#W# Initial Commit: Avatars Conquest
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Scripts/Engines/Guilds/GuildListGump.cs
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67
Scripts/Engines/Guilds/GuildListGump.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Guilds;
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using System.Collections.Generic;
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namespace Server.Gumps
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{
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public abstract class GuildListGump : Gump
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{
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protected Mobile m_Mobile;
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protected Guild m_Guild;
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protected List<Guild> m_List;
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public GuildListGump( Mobile from, Guild guild, bool radio, List<Guild> list ) : base( 20, 30 )
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{
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m_Mobile = from;
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m_Guild = guild;
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Dragable = false;
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AddPage( 0 );
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AddBackground( 0, 0, 550, 440, 5054 );
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AddBackground( 10, 10, 530, 420, 3000 );
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Design();
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m_List = new List<Guild>( list );
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for ( int i = 0; i < m_List.Count; ++i )
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{
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if ( (i % 11) == 0 )
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{
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if ( i != 0 )
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{
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AddButton( 300, 370, 4005, 4007, 0, GumpButtonType.Page, (i / 11) + 1 );
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AddHtmlLocalized( 335, 370, 300, 35, 1011066, false, false ); // Next page
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}
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AddPage( (i / 11) + 1 );
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if ( i != 0 )
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{
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AddButton( 20, 370, 4014, 4016, 0, GumpButtonType.Page, (i / 11) );
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AddHtmlLocalized( 55, 370, 300, 35, 1011067, false, false ); // Previous page
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}
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}
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if ( radio )
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AddRadio( 20, 35 + ((i % 11) * 30), 208, 209, false, i );
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Guild g = m_List[i];
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string name;
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if ( (name = g.Name) != null && (name = name.Trim()).Length <= 0 )
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name = "(empty)";
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AddLabel( (radio ? 55 : 20), 35 + ((i % 11) * 30), 0, name );
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}
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}
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protected virtual void Design()
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{
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}
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}
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}
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