#W# Initial Commit: Avatars Conquest
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Docs/types/NinjaWeapon.html
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Docs/types/NinjaWeapon.html
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<html>
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<head>
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<title>RunUO Documentation - Class Overview - NinjaWeapon</title>
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</head>
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<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
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<h4><a href="../namespaces/Server.Items.html">Back to Server.Items</a></h4>
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<h2>NinjaWeapon</h2>
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<h4>Nested Types: <!-- DBG-4 --><a href="LoadEntry.html">LoadEntry</a>, <!-- DBG-4 --><a href="UnloadEntry.html">UnloadEntry</a></h4>
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(<font color="blue">static</font>) <font color="blue">void</font> AttemptShoot( <!-- DBG-0 --><a href="PlayerMobile.html">PlayerMobile</a> from, <!-- DBG-0 --><a href="INinjaWeapon.html">INinjaWeapon</a> weapon )<br>
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(<font color="blue">static</font>) <font color="blue">bool</font> CanUseWeapon( <!-- DBG-0 --><a href="PlayerMobile.html">PlayerMobile</a> from, <!-- DBG-0 --><a href="INinjaWeapon.html">INinjaWeapon</a> weapon )<br>
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(<font color="blue">static</font>) <font color="blue">bool</font> CombatCheck( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
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(<font color="blue">static</font>) <font color="blue">void</font> ConsumeUse( <!-- DBG-0 --><a href="INinjaWeapon.html">INinjaWeapon</a> weapon )<br>
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(<font color="blue">static</font>) <font color="blue">void</font> OnHit( <font color="blue">object</font>[] states )<br>
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(<font color="blue">static</font>) <font color="blue">void</font> OnTarget( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">object</font> targeted, <!-- DBG-0 --><a href="INinjaWeapon.html">INinjaWeapon</a> weapon )<br>
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(<font color="blue">static</font>) <font color="blue">void</font> Reload( <!-- DBG-0 --><a href="PlayerMobile.html">PlayerMobile</a> from, <!-- DBG-0 --><a href="INinjaWeapon.html">INinjaWeapon</a> weapon, <!-- DBG-0 --><a href="INinjaAmmo.html">INinjaAmmo</a> ammo )<br>
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(<font color="blue">static</font>) <font color="blue">void</font> ResetUsing( <!-- DBG-0 --><a href="PlayerMobile.html">PlayerMobile</a> from )<br>
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(<font color="blue">static</font>) <font color="blue">void</font> Shoot( <!-- DBG-0 --><a href="PlayerMobile.html">PlayerMobile</a> from, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> target, <!-- DBG-0 --><a href="INinjaWeapon.html">INinjaWeapon</a> weapon )<br>
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(<font color="blue">static</font>) <font color="blue">void</font> Unload( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="INinjaWeapon.html">INinjaWeapon</a> weapon )<br>
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(<font color="blue">static</font>) <font color="blue">bool</font> WeaponIsValid( <!-- DBG-0 --><a href="INinjaWeapon.html">INinjaWeapon</a> weapon, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
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(<font color="blue">ctor</font>) NinjaWeapon()<br>
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</body>
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</html>
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