#### Back to Server.Items

## BasePoleArm : BaseMeleeWeapon, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability, IUsesRemaining

#### Derived Types: Bardiche, Halberd, Scythe

(ctor) BasePoleArm( Serial serial )
(ctor) BasePoleArm( int itemID )
WeaponAnimation DefAnimation( get; )
int DefHitSound( get; )
int DefMissSound( get; )
SkillName DefSkill( get; )
WeaponType DefType( get; )
HarvestSystem HarvestSystem( get; )
bool ShowUsesRemaining( get; set; )
int UsesRemaining( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
virtual void OnDoubleClick( Mobile from )
virtual void OnHit( Mobile attacker, Mobile defender, double damageBonus )
virtual void Serialize( GenericWriter writer )