#### Back to Server.Mobiles

## Lizardman : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

(ctor) Lizardman()
(ctor) Lizardman( Serial serial )
bool CanRummageCorpses( get; )
int Hides( get; )
HideType HideType( get; )
int Meat( get; )
InhumanSpeech SpeechType( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void Serialize( GenericWriter writer )