#### Back to Server.Regions

## SpawnPersistence : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(static) void EnsureExistence()
(ctor) SpawnPersistence()
(ctor) SpawnPersistence( Serial serial )
string DefaultName( get; )
SpawnPersistence Instance( get; )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )