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## FirebombField : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) FirebombField( Serial serial )
(ctor) FirebombField( Mobile litBy, List<Mobile> toDamage )
virtual void Deserialize( GenericReader reader )
void OnFirebombFieldTimerTick()
virtual bool OnMoveOver( Mobile m )
virtual void Serialize( GenericWriter writer )