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## MilitiaCanoneer : BaseQuester, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IVendor

(ctor) MilitiaCanoneer()
(ctor) MilitiaCanoneer( Serial serial )
bool Active( get; set; )
virtual bool CanTalkTo( PlayerMobile to )
virtual void Deserialize( GenericReader reader )
virtual void InitBody()
virtual void InitOutfit()
virtual bool IsEnemy( Mobile m )
virtual void OnTalk( PlayerMobile player, bool contextMenu )
virtual void Serialize( GenericWriter writer )
bool WillFire( Cannon cannon, Mobile target )