#### Back to Server

## World

#### Nested Types: GuildEntry, IEntityEntry, ItemEntry, MobileEntry, SaveOption

(static) Dictionary<Serial,Item> Items( get; )
(static) bool Loaded( get; )
(static) bool Loading( get; )
(static) string LoadingType( get; )
(static) Dictionary<Serial,Mobile> Mobiles( get; )
(static) bool Saving( get; )
(static) void AddItem( Item item )
(static) void AddMobile( Mobile m )
(static) void AppendSafetyLog( string action, IEntity entity )
(static) void Broadcast( int hue, bool ascii, string text )
(static) void Broadcast( int hue, bool ascii, string format, object[] args )
(static) IEntity FindEntity( Serial serial )
(static) Item FindItem( Serial serial )
(static) Mobile FindMobile( Serial serial )
(static) void Load()
(static) void NotifyDiskWriteComplete()
(static) bool OnDelete( IEntity entity )
(static) void ProcessSafetyQueues()
(static) List<Object[]> ReadTypes( BinaryReader tdbReader )
(static) void RemoveItem( Item item )
(static) void RemoveMobile( Mobile m )
(static) void Save()
(static) void Save( bool message, bool permitBackgroundWrite )
(static) void SaveIndex( List<T> list, string path )
(static) void WaitForWriteCompletion()