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## DeathStrike : NinjaMove

#### Nested Types: DeathStrikeInfo

(static) void AddStep( Mobile m )
(static) void ProcessDeathStrike( object state )
(ctor) DeathStrike()
TextDefinition AbilityMessage( get; )
int BaseMana( get; )
double RequiredSkill( get; )
virtual double GetDamageScalar( Mobile attacker, Mobile defender )
virtual void OnHit( Mobile attacker, Mobile defender, int damage )