#### Back to Server.Items

## MonsterStatuette : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IRewardItem

#### Derived Types: PhillipsWoodenSteed, SeahorseStatuette

#### Nested Types: OnOffGump

(ctor) MonsterStatuette()
(ctor) MonsterStatuette( Serial serial )
(ctor) MonsterStatuette( MonsterStatuetteType type )
double DefaultWeight( get; )
bool HandlesOnMovement( get; )
bool IsRewardItem( get; set; )
int LabelNumber( get; )
bool TurnedOn( get; set; )
MonsterStatuetteType Type( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void GetProperties( ObjectPropertyList list )
bool IsOwner( Mobile mob )
virtual void OnDoubleClick( Mobile from )
virtual void OnMovement( Mobile m, Point3D oldLocation )
virtual void Serialize( GenericWriter writer )