#### Back to Server.Mobiles

## GrizzledMare : SkeletalMount, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IMount

(ctor) GrizzledMare()
(ctor) GrizzledMare( Serial serial )
bool DeleteOnRelease( get; )
bool IsDispellable( get; )
virtual void Deserialize( GenericReader reader )
virtual void GetProperties( ObjectPropertyList list )
virtual void Serialize( GenericWriter writer )