#### Back to Server.Items

## DisguisePersistance : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(static) DisguisePersistance Instance( get; )
(ctor) DisguisePersistance()
(ctor) DisguisePersistance( Serial serial )
string DefaultName( get; )
virtual void Delete()
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )