#### Back to Server.Items

## CharacterStatuePlinth : Static, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IAddon

#### Nested Types: CharacterPlinthGump

(ctor) CharacterStatuePlinth( Serial serial )
(ctor) CharacterStatuePlinth( CharacterStatue statue )
Item Deed( get; )
int LabelNumber( get; )
virtual bool CouldFit( IPoint3D p, Map map )
virtual void Deserialize( GenericReader reader )
void InvalidateHue()
virtual void OnAfterDelete()
virtual void OnDoubleClick( Mobile from )
virtual void OnLocationChange( Point3D oldLocation )
virtual void OnMapChange()
virtual void Serialize( GenericWriter writer )