#### Back to Server.Engines.PartySystem

## Party : IParty

#### Nested Types: RejoinTimer

(static) void EventSink_Login( LoginEventArgs e )
(static) void EventSink_Logout( LogoutEventArgs e )
(static) void EventSink_PlayerDeath( PlayerDeathEventArgs e )
(static) Party Get( Mobile m )
(static) void Initialize()
(static) void Invite( Mobile from, Mobile target )
(static) void ListenToParty_OnCommand( CommandEventArgs e )
(static) void ListenToParty_OnTarget( Mobile from, object obj )
(ctor) Party( Mobile leader )
bool Active( get; )
List<Mobile> Candidates( get; )
int Count( get; )
PartyMemberInfo Item( get; )
PartyMemberInfo Item( get; )
Mobile Leader( get; )
List<PartyMemberInfo> Members( get; )
void Add( Mobile m )
bool Contains( Mobile m )
void Disband()
void OnAccept( Mobile from )
void OnAccept( Mobile from, bool force )
void OnDecline( Mobile from, Mobile leader )
virtual void OnManaChanged( Mobile m )
virtual void OnStamChanged( Mobile m )
virtual void OnStatsQuery( Mobile beholder, Mobile beheld )
void Remove( Mobile m )
void SendPrivateMessage( Mobile from, Mobile to, string text )
void SendPublicMessage( Mobile from, string text )
void SendToAll( Packet p )
void SendToAll( int number )
void SendToAll( int number, string args )
void SendToAll( int number, string args, int hue )
void SendToStaffMessage( Mobile from, string text )
void SendToStaffMessage( Mobile from, string format, object[] args )