#### Back to Server.Guilds

## BaseGuild : ISerializable

#### Derived Types: Guild

(static) Dictionary<Int32,BaseGuild> List( get; )
(static) BaseGuild Find( int id )
(static) BaseGuild FindByAbbrev( string abbr )
(static) BaseGuild FindByName( string name )
(static) List<BaseGuild> Search( string find )
(ctor) BaseGuild()
(ctor) BaseGuild( int Id )
string Abbreviation( get; set; )
bool Disbanded( get; )
int Id( get; )
string Name( get; set; )
int Server.ISerializable.SerialIdentity( get; )
int Server.ISerializable.TypeReference( get; )
GuildType Type( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void OnDelete( Mobile mob )
virtual void Serialize( GenericWriter writer )
virtual string ToString()