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## ParalyzingBlow : WeaponAbility

#### Nested Types: InternalTimer

(static) void BeginImmunity( Mobile m, TimeSpan duration )
(static) void EndImmunity( Mobile m )
(static) bool IsImmune( Mobile m )
(ctor) ParalyzingBlow()
int BaseMana( get; )
virtual bool OnBeforeSwing( Mobile attacker, Mobile defender )
virtual void OnHit( Mobile attacker, Mobile defender, int damage )
virtual bool RequiresTactics( Mobile from )