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## HonorableExecution : SamuraiMove

#### Nested Types: HonorableExecutionInfo

(static) int GetSwingBonus( Mobile target )
(static) bool IsUnderPenalty( Mobile target )
(static) void RemovePenalty( Mobile target )
(ctor) HonorableExecution()
TextDefinition AbilityMessage( get; )
int BaseMana( get; )
double RequiredSkill( get; )
void EndEffect( object state )
virtual double GetDamageScalar( Mobile attacker, Mobile defender )
virtual void OnHit( Mobile attacker, Mobile defender, int damage )