#### Back to Server.Guilds

## GuildDiplomacyGump : BaseGuildListGump<Guild>

#### Derived Types: AllianceRosterGump

#### Nested Types: AbbrevComparer, NameComparer, StatusComparer

(ctor) GuildDiplomacyGump( PlayerMobile pm, Guild g )
(ctor) GuildDiplomacyGump( PlayerMobile pm, Guild g, IComparer<Guild> currentComparer, bool ascending, string filter, int startNumber, GuildDisplayType display )
(ctor) GuildDiplomacyGump( PlayerMobile pm, Guild g, bool ascending, string filter, int startNumber, List<Guild> list, TextDefinition lowerText )
(ctor) GuildDiplomacyGump( PlayerMobile pm, Guild g, IComparer<Guild> currentComparer, bool ascending, string filter, int startNumber, List<Guild> list, TextDefinition lowerText )
(ctor) GuildDiplomacyGump( PlayerMobile pm, Guild g, IComparer<Guild> currentComparer, bool ascending, string filter, int startNumber, GuildDisplayType display, List<Guild> list, TextDefinition lowerText )
bool AllowAdvancedSearch( get; )
bool WillFilter( get; )
void AdvancedSearch_Callback( GuildDisplayType display )
virtual void DrawEndingEntry( int itemNumber )
virtual Gump GetObjectInfoGump( PlayerMobile pm, Guild g, Guild o )
virtual Gump GetResentGump( PlayerMobile pm, Guild g, IComparer<Guild> comparer, bool ascending, string filter, int startNumber )
virtual TextDefinition[] GetValuesFor( Guild g, int aryLength )
virtual bool HasRelationship( Guild g )
virtual bool IsFiltered( Guild g, string filter )
virtual void OnResponse( NetState sender, RelayInfo info )
virtual void PopulateGump()