using System;
using Server.Items;

namespace Server.Items
{
	public class LeatherGorget : BaseArmor
	{
		public override int InitMinHits{ get{ return 30; } }
		public override int InitMaxHits{ get{ return 40; } }

		public override int UOStrReq{ get{ return 10; } }

		public override int ArmorBase{ get{ return 13; } }

		public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
		public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }

		public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }

		[Constructable]
		public LeatherGorget() : base( 0x13C7 )
		{
			Weight = 1.0;
		}

		public LeatherGorget( Serial serial ) : base( serial )
		{
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}
		
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}