#### Back to Server.Items

## RepairDeed : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Nested Types: RepairSkillInfo, RepairSkillType

(static) TextDefinition GetSkillTitle( double skillLevel )
(static) RepairSkillType GetTypeFor( CraftSystem s )
(ctor) RepairDeed()
(ctor) RepairDeed( Serial serial )
(ctor) RepairDeed( RepairSkillType skill, double level )
(ctor) RepairDeed( RepairSkillType skill, double level, bool normalizeLevel )
(ctor) RepairDeed( RepairSkillType skill, double level, Mobile crafter )
(ctor) RepairDeed( RepairSkillType skill, double level, Mobile crafter, bool normalizeLevel )
Mobile Crafter( get; set; )
bool DisplayLootType( get; )
RepairSkillType RepairSkill( get; set; )
double SkillLevel( get; set; )
virtual void AddNameProperty( ObjectPropertyList list )
bool Check( Mobile from )
virtual void Deserialize( GenericReader reader )
virtual void GetProperties( ObjectPropertyList list )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )
bool VerifyRegion( Mobile m )