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## FireworksWand : MagicWand, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability

(ctor) FireworksWand()
(ctor) FireworksWand( Serial serial )
(ctor) FireworksWand( int charges )
int Charges( get; set; )
int LabelNumber( get; )
virtual void AddNameProperties( ObjectPropertyList list )
void BeginLaunch( Mobile from, bool useCharges )
virtual void Deserialize( GenericReader reader )
void FinishLaunch( object state )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )