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## Mace : BaseBashing, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability

(ctor) Mace()
(ctor) Mace( Serial serial )
int AosMaxDamage( get; )
int AosMinDamage( get; )
int AosSpeed( get; )
int AosStrengthReq( get; )
int InitMaxHits( get; )
int InitMinHits( get; )
float MlSpeed( get; )
int OldMaxDamage( get; )
int OldMinDamage( get; )
int OldSpeed( get; )
int OldStrengthReq( get; )
WeaponAbility PrimaryAbility( get; )
WeaponAbility SecondaryAbility( get; )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )