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## IdolOfTheChampion : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) IdolOfTheChampion( Serial serial )
(ctor) IdolOfTheChampion( ChampionSpawn spawn )
string DefaultName( get; )
ChampionSpawn Spawn( get; )
virtual void Deserialize( GenericReader reader )
virtual void OnAfterDelete()
virtual void Serialize( GenericWriter writer )