#### Back to Server.Engines.Plants

## PlantItem : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ISecurable

(static) ArrayList Plants( get; )
(ctor) PlantItem()
(ctor) PlantItem( Serial serial )
(ctor) PlantItem( bool fertileDirt )
bool ForceShowProperties( get; )
bool IsCrossable( get; )
bool IsGrowable( get; )
int LabelNumber( get; )
SecureLevel Level( get; set; )
PlantHue PlantHue( get; set; )
PlantStatus PlantStatus( get; set; )
PlantSystem PlantSystem( get; )
PlantType PlantType( get; set; )
bool ShowType( get; set; )
bool ValidGrowthLocation( get; )
virtual void AddNameProperty( ObjectPropertyList list )
bool ApplyPotion( PotionEffect effect, bool testOnly, out int message )
virtual void Deserialize( GenericReader reader )
void Die()
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
int GetLocalizedPlantStatus()
bool IsUsableBy( Mobile from )
virtual void OnAfterDelete()
virtual void OnDoubleClick( Mobile from )
void PlantSeed( Mobile from, Seed seed )
void Pour( Mobile from, Item item )
virtual void Serialize( GenericWriter writer )
void Update()