#### Back to Server.Mobiles

## SavageShaman : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) SavageShaman()
(ctor) SavageShaman( Serial serial )
bool AlwaysMurderer( get; )
int Meat( get; )
OppositionGroup OppositionGroup( get; )
bool ShowFameTitle( get; )
virtual void AggressiveAction( Mobile aggressor, bool criminal )
virtual void AlterMeleeDamageTo( Mobile to, ref int damage )
void BeginSavageDance()
virtual void Deserialize( GenericReader reader )
void EndSavageDance()
virtual void GenerateLoot()
virtual bool IsEnemy( Mobile m )
virtual void OnGotMeleeAttack( Mobile attacker )
virtual void Serialize( GenericWriter writer )