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## CharacterCreatedEventArgs : EventArgs

(ctor) CharacterCreatedEventArgs( NetState state, IAccount a, string name, bool female, int hue, int str, int dex, int intel, CityInfo city, SkillNameValue[] skills, int shirtHue, int pantsHue, int hairID, int hairHue, int beardID, int beardHue, int profession, Race race )
IAccount Account( get; )
int BeardHue( get; )
int BeardID( get; )
CityInfo City( get; )
int Dex( get; )
bool Female( get; )
int HairHue( get; )
int HairID( get; )
int Hue( get; )
int Int( get; )
Mobile Mobile( get; set; )
string Name( get; )
int PantsHue( get; )
int Profession( get; set; )
Race Race( get; )
int ShirtHue( get; )
SkillNameValue[] Skills( get; )
NetState State( get; )
int Str( get; )