#### Back to Server.Factions

## PlayerState : IComparable

(static) PlayerState Find( Mobile mob )
(ctor) PlayerState( GenericReader reader, Faction faction, List<PlayerState> owner )
(ctor) PlayerState( Mobile mob, Faction faction, List<PlayerState> owner )
Faction Faction( get; )
Town Finance( get; set; )
bool IsActive( get; set; )
bool IsLeaving( get; )
int KillPoints( get; set; )
DateTime LastHonorTime( get; set; )
DateTime Leaving( get; set; )
MerchantTitle MerchantTitle( get; set; )
Mobile Mobile( get; )
List<PlayerState> Owner( get; )
RankDefinition Rank( get; )
int RankIndex( get; set; )
Town Sheriff( get; set; )
List<SilverGivenEntry> SilverGiven( get; )
void Attach()
bool CanGiveSilverTo( Mobile mob )
virtual int CompareTo( object obj )
void Invalidate()
void OnGivenSilverTo( Mobile mob )
void Serialize( GenericWriter writer )