#### Back to Server.Regions

## Jail : BaseRegion, IComparable

(ctor) Jail( XmlElement xml, Map map, Region parent )
virtual bool AllowBeneficial( Mobile from, Mobile target )
virtual bool AllowHarmful( Mobile from, Mobile target )
virtual bool AllowHousing( Mobile from, Point3D p )
virtual void AlterLightLevel( Mobile m, ref int global, ref int personal )
virtual bool OnBeginSpellCast( Mobile from, ISpell s )
virtual bool OnCombatantChange( Mobile from, Mobile Old, Mobile New )
virtual bool OnSkillUse( Mobile from, int Skill )