#### Back to Server.Engines.BulkOrders

## SmallSmithBOD : SmallBOD, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(static) SmallSmithBOD CreateRandomFor( Mobile m )
(ctor) SmallSmithBOD()
(ctor) SmallSmithBOD( Serial serial )
(ctor) SmallSmithBOD( SmallBulkEntry entry, BulkMaterialType material, int amountMax, bool reqExceptional )
(ctor) SmallSmithBOD( int amountCur, int amountMax, Type type, int number, int graphic, bool reqExceptional, BulkMaterialType mat )
virtual int ComputeFame()
virtual int ComputeGold()
virtual List<Item> ComputeRewards( bool full )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )