#### Back to Server.Items

## WayPoint : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(static) void Initialize()
(static) void WayPointSeq_OnCommand( CommandEventArgs arg )
(ctor) WayPoint()
(ctor) WayPoint( WayPoint prev )
(ctor) WayPoint( Serial serial )
string DefaultName( get; )
WayPoint NextPoint( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void OnDoubleClick( Mobile from )
virtual void OnSingleClick( Mobile from )
virtual void Serialize( GenericWriter writer )