#### Back to Server.Mobiles

## Sheep : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, ICarvable

(ctor) Sheep()
(ctor) Sheep( Serial serial )
FoodType FavoriteFood( get; )
int Meat( get; )
MeatType MeatType( get; )
DateTime NextWoolTime( get; set; )
int Wool( get; )
virtual void Carve( Mobile from, Item item )
virtual void Deserialize( GenericReader reader )
virtual void OnThink()
virtual void Serialize( GenericWriter writer )