#### Back to Server.Mobiles

## Meraktus : BaseChampion, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) Meraktus()
(ctor) Meraktus( Serial serial )
bool BardImmune( get; )
Type[] DecorativeList( get; )
int Hides( get; )
HideType HideType( get; )
int Meat( get; )
Poison PoisonImmune( get; )
Type[] SharedList( get; )
ChampionSkullType SkullType( get; )
MonsterStatuetteType[] StatueTypes( get; )
int TreasureMapLevel( get; )
bool Uncalmable( get; )
Type[] UniqueList( get; )
bool Unprovokable( get; )
virtual void Deserialize( GenericReader reader )
void Earthquake()
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual WeaponAbility GetWeaponAbility()
virtual void OnDeath( Container c )
virtual void OnGaveMeleeAttack( Mobile defender )
virtual void PackResources( int amount )
virtual void PackTalismans( int amount )
virtual void Serialize( GenericWriter writer )
void SpawnTormented()