#### Back to Server.Targeting

## Target

#### Derived Types: AddPartyTarget, AddTarget, AIControlMobileTarget, AllSkillsTarget, BankTarget, BindTarget, BladedItemTarget, BolaTarget, CharacterStatueTarget, ClientTarget, ClothingBlessTarget, ContainerTarget, CoOwnerTarget, CopyTarget, CorpseTarget, DeathAdderCharmTarget, DesignInsertTarget, DigTarget, DiscordanceTarget, DismountTarget, DupeTarget, FlipTarget, ForensicTarget, GuildPropsTarget, GuildRecruitTarget, HarvestTarget, HerdingTarget, HouseAccessTarget, HouseBanTarget, HouseFriendTarget, HouseKickTarget, HouseOwnerTarget, InternalFirstTarget, InternalSecondTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTarget, InternalTargetDst, InternalTargetPoison, InternalTargetSrc, LargeBODTarget, LockdownTarget, MoveTarget, MultiTarget, NextPointTarget, NightSightTarget, OfferContractTarget, PetLinkTarget, PickLoomTarget, PickMoveTarget, PickTarget, PickWheelTarget, PickWheelTarget, PickWheelTarget, PlantPourTarget, PollinateTarget, ProcessFungiTarget, PropsTarget, PVBuyTarget, RemovePartyTarget, RentTarget, SacrificeTarget, SecureTarget, SendTarget, SetObjectTarget, SimpleStateTarget, SimpleStateTarget<T>, SimpleTarget, SkillsTarget, SkillTarget, SmallBODTarget, SnowTarget, SnowTarget, SpeechLogTarget, StableTarget, StealingTarget, StuckMenuTarget, TalismanTarget, TargetWeapon, ThrowTarget, ThrowTarget, ThrowTarget, UnlockTarget, ViewEqTarget, VisTarget, WandTarget, WayPointSeqTarget

#### Nested Types: TimeoutTimer

(static) void Cancel( Mobile m )
(ctor) Target( int range, bool allowGround, TargetFlags flags )
bool AllowGround( get; set; )
bool AllowNonlocal( get; set; )
bool CheckLOS( get; set; )
bool DisallowMultis( get; set; )
TargetFlags Flags( get; set; )
int Range( get; set; )
int TargetID( get; )
DateTime TimeoutTime( get; )
void BeginTimeout( Mobile from, TimeSpan delay )
void Cancel( Mobile from, TargetCancelType type )
void CancelTimeout()
virtual Packet GetPacketFor( NetState ns )
void Invoke( Mobile from, object targeted )
virtual void OnCantSeeTarget( Mobile from, object targeted )
virtual void OnNonlocalTarget( Mobile from, object targeted )
virtual void OnTarget( Mobile from, object targeted )
virtual void OnTargetCancel( Mobile from, TargetCancelType cancelType )
virtual void OnTargetDeleted( Mobile from, object targeted )
virtual void OnTargetFinish( Mobile from )
virtual void OnTargetInSecureTrade( Mobile from, object targeted )
virtual void OnTargetNotAccessible( Mobile from, object targeted )
virtual void OnTargetOutOfLOS( Mobile from, object targeted )
virtual void OnTargetOutOfRange( Mobile from, object targeted )
virtual void OnTargetUntargetable( Mobile from, object targeted )
void Timeout( Mobile from )