#### Back to Server.Mobiles

## Serado : BaseChampion, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) Serado()
(ctor) Serado( Serial serial )
bool ClickTitle( get; )
Type[] DecorativeList( get; )
int Feathers( get; )
Poison HitPoison( get; )
double HitPoisonChance( get; )
Poison PoisonImmune( get; )
Type[] SharedList( get; )
bool ShowFameTitle( get; )
ChampionSkullType SkullType( get; )
MonsterStatuetteType[] StatueTypes( get; )
int TreasureMapLevel( get; )
Type[] UniqueList( get; )
virtual void Deserialize( GenericReader reader )
void DoCounter( Mobile attacker )
virtual void GenerateLoot()
virtual WeaponAbility GetWeaponAbility()
virtual void OnDamagedBySpell( Mobile attacker )
virtual void OnGotMeleeAttack( Mobile attacker )
void ScaleResistances()
virtual void Serialize( GenericWriter writer )