#### Back to Server.Items

## PlagueBeastBackpack : BaseContainer, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) PlagueBeastBackpack()
(ctor) PlagueBeastBackpack( Serial serial )
int DefaultDropSound( get; )
int DefaultGumpID( get; )
int DefaultMaxItems( get; )
int DefaultMaxWeight( get; )
void AddInnard( PlagueBeastInnard innard, int x, int y )
void AddInnard( int itemID, int hue, int x, int y )
virtual void Deserialize( GenericReader reader )
void Initialize()
virtual bool OnDragDropInto( Mobile from, Item item, Point3D p )
virtual void Serialize( GenericWriter writer )
virtual bool TryDropItem( Mobile from, Item dropped, bool sendFullMessage )