#### Back to Server.Mobiles

## WarriorGuard : BaseGuard, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Nested Types: AttackTimer, AvengeTimer, IdleTimer

(ctor) WarriorGuard()
(ctor) WarriorGuard( Serial serial )
(ctor) WarriorGuard( Mobile target )
Mobile Focus( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void OnAfterDelete()
virtual bool OnBeforeDeath()
virtual void Serialize( GenericWriter writer )