#### Back to Server.Items

## DyeTub : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ISecurable

#### Derived Types: BlackDyeTub, BlazeDyeTub, FurnitureDyeTub, LeatherDyeTub, RewardBlackDyeTub, RunebookDyeTub, SpecialDyeTub, StatuetteDyeTub

#### Nested Types: InternalTarget

(ctor) DyeTub()
(ctor) DyeTub( Serial serial )
bool AllowDyables( get; )
bool AllowFurniture( get; )
bool AllowLeather( get; )
bool AllowRunebooks( get; )
bool AllowStatuettes( get; )
CustomHuePicker CustomHuePicker( get; )
int DyedHue( get; set; )
int FailMessage( get; )
SecureLevel Level( get; set; )
bool Redyable( get; set; )
int TargetMessage( get; )
virtual void Deserialize( GenericReader reader )
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )