#### Back to Server.Mobiles

## JukaLord : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) JukaLord()
(ctor) JukaLord( Serial serial )
bool AlwaysMurderer( get; )
bool BardImmune( get; )
bool CanRummageCorpses( get; )
int Meat( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual void OnDamage( int amount, Mobile from, bool willKill )
virtual void Serialize( GenericWriter writer )