#### Back to Server.Mobiles

## KhaldunRevenant : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(static) void EventSink_PlayerDeath( PlayerDeathEventArgs e )
(static) void Initialize()
(static) bool IsInsideKhaldun( Mobile from )
(static) void SummonRevenant( Mobile victim, Mobile killer )
(ctor) KhaldunRevenant( Serial serial )
(ctor) KhaldunRevenant( Mobile target )
bool AlwaysAttackable( get; )
bool BardImmune( get; )
Mobile ConstantFocus( get; )
bool DeleteCorpseOnDeath( get; )
Poison PoisonImmune( get; )
virtual void Deserialize( GenericReader reader )
virtual void DisplayPaperdollTo( Mobile to )
virtual int GetAngerSound()
virtual int GetDeathSound()
virtual int GetIdleSound()
virtual bool OnBeforeDeath()
virtual void OnDelete()
virtual void OnThink()
virtual void Serialize( GenericWriter writer )