#### Back to Server.Mobiles

## Rikktor : BaseChampion, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) Rikktor()
(ctor) Rikktor( Serial serial )
Type[] DecorativeList( get; )
Poison PoisonImmune( get; )
int Scales( get; )
ScaleType ScaleType( get; )
Type[] SharedList( get; )
ChampionSkullType SkullType( get; )
MonsterStatuetteType[] StatueTypes( get; )
Type[] UniqueList( get; )
virtual void Deserialize( GenericReader reader )
void Earthquake()
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual void OnGaveMeleeAttack( Mobile defender )
virtual void Serialize( GenericWriter writer )