#### Back to Server.Multis

## DesignStateDetailed : Packet

#### Nested Types: SendQueueEntry

(static) void Clear( byte[] buffer, int size )
(static) void CompressionThread()
(static) void SendDetails( NetState ns, HouseFoundation house, DesignState state )
(static) void SendPacket_Sandbox( object state )
(ctor) DesignStateDetailed( int serial, int revision, int xMin, int yMin, int xMax, int yMax, MultiTileEntry[] tiles )
void Write( short value )
void Write( int value )
void Write( byte value )
void Write( byte[] buffer, int offset, int size )