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## TailorRewardCalculator : RewardCalculator

(static) Item CreateBearRug( int type )
(static) Item CreateCBD( int type )
(static) Item CreateCloth( int type )
(static) Item CreatePowerScroll( int type )
(static) Item CreateRunicKit( int type )
(static) Item CreateSandals( int type )
(static) Item CreateStretchedHide( int type )
(static) Item CreateTapestry( int type )
(ctor) TailorRewardCalculator()
virtual int ComputeGold( int quantity, bool exceptional, BulkMaterialType material, int itemCount, Type type )
virtual int ComputePoints( int quantity, bool exceptional, BulkMaterialType material, int itemCount, Type type )