#### Back to Server.Mobiles

## Mephitis : BaseChampion, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) Mephitis()
(ctor) Mephitis( Serial serial )
Type[] DecorativeList( get; )
Poison HitPoison( get; )
Poison PoisonImmune( get; )
Type[] SharedList( get; )
ChampionSkullType SkullType( get; )
MonsterStatuetteType[] StatueTypes( get; )
Type[] UniqueList( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void OnGotMeleeAttack( Mobile attacker )
virtual void Serialize( GenericWriter writer )