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## PhillipsWoodenSteed : MonsterStatuette, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IRewardItem

(ctor) PhillipsWoodenSteed()
(ctor) PhillipsWoodenSteed( Serial serial )
bool ForceShowProperties( get; )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )