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## BloodwoodLog : Log, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ICommodity, IAxe

(ctor) BloodwoodLog()
(ctor) BloodwoodLog( Serial serial )
(ctor) BloodwoodLog( int amount )
virtual bool Axe( Mobile from, BaseAxe axe )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )