using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a balron corpse" )]
	public class Balron : BaseCreature
	{
		[Constructable]
		public Balron () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = NameList.RandomName( "balron" );
			Body = Utility.RandomList( 90, 113 );
			BaseSoundID = 357;
			Clan = Clan.Demonic;

			SetStr( 986, 1185 );
			SetDex( 177, 255 );
			SetInt( 151, 250 );

			SetHits( 592, 711 );

			SetDamage( 22, 29 );

			SetSkill( SkillName.Concentration, 90.1, 100.0 );
			SetSkill( SkillName.Magery, 95.5, 100.0 );
			SetSkill( SkillName.Meditation, 25.1, 50.0 );
			SetSkill( SkillName.MagicResist, 100.5, 150.0 );
			SetSkill( SkillName.Tactics, 90.1, 100.0 );
			SetSkill( SkillName.HandToHand, 90.1, 100.0 );

			Fame = 24000;
			Karma = -24000;

			VirtualArmor = 90;

			if ( Body == 90 )
				PackItem( new Longsword() );
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.FilthyRich, 2 );
			AddLoot( LootPack.Rich );
			AddLoot( LootPack.HighScrolls, 2 );
		}

		public override bool CanRummageCorpses{ get{ return true; } }
		public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
		public override int Meat{ get{ return 1; } }

		public Balron( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}