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## TheSummoningQuest : QuestSystem

(static) int GetDaemonBonesFor( BaseCreature creature )
(ctor) TheSummoningQuest()
(ctor) TheSummoningQuest( Victoria victoria, PlayerMobile from )
bool IsTutorial( get; )
object Name( get; )
object OfferMessage( get; )
int Picture( get; )
TimeSpan RestartDelay( get; )
Type[] TypeReferenceTable( get; )
Victoria Victoria( get; )
bool WaitForSummon( get; set; )
virtual void Accept()
virtual void Cancel()
virtual void ChildDeserialize( GenericReader reader )
virtual void ChildSerialize( GenericWriter writer )
virtual void Slice()