#### Back to Server.Engines.Plants

## PlantSystem

(static) void Configure()
(static) void EventSink_Login( LoginEventArgs args )
(static) void EventSink_WorldLoad()
(static) void EventSink_WorldSave( WorldSaveEventArgs args )
(static) void GrowAll()
(ctor) PlantSystem( PlantItem plant, bool fertileDirt )
(ctor) PlantSystem( PlantItem plant, GenericReader reader )
int AvailableResources( get; set; )
int AvailableSeeds( get; set; )
int CurePotion( get; set; )
int Disease( get; set; )
bool FertileDirt( get; set; )
int Fungus( get; set; )
PlantGrowthIndicator GrowthIndicator( get; )
bool HasMaladies( get; )
int HealPotion( get; set; )
PlantHealth Health( get; )
int Hits( get; set; )
int Infestation( get; set; )
bool IsFullCurePotion( get; )
bool IsFullHealPotion( get; )
bool IsFullPoisonPotion( get; )
bool IsFullStrengthPotion( get; )
bool IsFullWater( get; )
int LeftResources( get; set; )
int LeftSeeds( get; set; )
int MaxHits( get; )
DateTime NextGrowth( get; )
PlantItem Plant( get; )
int Poison( get; set; )
int PoisonPotion( get; set; )
bool PollenProducing( get; )
bool Pollinated( get; set; )
PlantHue SeedHue( get; set; )
PlantType SeedType( get; set; )
int StrengthPotion( get; set; )
int Water( get; set; )
void ApplyBeneficEffects()
bool ApplyMaladiesEffects()
void DoGrowthCheck()
int GetLocalizedDirtStatus()
int GetLocalizedHealth()
void Grow()
void Reset( bool potions )
void Save( GenericWriter writer )
void UpdateMaladies()