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## Skill

(static) bool UseStatMods( get; set; )
(ctor) Skill( Skills owner, SkillInfo info, GenericReader reader )
(ctor) Skill( Skills owner, SkillInfo info, int baseValue, int cap, SkillLock skillLock )
double Base( get; set; )
int BaseFixedPoint( get; set; )
double Cap( get; set; )
int CapFixedPoint( get; set; )
int Fixed( get; )
SkillInfo Info( get; )
SkillLock Lock( get; )
string Name( get; )
double NonRacialValue( get; )
Skills Owner( get; )
int SkillID( get; )
SkillName SkillName( get; )
double Value( get; )
void Serialize( GenericWriter writer )
void SetLockNoRelay( SkillLock skillLock )
virtual string ToString()
void Update()