#### Back to Server.Items

## BaseTreasureChest : LockableContainer, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ITelekinesisable, ILockable, ILockpickable, ICraftable, IShipwreckedItem

#### Derived Types: MetalGoldenTreasureChest, MetalTreasureChest, PuzzleChest, WoodenTreasureChest

#### Nested Types: TreasureLevel, TreasureResetTimer

(ctor) BaseTreasureChest( Serial serial )
(ctor) BaseTreasureChest( int itemID )
(ctor) BaseTreasureChest( int itemID, TreasureLevel level )
string DefaultName( get; )
bool IsDecoContainer( get; )
TreasureLevel Level( get; set; )
bool Locked( get; set; )
short MaxSpawnTime( get; set; )
short MinSpawnTime( get; set; )
void ClearContents()
virtual void Deserialize( GenericReader reader )
virtual void GenerateTreasure()
void Reset()
virtual void Serialize( GenericWriter writer )
virtual void SetLockLevel()
void StartResetTimer()