#### Back to Server.Mobiles

## BaseGuildmaster : BaseVendor, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IVendor

#### Derived Types: BardGuildmaster, BlacksmithGuildmaster, FisherGuildmaster, HealerGuildmaster, MageGuildmaster, MerchantGuildmaster, MinerGuildmaster, RangerGuildmaster, TailorGuildmaster, ThiefGuildmaster, TinkerGuildmaster, WarriorGuildmaster

(ctor) BaseGuildmaster( Serial serial )
(ctor) BaseGuildmaster( string title )
bool ClickTitle( get; )
bool IsActiveVendor( get; )
TimeSpan JoinAge( get; )
int JoinCost( get; )
TimeSpan JoinGameAge( get; )
TimeSpan QuitAge( get; )
TimeSpan QuitGameAge( get; )
List<SBInfo> SBInfos( get; )
virtual bool CheckCustomReqs( PlayerMobile pm )
virtual void Deserialize( GenericReader reader )
virtual bool HandlesOnSpeech( Mobile from )
virtual void InitSBInfo()
virtual bool OnGoldGiven( Mobile from, Gold dropped )
virtual void OnSpeech( SpeechEventArgs e )
virtual void SayGuildTo( Mobile m )
virtual void SayPriceTo( Mobile m )
virtual void SayWelcomeTo( Mobile m )
virtual void Serialize( GenericWriter writer )
virtual bool WasNamed( string speech )