void GetFollowers_OnCommand( CommandEventArgs e )
(static) void GetFollowers_OnTarget( Mobile from, object obj )
(static) void Go_OnCommand( CommandEventArgs e )
(static) void Help_OnCommand( CommandEventArgs e )
(static) void Initialize()
(static) void Light_OnCommand( CommandEventArgs e )
(static) void Move_OnCommand( CommandEventArgs e )
(static) void PlaySound( Mobile m, int index, bool toAll )
(static) void Register( string command, AccessLevel access, CommandEventHandler handler )
(static) void ReplaceBankers_OnCommand( CommandEventArgs e )
(static) void Save_OnCommand( CommandEventArgs e )
(static) void Sound_OnCommand( CommandEventArgs e )
(static) void SpeedBoost_OnCommand( CommandEventArgs e )
(static) void StaffMessage_OnCommand( CommandEventArgs e )
(static) void Stats_OnCommand( CommandEventArgs e )
(static) void Stuck_OnCommand( CommandEventArgs e )
(static) void ViewEquip_OnCommand( CommandEventArgs e )
(static) void Where_OnCommand( CommandEventArgs e )
(ctor) CommandHandlers()