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## LootPack

(static) LootPack Average( get; )
(static) LootPack FilthyRich( get; )
(static) LootPack Meager( get; )
(static) LootPack Poor( get; )
(static) LootPack Rich( get; )
(static) LootPack SuperBoss( get; )
(static) LootPack UltraRich( get; )
(static) bool CheckLuck( int chance )
(static) int GetLuckChance( Mobile killer, Mobile victim )
(static) int GetLuckChanceForKiller( Mobile dead )
(ctor) LootPack( LootPackEntry[] entries )
void Generate( Mobile from, Container cont, bool spawning, int luckChance )