#### Back to Server.Multis

## BaseCamp : BaseMulti, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Derived Types: BankerCamp, BrigandCamp, HealerCamp, LizardmenCamp, MageCamp, OrcCamp, RatCamp

(ctor) BaseCamp( Serial serial )
(ctor) BaseCamp( int multiID )
TimeSpan DecayDelay( get; set; )
int EventRange( get; )
bool HandlesOnMovement( get; )
virtual void AddComponents()
virtual void AddItem( Item item, int xOffset, int yOffset, int zOffset )
virtual void AddMobile( Mobile m, int wanderRange, int xOffset, int yOffset, int zOffset )
void CheckAddComponents()
virtual void Deserialize( GenericReader reader )
virtual void OnAfterDelete()
virtual void OnEnter( Mobile m )
virtual void OnExit( Mobile m )
virtual void OnMovement( Mobile m, Point3D oldLocation )
virtual void RefreshDecay( bool setDecayTime )
virtual void Serialize( GenericWriter writer )