#### Back to Server.Mobiles

## RuneBeetle : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

#### Nested Types: ExpireTimer

(ctor) RuneBeetle()
(ctor) RuneBeetle( Serial serial )
bool CanAngerOnTame( get; )
FoodType FavoriteFood( get; )
Poison HitPoison( get; )
Poison PoisonImmune( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual WeaponAbility GetWeaponAbility()
virtual void OnGaveMeleeAttack( Mobile defender )
virtual void Serialize( GenericWriter writer )