#### Back to Server.Engines.BulkOrders

## LargeBulkEntry

(static) SmallBulkEntry[] BoneSet( get; )
(static) SmallBulkEntry[] Farmer( get; )
(static) SmallBulkEntry[] FemaleLeatherSet( get; )
(static) SmallBulkEntry[] FisherGirl( get; )
(static) SmallBulkEntry[] Gypsy( get; )
(static) SmallBulkEntry[] HatSet( get; )
(static) SmallBulkEntry[] Jester( get; )
(static) SmallBulkEntry[] Lady( get; )
(static) SmallBulkEntry[] LargeAxes( get; )
(static) SmallBulkEntry[] LargeChain( get; )
(static) SmallBulkEntry[] LargeFencing( get; )
(static) SmallBulkEntry[] LargeMaces( get; )
(static) SmallBulkEntry[] LargePlate( get; )
(static) SmallBulkEntry[] LargePolearms( get; )
(static) SmallBulkEntry[] LargeRing( get; )
(static) SmallBulkEntry[] LargeSwords( get; )
(static) SmallBulkEntry[] MaleLeatherSet( get; )
(static) SmallBulkEntry[] Pirate( get; )
(static) SmallBulkEntry[] ShoeSet( get; )
(static) SmallBulkEntry[] StuddedSet( get; )
(static) SmallBulkEntry[] TownCrier( get; )
(static) SmallBulkEntry[] Wizard( get; )
(static) LargeBulkEntry[] ConvertEntries( LargeBOD owner, SmallBulkEntry[] small )
(static) SmallBulkEntry[] GetEntries( string type, string name )
(ctor) LargeBulkEntry( LargeBOD owner, SmallBulkEntry details )
(ctor) LargeBulkEntry( LargeBOD owner, GenericReader reader )
int Amount( get; set; )
SmallBulkEntry Details( get; )
LargeBOD Owner( get; set; )
void Serialize( GenericWriter writer )