#### Back to Server.Spells

## SpellInfo

(ctor) SpellInfo( string name, string mantra, Type[] regs )
(ctor) SpellInfo( string name, string mantra, bool allowTown, Type[] regs )
(ctor) SpellInfo( string name, string mantra, int action, Type[] regs )
(ctor) SpellInfo( string name, string mantra, int action, int handEffect, Type[] regs )
(ctor) SpellInfo( string name, string mantra, int action, bool allowTown, Type[] regs )
(ctor) SpellInfo( string name, string mantra, int action, int handEffect, bool allowTown, Type[] regs )
(ctor) SpellInfo( string name, string mantra, int action, int leftHandEffect, int rightHandEffect, bool allowTown, Type[] regs )
int Action( get; set; )
bool AllowTown( get; set; )
int[] Amounts( get; set; )
int LeftHandEffect( get; set; )
string Mantra( get; set; )
string Name( get; set; )
Type[] Reagents( get; set; )
int RightHandEffect( get; set; )