#### Back to Server.Items

## Gold : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) Gold()
(ctor) Gold( int amount )
(ctor) Gold( Serial serial )
(ctor) Gold( int amountFrom, int amountTo )
double DefaultWeight( get; )
virtual void Deserialize( GenericReader reader )
virtual int GetDropSound()
virtual int GetTotal( TotalType type )
virtual void OnAmountChange( int oldValue )
virtual void Serialize( GenericWriter writer )