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## DisappearingRaiseSwitch : RaiseSwitch, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) DisappearingRaiseSwitch()
(ctor) DisappearingRaiseSwitch( Serial serial )
int CurrentRange( get; )
bool HandlesOnMovement( get; )
virtual void Deserialize( GenericReader reader )
virtual void Flip()
virtual void OnLocationChange( Point3D oldLoc )
virtual void OnMapChange()
virtual void OnMovement( Mobile m, Point3D oldLocation )
void Refresh()
virtual void Reset()
virtual void Serialize( GenericWriter writer )