#### Back to Server.Mobiles

## Dummy : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

#### Derived Types: DummyAssassin, DummyFence, DummyHealer, DummyMace, DummyNox, DummyStun, DummySuper, DummySword, DummyTheif

#### Nested Types: AutokillTimer

(ctor) Dummy( Serial serial )
(ctor) Dummy( AIType iAI, FightMode iFightMode, int iRangePerception, int iRangeFight, double dActiveSpeed, double dPassiveSpeed )
virtual void Deserialize( GenericReader reader )
virtual bool HandlesOnSpeech( Mobile from )
virtual void OnSpeech( SpeechEventArgs e )
virtual void OnTeamChange()
virtual void Serialize( GenericWriter writer )