#### Back to Server.Items

## SoulStone : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ISecurable

#### Derived Types: BlueSoulstone, RedSoulstone, SoulstoneFragment

#### Nested Types: ConfirmRemovalGump, ConfirmSkillGump, ConfirmTransferGump, ErrorGump, SelectSkillGump

(static) bool CheckCombat( Mobile m, TimeSpan time )
(ctor) SoulStone()
(ctor) SoulStone( Serial serial )
(ctor) SoulStone( string account )
(ctor) SoulStone( string account, int itemID )
(ctor) SoulStone( string account, int inactiveItemID, int activeItemID )
string Account( get; set; )
int ActiveItemID( get; set; )
int InactiveItemID( get; set; )
bool IsEmpty( get; )
int LabelNumber( get; )
string LastUserName( get; set; )
SecureLevel Level( get; set; )
SkillName Skill( get; set; )
double SkillValue( get; set; )
virtual bool CheckUse( Mobile from )
virtual void Deserialize( GenericReader reader )
virtual void GetProperties( ObjectPropertyList list )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )