#### Back to Server.Mobiles

## BoneDemon : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) BoneDemon()
(ctor) BoneDemon( Serial serial )
bool AreaPeaceImmune( get; )
bool BardImmune( get; )
Poison PoisonImmune( get; )
int TreasureMapLevel( get; )
bool Unprovokable( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void Serialize( GenericWriter writer )