#### Back to Server.Mobiles

## Semidar : BaseChampion, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) Semidar()
(ctor) Semidar( Serial serial )
Type[] DecorativeList( get; )
Poison PoisonImmune( get; )
Type[] SharedList( get; )
ChampionSkullType SkullType( get; )
MonsterStatuetteType[] StatueTypes( get; )
Type[] UniqueList( get; )
bool Unprovokable( get; )
virtual void AlterDamageScalarFrom( Mobile caster, ref double scalar )
virtual void CheckReflect( Mobile caster, ref bool reflect )
virtual void Deserialize( GenericReader reader )
void DrainLife()
virtual void GenerateLoot()
virtual void OnGaveMeleeAttack( Mobile defender )
virtual void OnGotMeleeAttack( Mobile attacker )
virtual void Serialize( GenericWriter writer )