#### Back to Server.Mobiles

## ShadowKnight : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) ShadowKnight()
(ctor) ShadowKnight( Serial serial )
bool AreaPeaceImmune( get; )
bool BardImmune( get; )
bool IgnoreYoungProtection( get; )
OppositionGroup OppositionGroup( get; )
Poison PoisonImmune( get; )
int TreasureMapLevel( get; )
bool Unprovokable( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual WeaponAbility GetWeaponAbility()
virtual void OnCombatantChange()
virtual void OnDeath( Container c )
virtual void OnThink()
virtual void SendTrackingSound()
virtual void Serialize( GenericWriter writer )