#### Back to Server.Items

## DeathRobe : Robe, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IDurability, IArcaneEquip

#### Nested Types: InternalTimer

(ctor) DeathRobe()
(ctor) DeathRobe( Serial serial )
bool DisplayLootType( get; )
void BeginDecay( TimeSpan delay )
virtual void Deserialize( GenericReader reader )
virtual void OnAfterDelete()
virtual bool OnDroppedToMobile( Mobile from, Mobile target )
virtual bool OnDroppedToWorld( Mobile from, Point3D p )
bool Scissor( Mobile from, Scissors scissors )
virtual void Serialize( GenericWriter writer )