#### Back to Server.Misc

## SkillCheck

#### Nested Types: Stat

(static) bool AllowGain( Mobile from, Skill skill, object obj )
(static) bool CanLower( Mobile from, Stat stat )
(static) bool CanRaise( Mobile from, Stat stat )
(static) bool CheckSkill( Mobile from, Skill skill, object amObj, double chance )
(static) void Gain( Mobile from, Skill skill )
(static) void GainStat( Mobile from, Stat stat )
(static) void IncreaseStat( Mobile from, Stat stat, bool atrophy )
(static) void Initialize()
(static) bool Mobile_SkillCheckDirectLocation( Mobile from, SkillName skillName, double chance )
(static) bool Mobile_SkillCheckDirectTarget( Mobile from, SkillName skillName, object target, double chance )
(static) bool Mobile_SkillCheckLocation( Mobile from, SkillName skillName, double minSkill, double maxSkill )
(static) bool Mobile_SkillCheckTarget( Mobile from, SkillName skillName, object target, double minSkill, double maxSkill )
(ctor) SkillCheck()