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## TileMatrix

(ctor) TileMatrix( Map owner, int fileIndex, int mapID, int width, int height )
int BlockHeight( get; )
int BlockWidth( get; )
FileStream DataStream( get; set; )
StaticTile[][][] EmptyStaticBlock( get; )
bool Exists( get; )
int Height( get; )
BinaryReader IndexReader( get; set; )
FileStream IndexStream( get; set; )
FileStream MapStream( get; set; )
Map Owner( get; )
TileMatrixPatch Patch( get; )
int Width( get; )
void Dispose()
void Force()
LandTile[] GetLandBlock( int x, int y )
LandTile GetLandTile( int x, int y )
StaticTile[][][] GetStaticBlock( int x, int y )
StaticTile[] GetStaticTiles( int x, int y )
StaticTile[] GetStaticTiles( int x, int y, bool multis )
LandTile[] ReadLandBlock( int x, int y )
StaticTile[][][] ReadStaticBlock( int x, int y )
void SetLandBlock( int x, int y, LandTile[] value )
void SetStaticBlock( int x, int y, StaticTile[][][] value )