#### Back to Server.Factions

## FactionState

(ctor) FactionState( GenericReader reader )
(ctor) FactionState( Faction faction )
Mobile Commander( get; set; )
Election Election( get; set; )
List<FactionItem> FactionItems( get; set; )
bool FactionMessageReady( get; )
bool IsAtrophyReady( get; )
DateTime LastAtrophy( get; set; )
List<PlayerState> Members( get; set; )
int Silver( get; set; )
int Tithe( get; set; )
List<BaseFactionTrap> Traps( get; set; )
int CheckAtrophy()
void RegisterBroadcast()
void Serialize( GenericWriter writer )