#### Back to Server.Items

## CreatureBackpack : Backpack, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IDyable

(ctor) CreatureBackpack( string name )
(ctor) CreatureBackpack( Serial serial )
virtual void AddNameProperty( ObjectPropertyList list )
virtual void Deserialize( GenericReader reader )
virtual bool OnDragDropInto( Mobile from, Item item, Point3D p )
virtual bool OnDragLift( Mobile from )
virtual void OnItemRemoved( Item item )
virtual void Serialize( GenericWriter writer )
virtual bool TryDropItem( Mobile from, Item dropped, bool sendFullMessage )