#### Back to Server.Mobiles

## SwampDragon : BaseMount, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IMount

(ctor) SwampDragon()
(ctor) SwampDragon( string name )
(ctor) SwampDragon( Serial serial )
bool AutoDispel( get; )
Mobile BardingCrafter( get; set; )
bool BardingExceptional( get; set; )
int BardingHP( get; set; )
int BardingMaxHP( get; )
CraftResource BardingResource( get; set; )
bool CanAngerOnTame( get; )
FoodType FavoriteFood( get; )
bool HasBarding( get; set; )
int Hides( get; )
int Meat( get; )
bool ReacquireOnMovement( get; )
int Scales( get; )
ScaleType ScaleType( get; )
virtual void Deserialize( GenericReader reader )
virtual int GetAttackSound()
virtual double GetControlChance( Mobile m, bool useBaseSkill )
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual void GetProperties( ObjectPropertyList list )
virtual bool OverrideBondingReqs()
virtual void Serialize( GenericWriter writer )