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## FireBeetle : BaseMount, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IMount

(ctor) FireBeetle()
(ctor) FireBeetle( Serial serial )
double BoostedSpeed( get; )
FoodType FavoriteFood( get; )
int Meat( get; )
bool ReduceSpeedWithDamage( get; )
bool StatLossAfterTame( get; )
bool SubdueBeforeTame( get; )
virtual void Deserialize( GenericReader reader )
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual double GetControlChance( Mobile m, bool useBaseSkill )
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual void OnCombatantChange()
virtual void OnHarmfulSpell( Mobile from )
virtual bool OverrideBondingReqs()
virtual void Serialize( GenericWriter writer )