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## JukaMage : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) JukaMage()
(ctor) JukaMage( Serial serial )
bool AlwaysMurderer( get; )
bool CanRummageCorpses( get; )
int Meat( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual void OnThink()
virtual void Serialize( GenericWriter writer )
void Unbuff( object state )