#### Back to Server.Mobiles

## Kappa : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

#### Nested Types: InternalTimer

(static) void BeginLifeDrain( Mobile m, Mobile from )
(static) void DrainLife( Mobile m, Mobile from )
(static) void EndLifeDrain( Mobile m )
(static) bool IsBeingDrained( Mobile m )
(ctor) Kappa()
(ctor) Kappa( Serial serial )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual Item NewHarmfulItem()
virtual void OnDamage( int amount, Mobile from, bool willKill )
virtual void OnGaveMeleeAttack( Mobile defender )
virtual void Serialize( GenericWriter writer )