#### Back to Server.Engines.BulkOrders

## SmallBOD : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Derived Types: SmallSmithBOD, SmallTailorBOD

(static) BulkMaterialType GetMaterial( CraftResource resource )
(static) BulkMaterialType GetRandomMaterial( BulkMaterialType start, double[] chances )
(ctor) SmallBOD()
(ctor) SmallBOD( Serial serial )
(ctor) SmallBOD( int hue, int amountMax, Type type, int number, int graphic, bool requireExeptional, BulkMaterialType material )
int AmountCur( get; set; )
int AmountMax( get; set; )
bool Complete( get; )
int Graphic( get; set; )
int LabelNumber( get; )
BulkMaterialType Material( get; set; )
int Number( get; set; )
bool RequireExceptional( get; set; )
Type Type( get; set; )
void BeginCombine( Mobile from )
virtual int ComputeFame()
virtual int ComputeGold()
virtual List<Item> ComputeRewards( bool full )
virtual void Deserialize( GenericReader reader )
void EndCombine( Mobile from, object o )
virtual void GetProperties( ObjectPropertyList list )
virtual void GetRewards( out Item reward, out int gold, out int fame )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )