#### Back to Server.Items

## DeceitBrazier : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Nested Types: (Anonymous-Type)--c__DisplayClass1, (Anonymous-Type)--c__DisplayClass3

(static) Type[] Creatures( get; )
(ctor) DeceitBrazier()
(ctor) DeceitBrazier( Serial serial )
bool HandlesOnMovement( get; )
int LabelNumber( get; )
DateTime NextSpawn( get; )
TimeSpan NextSpawnDelay( get; set; )
int SpawnRange( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void DoEffect( Point3D loc, Map map )
Point3D GetSpawnPosition()
virtual void HeedWarning()
virtual void OnDoubleClick( Mobile from )
virtual void OnMovement( Mobile m, Point3D oldLocation )
virtual void Serialize( GenericWriter writer )