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## LootPackEntry

(static) bool IsInTokuno( Mobile m )
(ctor) LootPackEntry( bool atSpawnTime, LootPackItem[] items, double chance, int quantity )
(ctor) LootPackEntry( bool atSpawnTime, LootPackItem[] items, double chance, string quantity )
(ctor) LootPackEntry( bool atSpawnTime, LootPackItem[] items, double chance, int quantity, int maxProps, int minIntensity, int maxIntensity )
(ctor) LootPackEntry( bool atSpawnTime, LootPackItem[] items, double chance, LootPackDice quantity, int maxProps, int minIntensity, int maxIntensity )
(ctor) LootPackEntry( bool atSpawnTime, LootPackItem[] items, double chance, string quantity, int maxProps, int minIntensity, int maxIntensity )
int Chance( get; set; )
LootPackItem[] Items( get; set; )
int MaxIntensity( get; set; )
int MaxProps( get; set; )
int MinIntensity( get; set; )
LootPackDice Quantity( get; set; )
Item Construct( Mobile from, int luckChance, bool spawning )
int GetBonusProperties()
int GetRandomOldBonus()
Item Mutate( Mobile from, int luckChance, Item item )