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## PlagueBeastComponent : PlagueBeastInnard, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IScissorable, ICarvable

#### Derived Types: PlagueBeastBlood, PlagueBeastVein

(ctor) PlagueBeastComponent( Serial serial )
(ctor) PlagueBeastComponent( int itemID, int hue )
(ctor) PlagueBeastComponent( int itemID, int hue, bool movable )
bool IsBrain( get; )
bool IsGland( get; )
bool IsReceptacle( get; )
PlagueBeastOrgan Organ( get; set; )
virtual bool AllowSecureTrade( Mobile from, Mobile to, Mobile newOwner, bool accepted )
virtual void Deserialize( GenericReader reader )
virtual bool DropToItem( Mobile from, Item target, Point3D p )
virtual bool DropToMobile( Mobile from, Mobile target, Point3D p )
virtual bool DropToWorld( Mobile from, Point3D p )
virtual bool OnDragDrop( Mobile from, Item dropped )
virtual bool OnDragLift( Mobile from )
virtual void Serialize( GenericWriter writer )