#### Back to Server.Items

## WeaponEngravingTool : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IUsesRemaining, IRewardItem

#### Nested Types: ConfirmGump, InternalGump, TargetWeapon

(static) WeaponEngravingTool Find( Mobile from )
(ctor) WeaponEngravingTool()
(ctor) WeaponEngravingTool( Serial serial )
(ctor) WeaponEngravingTool( int uses )
bool IsRewardItem( get; set; )
int LabelNumber( get; )
bool ShowUsesRemaining( get; set; )
int UsesRemaining( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void GetProperties( ObjectPropertyList list )
virtual void OnDoubleClick( Mobile from )
virtual void Recharge( Mobile from, Mobile guildmaster )
virtual void Serialize( GenericWriter writer )