#### Back to Server.Mobiles

## SkeletalDragon : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) SkeletalDragon()
(ctor) SkeletalDragon( Serial serial )
bool AutoDispel( get; )
bool BleedImmune( get; )
double BonusPetDamageScalar( get; )
int BreathColdDamage( get; )
int BreathEffectHue( get; )
int BreathFireDamage( get; )
bool HasBreath( get; )
int Hides( get; )
HideType HideType( get; )
int Meat( get; )
Poison PoisonImmune( get; )
bool ReacquireOnMovement( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void Serialize( GenericWriter writer )