#### Back to Server.Mobiles

## PlagueSpawn : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) PlagueSpawn()
(ctor) PlagueSpawn( Serial serial )
(ctor) PlagueSpawn( Mobile owner )
bool AlwaysMurderer( get; )
DateTime ExpireTime( get; set; )
Mobile Owner( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void DisplayPaperdollTo( Mobile to )
virtual void GenerateLoot()
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
virtual void OnThink()
virtual void Serialize( GenericWriter writer )