#### Back to Server.Items

## HouseTeleporter : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ISecurable

#### Nested Types: DelayTimer, EffectTimer

(ctor) HouseTeleporter( Serial serial )
(ctor) HouseTeleporter( int itemID )
(ctor) HouseTeleporter( int itemID, Item target )
SecureLevel Level( get; set; )
Item Target( get; set; )
bool CheckAccess( Mobile m )
virtual void Deserialize( GenericReader reader )
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
virtual bool OnMoveOver( Mobile m )
virtual void Serialize( GenericWriter writer )