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## BaseGuard : Mobile, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Derived Types: ArcherGuard, WarriorGuard

(static) void Spawn( Mobile caller, Mobile target )
(static) void Spawn( Mobile caller, Mobile target, int amount, bool onlyAdditional )
(ctor) BaseGuard( Mobile target )
(ctor) BaseGuard( Serial serial )
Mobile Focus( get; set; )
virtual void Deserialize( GenericReader reader )
virtual bool OnBeforeDeath()
virtual void Serialize( GenericWriter writer )