#### Back to Server.Items

## BasePiece : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Derived Types: PieceBlackBishop, PieceBlackChecker, PieceBlackKing, PieceBlackKnight, PieceBlackPawn, PieceBlackQueen, PieceBlackRook, PieceWhiteBishop, PieceWhiteChecker, PieceWhiteKing, PieceWhiteKnight, PieceWhitePawn, PieceWhiteQueen, PieceWhiteRook

(ctor) BasePiece( Serial serial )
(ctor) BasePiece( int itemID, BaseBoard board )
BaseBoard Board( get; set; )
bool CanTarget( get; )
bool IsVirtualItem( get; )
virtual void Deserialize( GenericReader reader )
virtual bool DropToItem( Mobile from, Item target, Point3D p )
virtual bool DropToMobile( Mobile from, Mobile target, Point3D p )
virtual bool DropToWorld( Mobile from, Point3D p )
virtual int GetLiftSound( Mobile from )
virtual bool OnDragLift( Mobile from )
virtual void OnSingleClick( Mobile from )
virtual void Serialize( GenericWriter writer )