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## ShadowFiend : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

#### Nested Types: UnhideTimer

(ctor) ShadowFiend()
(ctor) ShadowFiend( Serial serial )
bool CanRummageCorpses( get; )
bool DeleteCorpseOnDeath( get; )
virtual void Deserialize( GenericReader reader )
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual void OnAfterDelete()
virtual bool OnBeforeDeath()
virtual void Serialize( GenericWriter writer )