#### Back to Server.Misc

## NotorietyHandlers

#### Nested Types: GuildStatus

(static) bool CheckAggressed( List<AggressorInfo> list, Mobile target )
(static) bool CheckAggressor( List<AggressorInfo> list, Mobile target )
(static) bool CheckBeneficialStatus( GuildStatus from, GuildStatus target )
(static) bool CheckHouseFlag( Mobile from, Mobile m, Point3D p, Map map )
(static) int CorpseNotoriety( Mobile source, Corpse target )
(static) Guild GetGuildFor( Guild def, Mobile m )
(static) GuildStatus GetGuildStatus( Mobile m )
(static) void Initialize()
(static) bool IsPet( BaseCreature c )
(static) bool IsSummoned( BaseCreature c )
(static) bool Mobile_AllowBeneficial( Mobile from, Mobile target )
(static) bool Mobile_AllowHarmful( Mobile from, Mobile target )
(static) int MobileNotoriety( Mobile source, Mobile target )
(ctor) NotorietyHandlers()