#### Back to Server.Spells.Necromancy

## AnimateDeadSpell : NecromancerSpell, ISpell

#### Nested Types: CreatureGroup, InternalTarget, SummonEntry

(static) CreatureGroup FindGroup( Type type )
(static) void Register( Mobile master, Mobile summoned )
(static) void Scale( BaseCreature bc, int scalar )
(static) void SummonDelay_Callback( object state )
(static) void Summoned_Damage( object state )
(static) void Unregister( Mobile master, Mobile summoned )
(ctor) AnimateDeadSpell( Mobile caster, Item scroll )
TimeSpan CastDelayBase( get; )
int RequiredMana( get; )
double RequiredSkill( get; )
virtual void OnCast()
void Target( object obj )