#### Back to Server.Items

## RaisableItem : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

#### Nested Types: RaiseTimer

(ctor) RaisableItem( int itemID )
(ctor) RaisableItem( Serial serial )
(ctor) RaisableItem( int itemID, int maxElevation, TimeSpan closeDelay )
(ctor) RaisableItem( int itemID, int maxElevation, int moveSound, int stopSound, TimeSpan closeDelay )
TimeSpan CloseDelay( get; set; )
bool IsRaisable( get; )
int MaxElevation( get; set; )
int MoveSound( get; set; )
int StopSound( get; set; )
virtual void Deserialize( GenericReader reader )
void Raise()
virtual void Serialize( GenericWriter writer )