#### Back to Server.Items

## Log : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ICommodity, IAxe

#### Derived Types: AshLog, BloodwoodLog, FrostwoodLog, HeartwoodLog, OakLog, YewLog

(ctor) Log()
(ctor) Log( Serial serial )
(ctor) Log( CraftResource resource )
(ctor) Log( int amount )
(ctor) Log( CraftResource resource, int amount )
CraftResource Resource( get; set; )
int Server.Items.ICommodity.DescriptionNumber( get; )
bool Server.Items.ICommodity.IsDeedable( get; )
virtual bool Axe( Mobile from, BaseAxe axe )
virtual void Deserialize( GenericReader reader )
virtual void GetProperties( ObjectPropertyList list )
virtual void Serialize( GenericWriter writer )
virtual bool TryCreateBoards( Mobile from, double skill, Item item )