#### Back to Server.Mobiles

## Neira : BaseChampion, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

#### Nested Types: DelayTimer, VirtualMount, VirtualMountItem

(ctor) Neira()
(ctor) Neira( Serial serial )
bool AlwaysMurderer( get; )
bool BardImmune( get; )
bool ClickTitle( get; )
Type[] DecorativeList( get; )
Poison PoisonImmune( get; )
Type[] SharedList( get; )
bool ShowFameTitle( get; )
ChampionSkullType SkullType( get; )
MonsterStatuetteType[] StatueTypes( get; )
bool Uncalmable( get; )
Type[] UniqueList( get; )
bool Unprovokable( get; )
void AddUnholyBone( Mobile target, double chanceToThrow )
virtual void AlterDamageScalarFrom( Mobile caster, ref double scalar )
void CheckSpeedBoost()
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual bool OnBeforeDeath()
virtual void OnDamage( int amount, Mobile from, bool willKill )
virtual void OnGaveMeleeAttack( Mobile defender )
virtual void OnGotMeleeAttack( Mobile attacker )
virtual void Serialize( GenericWriter writer )