#### Back to Server.Mobiles

## FireSteed : BaseMount, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IMount

(ctor) FireSteed()
(ctor) FireSteed( string name )
(ctor) FireSteed( Serial serial )
FoodType FavoriteFood( get; )
bool HasBreath( get; )
PackInstinct PackInstinct( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void Serialize( GenericWriter writer )