#### Back to Server.Items

## GrizzledBones : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) GrizzledBones()
(ctor) GrizzledBones( int amount )
(ctor) GrizzledBones( Serial serial )
(ctor) GrizzledBones( int amountFrom, int amountTo )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )