#### Back to Server.SkillHandlers

## StolenItem

(static) void Add( Item item, Mobile thief, Mobile victim )
(static) void Clean()
(static) bool IsStolen( Item item )
(static) bool IsStolen( Item item, ref Mobile victim )
(static) void ReturnOnDeath( Mobile killed, Container corpse )
(ctor) StolenItem( Item stolen, Mobile thief, Mobile victim )
DateTime Expires( get; )
bool IsExpired( get; )
Item Stolen( get; )
Mobile Thief( get; )
Mobile Victim( get; )