#### Back to Server.Mobiles

## Harrower : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

#### Nested Types: GoodiesTimer, SpawnEntry, TeleportTimer

(static) bool CanSpawn( get; )
(static) ArrayList Instances( get; )
(static) Harrower Spawn( Point3D platLoc, Map platMap )
(ctor) Harrower()
(ctor) Harrower( Serial serial )
bool AutoDispel( get; )
Type[] DecorativeList( get; )
bool DisallowAllMoves( get; )
int HitsMax( get; )
int ManaMax( get; )
Poison PoisonImmune( get; )
Type[] SharedList( get; )
Type[] UniqueList( get; )
bool Unprovokable( get; )
void AwardArtifact( Item artifact )
Item CreateArtifact( Type[] list )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
Item GetArtifact()
void GiveArtifact( Mobile to, Item artifact )
void GivePowerScrolls()
bool IsEligible( Mobile m, Item Artifact )
void Morph()
virtual void OnAfterDelete()
virtual bool OnBeforeDeath()
void RegisterDamage( Mobile from, int amount )
virtual void RegisterDamageTo( Mobile m )
virtual void Serialize( GenericWriter writer )