#### Back to Server.Engines.Quests.Matriarch

## SolenMatriarchQuest : QuestSystem

(static) bool GiveRewardTo( PlayerMobile player )
(static) bool IsFriend( PlayerMobile player, bool redSolen )
(ctor) SolenMatriarchQuest()
(ctor) SolenMatriarchQuest( PlayerMobile from, bool redSolen )
bool IsTutorial( get; )
object Name( get; )
object OfferMessage( get; )
int Picture( get; )
bool RedSolen( get; )
TimeSpan RestartDelay( get; )
Type[] TypeReferenceTable( get; )
virtual void Accept()
virtual void ChildDeserialize( GenericReader reader )
virtual void ChildSerialize( GenericWriter writer )