#### Back to Server.Factions

## Sigil : BaseSystemController, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(static) List<Sigil> Sigils( get; )
(static) bool ExistsOn( Mobile mob )
(ctor) Sigil( Serial serial )
(ctor) Sigil( Town town )
Faction Corrupted( get; set; )
Faction Corrupting( get; set; )
DateTime CorruptionStart( get; set; )
DateTime GraceStart( get; set; )
bool IsBeingCorrupted( get; )
bool IsCorrupted( get; )
bool IsCorrupting( get; )
bool IsPurifying( get; )
BaseMonolith LastMonolith( get; set; )
DateTime LastStolen( get; set; )
DateTime PurificationStart( get; set; )
TimeSpan TimeUntilCorruption( get; )
Town Town( get; set; )
void BeginCorrupting( Faction faction )
virtual bool CheckLift( Mobile from, Item item, ref LRReason reject )
void ClearCorrupting()
virtual void Delete()
virtual void Deserialize( GenericReader reader )
Mobile FindOwner( object parent )
virtual void GetProperties( ObjectPropertyList list )
virtual void OnAdded( object parent )
virtual void OnAfterDelete()
virtual void OnDoubleClick( Mobile from )
virtual void OnParentDeleted( object parent )
virtual void OnRemoved( object parent )
virtual void OnSingleClick( Mobile from )
bool ReturnHome()
virtual void Serialize( GenericWriter writer )
void Sigil_OnTarget( Mobile from, object obj )
void Update()