#### Back to Server.Factions

## BaseFactionVendor : BaseVendor, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IVendor

#### Derived Types: FactionBoardVendor, FactionBottleVendor, FactionHorseVendor, FactionOreVendor, FactionReagentVendor

(ctor) BaseFactionVendor( Serial serial )
(ctor) BaseFactionVendor( Town town, Faction faction, string title )
Faction Faction( get; set; )
List<SBInfo> SBInfos( get; )
Town Town( get; set; )
virtual bool CheckVendorAccess( Mobile from )
virtual void Deserialize( GenericReader reader )
virtual void InitSBInfo()
virtual void OnAfterDelete()
virtual bool OnMoveOver( Mobile m )
void Register()
virtual void Serialize( GenericWriter writer )
void Unregister()