#### Back to Server.Mobiles

## HolySteed : BaseMount, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IMount

(ctor) HolySteed()
(ctor) HolySteed( Serial serial )
bool CanBreath( get; )
FoodType FavoriteFood( get; )
bool HasBreath( get; )
bool IsBondable( get; )
bool IsDispellable( get; )
virtual string ApplyNameSuffix( string suffix )
virtual void Deserialize( GenericReader reader )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )