#### Back to Server.Items

## SpellScroll : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ICommodity

#### Derived Types: AgilityScroll, AnimateDeadScroll, ArcaneCircleScroll, ArcaneEmpowermentScroll, ArchCureScroll, ArchProtectionScroll, AttuneWeaponScroll, BladeSpiritsScroll, BlessScroll, BloodOathScroll, ChainLightningScroll, ClumsyScroll, CorpseSkinScroll, CreateFoodScroll, CunningScroll, CureScroll, CurseScroll, CurseWeaponScroll, DispelFieldScroll, DispelScroll, DryadAllureScroll, EarthquakeScroll, EnergyBoltScroll, EnergyFieldScroll, EnergyVortexScroll, EssenceOfWindScroll, EtherealVoyageScroll, EvilOmenScroll, ExorcismScroll, ExplosionScroll, FeeblemindScroll, FireballScroll, FireFieldScroll, FlamestrikeScroll, GateTravelScroll, GiftOfLifeScroll, GiftOfRenewalScroll, GreaterHealScroll, HarmScroll, HealScroll, HorrificBeastScroll, ImmolatingWeaponScroll, IncognitoScroll, InvisibilityScroll, LichFormScroll, LightningScroll, MagicArrowScroll, MagicLockScroll, MagicReflectScroll, MagicTrapScroll, MagicUnTrapScroll, ManaDrainScroll, ManaVampireScroll, MarkScroll, MassCurseScroll, MassDispelScroll, MeteorSwarmScroll, MindBlastScroll, MindRotScroll, NatureFuryScroll, NightSightScroll, PainSpikeScroll, ParalyzeFieldScroll, ParalyzeScroll, PoisonFieldScroll, PoisonScroll, PoisonStrikeScroll, PolymorphScroll, ProtectionScroll, ReactiveArmorScroll, ReaperFormScroll, RecallScroll, ResurrectionScroll, RevealScroll, StrangleScroll, StrengthScroll, SummonAirElementalScroll, SummonCreatureScroll, SummonDaemonScroll, SummonEarthElementalScroll, SummonFamiliarScroll, SummonFeyScroll, SummonFiendScroll, SummonFireElementalScroll, SummonWaterElementalScroll, TelekinisisScroll, TeleportScroll, ThunderstormScroll, UnlockScroll, VampiricEmbraceScroll, VengefulSpiritScroll, WallOfStoneScroll, WeakenScroll, WildfireScroll, WitherScroll, WordOfDeathScroll, WraithFormScroll

(ctor) SpellScroll( Serial serial )
(ctor) SpellScroll( int spellID, int itemID )
(ctor) SpellScroll( int spellID, int itemID, int amount )
int Server.Items.ICommodity.DescriptionNumber( get; )
bool Server.Items.ICommodity.IsDeedable( get; )
int SpellID( get; )
virtual void Deserialize( GenericReader reader )
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )