#### Back to Server.Mobiles

## Banker : BaseVendor, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IVendor

#### Derived Types: GypsyBanker, Minter

(static) void Deposit( Container cont, int amount )
(static) bool Deposit( Mobile from, int amount )
(static) int DepositUpTo( Mobile from, int amount )
(static) int GetBalance( Mobile from )
(static) int GetBalance( Mobile from, out Item[] gold, out Item[] checks )
(static) bool Withdraw( Mobile from, int amount )
(ctor) Banker()
(ctor) Banker( Serial serial )
NpcGuild NpcGuild( get; )
List<SBInfo> SBInfos( get; )
virtual void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
virtual void Deserialize( GenericReader reader )
virtual bool HandlesOnSpeech( Mobile from )
virtual void InitSBInfo()
virtual void OnSpeech( SpeechEventArgs e )
virtual void Serialize( GenericWriter writer )