#### Back to Server.Items

## Firebomb : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) Firebomb()
(ctor) Firebomb( int itemID )
(ctor) Firebomb( Serial serial )
virtual void Deserialize( GenericReader reader )
void FirebombReposition_OnTick( object state )
virtual void OnDoubleClick( Mobile from )
void OnFirebombTarget( Mobile from, object obj )
void OnFirebombTimerTick()
virtual void Serialize( GenericWriter writer )