#### Back to Server.Items

## BaseMulti : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Derived Types: BaseBoat, BaseCamp, BaseHouse, PreviewHouse

(ctor) BaseMulti( int itemID )
(ctor) BaseMulti( Serial serial )
MultiComponentList Components( get; )
int ItemID( get; set; )
int LabelNumber( get; )
virtual bool Contains( IPoint3D p )
bool Contains( Mobile m )
bool Contains( Item item )
virtual bool Contains( Point3D p )
virtual bool Contains( Point2D p )
virtual bool Contains( int x, int y )
virtual void Deserialize( GenericReader reader )
virtual int GetMaxUpdateRange()
virtual int GetUpdateRange( Mobile m )
virtual void RefreshComponents()
virtual void Serialize( GenericWriter writer )