#### Back to Server.Factions

## BaseFactionTrapDeed : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ICraftable

#### Derived Types: FactionExplosionTrapDeed, FactionGasTrapDeed, FactionSawTrapDeed, FactionSpikeTrapDeed

(ctor) BaseFactionTrapDeed( Serial serial )
(ctor) BaseFactionTrapDeed( bool createdFromDeed )
(ctor) BaseFactionTrapDeed( int itemID )
Faction Faction( get; set; )
Type TrapType( get; )
virtual BaseFactionTrap Construct( Mobile from )
virtual void Deserialize( GenericReader reader )
virtual int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )