#### Back to Server.Mobiles

## Weaponsmith : BaseVendor, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IVendor

(ctor) Weaponsmith()
(ctor) Weaponsmith( Serial serial )
List<SBInfo> SBInfos( get; )
VendorShoeType ShoeType( get; )
virtual Item CreateBulkOrder( Mobile from, bool fromContextMenu )
virtual void Deserialize( GenericReader reader )
virtual TimeSpan GetNextBulkOrder( Mobile from )
virtual int GetShoeHue()
virtual void InitOutfit()
virtual void InitSBInfo()
virtual bool IsValidBulkOrder( Item item )
virtual void OnSuccessfulBulkOrderReceive( Mobile from )
virtual void Serialize( GenericWriter writer )
virtual bool SupportsBulkOrders( Mobile from )