#### Back to Server.Items

## BaseBoard : Container, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ISecurable

#### Derived Types: Backgammon, CheckerBoard, Chessboard

#### Nested Types: DefaultEntry

(static) bool ValidateDefault( Mobile from, BaseBoard board )
(ctor) BaseBoard( Serial serial )
(ctor) BaseBoard( int itemID )
TimeSpan DecayTime( get; )
bool DisplaysContent( get; )
bool IsDecoContainer( get; )
SecureLevel Level( get; set; )
void CreatePiece( BasePiece piece, int x, int y )
virtual void CreatePieces()
virtual void Deserialize( GenericReader reader )
virtual void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
virtual bool OnDragDrop( Mobile from, Item dropped )
virtual bool OnDragDropInto( Mobile from, Item dropped, Point3D point )
void Reset()
virtual void Serialize( GenericWriter writer )