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## AosWeaponAttributes : BaseAttributes

(static) int GetValue( Mobile m, AosWeaponAttribute attribute )
(ctor) AosWeaponAttributes( Item owner )
(ctor) AosWeaponAttributes( Item owner, AosWeaponAttributes other )
(ctor) AosWeaponAttributes( Item owner, GenericReader reader )
int DurabilityBonus( get; set; )
int HitColdArea( get; set; )
int HitDispel( get; set; )
int HitEnergyArea( get; set; )
int HitFireArea( get; set; )
int HitFireball( get; set; )
int HitHarm( get; set; )
int HitLeechHits( get; set; )
int HitLeechMana( get; set; )
int HitLeechStam( get; set; )
int HitLightning( get; set; )
int HitLowerAttack( get; set; )
int HitLowerDefend( get; set; )
int HitMagicArrow( get; set; )
int HitPhysicalArea( get; set; )
int HitPoisonArea( get; set; )
int Item( get; set; )
int LowerStatReq( get; set; )
int MageWeapon( get; set; )
int ResistColdBonus( get; set; )
int ResistEnergyBonus( get; set; )
int ResistFireBonus( get; set; )
int ResistPhysicalBonus( get; set; )
int ResistPoisonBonus( get; set; )
int SelfRepair( get; set; )
int UseBestSkill( get; set; )
virtual string ToString()