#### Back to Server.Items

## Hold : Container, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) Hold( BaseBoat boat )
(ctor) Hold( Serial serial )
bool IsDecoContainer( get; )
virtual bool CheckItemUse( Mobile from, Item item )
virtual bool CheckLift( Mobile from, Item item, ref LRReason reject )
virtual void Deserialize( GenericReader reader )
virtual void OnAfterDelete()
virtual void OnDoubleClick( Mobile from )
virtual bool OnDragDrop( Mobile from, Item item )
virtual bool OnDragDropInto( Mobile from, Item item, Point3D p )
virtual void Serialize( GenericWriter writer )
void SetFacing( Direction dir )