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## MilitiaFighterCorpse : Corpse, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ICarvable

(ctor) MilitiaFighterCorpse( Serial serial )
(ctor) MilitiaFighterCorpse( Mobile owner, HairInfo hair, FacialHairInfo facialhair, List<Item> equipItems )
virtual void AddNameProperty( ObjectPropertyList list )
virtual void Deserialize( GenericReader reader )
virtual void OnSingleClick( Mobile from )
virtual void Open( Mobile from, bool checkSelfLoot )
virtual void Serialize( GenericWriter writer )