#### Back to Server.Mobiles

## DeathwatchBeetle : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) DeathwatchBeetle()
(ctor) DeathwatchBeetle( Serial serial )
int Hides( get; )
virtual void AlterMeleeDamageTo( Mobile to, ref int damage )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual WeaponAbility GetWeaponAbility()
virtual void OnDamage( int amount, Mobile from, bool willKill )
void PoisonAttack( Mobile m )
virtual void Serialize( GenericWriter writer )