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## SmithRewardCalculator : RewardCalculator

(static) Item CreateAncientHammer( int type )
(static) Item CreateColoredAnvil( int type )
(static) Item CreateGargoylesPickaxe( int type )
(static) Item CreateMiningGloves( int type )
(static) Item CreatePowderOfTemperament( int type )
(static) Item CreatePowerScroll( int type )
(static) Item CreateProspectorsTool( int type )
(static) Item CreateRunicHammer( int type )
(static) Item CreateSturdyPickaxe( int type )
(static) Item CreateSturdyShovel( int type )
(ctor) SmithRewardCalculator()
virtual int ComputeGold( int quantity, bool exceptional, BulkMaterialType material, int itemCount, Type type )
virtual int ComputePoints( int quantity, bool exceptional, BulkMaterialType material, int itemCount, Type type )
int ComputeType( Type type, int itemCount )