#### Back to Server.Spells.Ninjitsu

## KiAttack : NinjaMove

#### Nested Types: KiAttackInfo

(static) void EndKiAttack( object state )
(static) double GetBonus( Mobile from )
(ctor) KiAttack()
TextDefinition AbilityMessage( get; )
int BaseMana( get; )
double RequiredSkill( get; )
virtual double GetDamageScalar( Mobile attacker, Mobile defender )
virtual void OnClearMove( Mobile from )
virtual void OnHit( Mobile attacker, Mobile defender, int damage )
virtual void OnUse( Mobile from )
virtual bool Validate( Mobile from )