#### Back to Server.Items

## StoneFaceTrap : BaseTrap, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Derived Types: StoneFaceTrapNoDamage

(static) int GetBaseID( StoneFaceTrapType type )
(static) int GetFireID( StoneFaceTrapType type )
(ctor) StoneFaceTrap()
(ctor) StoneFaceTrap( Serial serial )
bool Breathing( get; set; )
bool PassivelyTriggered( get; )
TimeSpan PassiveTriggerDelay( get; )
int PassiveTriggerRange( get; )
TimeSpan ResetDelay( get; )
StoneFaceTrapType Type( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void FinishBreath()
virtual void OnTrigger( Mobile from )
virtual void Serialize( GenericWriter writer )
virtual void TriggerDamage()