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## Effects

(static) ParticleSupportType ParticleSupportType( get; set; )
(static) void PlaySound( IPoint3D p, Map map, int soundID )
(static) void SendBoltEffect( IEntity e )
(static) void SendBoltEffect( IEntity e, bool sound )
(static) void SendBoltEffect( IEntity e, bool sound, int hue )
(static) void SendLocationEffect( IPoint3D p, Map map, int itemID, int duration )
(static) void SendLocationEffect( IPoint3D p, Map map, int itemID, int duration, int speed )
(static) void SendLocationEffect( IPoint3D p, Map map, int itemID, int duration, int hue, int renderMode )
(static) void SendLocationEffect( IPoint3D p, Map map, int itemID, int duration, int speed, int hue, int renderMode )
(static) void SendLocationParticles( IEntity e, int itemID, int speed, int duration, int effect )
(static) void SendLocationParticles( IEntity e, int itemID, int speed, int duration, int effect, int unknown )
(static) void SendLocationParticles( IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int unknown )
(static) void SendMovingEffect( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes )
(static) void SendMovingEffect( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode )
(static) void SendMovingParticles( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound )
(static) void SendMovingParticles( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int effect, int explodeEffect, int explodeSound, int unknown )
(static) void SendMovingParticles( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound, int unknown )
(static) void SendMovingParticles( IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection, bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound, EffectLayer layer, int unknown )
(static) void SendPacket( Point3D origin, Map map, Packet p )
(static) void SendPacket( IPoint3D origin, Map map, Packet p )
(static) bool SendParticlesTo( NetState state )
(static) void SendTargetEffect( IEntity target, int itemID, int duration )
(static) void SendTargetEffect( IEntity target, int itemID, int speed, int duration )
(static) void SendTargetEffect( IEntity target, int itemID, int duration, int hue, int renderMode )
(static) void SendTargetEffect( IEntity target, int itemID, int speed, int duration, int hue, int renderMode )
(static) void SendTargetParticles( IEntity target, int itemID, int speed, int duration, int effect, EffectLayer layer )
(static) void SendTargetParticles( IEntity target, int itemID, int speed, int duration, int effect, EffectLayer layer, int unknown )
(static) void SendTargetParticles( IEntity target, int itemID, int speed, int duration, int hue, int renderMode, int effect, EffectLayer layer, int unknown )