/***************************************************************************
 *                                TileList.cs
 *                            -------------------
 *   begin                : May 1, 2002
 *   copyright            : (C) The RunUO Software Team
 *   email                : info@runuo.com
 *
 *   $Id$
 *
 ***************************************************************************/

/***************************************************************************
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 ***************************************************************************/

using System;

namespace Server
{
	public class TileList
	{
		private StaticTile[] m_Tiles;
		private int m_Count;

		public TileList()
		{
			m_Tiles = new StaticTile[8];
			m_Count = 0;
		}

		public int Count
		{
			get
			{
				return m_Count;
			}
		}

		public void AddRange( StaticTile[] tiles )
		{
			if ( (m_Count + tiles.Length) > m_Tiles.Length )
			{
				StaticTile[] old = m_Tiles;
				m_Tiles = new StaticTile[(m_Count + tiles.Length) * 2];

				for ( int i = 0; i < old.Length; ++i )
					m_Tiles[i] = old[i];
			}

			for ( int i = 0; i < tiles.Length; ++i )
				m_Tiles[m_Count++] = tiles[i];
		}

		public void Add( ushort id, sbyte z )
		{
			if ( (m_Count + 1) > m_Tiles.Length )
			{
				StaticTile[] old = m_Tiles;
				m_Tiles = new StaticTile[old.Length * 2];

				for ( int i = 0; i < old.Length; ++i )
					m_Tiles[i] = old[i];
			}

			m_Tiles[m_Count].m_ID = id;
			m_Tiles[m_Count].m_Z = z;
			++m_Count;
		}

		private static StaticTile[] m_EmptyTiles = new StaticTile[0];

		public StaticTile[] ToArray()
		{
			if ( m_Count == 0 )
				return m_EmptyTiles;

			StaticTile[] tiles = new StaticTile[m_Count];

			for ( int i = 0; i < m_Count; ++i )
				tiles[i] = m_Tiles[i];

			m_Count = 0;

			return tiles;
		}
	}
}