#### Back to Server.Mobiles

## MeerMage : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(static) void StopEffect( Mobile m, bool message )
(static) bool UnderEffect( Mobile m )
(ctor) MeerMage()
(ctor) MeerMage( Serial serial )
bool AutoDispel( get; )
bool CanRummageCorpses( get; )
bool InitialInnocent( get; )
Poison PoisonImmune( get; )
int TreasureMapLevel( get; )
virtual void Deserialize( GenericReader reader )
void DoEffect( object state )
virtual void GenerateLoot()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual void OnThink()
virtual void Serialize( GenericWriter writer )