#### Back to Server.Items

## SpecialFishingNet : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Derived Types: FabledFishingNet

(static) bool FullValidation( Map map, int x, int y )
(static) bool ValidateDeepWater( Map map, int x, int y )
(ctor) SpecialFishingNet()
(ctor) SpecialFishingNet( Serial serial )
int LabelNumber( get; )
virtual void Deserialize( GenericReader reader )
void DoEffect( object state )
virtual void FinishEffect( Point3D p, Map map, Mobile from )
virtual void GetProperties( ObjectPropertyList list )
virtual int GetSpawnCount()
virtual void OnDoubleClick( Mobile from )
void OnTarget( Mobile from, object obj )
virtual void Serialize( GenericWriter writer )
void Spawn( Point3D p, Map map, BaseCreature spawn )