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## UOAMVendorGenerator

(static) void ClearSpawners( int x, int y, int z, Map map )
(static) void Generate_OnCommand( CommandEventArgs e )
(static) int GetSpawnerZ( int x, int y, Map map )
(static) void Initialize()
(static) void MakeSpawner( string[] types, int x, int y, Map map )
(static) void Parse( Mobile from )
(static) void PlaceNPC( string sx, string sy, string sm, string[] types )
(ctor) UOAMVendorGenerator()