#### Back to Server.Mobiles

## EtherealWarrior : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) EtherealWarrior()
(ctor) EtherealWarrior( Serial serial )
int Feathers( get; )
bool InitialInnocent( get; )
OppositionGroup OppositionGroup( get; )
int TreasureMapLevel( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual void OnGaveMeleeAttack( Mobile defender )
virtual void OnGotMeleeAttack( Mobile attacker )
virtual void OnMovement( Mobile from, Point3D oldLocation )
virtual void Serialize( GenericWriter writer )