#### Back to Server.Guilds

## BaseGuildListGump<T> : BaseGuildGump

(ctor) BaseGuildListGump<T>( PlayerMobile pm, Guild g, List<T> list, IComparer<T> currentComparer, bool ascending, string filter, int startNumber, InfoField<T>[] fields )
bool WillFilter( get; )
virtual void DrawEndingEntry( int itemNumber )
virtual void DrawEntry( T o, int index, int itemNumber )
virtual Gump GetObjectInfoGump( PlayerMobile pm, Guild g, T o )
virtual Gump GetResentGump( PlayerMobile pm, Guild g, IComparer<T> comparer, bool ascending, string filter, int startNumber )
virtual TextDefinition[] GetValuesFor( T o, int aryLength )
virtual bool HasRelationship( T o )
virtual bool IsFiltered( T o, string filter )
virtual void OnResponse( NetState sender, RelayInfo info )
virtual void PopulateGump()
void ResendGump()