/***************************************************************************
 *                               Interfaces.cs
 *                            -------------------
 *   begin                : May 1, 2002
 *   copyright            : (C) The RunUO Software Team
 *   email                : info@runuo.com
 *
 *   $Id$
 *
 ***************************************************************************/

/***************************************************************************
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 ***************************************************************************/

using System;
using System.Collections.Generic;
using Server.Mobiles;

namespace Server.Mobiles
{
	public interface IMount
	{
		Mobile Rider{ get; set; }
		void OnRiderDamaged( int amount, Mobile from, bool willKill );
	}

	public interface IMountItem 
	{
		IMount Mount{ get; }
	}
}

namespace Server
{
	public interface IVendor
	{
		bool OnBuyItems( Mobile from, List<BuyItemResponse> list );
		bool OnSellItems( Mobile from, List<SellItemResponse> list );

		DateTime LastRestock{ get; set; }
		TimeSpan RestockDelay{ get; }
		void Restock();
	}

	public interface IPoint2D
	{
		int X{ get; }
		int Y{ get; }
	}

	public interface IPoint3D : IPoint2D
	{
		int Z{ get; }
	}

	public interface ICarvable
	{
		void Carve( Mobile from, Item item );
	}

	public interface IWeapon
	{
		int MaxRange{ get; }
		void OnBeforeSwing( Mobile attacker, Mobile defender );
		TimeSpan OnSwing( Mobile attacker, Mobile defender );
		void GetStatusDamage( Mobile from, out int min, out int max );
	}

	public interface IHued
	{
		int HuedItemID{ get; }
	}

	public interface ISpell
	{
		bool IsCasting{ get; }
		void OnCasterHurt();
		void OnCasterKilled();
		void OnConnectionChanged();
		bool OnCasterMoving( Direction d );
		bool OnCasterEquiping( Item item );
		bool OnCasterUsingObject( object o );
		bool OnCastInTown( Region r );
	}

	public interface IParty
	{
		void OnStamChanged( Mobile m );
		void OnManaChanged( Mobile m );
		void OnStatsQuery( Mobile beholder, Mobile beheld );
	}

	public interface ISpawner
	{
		bool UnlinkOnTaming { get; }
		Point3D HomeLocation { get; }
		int HomeRange { get; }

		void Remove(ISpawnable spawn);
	}

	public interface ISpawnable : IEntity
	{
		void OnBeforeSpawn(Point3D location, Map map);
		void MoveToWorld(Point3D location, Map map);
		void OnAfterSpawn();

		ISpawner Spawner { get; set; }
	}
}