#### Back to Server.Items

## FillableContainer : LockableContainer, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ITelekinesisable, ILockable, ILockpickable, ICraftable, IShipwreckedItem

#### Derived Types: FillableBarrel, FillableLargeCrate, FillableMetalBox, FillableMetalChest, FillableMetalGoldenChest, FillableSmallCrate, FillableWoodenBox, FillableWoodenChest, LibraryBookcase

(ctor) FillableContainer( int itemID )
(ctor) FillableContainer( Serial serial )
FillableContent Content( get; set; )
FillableContentType ContentType( get; set; )
bool IsLockable( get; )
bool IsTrapable( get; )
int MaxRespawnMinutes( get; )
int MinRespawnMinutes( get; )
DateTime NextRespawnTime( get; )
int SpawnThreshold( get; )
virtual void AcquireContent()
void CheckRespawn()
virtual void Deserialize( GenericReader reader )
virtual void GenerateContent()
int GetItemsCount()
virtual int GetSpawnCount()
virtual void OnAfterDelete()
virtual void OnItemRemoved( Item item )
virtual void OnLocationChange( Point3D oldLocation )
virtual void OnMapChange()
void Respawn()
virtual void Serialize( GenericWriter writer )