#### Back to Server.Items

## TreasureMapChest : LockableContainer, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ITelekinesisable, ILockable, ILockpickable, ICraftable, IShipwreckedItem

#### Nested Types: DeleteTimer, RemoveEntry, RemoveGump

(static) Type[] Artifacts( get; )
(static) void Fill( LockableContainer cont, int level )
(static) void GetRandomAOSStats( out int attributeCount, out int min, out int max )
(ctor) TreasureMapChest( int level )
(ctor) TreasureMapChest( Serial serial )
(ctor) TreasureMapChest( Mobile owner, int level, bool temporary )
DateTime DeleteTime( get; )
List<Mobile> Guardians( get; )
bool IsDecoContainer( get; )
int LabelNumber( get; )
int Level( get; set; )
Mobile Owner( get; set; )
bool Temporary( get; set; )
void BeginRemove( Mobile from )
virtual bool CheckHold( Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight )
virtual bool CheckItemUse( Mobile from, Item item )
virtual bool CheckLift( Mobile from, Item item, ref LRReason reject )
virtual bool CheckLocked( Mobile from )
bool CheckLoot( Mobile m, bool criminalAction )
virtual void Deserialize( GenericReader reader )
void EndRemove( Mobile from )
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
virtual void OnAfterDelete()
virtual void OnItemLifted( Mobile from, Item item )
virtual void Serialize( GenericWriter writer )