#### Back to Server.Items

## RewardPottedCactus : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IRewardItem

(ctor) RewardPottedCactus()
(ctor) RewardPottedCactus( Serial serial )
(ctor) RewardPottedCactus( int itemID )
bool ForceShowProperties( get; )
bool IsRewardItem( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )