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## HouseSign : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Nested Types: ReclaimVendorInventoryEntry, VendorsEntry

(ctor) HouseSign( BaseHouse owner )
(ctor) HouseSign( Serial serial )
bool ForceShowProperties( get; )
Mobile OriginalOwner( get; )
BaseHouse Owner( get; )
bool RestrictDecay( get; set; )
virtual void AddNameProperty( ObjectPropertyList list )
void ClaimGump_Callback( Mobile from, bool okay, object state )
virtual void Deserialize( GenericReader reader )
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
string GetName()
virtual void GetProperties( ObjectPropertyList list )
virtual void OnAfterDelete()
virtual void OnDoubleClick( Mobile m )
virtual void OnSingleClick( Mobile from )
virtual void Serialize( GenericWriter writer )
void ShowSign( Mobile m )