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## MovingCrate : Container, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Nested Types: InternalizeTimer

(ctor) MovingCrate( Serial serial )
(ctor) MovingCrate( BaseHouse house )
int DefaultMaxItems( get; )
int DefaultMaxWeight( get; )
BaseHouse House( get; set; )
bool IsDecoContainer( get; )
int LabelNumber( get; )
virtual bool CheckHold( Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight )
virtual bool CheckItemUse( Mobile from, Item item )
virtual bool CheckLift( Mobile from, Item item, ref LRReason reject )
virtual void Deserialize( GenericReader reader )
virtual void DropItem( Item dropped )
Point3D GetFreeLocation()
void Hide()
virtual void OnAfterDelete()
virtual void OnItemRemoved( Item item )
void RestartTimer()
virtual void Serialize( GenericWriter writer )