#### Back to Server.Items

## Runebook : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ISecurable, ICraftable

(ctor) Runebook()
(ctor) Runebook( int maxCharges )
(ctor) Runebook( Serial serial )
Mobile Crafter( get; set; )
int CurCharges( get; set; )
RunebookEntry Default( get; set; )
string Description( get; set; )
bool DisplayLootType( get; )
List<RunebookEntry> Entries( get; )
int LabelNumber( get; )
SecureLevel Level( get; set; )
int MaxCharges( get; set; )
DateTime NextUse( get; set; )
List<Mobile> Openers( get; set; )
virtual bool AllowEquipedCast( Mobile from )
bool CheckAccess( Mobile m )
virtual void Deserialize( GenericReader reader )
void DropRune( Mobile from, RunebookEntry e, int index )
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
virtual void GetProperties( ObjectPropertyList list )
bool IsOpen( Mobile toCheck )
virtual void OnAfterDuped( Item newItem )
virtual int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
virtual void OnDoubleClick( Mobile from )
virtual bool OnDragDrop( Mobile from, Item dropped )
virtual bool OnDragLift( Mobile from )
virtual void OnSingleClick( Mobile from )
virtual void OnTravel()
virtual void Serialize( GenericWriter writer )