#### Back to Server.Items

## BaseWindChimes : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Derived Types: FancyWindChimes, WindChimes

#### Nested Types: OnOffGump

(static) int[] Sounds( get; )
(ctor) BaseWindChimes( int itemID )
(ctor) BaseWindChimes( Serial serial )
bool HandlesOnMovement( get; )
bool TurnedOn( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void GetProperties( ObjectPropertyList list )
bool IsOwner( Mobile mob )
virtual void OnDoubleClick( Mobile from )
virtual void OnMovement( Mobile m, Point3D oldLocation )
virtual void Serialize( GenericWriter writer )