using System;
using Server;

namespace Server.Items
{
	public enum SignFacing
	{
		North,
		West
	}

	public enum SignType
	{
		Library,
		DarkWoodenPost,
		LightWoodenPost,
		MetalPostC,
		MetalPostB,
		MetalPostA,
		MetalPost,
		Bakery,
		Tailor,
		Tinker,
		Butcher,
		Healer,
		Mage,
		Woodworker,
		Customs,
		Inn,
		Shipwright,
		Stables,
		BarberShop,
		Bard,
		Fletcher,
		Armourer,
		Jeweler,
		Tavern,
		ReagentShop,
		Blacksmith,
		Painter,
		Provisioner,
		Bowyer,
		WoodenSign,
		BrassSign,
		ArmamentsGuild,
		ArmourersGuild,
		BlacksmithsGuild,
		WeaponsGuild,
		BardicGuild,
		BartersGuild,
		ProvisionersGuild,
		TradersGuild,
		CooksGuild,
		HealersGuild,
		MagesGuild,
		SorcerersGuild,
		IllusionistGuild,
		MinersGuild,
		ArchersGuild,
		SeamensGuild,
		FishermensGuild,
		SailorsGuild,
		ShipwrightsGuild,
		TailorsGuild,
		ThievesGuild,
		RoguesGuild,
		AssassinsGuild,
		TinkersGuild,
		WarriorsGuild,
		CavalryGuild,
		FightersGuild,
		MerchantsGuild,
		Inns,
		Theatre
	}

	public class Sign : BaseSign
	{
		[Constructable]
		public Sign( SignType type, SignFacing facing ) : base( ( 0xB95 + (2 * (int)type) ) + (int)facing )
		{
		}

		[Constructable]
		public Sign( int itemID ) : base( itemID )
		{
		}

		public Sign( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}