#### Back to Server.Mobiles

## Beetle : BaseMount, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IMount

(ctor) Beetle()
(ctor) Beetle( Serial serial )
(ctor) Beetle( string name )
double BoostedSpeed( get; )
FoodType FavoriteFood( get; )
bool ReduceSpeedWithDamage( get; )
bool SubdueBeforeTame( get; )
virtual bool CheckNonlocalDrop( Mobile from, Item item, Item target )
virtual bool CheckNonlocalLift( Mobile from, Item item )
virtual void Deserialize( GenericReader reader )
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual DeathMoveResult GetInventoryMoveResultFor( Item item )
virtual bool IsSnoop( Mobile from )
virtual bool OnBeforeDeath()
virtual void OnCombatantChange()
virtual bool OnDragDrop( Mobile from, Item item )
virtual void OnHarmfulSpell( Mobile from )
virtual void Serialize( GenericWriter writer )