/***************************************************************************
 *                               LandTarget.cs
 *                            -------------------
 *   begin                : May 1, 2002
 *   copyright            : (C) The RunUO Software Team
 *   email                : info@runuo.com
 *
 *   $Id$
 *
 ***************************************************************************/

/***************************************************************************
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 ***************************************************************************/

using System;

namespace Server.Targeting
{
	public class LandTarget : IPoint3D
	{
		private Point3D m_Location;
		private int m_TileID;

		public LandTarget( Point3D location, Map map )
		{
			m_Location = location;

			if ( map != null )
			{
				m_Location.Z = map.GetAverageZ( m_Location.X, m_Location.Y );
				m_TileID = map.Tiles.GetLandTile( m_Location.X, m_Location.Y ).ID & TileData.MaxLandValue;
			}
		}

		[CommandProperty( AccessLevel.Counselor )]
		public string Name
		{
			get
			{
				return TileData.LandTable[m_TileID].Name;
			}
		}

		[CommandProperty( AccessLevel.Counselor )]
		public TileFlag Flags
		{
			get
			{
				return TileData.LandTable[m_TileID].Flags;
			}
		}

		[CommandProperty( AccessLevel.Counselor )]
		public int TileID
		{
			get
			{
				return m_TileID;
			}
		}

		[CommandProperty( AccessLevel.Counselor )]
		public Point3D Location
		{
			get
			{
				return m_Location;
			}
		}

		[CommandProperty( AccessLevel.Counselor )]
		public int X
		{
			get
			{
				return m_Location.X;
			}
		}

		[CommandProperty( AccessLevel.Counselor )]
		public int Y
		{
			get
			{
				return m_Location.Y;
			}
		}

		[CommandProperty( AccessLevel.Counselor )]
		public int Z
		{
			get
			{
				return m_Location.Z;
			}
		}
	}
}