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## WoodlandBelt : BaseWaist, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IDurability

(ctor) WoodlandBelt()
(ctor) WoodlandBelt( int hue )
(ctor) WoodlandBelt( Serial serial )
Race RequiredRace( get; )
virtual void Deserialize( GenericReader reader )
virtual bool Dye( Mobile from, DyeTub sender )
virtual bool Scissor( Mobile from, Scissors scissors )
virtual void Serialize( GenericWriter writer )