#### Back to Server.Mobiles

## Silvani : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) Silvani()
(ctor) Silvani( Serial serial )
OppositionGroup OppositionGroup( get; )
Poison PoisonImmune( get; )
int TreasureMapLevel( get; )
bool Unprovokable( get; )
virtual void AlterDamageScalarFrom( Mobile caster, ref double scalar )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void OnGaveMeleeAttack( Mobile defender )
virtual void OnGotMeleeAttack( Mobile attacker )
virtual void Serialize( GenericWriter writer )
void SpawnPixies( Mobile target )