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## LightningStrike : SamuraiMove

(ctor) LightningStrike()
TextDefinition AbilityMessage( get; )
int BaseMana( get; )
bool DelayedContext( get; )
double RequiredSkill( get; )
bool ValidatesDuringHit( get; )
virtual int GetAccuracyBonus( Mobile attacker )
virtual bool IgnoreArmor( Mobile attacker )
virtual bool OnBeforeSwing( Mobile attacker, Mobile defender )
virtual void OnClearMove( Mobile attacker )
virtual void OnHit( Mobile attacker, Mobile defender, int damage )
virtual bool Validate( Mobile from )