#### Back to Server.Mobiles

## Hiryu : BaseMount, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IMount

#### Nested Types: ExpireTimer

(static) int GetHue()
(ctor) Hiryu()
(ctor) Hiryu( Serial serial )
bool CanAngerOnTame( get; )
FoodType FavoriteFood( get; )
int Hides( get; )
int Meat( get; )
bool StatLossAfterTame( get; )
int TreasureMapLevel( get; )
void <Deserialize>b__0()
void <Deserialize>b__1()
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual WeaponAbility GetWeaponAbility()
virtual void OnGaveMeleeAttack( Mobile defender )
virtual void Serialize( GenericWriter writer )