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## BaseQuester : BaseVendor, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IVendor

#### Derived Types: AlbertaGiacco, AnsellaGryen, BaseAmbitiousSolenQueen, BaseSolenMatriarch, Blackheart, Chyloth, Dryad, ElwoodMcCarrin, Emino, EnshroudedFigure, GabrielPiete, Grizelda, Haochi, HaochisGuardsman, HiddenFigure, Horus, Impresario, JedahEntille, Maabus, MansionGuard, Mardoth, MilitiaCanoneer, Naturalist, Relnia, Schmendrick, TomasONeerlan, Uzeraan, Victoria, Zeefzorpul, Zoel

(static) Container GetNewContainer()
(ctor) BaseQuester()
(ctor) BaseQuester( Serial serial )
(ctor) BaseQuester( string title )
bool CanTeach( get; )
bool ClickTitle( get; )
bool DisallowAllMoves( get; )
bool IsActiveVendor( get; )
bool IsInvulnerable( get; )
List<SBInfo> SBInfos( get; )
int TalkNumber( get; )
virtual void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
virtual bool CanBeDamaged()
virtual bool CanTalkTo( PlayerMobile to )
virtual void Deserialize( GenericReader reader )
void FocusTo( Mobile to )
virtual int GetAutoTalkRange( PlayerMobile m )
virtual void InitSBInfo()
virtual void OnMovement( Mobile m, Point3D oldLocation )
virtual void OnTalk( PlayerMobile player, bool contextMenu )
virtual void Serialize( GenericWriter writer )
Item SetHue( Item item, int hue )