#### Back to Server.Items

## Torch : BaseEquipableLight, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) Torch()
(ctor) Torch( Serial serial )
int LitItemID( get; )
int LitSound( get; )
int UnlitItemID( get; )
int UnlitSound( get; )
virtual void Deserialize( GenericReader reader )
virtual void Ignite()
virtual void OnAdded( object parent )
virtual void Serialize( GenericWriter writer )