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## Chyloth : BaseQuester, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IVendor

(static) void TeleportToFerry( Mobile from )
(ctor) Chyloth()
(ctor) Chyloth( Serial serial )
Mobile AngryAt( get; set; )
BellOfTheDead Bell( get; set; )
virtual void BeginGiveWarning()
virtual void BeginRemove( TimeSpan delay )
virtual void BeginSummonDragon()
virtual bool CanTalkTo( PlayerMobile to )
virtual void Deserialize( GenericReader reader )
virtual void EndGiveWarning()
virtual void EndRemove()
virtual void EndSummonDragon()
virtual void InitBody()
virtual void InitOutfit()
virtual bool OnDragDrop( Mobile from, Item dropped )
virtual void OnTalk( PlayerMobile player, bool contextMenu )
virtual void Serialize( GenericWriter writer )