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## BaseWand : BaseBashing, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability

#### Derived Types: ClumsyWand, FeebleWand, FireballWand, GreaterHealWand, HarmWand, HealWand, IDWand, LightningWand, MagicArrowWand, ManaDrainWand, WeaknessWand

(ctor) BaseWand( Serial serial )
(ctor) BaseWand( WandEffect effect, int minCharges, int maxCharges )
int AosMaxDamage( get; )
int AosMinDamage( get; )
int AosSpeed( get; )
int AosStrengthReq( get; )
int Charges( get; set; )
WandEffect Effect( get; set; )
TimeSpan GetUseDelay( get; )
int InitMaxHits( get; )
int InitMinHits( get; )
int OldMaxDamage( get; )
int OldMinDamage( get; )
int OldSpeed( get; )
int OldStrengthReq( get; )
WeaponAbility PrimaryAbility( get; )
WeaponAbility SecondaryAbility( get; )
virtual void ApplyDelayTo( Mobile from )
void Cast( Spell spell )
void ConsumeCharge( Mobile from )
virtual void Deserialize( GenericReader reader )
virtual void DoWandTarget( Mobile from, object o )
virtual void GetProperties( ObjectPropertyList list )
virtual void OnDoubleClick( Mobile from )
virtual void OnSingleClick( Mobile from )
virtual bool OnWandTarget( Mobile from, object o )
virtual void OnWandUse( Mobile from )
virtual void ReleaseWandLock_Callback( object state )
virtual void Serialize( GenericWriter writer )