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## JusticeVirtue

(static) void CheckAtrophy( Mobile from )
(static) bool CheckMapRegion( Mobile first, Mobile second )
(static) int GetMapRegion( Map map, Point3D loc )
(static) void Initialize()
(static) void OnVirtueAccepted( PlayerMobile protector, PlayerMobile protectee )
(static) void OnVirtueRejected( PlayerMobile protector, PlayerMobile protectee )
(static) void OnVirtueTargeted( Mobile from, object obj )
(static) void OnVirtueUsed( Mobile from )
(static) void RejectDelay_Callback( object state )
(ctor) JusticeVirtue()