using System;
using Server.Items;
using Server.Misc;

namespace Server.Engines.Craft
{
	public class DefBlacksmithy : CraftSystem
	{
		public override Trades MainSkill
		{
			get	{ return Trades.Blacksmith;	}
		}

		public override int GumpTitleNumber
		{
			get { return 1044002; } // <CENTER>BLACKSMITHY MENU</CENTER>
		}

		private static CraftSystem m_CraftSystem;

		public static CraftSystem CraftSystem
		{
			get
			{
				if ( m_CraftSystem == null )
					m_CraftSystem = new DefBlacksmithy();

				return m_CraftSystem;
			}
		}

		public override CraftECA ECA{ get{ return CraftECA.ChanceMinusSixtyToFourtyFive; } }

		public override double GetChanceAtMin( CraftItem item )
		{
			return 0.0; // 0%
		}

		private DefBlacksmithy() : base( 1, 1, 1.25 )// base( 1, 2, 1.7 )
		{
			/*
			
			base( MinCraftEffect, MaxCraftEffect, Delay )
			
			MinCraftEffect	: The minimum number of time the mobile will play the craft effect
			MaxCraftEffect	: The maximum number of time the mobile will play the craft effect
			Delay			: The delay between each craft effect
			
			Example: (3, 6, 1.7) would make the mobile do the PlayCraftEffect override
			function between 3 and 6 time, with a 1.7 second delay each time.
			
			*/ 
		}

		private static Type typeofAnvil = typeof( AnvilAttribute );
		private static Type typeofForge = typeof( ForgeAttribute );

		public static void CheckAnvilAndForge( Mobile from, int range, out bool anvil, out bool forge )
		{
			anvil = false;
			forge = false;

			Map map = from.Map;

			if ( map == null )
				return;

			IPooledEnumerable eable = map.GetItemsInRange( from.Location, range );

			foreach ( Item item in eable )
			{
				Type type = item.GetType();

				bool isAnvil = ( type.IsDefined( typeofAnvil, false ) || item.ItemID == 4015 || item.ItemID == 4016 || item.ItemID == 0x2DD5 || item.ItemID == 0x2DD6 );
				bool isForge = ( type.IsDefined( typeofForge, false ) || item.ItemID == 4017 || (item.ItemID >= 6522 && item.ItemID <= 6569) || item.ItemID == 0x2DD8 );

				if ( isAnvil || isForge )
				{
					if ( (from.Z + 16) < item.Z || (item.Z + 16) < from.Z || !from.InLOS( item ) )
						continue;

					anvil = anvil || isAnvil;
					forge = forge || isForge;

					if ( anvil && forge )
						break;
				}
			}

			eable.Free();

			for ( int x = -range; (!anvil || !forge) && x <= range; ++x )
			{
				for ( int y = -range; (!anvil || !forge) && y <= range; ++y )
				{
					StaticTile[] tiles = map.Tiles.GetStaticTiles( from.X+x, from.Y+y, true );

					for ( int i = 0; (!anvil || !forge) && i < tiles.Length; ++i )
					{
						int id = tiles[i].ID;

						bool isAnvil = ( id == 4015 || id == 4016 || id == 0x2DD5 || id == 0x2DD6 );
						bool isForge = ( id == 4017 || (id >= 6522 && id <= 6569) || id == 0x2DD8 );

						if ( isAnvil || isForge )
						{
							if ( (from.Z + 16) < tiles[i].Z || (tiles[i].Z + 16) < from.Z || !from.InLOS( new Point3D( from.X+x, from.Y+y, tiles[i].Z + (tiles[i].Height/2) + 1 ) ) )
								continue;

							anvil = anvil || isAnvil;
							forge = forge || isForge;
						}
					}
				}
			}
		}

		public override int CanCraft( Mobile from, BaseTool tool, Type itemType )
		{
			if ( tool == null || tool.Deleted || tool.UsesRemaining < 0 )
				return 1044038; // You have worn out your tool!
			else if ( !BaseTool.CheckTool( tool, from ) )
				return 1048146; // If you have a tool equipped, you must use that tool.
			else if ( !BaseTool.CheckAccessible( tool, from ) )
				return 1044263; // The tool must be on your person to use.

			bool anvil, forge;
			CheckAnvilAndForge( from, 2, out anvil, out forge );

			if ( anvil && forge )
				return 0;

			return 1044267; // You must be near an anvil and a forge to smith items.
		}

		public override void PlayCraftEffect( Mobile from )
		{
			// no animation, instant sound
			//if ( from.Body.Type == BodyType.Human && !from.Mounted )
			//	from.Animate( 9, 5, 1, true, false, 0 );
			//new InternalTimer( from ).Start();

			from.PlaySound( 0x2A );
		}

		// Delay to synchronize the sound with the hit on the anvil
		private class InternalTimer : Timer
		{
			private Mobile m_From;

			public InternalTimer( Mobile from ) : base( TimeSpan.FromSeconds( 0.7 ) )
			{
				m_From = from;
			}

			protected override void OnTick()
			{
				m_From.PlaySound( 0x2A );
			}
		}

		public override int PlayEndingEffect( Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item )
		{
			if ( toolBroken )
				from.SendLocalizedMessage( 1044038 ); // You have worn out your tool

			if ( failed )
			{
				if ( lostMaterial )
					return 1044043; // You failed to create the item, and some of your materials are lost.
				else
					return 1044157; // You failed to create the item, but no materials were lost.
			}
			else
			{
				if ( quality == 0 )
					return 502785; // You were barely able to make this item.  It's quality is below average.
				else if ( makersMark && quality == 2 )
					return 1044156; // You create an exceptional quality item and affix your maker's mark.
				else if ( quality == 2 )
					return 1044155; // You create an exceptional quality item.
				else				
					return 1044154; // You create the item.
			}
		}

		public override void InitCraftList()
		{
			/*
			Synthax for a SIMPLE craft item
			AddCraft( ObjectType, Group, MinSkill, MaxSkill, ResourceType, Amount, Message )
			
			ObjectType		: The type of the object you want to add to the build list.
			Group			: The group in wich the object will be showed in the craft menu.
			MinSkill		: The minimum of skill value
			MaxSkill		: The maximum of skill value
			ResourceType	: The type of the resource the mobile need to create the item
			Amount			: The amount of the ResourceType it need to create the item
			Message			: String or Int for Localized.  The message that will be sent to the mobile, if the specified resource is missing.
			
			Synthax for a COMPLEXE craft item.  A complexe item is an item that need either more than
			only one skill, or more than only one resource.
			
			Coming soon....
			*/

			#region Ringmail
			AddCraft( typeof( RingmailGloves ), 1011076, 1025099, 12.0, 62.0, typeof( IronIngot ), 1044036, 10, 1044037 );
			AddCraft( typeof( RingmailLegs ), 1011076, 1025104, 19.4, 69.4, typeof( IronIngot ), 1044036, 16, 1044037 );
			AddCraft( typeof( RingmailArms ), 1011076, 1025103, 16.9, 66.9, typeof( IronIngot ), 1044036, 14, 1044037 );
			AddCraft( typeof( RingmailChest ), 1011076, 1025100, 21.9, 71.9, typeof( IronIngot ), 1044036, 18, 1044037 );
			#endregion

			#region Chainmail
			AddCraft( typeof( ChainCoif ), 1011077, 1025051, 14.5, 64.5, typeof( IronIngot ), 1044036, 10, 1044037 );
			AddCraft( typeof( ChainLegs ), 1011077, 1025054, 36.7, 86.7, typeof( IronIngot ), 1044036, 18, 1044037 );
			AddCraft( typeof( ChainChest ), 1011077, 1025055, 39.1, 89.1, typeof( IronIngot ), 1044036, 20, 1044037 );
			#endregion

			#region Platemail
			AddCraft( typeof( PlateArms ), 1011078, 1025136, 66.3, 116.3, typeof( IronIngot ), 1044036, 18, 1044037 );
			AddCraft( typeof( PlateGloves ), 1011078, 1025140, 58.9, 108.9, typeof( IronIngot ), 1044036, 12, 1044037 );
			AddCraft( typeof( PlateGorget ), 1011078, 1025139, 56.4, 106.4, typeof( IronIngot ), 1044036, 10, 1044037 );
			AddCraft( typeof( PlateLegs ), 1011078, 1025137, 68.8, 118.8, typeof( IronIngot ), 1044036, 20, 1044037 );
			AddCraft( typeof( PlateChest ), 1011078, 1046431, 75.0, 125.0, typeof( IronIngot ), 1044036, 25, 1044037 );
			AddCraft( typeof( FemalePlateChest ), 1011078, 1046430, 44.1, 94.1, typeof( IronIngot ), 1044036, 20, 1044037 );
			#endregion

			#region Helmets
			AddCraft( typeof( Bascinet ), 1011079, 1025132, 8.3, 58.3, typeof( IronIngot ), 1044036, 15, 1044037 );
			AddCraft( typeof( CloseHelm ), 1011079, 1025128, 37.9, 87.9, typeof( IronIngot ), 1044036, 15, 1044037 );
			AddCraft( typeof( Helmet ), 1011079, 1025130, 37.9, 87.9, typeof( IronIngot ), 1044036, 15, 1044037 );
			AddCraft( typeof( NorseHelm ), 1011079, 1025134, 37.9, 87.9, typeof( IronIngot ), 1044036, 15, 1044037 );
			AddCraft( typeof( PlateHelm ), 1011079, 1025138, 62.6, 112.6, typeof( IronIngot ), 1044036, 15, 1044037 );
			#endregion

			#region Shields
			AddCraft( typeof( Buckler ), 1011080, 1027027, -25.0, 25.0, typeof( IronIngot ), 1044036, 10, 1044037 );
			AddCraft( typeof( BronzeShield ), 1011080, 1027026, -15.2, 34.8, typeof( IronIngot ), 1044036, 12, 1044037 );
			AddCraft( typeof( HeaterShield ), 1011080, 1027030, 24.3, 74.3, typeof( IronIngot ), 1044036, 18, 1044037 );
			AddCraft( typeof( MetalShield ), 1011080, 1027035, -10.2, 39.8, typeof( IronIngot ), 1044036, 14, 1044037 );
			AddCraft( typeof( MetalKiteShield ), 1011080, 1027028, 4.6, 54.6, typeof( IronIngot ), 1044036, 16, 1044037 );
			AddCraft( typeof( ChaosShield ), 1011080, 1027107, 85.0, 135.0, typeof( IronIngot ), 1044036, 25, 1044037 );
			AddCraft( typeof( OrderShield ), 1011080, 1027108, 85.0, 135.0, typeof( IronIngot ), 1044036, 25, 1044037 );
			#endregion

			#region Bladed
			AddCraft( typeof( Broadsword ), 1011081, 1023934, 35.4, 85.4, typeof( IronIngot ), 1044036, 10, 1044037 );
			AddCraft( typeof( Cutlass ), 1011081, 1025185, 24.3, 74.3, typeof( IronIngot ), 1044036, 8, 1044037 );
			AddCraft( typeof( Dagger ), 1011081, 1023921, -0.4, 49.6, typeof( IronIngot ), 1044036, 3, 1044037 );
			AddCraft( typeof( Katana ),1011081, 1025119, 44.1, 94.1, typeof( IronIngot ), 1044036, 8, 1044037 );
			AddCraft( typeof( Kryss ), 1011081, 1025121, 36.7, 86.7, typeof( IronIngot ), 1044036, 8, 1044037 );
			AddCraft( typeof( Longsword ), 1011081, 1023937, 28.0, 78.0, typeof( IronIngot ), 1044036, 12, 1044037 );
			AddCraft( typeof( Rapier ), 1011081, 1025123, 45.3, 95.3, typeof( IronIngot ), 1044036, 6, 1044037 );
			AddCraft( typeof( Scimitar ), 1011081, 1025046, 31.7, 81.7, typeof( IronIngot ), 1044036, 10, 1044037 );
			AddCraft( typeof( VikingSword ), 1011081, 1025049, 24.3, 74.3, typeof( IronIngot ), 1044036, 14, 1044037 );
			#endregion

			#region Axes
			AddCraft( typeof( Axe ), 1011082, 1023913, 34.2, 84.2, typeof( IronIngot ), 1044036, 14, 1044037 );
			AddCraft( typeof( BattleAxe ), 1011082, 1023911, 30.5, 80.5, typeof( IronIngot ), 1044036, 14, 1044037 );
			AddCraft( typeof( DoubleAxe ), 1011082, 1023915, 29.3, 79.3, typeof( IronIngot ), 1044036, 12, 1044037 );
			AddCraft( typeof( GreatAxe ), 1011082, 1023909, 34.2, 84.2, typeof( IronIngot ), 1044036, 14, 1044037 );
			AddCraft( typeof( LargeBattleAxe ), 1011082, 1025115, 28.0, 78.0, typeof( IronIngot ), 1044036, 12, 1044037 );
			AddCraft( typeof( TwoHandedAxe ), 1011082, 1025187, 33.0, 83.0, typeof( IronIngot ), 1044036, 16, 1044037 );
			AddCraft( typeof( WarAxe ), 1011082, 1025040, 39.1, 89.1, typeof( IronIngot ), 1044036, 16, 1044037 );
			#endregion

			#region Pole Arms

			AddCraft( typeof( Bardiche ), 1011083, 1023917, 31.7, 81.7, typeof( IronIngot ), 1044036, 18, 1044037 );
			AddCraft( typeof( Halberd ), 1011083, 1025183, 39.1, 89.1, typeof( IronIngot ), 1044036, 20, 1044037 );
			AddCraft( typeof( Pike ), 1011083, 1029918, 47.0, 97.0, typeof( IronIngot ), 1044036, 12, 1044037 );
			AddCraft( typeof( Scythe ), 1011083, 1029914, 39.0, 89.0, typeof( IronIngot ), 1044036, 14, 1044037 );
			AddCraft( typeof( Spear ), 1011083, 1023938, 49.0, 99.0, typeof( IronIngot ), 1044036, 12, 1044037 );
			AddCraft( typeof( WarFork ), 1011083, 1025125, 42.9, 92.9, typeof( IronIngot ), 1044036, 12, 1044037 );
			AddCraft( typeof( Pitchfork ), 1011083, 1023720, 36.1, 86.1, typeof( IronIngot ), 1044036, 12, 1044037 );
			#endregion

			#region Bashing
			AddCraft( typeof( HammerPick ), 1011084, 1025181, 34.2, 84.2, typeof( IronIngot ), 1044036, 16, 1044037 );
			AddCraft( typeof( Mace ), 1011084, 1023932, 14.5, 64.5, typeof( IronIngot ), 1044036, 6, 1044037 );
			AddCraft( typeof( Maul ), 1011084, 1025179, 19.4, 69.4, typeof( IronIngot ), 1044036, 10, 1044037 );
			AddCraft( typeof( WarMace ), 1011084, 1025127, 28.0, 78.0, typeof( IronIngot ), 1044036, 14, 1044037 );
			AddCraft( typeof( WarHammer ), 1011084, 1025177, 34.2, 84.2, typeof( IronIngot ), 1044036, 16, 1044037 );
			#endregion

			Resmelt = true;
			Repair = true;
			MarkOption = true;
		}
	}

	public class ForgeAttribute : Attribute
	{
		public ForgeAttribute()
		{
		}
	}

	public class AnvilAttribute : Attribute
	{
		public AnvilAttribute()
		{
		}
	}
}