#### Back to Server.Engines.Mahjong

## MahjongPacketHandlers

(static) void AssignDealer( MahjongGame game, NetState state, PacketReader pvSrc )
(static) void BuildWalls( MahjongGame game, NetState state, PacketReader pvSrc )
(static) void ChangeOption( MahjongGame game, NetState state, PacketReader pvSrc )
(static) void ExitGame( MahjongGame game, NetState state, PacketReader pvSrc )
(static) MahjongPieceDirection GetDirection( int value )
(static) OnMahjongPacketReceive GetSubCommandDelegate( int cmd )
(static) MahjongWind GetWind( int value )
(static) void GivePoints( MahjongGame game, NetState state, PacketReader pvSrc )
(static) void Initialize()
(static) void MoveDealerIndicator( MahjongGame game, NetState state, PacketReader pvSrc )
(static) void MoveTile( MahjongGame game, NetState state, PacketReader pvSrc )
(static) void MoveWallBreakIndicator( MahjongGame game, NetState state, PacketReader pvSrc )
(static) void OnPacket( NetState state, PacketReader pvSrc )
(static) void OpenSeat( MahjongGame game, NetState state, PacketReader pvSrc )
(static) void RegisterSubCommand( int subCmd, OnMahjongPacketReceive onReceive )
(static) void ResetScores( MahjongGame game, NetState state, PacketReader pvSrc )
(static) void RollDice( MahjongGame game, NetState state, PacketReader pvSrc )
(static) void TogglePublicHand( MahjongGame game, NetState state, PacketReader pvSrc )
(ctor) MahjongPacketHandlers()