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## InhumanSpeech

(static) InhumanSpeech Lizardman( get; )
(static) InhumanSpeech Orc( get; )
(static) InhumanSpeech Ratman( get; )
(static) InhumanSpeech Wisp( get; )
(ctor) InhumanSpeech()
IHSFlags Flags( get; set; )
int Hue( get; set; )
string[] Keywords( get; set; )
string[] Responses( get; set; )
int Sound( get; set; )
string[] Syllables( get; set; )
string ConstructSentance( int wordCount )
string ConstructWord( int syllableCount )
string GetRandomResponseWord( List<String> keywordsFound )
string GetRandomSyllable()
void OnConstruct( Mobile mob )
void OnDamage( Mobile mob, int amount )
void OnDeath( Mobile mob )
void OnMovement( Mobile mob, Mobile mover, Point3D oldLocation )
bool OnSpeech( Mobile mob, Mobile speaker, string text )
void SayRandomTranslate( Mobile mob, string[] sentancesInEnglish )
void SaySentance( Mobile mob, int wordCount )