#### Back to Server.Mobiles

## VorpalBunny : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

#### Nested Types: BunnyHole

(ctor) VorpalBunny()
(ctor) VorpalBunny( Serial serial )
bool BardImmune( get; )
int Hides( get; )
int Meat( get; )
virtual void BeginTunnel()
virtual void DelayBeginTunnel()
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual void Serialize( GenericWriter writer )