#### Back to Server.Mobiles

## RedSolenQueen : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) RedSolenQueen()
(ctor) RedSolenQueen( Serial serial )
bool BurstSac( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual bool IsEnemy( Mobile m )
virtual bool OnBeforeDeath()
virtual void OnDamage( int amount, Mobile from, bool willKill )
virtual void Serialize( GenericWriter writer )