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## CorruptedSoul : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) CorruptedSoul()
(ctor) CorruptedSoul( Serial serial )
bool AlwaysAttackable( get; )
bool AlwaysMurderer( get; )
bool BleedImmune( get; )
bool DeleteCorpseOnDeath( get; )
virtual void Deserialize( GenericReader reader )
virtual int GetAttackSound()
virtual bool OnBeforeDeath()
virtual void Serialize( GenericWriter writer )