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## EnhancedBandage : Bandage, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IDyable

(static) int HealingBonus( get; )
(ctor) EnhancedBandage()
(ctor) EnhancedBandage( int amount )
(ctor) EnhancedBandage( Serial serial )
virtual void Deserialize( GenericReader reader )
virtual bool Dye( Mobile from, DyeTub sender )
virtual void GetProperties( ObjectPropertyList list )
virtual void Serialize( GenericWriter writer )