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## PlagueBeast : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IDevourer

(ctor) PlagueBeast()
(ctor) PlagueBeast( Serial serial )
bool AutoDispel( get; )
int DevourGoal( get; set; )
bool HasMetalChest( get; )
Poison PoisonImmune( get; )
int TotalDevoured( get; set; )
virtual void Deserialize( GenericReader reader )
virtual bool Devour( Corpse corpse )
virtual void GenerateLoot()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
void IncreaseHits( int hp )
virtual void OnDamagedBySpell( Mobile caster )
virtual void OnGaveMeleeAttack( Mobile defender )
virtual void OnGotMeleeAttack( Mobile attacker )
virtual void OnThink()
virtual void Serialize( GenericWriter writer )