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## LibraryBookcase : FillableContainer, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ITelekinesisable, ILockable, ILockpickable, ICraftable, IShipwreckedItem

(ctor) LibraryBookcase()
(ctor) LibraryBookcase( Serial serial )
bool IsLockable( get; )
int SpawnThreshold( get; )
virtual void AcquireContent()
virtual void Deserialize( GenericReader reader )
virtual int GetSpawnCount()
virtual void Serialize( GenericWriter writer )