#### Back to Server.Mobiles

## OrcBomber : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

#### Nested Types: InternalTimer

(ctor) OrcBomber()
(ctor) OrcBomber( Serial serial )
bool CanRummageCorpses( get; )
OppositionGroup OppositionGroup( get; )
InhumanSpeech SpeechType( get; )
virtual void AggressiveAction( Mobile aggressor, bool criminal )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual bool IsEnemy( Mobile m )
virtual void OnActionCombat()
virtual void Serialize( GenericWriter writer )
void ThrowBomb( Mobile m )