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## MeerEternal : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) MeerEternal()
(ctor) MeerEternal( Serial serial )
bool AutoDispel( get; )
bool BardImmune( get; )
bool CanRummageCorpses( get; )
bool InitialInnocent( get; )
Poison PoisonImmune( get; )
int TreasureMapLevel( get; )
virtual void Deserialize( GenericReader reader )
void DoAreaLeech()
void DoAreaLeech_Finish()
void DoFocusedLeech( Mobile combatant, string message )
void DoFocusedLeech_Stage1( object state )
void DoFocusedLeech_Stage2( object state )
virtual void GenerateLoot()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual void OnThink()
virtual void Serialize( GenericWriter writer )