#### Back to Server.Mobiles

## Barracoon : BaseChampion, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

#### Nested Types: ExpirePolymorphTimer

(ctor) Barracoon()
(ctor) Barracoon( Serial serial )
bool AlwaysMurderer( get; )
bool AutoDispel( get; )
double AutoDispelChance( get; )
bool BardImmune( get; )
bool ClickTitle( get; )
Type[] DecorativeList( get; )
Poison PoisonImmune( get; )
Type[] SharedList( get; )
bool ShowFameTitle( get; )
ChampionSkullType SkullType( get; )
MonsterStatuetteType[] StatueTypes( get; )
bool Uncalmable( get; )
Type[] UniqueList( get; )
bool Unprovokable( get; )
virtual void Deserialize( GenericReader reader )
void DoSpecialAbility( Mobile target )
virtual void GenerateLoot()
virtual void OnGaveMeleeAttack( Mobile defender )
virtual void OnGotMeleeAttack( Mobile attacker )
void Polymorph( Mobile m )
virtual void Serialize( GenericWriter writer )
void SpawnRatmen( Mobile target )