#### Back to Server.Multis

## DesignState

(static) bool IsFixture( int itemID )
(ctor) DesignState( DesignState toCopy )
(ctor) DesignState( HouseFoundation foundation, MultiComponentList components )
(ctor) DesignState( HouseFoundation foundation, GenericReader reader )
MultiComponentList Components( get; )
MultiTileEntry[] Fixtures( get; )
HouseFoundation Foundation( get; )
Packet PacketCache( get; set; )
int Revision( get; set; )
void FreezeFixtures()
void MeltFixtures()
void OnRevised()
void SendDetailedInfoTo( NetState state )
void SendGeneralInfoTo( NetState state )
void Serialize( GenericWriter writer )