#### Back to Server.Items

## SalvageBag : Bag, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IDyable

#### Nested Types: SalvageAllEntry, SalvageClothEntry, SalvageIngotsEntry

(ctor) SalvageBag()
(ctor) SalvageBag( int hue )
(ctor) SalvageBag( Serial serial )
int LabelNumber( get; )
virtual void Deserialize( GenericReader reader )
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
bool Resmelt( Mobile from, Item item, CraftResource resource )
bool Resmeltables()
void SalvageAll( Mobile from )
void SalvageCloth( Mobile from )
void SalvageIngots( Mobile from )
bool Scissorables()
virtual void Serialize( GenericWriter writer )