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## Nightmare : BaseMount, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IMount

(ctor) Nightmare()
(ctor) Nightmare( Serial serial )
(ctor) Nightmare( string name )
bool CanAngerOnTame( get; )
FoodType FavoriteFood( get; )
bool HasBreath( get; )
int Hides( get; )
HideType HideType( get; )
int Meat( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual void Serialize( GenericWriter writer )