#### Back to Server.Items

## MessageInABottle : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(static) int GetRandomLevel()
(ctor) MessageInABottle()
(ctor) MessageInABottle( Map map )
(ctor) MessageInABottle( Serial serial )
(ctor) MessageInABottle( Map map, int level )
int LabelNumber( get; )
int Level( get; set; )
Map TargetMap( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )