#### Back to Server.Mobiles

## Betrayer : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) Betrayer()
(ctor) Betrayer( Serial serial )
bool AlwaysMurderer( get; )
bool BardImmune( get; )
int Meat( get; )
Poison PoisonImmune( get; )
int TreasureMapLevel( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual void OnActionCombat()
virtual void OnDeath( Container c )
virtual void OnGaveMeleeAttack( Mobile defender )
void Recover_Callback( object state )
virtual void Serialize( GenericWriter writer )