#### Back to Server.Items

## Guildstone : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IAddon, IChopable

(ctor) Guildstone( Serial serial )
(ctor) Guildstone( Guild g )
(ctor) Guildstone( Guild g, string guildName, string abbrev )
Item Deed( get; )
Guild Guild( get; )
int LabelNumber( get; )
void AddToHouse()
virtual bool CouldFit( IPoint3D p, Map map )
virtual void Deserialize( GenericReader reader )
virtual void GetProperties( ObjectPropertyList list )
virtual void OnAfterDelete()
virtual void OnChop( Mobile from )
virtual void OnDoubleClick( Mobile from )
virtual void OnSingleClick( Mobile from )
virtual void Serialize( GenericWriter writer )