#### Back to Server.Items

## RewardBrazier : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IRewardItem

(ctor) RewardBrazier()
(ctor) RewardBrazier( Serial serial )
(ctor) RewardBrazier( int itemID )
bool ForceShowProperties( get; )
bool IsRewardItem( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void GetProperties( ObjectPropertyList list )
virtual void OnDelete()
virtual void OnDoubleClick( Mobile from )
virtual void OnLocationChange( Point3D old )
virtual void Serialize( GenericWriter writer )
void TurnOff()
void TurnOn()