#### Back to Server.Items

## BaseTrap : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Derived Types: BaseFactionTrap, FireColumnTrap, FlameSpurtTrap, GasTrap, GiantSpikeTrap, MushroomTrap, SawTrap, SpikeTrap, StoneFaceTrap

(ctor) BaseTrap( Serial serial )
(ctor) BaseTrap( int itemID )
bool HandlesOnMovement( get; )
bool PassivelyTriggered( get; )
TimeSpan PassiveTriggerDelay( get; )
int PassiveTriggerRange( get; )
TimeSpan ResetDelay( get; )
bool CheckRange( Point3D loc, int range )
bool CheckRange( Point3D loc, Point3D oldLoc, int range )
virtual void Deserialize( GenericReader reader )
virtual int GetEffectHue()
virtual void OnMovement( Mobile m, Point3D oldLocation )
virtual void OnTrigger( Mobile from )
virtual void Serialize( GenericWriter writer )