#### Back to Server.Items

## MarkContainer : LockableContainer, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ITelekinesisable, ILockable, ILockpickable, ICraftable, IShipwreckedItem

#### Nested Types: InternalTimer

(static) void CreateMalasPassage( int x, int y, int z, int xTarget, int yTarget, int zTarget, bool bone, bool locked )
(static) bool FindMarkContainer( Point3D p, Map map )
(static) void Initialize()
(static) void SecretLocGen_OnCommand( CommandEventArgs e )
(ctor) MarkContainer()
(ctor) MarkContainer( bool bone )
(ctor) MarkContainer( Serial serial )
(ctor) MarkContainer( bool bone, bool locked )
bool AutoLock( get; set; )
bool Bone( get; set; )
string Description( get; set; )
bool IsDecoContainer( get; )
bool Locked( get; set; )
Point3D Target( get; set; )
Map TargetMap( get; set; )
virtual void Deserialize( GenericReader reader )
void Mark( RecallRune rune )
virtual bool OnDragDrop( Mobile from, Item dropped )
virtual bool OnDragDropInto( Mobile from, Item dropped, Point3D p )
virtual void Serialize( GenericWriter writer )
void StopTimer()