#### Back to Server.Mobiles

## PlagueBeastLord : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, ICarvable, IScissorable

#### Nested Types: DecayTimer

(ctor) PlagueBeastLord()
(ctor) PlagueBeastLord( Serial serial )
bool IsBleeding( get; )
Mobile OpenedBy( get; set; )
Poison PoisonImmune( get; )
void BroadcastMessage()
virtual void Carve( Mobile from, Item item )
virtual bool CheckNonlocalDrop( Mobile from, Item item, Item target )
virtual bool CheckNonlocalLift( Mobile from, Item item )
virtual void Deserialize( GenericReader reader )
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual bool IsAccessibleTo( Mobile check )
virtual bool IsSnoop( Mobile from )
virtual void OnDeath( Container c )
virtual void OnDelete()
virtual void OnDoubleClick( Mobile from )
virtual bool OnDragDrop( Mobile from, Item dropped )
virtual void OnMovement( Mobile m, Point3D oldLocation )
virtual void OnParalyzed( Mobile from )
virtual bool Scissor( Mobile from, Scissors scissors )
virtual void Serialize( GenericWriter writer )
void Unfreeze()