#### Back to Server.Mobiles

## BaseShieldGuard : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

#### Derived Types: ChaosGuard, OrderGuard

(ctor) BaseShieldGuard()
(ctor) BaseShieldGuard( Serial serial )
int Keyword( get; )
BaseShield Shield( get; )
int SignupNumber( get; )
GuildType Type( get; )
virtual void Deserialize( GenericReader reader )
virtual bool HandlesOnSpeech( Mobile from )
virtual void OnSpeech( SpeechEventArgs e )
virtual void Serialize( GenericWriter writer )