#### Back to Server.Mobiles

## ForestOstard : BaseMount, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IMount

(ctor) ForestOstard()
(ctor) ForestOstard( Serial serial )
(ctor) ForestOstard( string name )
FoodType FavoriteFood( get; )
int Meat( get; )
PackInstinct PackInstinct( get; )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )