#### Back to Server.Spells.Fourth

## (FireFieldSpell) - FireFieldItem : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Nested Types: InternalTimer

(ctor) FireFieldItem( Serial serial )
(ctor) FireFieldItem( int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val )
(ctor) FireFieldItem( int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val, int damage )
bool BlocksFit( get; )
virtual void Deserialize( GenericReader reader )
virtual void OnAfterDelete()
virtual bool OnMoveOver( Mobile m )
virtual void Serialize( GenericWriter writer )