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## Revenant : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) Revenant( Serial serial )
(ctor) Revenant( Mobile caster, Mobile target, TimeSpan duration )
bool AlwaysMurderer( get; )
bool BardImmune( get; )
bool BleedImmune( get; )
Mobile ConstantFocus( get; )
double DispelDifficulty( get; )
double DispelFocus( get; )
bool NoHouseRestrictions( get; )
Poison PoisonImmune( get; )
virtual void Deserialize( GenericReader reader )
virtual void DisplayPaperdollTo( Mobile to )
virtual bool OnBeforeDeath()
virtual void OnThink()
virtual void Serialize( GenericWriter writer )