#### Back to Server.Mobiles

## LordOaks : BaseChampion, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) LordOaks()
(ctor) LordOaks( Serial serial )
bool AutoDispel( get; )
bool BardImmune( get; )
Type[] DecorativeList( get; )
OppositionGroup OppositionGroup( get; )
Poison PoisonImmune( get; )
Type[] SharedList( get; )
ChampionSkullType SkullType( get; )
MonsterStatuetteType[] StatueTypes( get; )
bool Uncalmable( get; )
Type[] UniqueList( get; )
bool Unprovokable( get; )
virtual void AlterDamageScalarFrom( Mobile caster, ref double scalar )
void CheckQueen()
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual void OnGaveMeleeAttack( Mobile defender )
virtual void OnGotMeleeAttack( Mobile attacker )
virtual void Serialize( GenericWriter writer )
void SpawnPixies( Mobile target )