#### Back to Server.Regions

## GuardedRegion : BaseRegion, IComparable

#### Derived Types: TownRegion

#### Nested Types: GuardTimer

(static) void CheckGuarded_OnCommand( CommandEventArgs e )
(static) GuardedRegion Disable( GuardedRegion reg )
(static) void Initialize()
(static) void SetGuarded_OnCommand( CommandEventArgs e )
(static) void ToggleGuarded_OnCommand( CommandEventArgs e )
(ctor) GuardedRegion( XmlElement xml, Map map, Region parent )
(ctor) GuardedRegion( string name, Map map, int priority, Rectangle2D[] area )
(ctor) GuardedRegion( string name, Map map, int priority, Rectangle3D[] area )
bool AllowReds( get; )
Type DefaultGuardType( get; )
bool Disabled( get; set; )
virtual bool AllowHousing( Mobile from, Point3D p )
void CallGuards( Point3D p )
void CheckGuardCandidate( Mobile m )
virtual bool CheckVendorAccess( BaseVendor vendor, Mobile from )
virtual bool IsDisabled()
bool IsGuardCandidate( Mobile m )
virtual void MakeGuard( Mobile focus )
virtual void OnAggressed( Mobile aggressor, Mobile aggressed, bool criminal )
virtual bool OnBeginSpellCast( Mobile m, ISpell s )
virtual void OnCriminalAction( Mobile m, bool message )
virtual void OnEnter( Mobile m )
virtual void OnExit( Mobile m )
virtual void OnGotBeneficialAction( Mobile helper, Mobile helped )
virtual void OnSpeech( SpeechEventArgs args )