#### Back to Server.Items

## IcyPatch : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(static) void BeginFall_Callback( object state )
(static) void EndFall_Callback( object state )
(static) void Relocate_Callback( object state )
(ctor) IcyPatch()
(ctor) IcyPatch( int itemid )
(ctor) IcyPatch( Serial serial )
double DefaultWeight( get; )
int LabelNumber( get; )
virtual void Deserialize( GenericReader reader )
virtual bool OnMoveOver( Mobile m )
virtual void RunSequence( Mobile m, int message, bool freeze )
virtual void Serialize( GenericWriter writer )