#### Back to Server.Mobiles

## NatureFury : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) NatureFury()
(ctor) NatureFury( Mobile target )
(ctor) NatureFury( Serial serial )
bool AlwaysMurderer( get; )
bool BleedImmune( get; )
Mobile ConstantFocus( get; )
bool DeleteCorpseOnDeath( get; )
double DispelDifficulty( get; )
double DispelFocus( get; )
bool IsHouseSummonable( get; )
Poison PoisonImmune( get; )
virtual void Deserialize( GenericReader reader )
void DoEffects()
virtual void MoveToWorld( Point3D loc, Map map )
virtual void OnThink()
virtual void Serialize( GenericWriter writer )