#### Back to Server.Guilds

## AllianceInfo

#### Nested Types: AllianceRosterGump

(static) Dictionary<String,AllianceInfo> Alliances( get; )
(ctor) AllianceInfo( GenericReader reader )
(ctor) AllianceInfo( Guild leader, string name, Guild partner )
Guild Leader( get; set; )
string Name( get; )
void AddPendingGuild( Guild g )
void AllianceChat( Mobile from, string text )
void AllianceChat( Mobile from, int hue, string text )
void AllianceMessage( int number )
void AllianceMessage( int number, string args )
void AllianceMessage( int number, string args, int hue )
void AllianceMessage( int number, bool append, string affix )
void AllianceMessage( int number, bool append, string affix, string args )
void AllianceMessage( int num, bool append, string format, object[] args )
void AllianceMessage( int number, bool append, string affix, string args, int hue )
void AllianceTextMessage( string text )
void AllianceTextMessage( int hue, string text )
void AllianceTextMessage( string format, object[] args )
void AllianceTextMessage( int hue, string format, object[] args )
void CalculateAllianceLeader()
void CheckLeader()
void Disband()
void InvalidateMemberNotoriety()
void InvalidateMemberProperties()
void InvalidateMemberProperties( bool onlyOPL )
bool IsMember( Guild g )
bool IsPendingMember( Guild g )
void RemoveGuild( Guild g )
void Serialize( GenericWriter writer )
void TurnToMember( Guild g )