#### Back to Server.Items

## ProspectorsTool : BaseBashing, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability, IUsesRemaining

#### Nested Types: InternalTarget

(ctor) ProspectorsTool()
(ctor) ProspectorsTool( Serial serial )
int AosMaxDamage( get; )
int AosMinDamage( get; )
int AosSpeed( get; )
int AosStrengthReq( get; )
int LabelNumber( get; )
int OldMaxDamage( get; )
int OldMinDamage( get; )
int OldSpeed( get; )
int OldStrengthReq( get; )
WeaponAbility PrimaryAbility( get; )
WeaponAbility SecondaryAbility( get; )
bool ShowUsesRemaining( get; set; )
int UsesRemaining( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void OnDoubleClick( Mobile from )
void Prospect( Mobile from, object toProspect )
virtual void Serialize( GenericWriter writer )