#### Back to Server.Items

## BaseExplosionPotion : BasePotion, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ICraftable, ICommodity

#### Derived Types: ExplosionPotion, GreaterExplosionPotion, LesserExplosionPotion

#### Nested Types: ThrowTarget

(ctor) BaseExplosionPotion( Serial serial )
(ctor) BaseExplosionPotion( PotionEffect effect )
int MaxDamage( get; )
int MinDamage( get; )
bool RequireFreeHand( get; )
virtual void Deserialize( GenericReader reader )
void Detonate_OnTick( object state )
virtual void Drink( Mobile from )
void Explode( Mobile from, bool direct, Point3D loc, Map map )
virtual object FindParent( Mobile from )
void Reposition_OnTick( object state )
virtual void Serialize( GenericWriter writer )