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## BaseMonolith : BaseSystemController, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Derived Types: StrongholdMonolith, TownMonolith

(static) List<BaseMonolith> Monoliths( get; set; )
(ctor) BaseMonolith( Serial serial )
(ctor) BaseMonolith( Town town, Faction faction )
Faction Faction( get; set; )
Sigil Sigil( get; set; )
Town Town( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void OnAfterDelete()
virtual void OnLocationChange( Point3D oldLocation )
virtual void OnMapChange()
virtual void OnTownChanged()
virtual void Serialize( GenericWriter writer )
virtual void UpdateSigil()