#### Back to Server.Items

## ElvenGlasses : BaseArmor, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IScissorable, IFactionItem, ICraftable, IWearableDurability, IDurability

#### Derived Types: AnthropomorphistGlasses, ArtsGlasses, FoldedSteelGlasses, LightOfWayGlasses, LyricalGlasses, MaceShieldGlasses, MaritimeGlasses, NecromanticGlasses, PoisonedGlasses, TradeGlasses, TreasureTrinketGlasses, WizardsGlasses

#### Nested Types: SaveFlag

(static) bool GetSaveFlag( SaveFlag flags, SaveFlag toGet )
(static) void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf )
(ctor) ElvenGlasses()
(ctor) ElvenGlasses( Serial serial )
int AosStrReq( get; )
int ArmorBase( get; )
int BaseColdResistance( get; )
int BaseEnergyResistance( get; )
int BaseFireResistance( get; )
int BasePhysicalResistance( get; )
int BasePoisonResistance( get; )
CraftResource DefaultResource( get; )
ArmorMeditationAllowance DefMedAllowance( get; )
int InitMaxHits( get; )
int InitMinHits( get; )
int LabelNumber( get; )
ArmorMaterialType MaterialType( get; )
int OldStrReq( get; )
AosWeaponAttributes WeaponAttributes( get; )
virtual void AppendChildNameProperties( ObjectPropertyList list )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )