/***************************************************************************
 *                                EventSink.cs
 *                            -------------------
 *   begin                : May 1, 2002
 *   copyright            : (C) The RunUO Software Team
 *   email                : info@runuo.com
 *
 *   $Id$
 *
 ***************************************************************************/

/***************************************************************************
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 ***************************************************************************/

using System;
using System.Net;
using System.Net.Sockets;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Accounting;
using Server.Network;
using Server.Guilds;
using Server.Commands;

namespace Server
{
	public delegate void CharacterCreatedEventHandler( CharacterCreatedEventArgs e );
	public delegate void OpenDoorMacroEventHandler( OpenDoorMacroEventArgs e );
	public delegate void SpeechEventHandler( SpeechEventArgs e );
	public delegate void LoginEventHandler( LoginEventArgs e );
	public delegate void ServerListEventHandler( ServerListEventArgs e );
	public delegate void MovementEventHandler( MovementEventArgs e );
	public delegate void HungerChangedEventHandler( HungerChangedEventArgs e );
	public delegate void CrashedEventHandler( CrashedEventArgs e );
	public delegate void ShutdownEventHandler( ShutdownEventArgs e );
	public delegate void HelpRequestEventHandler( HelpRequestEventArgs e );
	public delegate void DisarmRequestEventHandler( DisarmRequestEventArgs e );
	public delegate void StunRequestEventHandler( StunRequestEventArgs e );
	public delegate void OpenSpellbookRequestEventHandler( OpenSpellbookRequestEventArgs e );
	public delegate void CastSpellRequestEventHandler( CastSpellRequestEventArgs e );
	public delegate void AnimateRequestEventHandler( AnimateRequestEventArgs e );
	public delegate void LogoutEventHandler( LogoutEventArgs e );
	public delegate void SocketConnectEventHandler( SocketConnectEventArgs e );
	public delegate void ConnectedEventHandler( ConnectedEventArgs e );
	public delegate void DisconnectedEventHandler( DisconnectedEventArgs e );
	public delegate void RenameRequestEventHandler( RenameRequestEventArgs e );
	public delegate void PlayerDeathEventHandler( PlayerDeathEventArgs e );
	public delegate void ChatRequestEventHandler( ChatRequestEventArgs e );
	public delegate void AccountLoginEventHandler( AccountLoginEventArgs e );
	public delegate void PaperdollRequestEventHandler( PaperdollRequestEventArgs e );
	public delegate void ProfileRequestEventHandler( ProfileRequestEventArgs e );
	public delegate void ChangeProfileRequestEventHandler( ChangeProfileRequestEventArgs e );
	public delegate void AggressiveActionEventHandler( AggressiveActionEventArgs e );
	public delegate void GameLoginEventHandler( GameLoginEventArgs e );
	public delegate void DeleteRequestEventHandler( DeleteRequestEventArgs e );
	public delegate void WorldLoadEventHandler();
	public delegate void WorldSaveEventHandler( WorldSaveEventArgs e );
	public delegate void SetAbilityEventHandler( SetAbilityEventArgs e );
	public delegate void FastWalkEventHandler( FastWalkEventArgs e );
	public delegate void ServerStartedEventHandler();
	public delegate BaseGuild CreateGuildHandler( CreateGuildEventArgs e );
	public delegate void GuildGumpRequestHandler( GuildGumpRequestArgs e );
	public delegate void QuestGumpRequestHandler( QuestGumpRequestArgs e );
	public delegate void ClientVersionReceivedHandler( ClientVersionReceivedArgs e );

	public class ClientVersionReceivedArgs : EventArgs
	{
		private NetState m_State;
		private ClientVersion m_Version;

		public NetState State { get { return m_State; } }
		public ClientVersion Version { get { return m_Version; } }

		public ClientVersionReceivedArgs( NetState state, ClientVersion cv )
		{
			m_State = state;
			m_Version = cv;
		}
	}

	public class CreateGuildEventArgs : EventArgs
	{
		private int m_Id;
		public int Id { get { return m_Id; } set { m_Id = value; } }

		public CreateGuildEventArgs( int id )
		{
			m_Id = id;
		}
	}

	public class GuildGumpRequestArgs : EventArgs
	{
		private Mobile m_Mobile;

		public Mobile Mobile{ get{ return m_Mobile; } }

		public GuildGumpRequestArgs( Mobile mobile )
		{
			m_Mobile = mobile;
		}
	}

	public class QuestGumpRequestArgs : EventArgs
	{
		private Mobile m_Mobile;

		public Mobile Mobile { get { return m_Mobile; } }

		public QuestGumpRequestArgs( Mobile mobile )
		{
			m_Mobile = mobile;
		}
	}

	public class SetAbilityEventArgs : EventArgs
	{
		private Mobile m_Mobile;
		private int m_Index;

		public Mobile Mobile{ get{ return m_Mobile; } }
		public int Index{ get{ return m_Index; } }

		public SetAbilityEventArgs( Mobile mobile, int index )
		{
			m_Mobile = mobile;
			m_Index = index;
		}
	}

	public class DeleteRequestEventArgs : EventArgs
	{
		private NetState m_State;
		private int m_Index;

		public NetState State{ get{ return m_State; } }
		public int Index{ get{ return m_Index; } }

		public DeleteRequestEventArgs( NetState state, int index )
		{
			m_State = state;
			m_Index = index;
		}
	}

	public class GameLoginEventArgs : EventArgs
	{
		private NetState m_State;
		private string m_Username;
		private string m_Password;
		private bool m_Accepted;
		private CityInfo[] m_CityInfo;

		public NetState State{ get{ return m_State; } }
		public string Username{ get{ return m_Username; } }
		public string Password{ get{ return m_Password; } }
		public bool Accepted{ get{ return m_Accepted; } set{ m_Accepted = value; } }
		public CityInfo[] CityInfo{ get{ return m_CityInfo; } set{ m_CityInfo = value; } }

		public GameLoginEventArgs( NetState state, string un, string pw )
		{
			m_State = state;
			m_Username = un;
			m_Password = pw;
		}
	}

	public class AggressiveActionEventArgs : EventArgs
	{
		private Mobile m_Aggressed;
		private Mobile m_Aggressor;
		private bool m_Criminal;

		public Mobile Aggressed{ get{ return m_Aggressed; } }
		public Mobile Aggressor{ get{ return m_Aggressor; } }
		public bool Criminal{ get{ return m_Criminal; } }

		private static Queue<AggressiveActionEventArgs> m_Pool = new Queue<AggressiveActionEventArgs>();

		public static AggressiveActionEventArgs Create( Mobile aggressed, Mobile aggressor, bool criminal )
		{
			AggressiveActionEventArgs args;

			if ( m_Pool.Count > 0 )
			{
				args = m_Pool.Dequeue();

				args.m_Aggressed = aggressed;
				args.m_Aggressor = aggressor;
				args.m_Criminal = criminal;
			}
			else
			{
				args = new AggressiveActionEventArgs( aggressed, aggressor, criminal );
			}

			return args;
		}

		private AggressiveActionEventArgs( Mobile aggressed, Mobile aggressor, bool criminal )
		{
			m_Aggressed = aggressed;
			m_Aggressor = aggressor;
			m_Criminal = criminal;
		}

		public void Free()
		{
			m_Pool.Enqueue( this );
		}
	}

	public class ProfileRequestEventArgs : EventArgs
	{
		private Mobile m_Beholder;
		private Mobile m_Beheld;

		public Mobile Beholder{ get{ return m_Beholder; } }
		public Mobile Beheld{ get{ return m_Beheld; } }

		public ProfileRequestEventArgs( Mobile beholder, Mobile beheld )
		{
			m_Beholder = beholder;
			m_Beheld = beheld;
		}
	}

	public class ChangeProfileRequestEventArgs : EventArgs
	{
		private Mobile m_Beholder;
		private Mobile m_Beheld;
		private string m_Text;

		public Mobile Beholder{ get{ return m_Beholder; } }
		public Mobile Beheld{ get{ return m_Beheld; } }
		public string Text{ get{ return m_Text; } }

		public ChangeProfileRequestEventArgs( Mobile beholder, Mobile beheld, string text )
		{
			m_Beholder = beholder;
			m_Beheld = beheld;
			m_Text = text;
		}
	}

	public class PaperdollRequestEventArgs : EventArgs
	{
		private Mobile m_Beholder;
		private Mobile m_Beheld;

		public Mobile Beholder{ get{ return m_Beholder; } }
		public Mobile Beheld{ get{ return m_Beheld; } }

		public PaperdollRequestEventArgs( Mobile beholder, Mobile beheld )
		{
			m_Beholder = beholder;
			m_Beheld = beheld;
		}
	}

	public class AccountLoginEventArgs : EventArgs
	{
		private NetState m_State;
		private string m_Username;
		private string m_Password;

		private bool m_Accepted;
		private ALRReason m_RejectReason;

		public NetState State{ get{ return m_State; } }
		public string Username{ get{ return m_Username; } }
		public string Password{ get{ return m_Password; } }
		public bool Accepted{ get{ return m_Accepted; } set{ m_Accepted = value; } }
		public ALRReason RejectReason{ get{ return m_RejectReason; } set{ m_RejectReason = value; } }

		public AccountLoginEventArgs( NetState state, string username, string password )
		{
			m_State = state;
			m_Username = username;
			m_Password = password;
		}
	}

	public class ChatRequestEventArgs : EventArgs
	{
		private Mobile m_Mobile;

		public Mobile Mobile{ get{ return m_Mobile; } }

		public ChatRequestEventArgs( Mobile mobile )
		{
			m_Mobile = mobile;
		}
	}

	public class PlayerDeathEventArgs : EventArgs
	{
		private Mobile m_Mobile;

		public Mobile Mobile{ get{ return m_Mobile; } }

		public PlayerDeathEventArgs( Mobile mobile )
		{
			m_Mobile = mobile;
		}
	}

	public class RenameRequestEventArgs : EventArgs
	{
		private Mobile m_From, m_Target;
		private string m_Name;

		public Mobile From{ get{ return m_From; } }
		public Mobile Target{ get{ return m_Target; } }
		public string Name{ get{ return m_Name; } }

		public RenameRequestEventArgs( Mobile from, Mobile target, string name )
		{
			m_From = from;
			m_Target = target;
			m_Name = name;
		}
	}

	public class LogoutEventArgs : EventArgs
	{
		private Mobile m_Mobile;

		public Mobile Mobile{ get{ return m_Mobile; } }

		public LogoutEventArgs( Mobile m )
		{
			m_Mobile = m;
		}
	}

	public class SocketConnectEventArgs : EventArgs
	{
		private Socket m_Socket;
		private bool m_AllowConnection;

		public Socket Socket{ get{ return m_Socket; } }
		public bool AllowConnection{ get { return m_AllowConnection; } set { m_AllowConnection = value; } }

		public SocketConnectEventArgs( Socket s )
		{
			m_Socket = s;
			m_AllowConnection = true;
		}
	}

	public class ConnectedEventArgs : EventArgs
	{
		private Mobile m_Mobile;

		public Mobile Mobile{ get{ return m_Mobile; } }

		public ConnectedEventArgs( Mobile m )
		{
			m_Mobile = m;
		}
	}

	public class DisconnectedEventArgs : EventArgs
	{
		private Mobile m_Mobile;

		public Mobile Mobile{ get{ return m_Mobile; } }

		public DisconnectedEventArgs( Mobile m )
		{
			m_Mobile = m;
		}
	}

	public class AnimateRequestEventArgs : EventArgs
	{
		private Mobile m_Mobile;
		private string m_Action;

		public Mobile Mobile{ get{ return m_Mobile; } }
		public string Action{ get{ return m_Action; } }

		public AnimateRequestEventArgs( Mobile m, string action )
		{
			m_Mobile = m;
			m_Action = action;
		}
	}

	public class CastSpellRequestEventArgs : EventArgs
	{
		private Mobile m_Mobile;
		private Item m_Spellbook;
		private int m_SpellID;

		public Mobile Mobile{ get{ return m_Mobile; } }
		public Item Spellbook{ get{ return m_Spellbook; } }
		public int SpellID{ get{ return m_SpellID; } }

		public CastSpellRequestEventArgs( Mobile m, int spellID, Item book )
		{
			m_Mobile = m;
			m_Spellbook = book;
			m_SpellID = spellID;
		}
	}

	public class OpenSpellbookRequestEventArgs : EventArgs
	{
		private Mobile m_Mobile;
		private int m_Type;

		public Mobile Mobile{ get{ return m_Mobile; } }
		public int Type{ get{ return m_Type; } }

		public OpenSpellbookRequestEventArgs( Mobile m, int type )
		{
			m_Mobile = m;
			m_Type = type;
		}
	}

	public class StunRequestEventArgs : EventArgs
	{
		private Mobile m_Mobile;

		public Mobile Mobile{ get{ return m_Mobile; } }

		public StunRequestEventArgs( Mobile m )
		{
			m_Mobile = m;
		}
	}

	public class DisarmRequestEventArgs : EventArgs
	{
		private Mobile m_Mobile;

		public Mobile Mobile{ get{ return m_Mobile; } }

		public DisarmRequestEventArgs( Mobile m )
		{
			m_Mobile = m;
		}
	}

	public class HelpRequestEventArgs : EventArgs
	{
		private Mobile m_Mobile;

		public Mobile Mobile{ get{ return m_Mobile; } }

		public HelpRequestEventArgs( Mobile m )
		{
			m_Mobile = m;
		}
	}

	public class ShutdownEventArgs : EventArgs
	{
		public ShutdownEventArgs()
		{
		}
	}

	public class CrashedEventArgs : EventArgs
	{
		private Exception m_Exception;
		private bool m_Close;

		public Exception Exception{ get{ return m_Exception; } }
		public bool Close{ get{ return m_Close; } set{ m_Close = value; } }

		public CrashedEventArgs( Exception e )
		{
			m_Exception = e;
		}
	}

	public class HungerChangedEventArgs : EventArgs
	{
		private Mobile m_Mobile;
		private int m_OldValue;

		public Mobile Mobile{ get{ return m_Mobile; } }
		public int OldValue{ get{ return m_OldValue; } }

		public HungerChangedEventArgs( Mobile mobile, int oldValue )
		{
			m_Mobile = mobile;
			m_OldValue = oldValue;
		}
	}

	public class MovementEventArgs : EventArgs
	{
		private Mobile m_Mobile;
		private Direction m_Direction;
		private bool m_Blocked;

		public Mobile Mobile{ get{ return m_Mobile; } }
		public Direction Direction{ get{ return m_Direction; } }
		public bool Blocked{ get{ return m_Blocked; } set{ m_Blocked = value; } }

		private static Queue<MovementEventArgs> m_Pool = new Queue<MovementEventArgs>();

		public static MovementEventArgs Create( Mobile mobile, Direction dir )
		{
			MovementEventArgs args;

			if ( m_Pool.Count > 0 )
			{
				args = m_Pool.Dequeue();

				args.m_Mobile = mobile;
				args.m_Direction = dir;
				args.m_Blocked = false;
			}
			else
			{
				args = new MovementEventArgs( mobile, dir );
			}

			return args;
		}

		public MovementEventArgs( Mobile mobile, Direction dir )
		{
			m_Mobile = mobile;
			m_Direction = dir;
		}

		public void Free()
		{
			m_Pool.Enqueue( this );
		}
	}

	public class ServerListEventArgs : EventArgs
	{
		private NetState m_State;
		private IAccount m_Account;
		private bool m_Rejected;
		private List<ServerInfo> m_Servers;

		public NetState State{ get{ return m_State; } }
		public IAccount Account{ get{ return m_Account; } }
		public bool Rejected{ get{ return m_Rejected; } set{ m_Rejected = value; } }
		public List<ServerInfo> Servers{ get{ return m_Servers; } }

		public void AddServer( string name, IPEndPoint address )
		{
			AddServer( name, 0, TimeZone.CurrentTimeZone, address );
		}

		public void AddServer( string name, int fullPercent, TimeZone tz, IPEndPoint address )
		{
			m_Servers.Add( new ServerInfo( name, fullPercent, tz, address ) );
		}

		public ServerListEventArgs( NetState state, IAccount account )
		{
			m_State = state;
			m_Account = account;
			m_Servers = new List<ServerInfo>();
		}
	}

	public struct SkillNameValue
	{
		private SkillName m_Name;
		private int m_Value;

		public SkillName Name{ get{ return m_Name; } }
		public int Value{ get{ return m_Value; } }

		public SkillNameValue( SkillName name, int value )
		{
			m_Name = name;
			m_Value = value;
		}
	}

	public class CharacterCreatedEventArgs : EventArgs
	{
		private NetState m_State;
		private IAccount m_Account;
		private CityInfo m_City;
		private SkillNameValue[] m_Skills;
		private int m_ShirtHue, m_PantsHue;
		private int m_HairID, m_HairHue;
		private int m_BeardID, m_BeardHue;
		private string m_Name;
		private bool m_Female;
		private int m_Hue;
		private int m_Str, m_Dex, m_Int;
		private int m_Profession;
		private Mobile m_Mobile;

		private Race m_Race;

		public NetState State{ get{ return m_State; } }
		public IAccount Account{ get{ return m_Account; } }
		public Mobile Mobile{ get{ return m_Mobile; } set{ m_Mobile = value; } }
		public string Name{ get{ return m_Name; } }
		public bool Female{ get{ return m_Female; } }
		public int Hue{ get{ return m_Hue; } }
		public int Str{ get{ return m_Str; } }
		public int Dex{ get{ return m_Dex; } }
		public int Int{ get{ return m_Int; } }
		public CityInfo City{ get{ return m_City; } }
		public SkillNameValue[] Skills{ get{ return m_Skills; } }
		public int ShirtHue{ get{ return m_ShirtHue; } }
		public int PantsHue{ get{ return m_PantsHue; } }
		public int HairID{ get{ return m_HairID; } }
		public int HairHue{ get{ return m_HairHue; } }
		public int BeardID{ get{ return m_BeardID; } }
		public int BeardHue{ get{ return m_BeardHue; } }
		public int Profession{ get{ return m_Profession; } set{ m_Profession = value; }}
		public Race Race { get { return m_Race; } }

		public CharacterCreatedEventArgs( NetState state, IAccount a, string name, bool female, int hue, int str, int dex, int intel, CityInfo city, SkillNameValue[] skills, int shirtHue, int pantsHue, int hairID, int hairHue, int beardID, int beardHue, int profession, Race race )
		{
			m_State = state;
			m_Account = a;
			m_Name = name;
			m_Female = female;
			m_Hue = hue;
			m_Str = str;
			m_Dex = dex;
			m_Int = intel;
			m_City = city;
			m_Skills = skills;
			m_ShirtHue = shirtHue;
			m_PantsHue = pantsHue;
			m_HairID = hairID;
			m_HairHue = hairHue;
			m_BeardID = beardID;
			m_BeardHue = beardHue;
			m_Profession = profession;
			m_Race = race;
		}
	}

	public class OpenDoorMacroEventArgs : EventArgs
	{
		private Mobile m_Mobile;

		public Mobile Mobile{ get{ return m_Mobile; } }

		public OpenDoorMacroEventArgs( Mobile mobile )
		{
			m_Mobile = mobile;
		}
	}

	public class SpeechEventArgs : EventArgs
	{
		private Mobile m_Mobile;
		private string m_Speech;
		private MessageType m_Type;
		private int m_Hue;
		private int[] m_Keywords;
		private bool m_Handled;
		private bool m_Blocked;

		public Mobile Mobile{ get{ return m_Mobile; } }
		public string Speech{ get{ return m_Speech; } set{ m_Speech = value; } }
		public MessageType Type{ get{ return m_Type; } }
		public int Hue{ get{ return m_Hue; } }
		public int[] Keywords{ get{ return m_Keywords; } }
		public bool Handled{ get{ return m_Handled; } set{ m_Handled = value; } }
		public bool Blocked{ get{ return m_Blocked; } set{ m_Blocked = value; } }

		public bool HasKeyword( int keyword )
		{
			for ( int i = 0; i < m_Keywords.Length; ++i )
				if ( m_Keywords[i] == keyword )
					return true;

			return false;
		}

		public SpeechEventArgs( Mobile mobile, string speech, MessageType type, int hue, int[] keywords )
		{
			m_Mobile = mobile;
			m_Speech = speech;
			m_Type = type;
			m_Hue = hue;
			m_Keywords = keywords;
		}
	}

	public class LoginEventArgs : EventArgs
	{
		private Mobile m_Mobile;

		public Mobile Mobile{ get{ return m_Mobile; } }

		public LoginEventArgs( Mobile mobile )
		{
			m_Mobile = mobile;
		}
	}

	public class WorldSaveEventArgs : EventArgs
	{
		private bool m_Msg;

		public bool Message{ get{ return m_Msg; } }

		public WorldSaveEventArgs( bool msg )
		{
			m_Msg = msg;
		}
	}

	public class FastWalkEventArgs
	{
		private NetState m_State;
		private bool m_Blocked;

		public FastWalkEventArgs( NetState state )
		{
			m_State = state;
			m_Blocked = false;
		}

		public NetState NetState{ get{ return m_State; } }
		public bool Blocked{ get{ return m_Blocked; } set{ m_Blocked = value; } }
	}

	public static class EventSink
	{
		public static event CharacterCreatedEventHandler CharacterCreated;
		public static event OpenDoorMacroEventHandler OpenDoorMacroUsed;
		public static event SpeechEventHandler Speech;
		public static event LoginEventHandler Login;
		public static event ServerListEventHandler ServerList;
		public static event MovementEventHandler Movement;
		public static event HungerChangedEventHandler HungerChanged;
		public static event CrashedEventHandler Crashed;
		public static event ShutdownEventHandler Shutdown;
		public static event HelpRequestEventHandler HelpRequest;
		public static event DisarmRequestEventHandler DisarmRequest;
		public static event StunRequestEventHandler StunRequest;
		public static event OpenSpellbookRequestEventHandler OpenSpellbookRequest;
		public static event CastSpellRequestEventHandler CastSpellRequest;
		public static event AnimateRequestEventHandler AnimateRequest;
		public static event LogoutEventHandler Logout;
		public static event SocketConnectEventHandler SocketConnect;
		public static event ConnectedEventHandler Connected;
		public static event DisconnectedEventHandler Disconnected;
		public static event RenameRequestEventHandler RenameRequest;
		public static event PlayerDeathEventHandler PlayerDeath;
		public static event ChatRequestEventHandler ChatRequest;
		public static event AccountLoginEventHandler AccountLogin;
		public static event PaperdollRequestEventHandler PaperdollRequest;
		public static event ProfileRequestEventHandler ProfileRequest;
		public static event ChangeProfileRequestEventHandler ChangeProfileRequest;
		public static event AggressiveActionEventHandler AggressiveAction;
		public static event CommandEventHandler Command;
		public static event GameLoginEventHandler GameLogin;
		public static event DeleteRequestEventHandler DeleteRequest;
		public static event WorldLoadEventHandler WorldLoad;
		public static event WorldSaveEventHandler WorldSave;
		public static event SetAbilityEventHandler SetAbility;
		public static event FastWalkEventHandler FastWalk;
		public static event CreateGuildHandler CreateGuild;
		public static event ServerStartedEventHandler ServerStarted;
		public static event GuildGumpRequestHandler GuildGumpRequest;
		public static event QuestGumpRequestHandler QuestGumpRequest;
		public static event ClientVersionReceivedHandler ClientVersionReceived;

		public static void InvokeClientVersionReceived( ClientVersionReceivedArgs e )
		{
			if( ClientVersionReceived != null )
				ClientVersionReceived( e );
		}

		public static void InvokeServerStarted()
		{
			if ( ServerStarted != null )
				ServerStarted();
		}

		public static BaseGuild InvokeCreateGuild( CreateGuildEventArgs e )
		{
			if ( CreateGuild != null )
				return CreateGuild( e );
			else
				return null;
		}

		public static void InvokeSetAbility( SetAbilityEventArgs e )
		{
			if ( SetAbility != null )
				SetAbility( e );
		}

		public static void InvokeGuildGumpRequest( GuildGumpRequestArgs e )
		{
			if( GuildGumpRequest != null )
				GuildGumpRequest( e );
		}

		public static void InvokeQuestGumpRequest( QuestGumpRequestArgs e )
		{
			if( QuestGumpRequest != null )
				QuestGumpRequest( e );
		}

		public static void InvokeFastWalk( FastWalkEventArgs e )
		{
			if ( FastWalk != null )
				FastWalk( e );
		}

		public static void InvokeDeleteRequest( DeleteRequestEventArgs e )
		{
			if ( DeleteRequest != null )
				DeleteRequest( e );
		}

		public static void InvokeGameLogin( GameLoginEventArgs e )
		{
			if ( GameLogin != null )
				GameLogin( e );
		}

		public static void InvokeCommand( CommandEventArgs e )
		{
			if ( Command != null )
				Command( e );
		}

		public static void InvokeAggressiveAction( AggressiveActionEventArgs e )
		{
			if ( AggressiveAction != null )
				AggressiveAction( e );
		}

		public static void InvokeProfileRequest( ProfileRequestEventArgs e )
		{
			if ( ProfileRequest != null )
				ProfileRequest( e );
		}

		public static void InvokeChangeProfileRequest( ChangeProfileRequestEventArgs e )
		{
			if ( ChangeProfileRequest != null )
				ChangeProfileRequest( e );
		}

		public static void InvokePaperdollRequest( PaperdollRequestEventArgs e )
		{
			if ( PaperdollRequest != null )
				PaperdollRequest( e );
		}

		public static void InvokeAccountLogin( AccountLoginEventArgs e )
		{
			if ( AccountLogin != null )
				AccountLogin( e );
		}

		public static void InvokeChatRequest( ChatRequestEventArgs e )
		{
			if ( ChatRequest != null )
				ChatRequest( e );
		}

		public static void InvokePlayerDeath( PlayerDeathEventArgs e )
		{
			if ( PlayerDeath != null )
				PlayerDeath( e );
		}

		public static void InvokeRenameRequest( RenameRequestEventArgs e )
		{
			if ( RenameRequest != null )
				RenameRequest( e );
		}

		public static void InvokeLogout( LogoutEventArgs e )
		{
			if ( Logout != null )
				Logout( e );
		}

		public static void InvokeSocketConnect( SocketConnectEventArgs e )
		{
			if ( SocketConnect != null )
				SocketConnect( e );
		}

		public static void InvokeConnected( ConnectedEventArgs e )
		{
			if ( Connected != null )
				Connected( e );
		}

		public static void InvokeDisconnected( DisconnectedEventArgs e )
		{
			if ( Disconnected != null )
				Disconnected( e );
		}

		public static void InvokeAnimateRequest( AnimateRequestEventArgs e )
		{
			if ( AnimateRequest != null )
				AnimateRequest( e );
		}

		public static void InvokeCastSpellRequest( CastSpellRequestEventArgs e )
		{
			if ( CastSpellRequest != null )
				CastSpellRequest( e );
		}

		public static void InvokeOpenSpellbookRequest( OpenSpellbookRequestEventArgs e )
		{
			if ( OpenSpellbookRequest != null )
				OpenSpellbookRequest( e );
		}

		public static void InvokeDisarmRequest( DisarmRequestEventArgs e )
		{
			if ( DisarmRequest != null )
				DisarmRequest( e );
		}

		public static void InvokeStunRequest( StunRequestEventArgs e )
		{
			if ( StunRequest != null )
				StunRequest( e );
		}

		public static void InvokeHelpRequest( HelpRequestEventArgs e )
		{
			if ( HelpRequest != null )
				HelpRequest( e );
		}

		public static void InvokeShutdown( ShutdownEventArgs e )
		{
			if ( Shutdown != null )
				Shutdown( e );
		}

		public static void InvokeCrashed( CrashedEventArgs e )
		{
			if ( Crashed != null )
				Crashed( e );
		}

		public static void InvokeHungerChanged( HungerChangedEventArgs e )
		{
			if ( HungerChanged != null )
				HungerChanged( e );
		}

		public static void InvokeMovement( MovementEventArgs e )
		{
			if ( Movement != null )
				Movement( e );
		}

		public static void InvokeServerList( ServerListEventArgs e )
		{
			if ( ServerList != null )
				ServerList( e );
		}

		public static void InvokeLogin( LoginEventArgs e )
		{
			if ( Login != null )
				Login( e );
		}

		public static void InvokeSpeech( SpeechEventArgs e )
		{
			if ( Speech != null )
				Speech( e );
		}

		public static void InvokeCharacterCreated( CharacterCreatedEventArgs e )
		{
			if ( CharacterCreated != null )
				CharacterCreated( e );
		}

		public static void InvokeOpenDoorMacroUsed( OpenDoorMacroEventArgs e )
		{
			if ( OpenDoorMacroUsed != null )
				OpenDoorMacroUsed( e );
		}

		public static void InvokeWorldLoad()
		{
			if ( WorldLoad != null )
				WorldLoad();
		}

		public static void InvokeWorldSave( WorldSaveEventArgs e )
		{
			if ( WorldSave != null )
				WorldSave( e );
		}

		public static void Reset()
		{
			CharacterCreated = null;
			OpenDoorMacroUsed = null;
			Speech = null;
			Login = null;
			ServerList = null;
			Movement = null;
			HungerChanged = null;
			Crashed = null;
			Shutdown = null;
			HelpRequest = null;
			DisarmRequest = null;
			StunRequest = null;
			OpenSpellbookRequest = null;
			CastSpellRequest = null;
			AnimateRequest = null;
			Logout = null;
			SocketConnect = null;
			Connected = null;
			Disconnected = null;
			RenameRequest = null;
			PlayerDeath = null;
			ChatRequest = null;
			AccountLogin = null;
			PaperdollRequest = null;
			ProfileRequest = null;
			ChangeProfileRequest = null;
			AggressiveAction = null;
			Command = null;
			GameLogin = null;
			DeleteRequest = null;
			WorldLoad = null;
			WorldSave = null;
			SetAbility = null;
			GuildGumpRequest = null;
			QuestGumpRequest = null;
		}
	}
}