#### Back to Server.Items

## ArcheryButte : AddonComponent, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IChopable

#### Nested Types: ScoreEntry

(ctor) ArcheryButte()
(ctor) ArcheryButte( Serial serial )
(ctor) ArcheryButte( int itemID )
int Arrows( get; set; )
int Bolts( get; set; )
bool FacingEast( get; set; )
DateTime LastUse( get; set; )
double MaxSkill( get; set; )
double MinSkill( get; set; )
virtual void Deserialize( GenericReader reader )
void Fire( Mobile from )
void Gather( Mobile from )
ScoreEntry GetEntryFor( Mobile from )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )