#### Back to Server.Items

## StrongBox : BaseContainer, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IChopable

(ctor) StrongBox( Serial serial )
(ctor) StrongBox( Mobile owner, BaseHouse house )
bool Decays( get; )
TimeSpan DecayTime( get; )
int DefaultMaxWeight( get; )
double DefaultWeight( get; )
int LabelNumber( get; )
Mobile Owner( get; set; )
virtual void AddNameProperty( ObjectPropertyList list )
void Chop( Mobile from )
Container ConvertToStandardContainer()
virtual void Deserialize( GenericReader reader )
virtual bool IsAccessibleTo( Mobile m )
virtual void OnChop( Mobile from )
virtual void OnSingleClick( Mobile from )
virtual void Serialize( GenericWriter writer )
void Validate()