#### Back to Server.Items

## HouseRaffleStone : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Nested Types: ActivateEntry, EditEntry, ManagementEntry, RaffleContextMenuEntry

(static) void CheckEnd_OnTick()
(static) string FormatLocation( Point3D loc, Map map, bool displayMap )
(static) void Initialize()
(ctor) HouseRaffleStone()
(ctor) HouseRaffleStone( Serial serial )
bool Active( get; set; )
HouseRaffleState CurrentState( get; )
HouseRaffleDeed Deed( get; set; )
string DefaultName( get; )
bool DisplayWeight( get; )
TimeSpan Duration( get; set; )
List<RaffleEntry> Entries( get; )
bool IsExpired( get; )
Rectangle2D PlotBounds( get; set; )
Map PlotFacet( get; set; )
DateTime Started( get; set; )
int TicketPrice( get; set; )
Mobile Winner( get; set; )
void CheckEnd()
virtual void Deserialize( GenericReader reader )
string FormatLocation()
string FormatPrice()
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
Point3D GetPlotCenter()
virtual void GetProperties( ObjectPropertyList list )
bool HasEntered( Mobile from )
void InvalidateRegion()
bool IsAtIPLimit( Mobile from )
virtual void OnDelete()
virtual void OnDoubleClick( Mobile from )
void Purchase_Callback( Mobile from, bool okay, object state )
virtual void Serialize( GenericWriter writer )
bool ValidLocation()