#### Back to Server.Mobiles

## BaseChampion : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget

#### Derived Types: Barracoon, Ilhenir, LordOaks, Mephitis, Meraktus, Neira, Rikktor, Semidar, Serado, Twaulo

#### Nested Types: GoodiesTimer

(static) void GivePowerScrollTo( Mobile m, PowerScroll ps )
(ctor) BaseChampion( AIType aiType )
(ctor) BaseChampion( Serial serial )
(ctor) BaseChampion( AIType aiType, FightMode mode )
Type[] DecorativeList( get; )
bool NoGoodies( get; )
Type[] SharedList( get; )
ChampionSkullType SkullType( get; )
MonsterStatuetteType[] StatueTypes( get; )
Type[] UniqueList( get; )
Item CreateArtifact( Type[] list )
PowerScroll CreateRandomPowerScroll()
virtual void Deserialize( GenericReader reader )
Item GetArtifact()
void GivePowerScrolls()
virtual bool OnBeforeDeath()
virtual void OnDeath( Container c )
virtual void Serialize( GenericWriter writer )