#### Back to Server.Engines.Quests.Collector

## Obsidian : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Nested Types: DisassembleEntry, InternalTarget

(static) string RandomName( Mobile from )
(ctor) Obsidian()
(ctor) Obsidian( Serial serial )
bool ForceShowProperties( get; )
int Quantity( get; set; )
string StatueName( get; set; )
virtual void AddNameProperty( ObjectPropertyList list )
virtual void Deserialize( GenericReader reader )
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
virtual void OnDoubleClick( Mobile from )
virtual void OnSingleClick( Mobile from )
virtual void Serialize( GenericWriter writer )