#### Back to Server.Mobiles

## BaseHealer : BaseVendor, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IVendor

#### Derived Types: EvilHealer, EvilWanderingHealer, FortuneTeller, Healer, PricedHealer, WanderingHealer

(ctor) BaseHealer()
(ctor) BaseHealer( Serial serial )
bool HealsYoungPlayers( get; )
bool IsActiveVendor( get; )
bool IsInvulnerable( get; )
List<SBInfo> SBInfos( get; )
VendorShoeType ShoeType( get; )
virtual bool CheckResurrect( Mobile m )
virtual void Deserialize( GenericReader reader )
virtual int GetRobeColor()
virtual void InitOutfit()
virtual void InitSBInfo()
virtual void OfferHeal( PlayerMobile m )
virtual void OfferResurrection( Mobile m )
virtual void OnMovement( Mobile m, Point3D oldLocation )
virtual void Serialize( GenericWriter writer )