#### Back to Server.Items

## BaseRanged : BaseMeleeWeapon, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability

#### Derived Types: Bow, CompositeBow, Crossbow, ElvenCompositeLongbow, HeavyCrossbow, MagicalShortbow, RepeatingCrossbow, Yumi

(ctor) BaseRanged( int itemID )
(ctor) BaseRanged( Serial serial )
SkillName AccuracySkill( get; )
Item Ammo( get; )
Type AmmoType( get; )
bool Balanced( get; set; )
WeaponAnimation DefAnimation( get; )
int DefHitSound( get; )
int DefMissSound( get; )
SkillName DefSkill( get; )
WeaponType DefType( get; )
int EffectID( get; )
int Velocity( get; set; )
virtual void Deserialize( GenericReader reader )
virtual bool OnFired( Mobile attacker, Mobile defender )
virtual void OnHit( Mobile attacker, Mobile defender, double damageBonus )
virtual void OnMiss( Mobile attacker, Mobile defender )
virtual TimeSpan OnSwing( Mobile attacker, Mobile defender )
virtual void Serialize( GenericWriter writer )