#### Back to Server.Mobiles

## Satyr : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

#### Nested Types: AnimateTimer

(static) void SuppressRemove( Mobile target )
(ctor) Satyr()
(ctor) Satyr( Serial serial )
int Meat( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void OnThink()
void Peace( Mobile target )
void Provoke( Mobile target )
virtual void Serialize( GenericWriter writer )
void Suppress( Mobile target )
void Undress( Mobile target )
void UndressItem( Mobile m, Layer layer )