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## StuddedArms : BaseArmor, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IScissorable, IFactionItem, ICraftable, IWearableDurability, IDurability

(ctor) StuddedArms()
(ctor) StuddedArms( Serial serial )
int AosStrReq( get; )
int ArmorBase( get; )
int BaseColdResistance( get; )
int BaseEnergyResistance( get; )
int BaseFireResistance( get; )
int BasePhysicalResistance( get; )
int BasePoisonResistance( get; )
CraftResource DefaultResource( get; )
ArmorMeditationAllowance DefMedAllowance( get; )
int InitMaxHits( get; )
int InitMinHits( get; )
ArmorMaterialType MaterialType( get; )
int OldStrReq( get; )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )