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## TownDefinition

(ctor) TownDefinition( int sort, int sigilID, string region, string friendlyName, TextDefinition townName, TextDefinition townStoneHeader, TextDefinition strongholdMonolithName, TextDefinition townMonolithName, TextDefinition townStoneName, TextDefinition sigilName, TextDefinition corruptedSigilName, Point3D monolith, Point3D townStone )
TextDefinition CorruptedSigilName( get; )
string FriendlyName( get; )
Point3D Monolith( get; )
string Region( get; )
int SigilID( get; )
TextDefinition SigilName( get; )
int Sort( get; )
TextDefinition StrongholdMonolithName( get; )
TextDefinition TownMonolithName( get; )
TextDefinition TownName( get; )
Point3D TownStone( get; )
TextDefinition TownStoneHeader( get; )
TextDefinition TownStoneName( get; )