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## MovementPath

(static) PathAlgorithm OverrideAlgorithm( get; set; )
(static) void Initialize()
(static) void Path( Mobile from, IPoint3D p, PathAlgorithm alg, string name, int zOffset )
(static) void Path_OnCommand( CommandEventArgs e )
(static) void Path_OnTarget( Mobile from, object obj )
(static) void Pathfind( object state )
(ctor) MovementPath( Mobile m, Point3D goal )
Direction[] Directions( get; )
Point3D Goal( get; )
Map Map( get; )
Point3D Start( get; )
bool Success( get; )