#W# Initial Commit: Avatars Conquest
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121
Scripts/Engines/Guilds/GuildWarAdminGump.cs
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121
Scripts/Engines/Guilds/GuildWarAdminGump.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Guilds;
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using Server.Network;
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namespace Server.Gumps
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{
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public class GuildWarAdminGump : Gump
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{
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private Mobile m_Mobile;
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private Guild m_Guild;
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public GuildWarAdminGump( Mobile from, Guild guild ) : base( 20, 30 )
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{
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m_Mobile = from;
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m_Guild = guild;
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Dragable = false;
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AddPage( 0 );
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AddBackground( 0, 0, 550, 440, 5054 );
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AddBackground( 10, 10, 530, 420, 3000 );
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AddHtmlLocalized( 20, 10, 510, 35, 1011105, false, false ); // <center>WAR FUNCTIONS</center>
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AddButton( 20, 40, 4005, 4007, 1, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 55, 40, 400, 30, 1011099, false, false ); // Declare war through guild name search.
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int count = 0;
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if ( guild.Enemies.Count > 0 )
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{
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AddButton( 20, 160 + (count * 30), 4005, 4007, 2, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 55, 160 + (count++ * 30), 400, 30, 1011103, false, false ); // Declare peace.
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}
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else
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{
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AddHtmlLocalized( 20, 160 + (count++ * 30), 400, 30, 1013033, false, false ); // No current wars
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}
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if ( guild.WarInvitations.Count > 0 )
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{
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AddButton( 20, 160 + (count * 30), 4005, 4007, 3, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 55, 160 + (count++ * 30), 400, 30, 1011100, false, false ); // Accept war invitations.
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AddButton( 20, 160 + (count * 30), 4005, 4007, 4, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 55, 160 + (count++ * 30), 400, 30, 1011101, false, false ); // Reject war invitations.
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}
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else
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{
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AddHtmlLocalized( 20, 160 + (count++ * 30), 400, 30, 1018012, false, false ); // No current invitations received for war.
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}
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if ( guild.WarDeclarations.Count > 0 )
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{
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AddButton( 20, 160 + (count * 30), 4005, 4007, 5, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 55, 160 + (count++ * 30), 400, 30, 1011102, false, false ); // Rescind your war declarations.
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}
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else
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{
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AddHtmlLocalized( 20, 160 + (count++ * 30), 400, 30, 1013055, false, false ); // No current war declarations
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}
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AddButton( 20, 400, 4005, 4007, 6, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 55, 400, 400, 35, 1011104, false, false ); // Return to the previous menu.
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}
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public override void OnResponse( NetState state, RelayInfo info )
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{
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if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
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return;
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switch ( info.ButtonID )
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{
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case 1: // Declare war
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{
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m_Mobile.SendLocalizedMessage( 1018001 ); // Declare war through search - Enter Guild Name:
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m_Mobile.Prompt = new GuildDeclareWarPrompt( m_Mobile, m_Guild );
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break;
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}
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case 2: // Declare peace
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{
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GuildGump.EnsureClosed( m_Mobile );
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m_Mobile.SendGump( new GuildDeclarePeaceGump( m_Mobile, m_Guild ) );
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break;
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}
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case 3: // Accept war
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{
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GuildGump.EnsureClosed( m_Mobile );
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m_Mobile.SendGump( new GuildAcceptWarGump( m_Mobile, m_Guild ) );
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break;
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}
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case 4: // Reject war
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{
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GuildGump.EnsureClosed( m_Mobile );
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m_Mobile.SendGump( new GuildRejectWarGump( m_Mobile, m_Guild ) );
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break;
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}
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case 5: // Rescind declarations
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{
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GuildGump.EnsureClosed( m_Mobile );
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m_Mobile.SendGump( new GuildRescindDeclarationGump( m_Mobile, m_Guild ) );
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break;
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}
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case 6: // Return
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{
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GuildGump.EnsureClosed( m_Mobile );
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m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
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break;
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}
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}
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}
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}
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}
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