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## GargoyleDestroyer : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) GargoyleDestroyer()
(ctor) GargoyleDestroyer( Serial serial )
bool BardImmune( get; )
int Meat( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void OnDamagedBySpell( Mobile from )
virtual void OnGotMeleeAttack( Mobile attacker )
virtual void Serialize( GenericWriter writer )
void ThrowHatchet( Mobile to )