#### Back to Server.Items

## BaseConflagrationPotion : BasePotion, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ICraftable, ICommodity

#### Derived Types: ConflagrationPotion, GreaterConflagrationPotion

#### Nested Types: InternalItem, ThrowTarget

(static) void AddDelay( Mobile m )
(static) void EndDelay( Mobile m )
(static) void EndDelay_Callback( object obj )
(static) int GetDelay( Mobile m )
(ctor) BaseConflagrationPotion( Serial serial )
(ctor) BaseConflagrationPotion( PotionEffect effect )
int MaxDamage( get; )
int MinDamage( get; )
bool RequireFreeHand( get; )
virtual void Deserialize( GenericReader reader )
virtual void Drink( Mobile from )
virtual void Explode( Mobile from, Point3D loc, Map map )
void Explode_Callback( object state )
virtual void Serialize( GenericWriter writer )