#### Back to Server.Items

## Plank : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ILockable

#### Nested Types: CloseTimer

(ctor) Plank( Serial serial )
(ctor) Plank( BaseBoat boat, PlankSide side, uint keyValue )
BaseBoat Boat( get; set; )
bool IsOpen( get; )
uint KeyValue( get; set; )
bool Locked( get; set; )
PlankSide Side( get; set; )
bool Starboard( get; )
bool CanClose()
void Close()
virtual void Deserialize( GenericReader reader )
virtual void OnDoubleClick( Mobile from )
virtual void OnDoubleClickDead( Mobile from )
virtual bool OnMoveOver( Mobile from )
void Open()
virtual void Serialize( GenericWriter writer )
void SetFacing( Direction dir )