#### Back to Server.Mobiles

## BakeKitsune : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

#### Nested Types: ExpireTimer

(ctor) BakeKitsune()
(ctor) BakeKitsune( Serial serial )
bool ClickTitle( get; )
FoodType FavoriteFood( get; )
int Hides( get; )
HideType HideType( get; )
int Meat( get; )
bool PropertyTitle( get; )
bool ShowFameTitle( get; )
void DeleteItemOnLayer( Layer layer )
virtual void Deserialize( GenericReader reader )
void Disguise()
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual bool OnBeforeDeath()
virtual void OnCombatantChange()
virtual void OnGaveMeleeAttack( Mobile defender )
void RemoveDisguise()
virtual void Serialize( GenericWriter writer )