#### Back to Server.Guilds

## Guild : BaseGuild, ISerializable

#### Nested Types: GuildPropsTarget

(static) bool NewGuildSystem( get; )
(static) void Configure()
(static) BaseGuild EventSink_CreateGuild( CreateGuildEventArgs args )
(static) void EventSink_GuildGumpRequest( GuildGumpRequestArgs args )
(static) Guild GetAllianceLeader( Guild g )
(static) void GuildProps_OnCommand( CommandEventArgs e )
(static) void HandleDeath( Mobile victim )
(static) void HandleDeath( Mobile victim, Mobile killer )
(ctor) Guild( int id )
(ctor) Guild( Mobile leader, string name, string abbreviation )
string Abbreviation( get; set; )
List<Mobile> Accepted( get; )
List<WarDeclaration> AcceptedWars( get; )
AllianceInfo Alliance( get; set; )
Guild AllianceLeader( get; )
string AllianceName( get; )
List<Guild> Allies( get; )
List<Guild> AllyDeclarations( get; )
List<Guild> AllyInvitations( get; )
List<Mobile> Candidates( get; )
string Charter( get; set; )
bool Disbanded( get; )
List<Guild> Enemies( get; )
Item Guildstone( get; set; )
bool IsAllianceMember( get; )
bool IsAlliancePendingMember( get; )
DateTime LastFealty( get; set; )
Mobile Leader( get; set; )
List<Mobile> Members( get; )
string Name( get; set; )
List<WarDeclaration> PendingWars( get; )
Item Teleporter( get; set; )
GuildType Type( get; set; )
DateTime TypeLastChange( get; )
List<Guild> WarDeclarations( get; )
List<Guild> WarInvitations( get; )
string Website( get; set; )
void AddAlly( Guild g )
void AddEnemy( Guild g )
void AddMember( Mobile m )
void CalculateGuildmaster()
bool CanBeVotedFor( Mobile m )
bool CanVote( Mobile m )
void CheckExpiredWars()
virtual void Deserialize( GenericReader reader )
void Disband()
WarDeclaration FindActiveWar( Guild g )
WarDeclaration FindPendingWar( Guild g )
void GuildChat( Mobile from, string text )
void GuildChat( Mobile from, int hue, string text )
void GuildMessage( int number )
void GuildMessage( int number, string args )
void GuildMessage( int number, bool append, string affix )
void GuildMessage( int number, string args, int hue )
void GuildMessage( int number, bool append, string affix, string args )
void GuildMessage( int num, bool append, string format, object[] args )
void GuildMessage( int number, bool append, string affix, string args, int hue )
void GuildTextMessage( string text )
void GuildTextMessage( int hue, string text )
void GuildTextMessage( string format, object[] args )
void GuildTextMessage( int hue, string format, object[] args )
void InvalidateMemberNotoriety()
void InvalidateMemberProperties()
void InvalidateMemberProperties( bool onlyOPL )
void InvalidateWarNotoriety()
bool IsAlly( Guild g )
bool IsEnemy( Guild g )
bool IsMember( Mobile m )
bool IsWar( Guild g )
virtual void OnDelete( Mobile mob )
void RemoveAlly( Guild g )
void RemoveEnemy( Guild g )
void RemoveMember( Mobile m )
void RemoveMember( Mobile m, int message )
virtual void Serialize( GenericWriter writer )
void VerifyGuild_Callback()