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## BookOfChivalry : Spellbook, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ICraftable, ISlayer

(ctor) BookOfChivalry()
(ctor) BookOfChivalry( ulong content )
(ctor) BookOfChivalry( Serial serial )
int BookCount( get; )
int BookOffset( get; )
SpellbookType SpellbookType( get; )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )