#### Back to Server.Engines.MyRunUO

## MyRunUO : Timer

#### Nested Types: Stage

(static) void Begin()
(static) void Initialize()
(static) void PrivateChar_OnCommand( CommandEventArgs e )
(static) void PublicChar_OnCommand( CommandEventArgs e )
(static) void QueueMobileUpdate( Mobile m )
(static) void UpdateMyRunUO_OnCommand( CommandEventArgs e )
(ctor) MyRunUO()
void AppendCharEntity( string input, int charIndex, ref StringBuilder sb, char c )
void AppendEntityRef( string input, int charIndex, ref StringBuilder sb, string ent )
void CheckConnection()
void CollectGuilds( DateTime endTime )
void CollectMobiles( DateTime endTime )
void DeleteMobile( Mobile mob )
void DumpGuilds( DateTime endTime )
void DumpMobiles( DateTime endTime )
void ExecuteNonQuery( string text )
void ExecuteNonQuery( string format, string[] args )
void ExecuteNonQueryIfNull( string select, string insert )
StreamWriter GetUniqueWriter( string type, out string filePath )
void InsertGuild( Guild guild )
void InsertItem( string serial, int index, int itemID, int hue )
void InsertItems( Mobile mob )
void InsertMobile( Mobile mob )
void InsertSkills( Mobile mob )
void InsertWars( Guild guild )
virtual void OnTick()
bool Process( DateTime endTime )
string SafeString( string input )