#### Back to Server.Ethics

## Player

(static) Player Find( Mobile mob )
(static) Player Find( Mobile mob, bool inherit )
(ctor) Player( Ethic ethic, Mobile mobile )
(ctor) Player( Ethic ethic, GenericReader reader )
Ethic Ethic( get; )
Mobile Familiar( get; set; )
int History( get; set; )
bool IsShielded( get; )
Mobile Mobile( get; )
int Power( get; set; )
Mobile Steed( get; set; )
void Attach()
void BeginShield()
void CheckAttach()
void Detach()
void FinishShield()
void Serialize( GenericWriter writer )