#### Back to Server.Items

## SpikeTrap : BaseTrap, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(static) int GetBaseID( SpikeTrapType type )
(static) int GetExtendedID( SpikeTrapType type )
(static) int GetExtendedOffset( SpikeTrapType type )
(ctor) SpikeTrap()
(ctor) SpikeTrap( Serial serial )
(ctor) SpikeTrap( SpikeTrapType type )
bool Extended( get; set; )
bool PassivelyTriggered( get; )
TimeSpan PassiveTriggerDelay( get; )
int PassiveTriggerRange( get; )
TimeSpan ResetDelay( get; )
SpikeTrapType Type( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void OnSpikeExtended()
virtual void OnSpikeRetracted()
virtual void OnTrigger( Mobile from )
virtual void Serialize( GenericWriter writer )