#### Back to Server.Items

## MorphItem : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) MorphItem( Serial serial )
(ctor) MorphItem( int inactiveItemID, int activeItemID, int range )
(ctor) MorphItem( int inactiveItemID, int activeItemID, int inRange, int outRange )
int ActiveItemID( get; set; )
int CurrentRange( get; )
bool HandlesOnMovement( get; )
int InactiveItemID( get; set; )
int InRange( get; set; )
int OutRange( get; set; )
virtual void Deserialize( GenericReader reader )
virtual void OnLocationChange( Point3D oldLoc )
virtual void OnMapChange()
virtual void OnMovement( Mobile m, Point3D oldLocation )
void Refresh()
virtual void Serialize( GenericWriter writer )