#### Back to Server.Mobiles

## StainedOoze : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) StainedOoze()
(ctor) StainedOoze( Serial serial )
(ctor) StainedOoze( bool corrosive )
bool Corrosive( get; set; )
virtual void Damage( Mobile m )
void Damage_Callback( object state )
bool DamageSelector( ref bool z, ref int hp, ref int mhp )
virtual void Decay()
virtual void Deserialize( GenericReader reader )
bool IsUsingDurability( IDurability item )
virtual void Morph()
virtual bool OnMoveOff( Mobile m )
virtual bool OnMoveOver( Mobile m )
virtual void Serialize( GenericWriter writer )
virtual void StopTimer( Mobile m )
IDurability ValidDurabilityEquipment( Mobile m, Item item )
bool ValidMobile( Mobile m )