#### Back to Server.Items

## Goblet : BaseBeverage, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHasQuantity

(ctor) Goblet()
(ctor) Goblet( BeverageType type )
(ctor) Goblet( Serial serial )
int BaseLabelNumber( get; )
int MaxQuantity( get; )
virtual int ComputeItemID()
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )