#### Back to Server.Mobiles

## Golem : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) Golem()
(ctor) Golem( Serial serial )
(ctor) Golem( bool summoned, double scalar )
bool AutoDispel( get; )
bool BardImmune( get; )
bool BleedImmune( get; )
bool DeleteOnRelease( get; )
FoodType FavoriteFood( get; )
bool IsBondable( get; )
bool IsScaredOfScaryThings( get; )
bool IsScaryToPets( get; )
Poison PoisonImmune( get; )
virtual void Deserialize( GenericReader reader )
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual void OnDamage( int amount, Mobile from, bool willKill )
virtual void OnDeath( Container c )
virtual void OnGaveMeleeAttack( Mobile defender )
void Recover_Callback( object state )
virtual void Serialize( GenericWriter writer )