#W# Initial Commit: Avatars Conquest
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Scripts/Engines/Guilds/GuildDeclarePeaceGump.cs
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64
Scripts/Engines/Guilds/GuildDeclarePeaceGump.cs
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using System;
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using Server;
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using Server.Guilds;
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using Server.Network;
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namespace Server.Gumps
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{
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public class GuildDeclarePeaceGump : GuildListGump
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{
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public GuildDeclarePeaceGump( Mobile from, Guild guild ) : base( from, guild, true, guild.Enemies )
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{
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}
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protected override void Design()
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{
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AddHtmlLocalized( 20, 10, 400, 35, 1011137, false, false ); // Select the guild you wish to declare peace with.
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AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 55, 400, 245, 30, 1011138, false, false ); // Send the olive branch.
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AddButton( 300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 335, 400, 100, 35, 1011012, false, false ); // CANCEL
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}
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public override void OnResponse( NetState state, RelayInfo info )
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{
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if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
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return;
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if ( info.ButtonID == 1 )
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{
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int[] switches = info.Switches;
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if ( switches.Length > 0 )
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{
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int index = switches[0];
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if ( index >= 0 && index < m_List.Count )
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{
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Guild g = (Guild)m_List[index];
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if ( g != null )
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{
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m_Guild.RemoveEnemy( g );
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m_Guild.GuildMessage( 1018018, true, "{0} ({1})", g.Name, g.Abbreviation ); // Guild Message: You are now at peace with this guild:
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GuildGump.EnsureClosed( m_Mobile );
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if ( m_Guild.Enemies.Count > 0 )
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m_Mobile.SendGump( new GuildDeclarePeaceGump( m_Mobile, m_Guild ) );
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else
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m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
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}
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}
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}
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}
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else if ( info.ButtonID == 2 )
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{
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GuildGump.EnsureClosed( m_Mobile );
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m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
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}
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}
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}
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}
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