#### Back to Server.Mobiles

## CharacterStatue : Mobile, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IRewardItem

#### Nested Types: DemolishEntry

(ctor) CharacterStatue( Serial serial )
(ctor) CharacterStatue( Mobile from, StatueType type )
bool IsRewardItem( get; set; )
StatueMaterial Material( get; set; )
CharacterStatuePlinth Plinth( get; set; )
StatuePose Pose( get; set; )
Mobile SculptedBy( get; )
DateTime SculptedOn( get; )
StatueType StatueType( get; set; )
virtual bool CanBeDamaged()
virtual bool CanBeRenamedBy( Mobile from )
void CloneBody( Mobile from )
void CloneClothes( Mobile from )
Item CloneItem( Item item )
void Demolish( Mobile by )
virtual void Deserialize( GenericReader reader )
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
virtual void GetProperties( ObjectPropertyList list )
void InvalidateHues()
void InvalidatePose()
virtual void OnAfterDelete()
virtual void OnAosSingleClick( Mobile from )
virtual void OnDoubleClick( Mobile from )
virtual void OnLocationChange( Point3D oldLocation )
virtual void OnMapChange( Map oldMap )
void OnRequestedAnimation( Mobile from )
void Restore( CharacterStatue from )
void Sculpt( Mobile by )
virtual void Serialize( GenericWriter writer )