#### Back to Server.Mobiles

## RestlessSoul : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) RestlessSoul()
(ctor) RestlessSoul( Serial serial )
bool AlwaysAttackable( get; )
bool BleedImmune( get; )
virtual void Deserialize( GenericReader reader )
virtual void DisplayPaperdollTo( Mobile to )
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
virtual int GetDeathSound()
virtual int GetIdleSound()
virtual bool IsEnemy( Mobile m )
virtual void Serialize( GenericWriter writer )