using System;
using System.Collections;
using Server.Items;
using Server.Targeting;

namespace Server.Mobiles
{
	[CorpseName( "a scorpion corpse" )]
	public class Scorpion : BaseCreature
	{
		[Constructable]
		public Scorpion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "a scorpion";
			Body = 48;
			BaseSoundID = 397;

			SetStr( 73, 115 );
			SetDex( 76, 95 );
			SetInt( 16, 30 );

			SetHits( 50, 63 );
			SetMana( 0 );

			SetDamage( 5, 10 );

			SetSkill( SkillName.Poisoning, 80.1, 100.0 );
			SetSkill( SkillName.MagicResist, 30.1, 35.0 );
			SetSkill( SkillName.Tactics, 60.3, 75.0 );
			SetSkill( SkillName.HandToHand, 50.3, 65.0 );

			Fame = 2000;
			Karma = -2000;

			VirtualArmor = 28;

			PackItem( new LesserPoisonPotion() );
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.Meager );
		}

		public override int Meat{ get{ return 1; } }
		public override Poison PoisonImmune{ get{ return Poison.Greater; } }
		public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); } }

		public Scorpion( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}