#### Back to Server.Mobiles

## CuSidhe : BaseMount, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IMount

(ctor) CuSidhe()
(ctor) CuSidhe( Serial serial )
(ctor) CuSidhe( string name )
bool CanAngerOnTame( get; )
bool CanHeal( get; )
bool CanHealOwner( get; )
FoodType FavoriteFood( get; )
int Hides( get; )
int Meat( get; )
bool StatLossAfterTame( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual WeaponAbility GetWeaponAbility()
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )