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## MLDryad : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) MLDryad()
(ctor) MLDryad( Serial serial )
bool InitialInnocent( get; )
int Meat( get; )
OppositionGroup OppositionGroup( get; )
void AreaPeace()
void AreaUndress()
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
bool IsValidTarget( PlayerMobile m )
virtual void OnThink()
virtual void Serialize( GenericWriter writer )
void UndressItem( Mobile m, Layer layer )