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## SummonedPaladin : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

#### Nested Types: SummonTimer

(static) void BeginSummon( PlayerMobile player )
(ctor) SummonedPaladin( PlayerMobile necromancer )
(ctor) SummonedPaladin( Serial serial )
bool ClickTitle( get; )
bool PlayerRangeSensitive( get; )
virtual void Deserialize( GenericReader reader )
virtual bool IsHarmfulCriminal( Mobile target )
virtual void OnDeath( Container c )
virtual void OnThink()
virtual void Serialize( GenericWriter writer )