#### Back to Server.Items

## BaseQuiver : Container, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ICraftable

#### Derived Types: ElvenQuiver, QuiverOfElements, QuiverOfInfinity, QuiverOfRage

#### Nested Types: SaveFlag

(static) bool GetSaveFlag( SaveFlag flags, SaveFlag toGet )
(static) void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf )
(ctor) BaseQuiver()
(ctor) BaseQuiver( Serial serial )
(ctor) BaseQuiver( int itemID )
Item Ammo( get; )
AosAttributes Attributes( get; set; )
int Capacity( get; set; )
Mobile Crafter( get; set; )
int DamageIncrease( get; set; )
int DefaultGumpID( get; )
int DefaultMaxItems( get; )
int DefaultMaxWeight( get; )
double DefaultWeight( get; )
int LowerAmmoCost( get; set; )
ClothingQuality Quality( get; set; )
int WeightReduction( get; set; )
virtual void AddItem( Item dropped )
virtual void AlterBowDamage( ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct )
virtual bool CheckHold( Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight )
bool CheckType( Item item )
virtual void Deserialize( GenericReader reader )
virtual void GetProperties( ObjectPropertyList list )
virtual int GetTotal( TotalType type )
void InvalidateWeight()
virtual void OnAdded( object parent )
virtual void OnAfterDuped( Item newItem )
virtual int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
virtual void OnRemoved( object parent )
virtual void RemoveItem( Item dropped )
virtual void Serialize( GenericWriter writer )
virtual void UpdateTotal( Item sender, TotalType type, int delta )