#### Back to Server.Items

## BaseAxe : BaseMeleeWeapon, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability

#### Derived Types: Axe, BattleAxe, DoubleAxe, ExecutionersAxe, GargoylesPickaxe, Hatchet, LargeBattleAxe, OrnateAxe, Pickaxe, SturdyPickaxe, TwoHandedAxe, WarAxe

(ctor) BaseAxe( int itemID )
(ctor) BaseAxe( Serial serial )
WeaponAnimation DefAnimation( get; )
int DefHitSound( get; )
int DefMissSound( get; )
SkillName DefSkill( get; )
WeaponType DefType( get; )
HarvestSystem HarvestSystem( get; )
bool ShowUsesRemaining( get; set; )
int UsesRemaining( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
virtual int GetUsesScalar()
virtual void OnDoubleClick( Mobile from )
virtual void OnHit( Mobile attacker, Mobile defender, double damageBonus )
virtual void ScaleDurability()
virtual void Serialize( GenericWriter writer )
virtual void UnscaleDurability()