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## StrongholdMonolith : BaseMonolith, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) StrongholdMonolith()
(ctor) StrongholdMonolith( Serial serial )
(ctor) StrongholdMonolith( Town town, Faction faction )
int DefaultLabelNumber( get; )
virtual void Deserialize( GenericReader reader )
virtual void OnTownChanged()
virtual void Serialize( GenericWriter writer )