#### Back to Server.Items

## BaseHouseDoor : BaseDoor, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ILockable, ITelekinesisable, ISecurable

#### Derived Types: DarkWoodHouseDoor, GenericHouseDoor, MetalHouseDoor

(ctor) BaseHouseDoor( Serial serial )
(ctor) BaseHouseDoor( DoorFacing facing, int closedID, int openedID, int openedSound, int closedSound, Point3D offset )
DoorFacing Facing( get; set; )
SecureLevel Level( get; set; )
bool CheckAccess( Mobile m )
virtual void Deserialize( GenericReader reader )
BaseHouse FindHouse()
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
virtual bool IsInside( Mobile from )
virtual void OnOpened( Mobile from )
virtual void Serialize( GenericWriter writer )
virtual void Use( Mobile from )
virtual bool UseLocks()