#### Back to Server.Mobiles

## YomotsuElder : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) YomotsuElder()
(ctor) YomotsuElder( Serial serial )
bool CanRummageCorpses( get; )
FoodType FavoriteFood( get; )
int Meat( get; )
int TreasureMapLevel( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual WeaponAbility GetWeaponAbility()
virtual void OnGaveMeleeAttack( Mobile defender )
virtual void Serialize( GenericWriter writer )