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## AosAttributes : BaseAttributes

(static) int GetValue( Mobile m, AosAttribute attribute )
(ctor) AosAttributes( Item owner )
(ctor) AosAttributes( Item owner, GenericReader reader )
(ctor) AosAttributes( Item owner, AosAttributes other )
int AttackChance( get; set; )
int BonusDex( get; set; )
int BonusHits( get; set; )
int BonusInt( get; set; )
int BonusMana( get; set; )
int BonusStam( get; set; )
int BonusStr( get; set; )
int CastRecovery( get; set; )
int CastSpeed( get; set; )
int DefendChance( get; set; )
int EnhancePotions( get; set; )
int Item( get; set; )
int LowerManaCost( get; set; )
int LowerRegCost( get; set; )
int Luck( get; set; )
int NightSight( get; set; )
int ReflectPhysical( get; set; )
int RegenHits( get; set; )
int RegenMana( get; set; )
int RegenStam( get; set; )
int SpellChanneling( get; set; )
int SpellDamage( get; set; )
int WeaponDamage( get; set; )
int WeaponSpeed( get; set; )
void AddStatBonuses( Mobile to )
void RemoveStatBonuses( Mobile from )
virtual string ToString()