#### Back to Server.Factions

## FactionPersistance : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Nested Types: PersistedType

(static) FactionPersistance Instance( get; )
(ctor) FactionPersistance()
(ctor) FactionPersistance( Serial serial )
string DefaultName( get; )
virtual void Delete()
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )