#### Back to Server.Items

## BulletinMessage : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) BulletinMessage( Serial serial )
(ctor) BulletinMessage( Mobile poster, BulletinMessage thread, string subject, string[] lines )
DateTime LastPostTime( get; set; )
string[] Lines( get; )
int PostedBody( get; )
BulletinEquip[] PostedEquip( get; )
int PostedHue( get; )
string PostedName( get; )
Mobile Poster( get; )
string Subject( get; )
BulletinMessage Thread( get; )
DateTime Time( get; )
virtual bool CheckTarget( Mobile from, Target targ, object targeted )
virtual void Deserialize( GenericReader reader )
string GetTimeAsString()
virtual bool IsAccessibleTo( Mobile check )
virtual void Serialize( GenericWriter writer )