#### Back to Server.Items

## PoolOfAcid : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) PoolOfAcid()
(ctor) PoolOfAcid( Serial serial )
(ctor) PoolOfAcid( TimeSpan duration, int minDamage, int maxDamage )
string DefaultName( get; )
void Damage( Mobile m )
virtual void Deserialize( GenericReader reader )
virtual void OnAfterDelete()
virtual bool OnMoveOver( Mobile m )
void OnTick()
virtual void Serialize( GenericWriter writer )