#### Back to Server.Items

## PuzzleChest : BaseTreasureChest, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ITelekinesisable, ILockable, ILockpickable, ICraftable, IShipwreckedItem

#### Derived Types: MetalGoldenPuzzleChest, StrongBoxPuzzle

#### Nested Types: PuzzleGump, StatusGump

(static) void GetRandomAOSStats( out int attributeCount, out int min, out int max )
(ctor) PuzzleChest( int itemID )
(ctor) PuzzleChest( Serial serial )
string DefaultName( get; )
PuzzleChestCylinder FirstHint( get; set; )
PuzzleChestCylinder[] Hints( get; )
PuzzleChestCylinder SecondHint( get; set; )
PuzzleChestSolution Solution( get; set; )
PuzzleChestCylinder ThirdHint( get; set; )
virtual bool CheckLocked( Mobile from )
void CleanupGuesses()
virtual void Deserialize( GenericReader reader )
void DoDamage( Mobile to )
virtual void GenerateTreasure()
PuzzleChestSolutionAndTime GetLastGuess( Mobile m )
void InitHints()
virtual void LockPick( Mobile from )
virtual void Serialize( GenericWriter writer )
virtual void SetLockLevel()
void SubmitSolution( Mobile m, PuzzleChestSolution solution )