#### Back to Server.Mobiles

## Yamandon : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) Yamandon()
(ctor) Yamandon( Serial serial )
int Hides( get; )
Poison HitPoison( get; )
Poison PoisonImmune( get; )
bool ReacquireOnMovement( get; )
int TreasureMapLevel( get; )
virtual void Deserialize( GenericReader reader )
void DoCounter( Mobile attacker )
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual WeaponAbility GetWeaponAbility()
virtual void OnDamagedBySpell( Mobile attacker )
virtual void OnGotMeleeAttack( Mobile attacker )
virtual void Serialize( GenericWriter writer )