#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
5df497787a
7510 changed files with 416048 additions and 0 deletions
47
Scripts/Engines/Party/AddPartyTarget.cs
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47
Scripts/Engines/Party/AddPartyTarget.cs
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@ -0,0 +1,47 @@
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using System;
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using Server;
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using Server.Targeting;
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namespace Server.Engines.PartySystem
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{
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public class AddPartyTarget : Target
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{
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public AddPartyTarget( Mobile from ) : base( 8, false, TargetFlags.None )
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{
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from.SendLocalizedMessage( 1005454 ); // Who would you like to add to your party?
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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{
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Mobile m = (Mobile)o;
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Party p = Party.Get( from );
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Party mp = Party.Get( m );
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if ( from == m )
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from.SendLocalizedMessage( 1005439 ); // You cannot add yourself to a party.
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else if ( p != null && p.Leader != from )
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from.SendLocalizedMessage( 1005453 ); // You may only add members to the party if you are the leader.
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else if ( m.Party is Mobile )
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return;
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else if ( p != null && (p.Members.Count + p.Candidates.Count) >= Party.Capacity )
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from.SendLocalizedMessage( 1008095 ); // You may only have 10 in your party (this includes candidates).
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else if ( !m.Player && m.Body.IsHuman )
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m.SayTo( from, 1005443 ); // Nay, I would rather stay here and watch a nail rust.
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else if ( !m.Player )
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from.SendLocalizedMessage( 1005444 ); // The creature ignores your offer.
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else if ( mp != null && mp == p )
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from.SendLocalizedMessage( 1005440 ); // This person is already in your party!
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else if ( mp != null )
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from.SendLocalizedMessage( 1005441 ); // This person is already in a party!
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else
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Party.Invite( from, m );
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}
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else
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{
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from.SendLocalizedMessage( 1005442 ); // You may only add living things to your party!
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}
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}
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}
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}
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38
Scripts/Engines/Party/DeclineTimer.cs
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38
Scripts/Engines/Party/DeclineTimer.cs
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@ -0,0 +1,38 @@
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using System;
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using System.Collections;
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using Server;
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namespace Server.Engines.PartySystem
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{
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public class DeclineTimer : Timer
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{
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private Mobile m_Mobile, m_Leader;
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private static Hashtable m_Table = new Hashtable();
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public static void Start( Mobile m, Mobile leader )
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{
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DeclineTimer t = (DeclineTimer)m_Table[m];
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if ( t != null )
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t.Stop();
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m_Table[m] = t = new DeclineTimer( m, leader );
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t.Start();
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}
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private DeclineTimer( Mobile m, Mobile leader ) : base( TimeSpan.FromSeconds( 30.0 ) )
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{
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m_Mobile = m;
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m_Leader = leader;
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}
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protected override void OnTick()
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{
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m_Table.Remove( m_Mobile );
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if ( m_Mobile.Party == m_Leader && PartyCommands.Handler != null )
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PartyCommands.Handler.OnDecline( m_Mobile, m_Leader );
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}
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}
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}
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79
Scripts/Engines/Party/Packets.cs
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79
Scripts/Engines/Party/Packets.cs
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@ -0,0 +1,79 @@
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using System;
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using Server;
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using Server.Network;
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namespace Server.Engines.PartySystem
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{
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public sealed class PartyEmptyList : Packet
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{
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public PartyEmptyList( Mobile m ) : base( 0xBF )
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{
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EnsureCapacity( 7 );
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m_Stream.Write( (short) 0x0006 );
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m_Stream.Write( (byte) 0x02 );
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m_Stream.Write( (byte) 0 );
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m_Stream.Write( (int) m.Serial );
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}
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}
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public sealed class PartyMemberList : Packet
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{
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public PartyMemberList( Party p ) : base( 0xBF )
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{
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EnsureCapacity( 7 + p.Count*4 );
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m_Stream.Write( (short) 0x0006 );
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m_Stream.Write( (byte) 0x01 );
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m_Stream.Write( (byte) p.Count );
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for ( int i = 0; i < p.Count; ++i )
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m_Stream.Write( (int) p[i].Mobile.Serial );
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}
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}
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public sealed class PartyRemoveMember : Packet
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{
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public PartyRemoveMember( Mobile removed, Party p ) : base( 0xBF )
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{
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EnsureCapacity( 11 + p.Count*4 );
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m_Stream.Write( (short) 0x0006 );
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m_Stream.Write( (byte) 0x02 );
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m_Stream.Write( (byte) p.Count );
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m_Stream.Write( (int) removed.Serial );
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for ( int i = 0; i < p.Count; ++i )
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m_Stream.Write( (int) p[i].Mobile.Serial );
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}
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}
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public sealed class PartyTextMessage : Packet
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{
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public PartyTextMessage( bool toAll, Mobile from, string text ) : base( 0xBF )
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{
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if ( text == null )
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text = "";
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EnsureCapacity( 12 + text.Length*2 );
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m_Stream.Write( (short) 0x0006 );
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m_Stream.Write( (byte) (toAll ? 0x04 : 0x03) );
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m_Stream.Write( (int) from.Serial );
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m_Stream.WriteBigUniNull( text );
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}
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}
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public sealed class PartyInvitation : Packet
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{
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public PartyInvitation( Mobile leader ) : base( 0xBF )
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{
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EnsureCapacity( 10 );
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m_Stream.Write( (short) 0x0006 );
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m_Stream.Write( (byte) 0x07 );
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m_Stream.Write( (int) leader.Serial );
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}
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}
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}
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461
Scripts/Engines/Party/Party.cs
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461
Scripts/Engines/Party/Party.cs
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@ -0,0 +1,461 @@
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using System;
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using System.Collections;
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using Server;
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using Server.Network;
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using Server.Targeting;
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using Server.Commands;
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using System.Collections.Generic;
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namespace Server.Engines.PartySystem
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{
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public class Party : IParty
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{
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private Mobile m_Leader;
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private List<PartyMemberInfo> m_Members;
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private List<Mobile> m_Candidates;
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private List<Mobile> m_Listeners; // staff listening
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public const int Capacity = 10;
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public static void Initialize()
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{
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EventSink.Logout += new LogoutEventHandler( EventSink_Logout );
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EventSink.Login += new LoginEventHandler( EventSink_Login );
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EventSink.PlayerDeath += new PlayerDeathEventHandler( EventSink_PlayerDeath );
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CommandSystem.Register( "ListenToParty", AccessLevel.GameMaster, new CommandEventHandler( ListenToParty_OnCommand ) );
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}
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public static void ListenToParty_OnCommand( CommandEventArgs e )
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{
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e.Mobile.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ListenToParty_OnTarget ) );
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e.Mobile.SendMessage( "Target a partied player." );
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}
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public static void ListenToParty_OnTarget( Mobile from, object obj )
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{
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if ( obj is Mobile )
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{
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Party p = Party.Get( (Mobile) obj );
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if ( p == null )
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{
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from.SendMessage( "They are not in a party." );
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}
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else if ( p.m_Listeners.Contains( from ) )
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{
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p.m_Listeners.Remove( from );
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from.SendMessage( "You are no longer listening to that party." );
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}
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else
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{
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p.m_Listeners.Add( from );
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from.SendMessage( "You are now listening to that party." );
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}
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}
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}
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public static void EventSink_PlayerDeath( PlayerDeathEventArgs e )
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{
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Mobile from = e.Mobile;
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Party p = Party.Get( from );
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if ( p != null )
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{
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Mobile m = from.LastKiller;
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if ( m == from )
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p.SendPublicMessage( from, "I killed myself !!" );
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else if ( m == null )
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p.SendPublicMessage( from, "I was killed !!" );
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else
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p.SendPublicMessage( from, String.Format( "I was killed by {0} !!", m.Name ) );
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}
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}
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private class RejoinTimer : Timer
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{
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private Mobile m_Mobile;
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public RejoinTimer( Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ) )
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{
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m_Mobile = m;
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}
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protected override void OnTick()
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{
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Party p = Party.Get( m_Mobile );
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if ( p == null )
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return;
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m_Mobile.SendLocalizedMessage( 1005437 ); // You have rejoined the party.
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m_Mobile.Send( new PartyMemberList( p ) );
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Packet message = Packet.Acquire( new MessageLocalizedAffix( Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008087, "", AffixType.Prepend | AffixType.System, m_Mobile.Name, "" ) );
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Packet attrs = Packet.Acquire( new MobileAttributesN( m_Mobile ) );
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foreach ( PartyMemberInfo mi in p.Members )
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{
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Mobile m = mi.Mobile;
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if ( m != m_Mobile )
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{
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m.Send( message );
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m.Send( new MobileStatusCompact( m_Mobile.CanBeRenamedBy( m ), m_Mobile ) );
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m.Send( attrs );
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m_Mobile.Send( new MobileStatusCompact( m.CanBeRenamedBy( m_Mobile ), m ) );
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m_Mobile.Send( new MobileAttributesN( m ) );
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}
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}
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Packet.Release( message );
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Packet.Release( attrs );
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}
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}
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public static void EventSink_Login( LoginEventArgs e )
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{
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Mobile from = e.Mobile;
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Party p = Party.Get( from );
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if ( p != null )
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new RejoinTimer( from ).Start();
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else
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from.Party = null;
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}
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public static void EventSink_Logout( LogoutEventArgs e )
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{
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Mobile from = e.Mobile;
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Party p = Party.Get( from );
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if ( p != null )
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p.Remove( from );
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from.Party = null;
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}
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public static Party Get( Mobile m )
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{
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if ( m == null )
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return null;
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return m.Party as Party;
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}
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public Party( Mobile leader )
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{
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m_Leader = leader;
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m_Members = new List<PartyMemberInfo>();
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m_Candidates = new List<Mobile>();
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m_Listeners = new List<Mobile>();
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m_Members.Add( new PartyMemberInfo( leader ) );
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}
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public void Add( Mobile m )
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{
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PartyMemberInfo mi = this[m];
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if ( mi == null )
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{
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m_Members.Add( new PartyMemberInfo( m ) );
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m.Party = this;
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Packet memberList = Packet.Acquire( new PartyMemberList( this ) );
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Packet attrs = Packet.Acquire( new MobileAttributesN( m ) );
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for ( int i = 0; i < m_Members.Count; ++i )
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{
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Mobile f = ((PartyMemberInfo)m_Members[i]).Mobile;
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f.Send( memberList );
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if ( f != m )
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{
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f.Send( new MobileStatusCompact( m.CanBeRenamedBy( f ), m ) );
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f.Send( attrs );
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m.Send( new MobileStatusCompact( f.CanBeRenamedBy( m ), f ) );
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m.Send( new MobileAttributesN( f ) );
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}
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}
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Packet.Release( memberList );
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Packet.Release( attrs );
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}
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}
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public void OnAccept( Mobile from )
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{
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OnAccept( from, false );
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}
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public void OnAccept( Mobile from, bool force )
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{
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// : joined the party.
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SendToAll( new MessageLocalizedAffix( Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008094, "", AffixType.Prepend | AffixType.System, from.Name, "" ) );
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from.SendLocalizedMessage( 1005445 ); // You have been added to the party.
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m_Candidates.Remove( from );
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Add( from );
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}
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public void OnDecline( Mobile from, Mobile leader )
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{
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// : Does not wish to join the party.
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leader.SendLocalizedMessage( 1008091, false, from.Name );
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from.SendLocalizedMessage( 1008092 ); // You notify them that you do not wish to join the party.
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m_Candidates.Remove( from );
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from.Send( new PartyEmptyList( from ) );
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|
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if ( m_Candidates.Count == 0 && m_Members.Count <= 1 )
|
||||
{
|
||||
for ( int i = 0; i < m_Members.Count; ++i )
|
||||
{
|
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this[i].Mobile.Send( new PartyEmptyList( this[i].Mobile ) );
|
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this[i].Mobile.Party = null;
|
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}
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|
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m_Members.Clear();
|
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}
|
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}
|
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|
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public void Remove( Mobile m )
|
||||
{
|
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if ( m == m_Leader )
|
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{
|
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Disband();
|
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}
|
||||
else
|
||||
{
|
||||
for ( int i = 0; i < m_Members.Count; ++i )
|
||||
{
|
||||
if ( ((PartyMemberInfo)m_Members[i]).Mobile == m )
|
||||
{
|
||||
m_Members.RemoveAt( i );
|
||||
|
||||
m.Party = null;
|
||||
m.Send( new PartyEmptyList( m ) );
|
||||
|
||||
m.SendLocalizedMessage( 1005451 ); // You have been removed from the party.
|
||||
|
||||
SendToAll( new PartyRemoveMember( m, this ) );
|
||||
SendToAll( 1005452 ); // A player has been removed from your party.
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_Members.Count == 1 )
|
||||
{
|
||||
SendToAll( 1005450 ); // The last person has left the party...
|
||||
Disband();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Contains( Mobile m )
|
||||
{
|
||||
return ( this[m] != null );
|
||||
}
|
||||
|
||||
public void Disband()
|
||||
{
|
||||
SendToAll( 1005449 ); // Your party has disbanded.
|
||||
|
||||
for ( int i = 0; i < m_Members.Count; ++i )
|
||||
{
|
||||
this[i].Mobile.Send( new PartyEmptyList( this[i].Mobile ) );
|
||||
this[i].Mobile.Party = null;
|
||||
}
|
||||
|
||||
m_Members.Clear();
|
||||
}
|
||||
|
||||
public static void Invite( Mobile from, Mobile target )
|
||||
{
|
||||
Party p = Party.Get( from );
|
||||
|
||||
if ( p == null )
|
||||
from.Party = p = new Party( from );
|
||||
|
||||
if ( !p.Candidates.Contains( target ) )
|
||||
p.Candidates.Add( target );
|
||||
|
||||
// : You are invited to join the party. Type /accept to join or /decline to decline the offer.
|
||||
target.Send( new MessageLocalizedAffix( Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008089, "", AffixType.Prepend | AffixType.System, from.Name, "" ) );
|
||||
|
||||
from.SendLocalizedMessage( 1008090 ); // You have invited them to join the party.
|
||||
|
||||
target.Send( new PartyInvitation( from ) );
|
||||
target.Party = from;
|
||||
|
||||
DeclineTimer.Start( target, from );
|
||||
}
|
||||
|
||||
public void SendToAll( int number )
|
||||
{
|
||||
SendToAll( number, "", 0x3B2 );
|
||||
}
|
||||
|
||||
public void SendToAll( int number, string args )
|
||||
{
|
||||
SendToAll( number, args, 0x3B2 );
|
||||
}
|
||||
|
||||
public void SendToAll( int number, string args, int hue )
|
||||
{
|
||||
SendToAll( new MessageLocalized( Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args ) );
|
||||
}
|
||||
|
||||
public void SendPublicMessage( Mobile from, string text )
|
||||
{
|
||||
SendToAll( new PartyTextMessage( true, from, text ) );
|
||||
|
||||
for ( int i = 0; i < m_Listeners.Count; ++i )
|
||||
{
|
||||
Mobile mob = m_Listeners[i];
|
||||
|
||||
if ( mob.Party != this )
|
||||
m_Listeners[i].SendMessage( "[{0}]: {1}", from.Name, text );
|
||||
}
|
||||
|
||||
SendToStaffMessage( from, "[Party]: {0}", text );
|
||||
}
|
||||
|
||||
public void SendPrivateMessage( Mobile from, Mobile to, string text )
|
||||
{
|
||||
to.Send( new PartyTextMessage( false, from, text ) );
|
||||
|
||||
for ( int i = 0; i < m_Listeners.Count; ++i )
|
||||
{
|
||||
Mobile mob = m_Listeners[i];
|
||||
|
||||
if ( mob.Party != this )
|
||||
m_Listeners[i].SendMessage( "[{0}]->[{1}]: {2}", from.Name, to.Name, text );
|
||||
}
|
||||
|
||||
SendToStaffMessage( from, "[Party]->[{0}]: {1}", to.Name, text );
|
||||
}
|
||||
|
||||
private void SendToStaffMessage( Mobile from, string text )
|
||||
{
|
||||
Packet p = null;
|
||||
|
||||
foreach( NetState ns in from.GetClientsInRange( 8 ) )
|
||||
{
|
||||
Mobile mob = ns.Mobile;
|
||||
|
||||
if( mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel && mob.Party != this && !m_Listeners.Contains( mob ) )
|
||||
{
|
||||
if( p == null )
|
||||
p = Packet.Acquire( new UnicodeMessage( from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text ) );
|
||||
|
||||
ns.Send( p );
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release( p );
|
||||
}
|
||||
private void SendToStaffMessage( Mobile from, string format, params object[] args )
|
||||
{
|
||||
SendToStaffMessage( from, String.Format( format, args ) );
|
||||
}
|
||||
|
||||
public void SendToAll( Packet p )
|
||||
{
|
||||
p.Acquire();
|
||||
|
||||
for ( int i = 0; i < m_Members.Count; ++i )
|
||||
m_Members[i].Mobile.Send( p );
|
||||
|
||||
if ( p is MessageLocalized || p is MessageLocalizedAffix || p is UnicodeMessage || p is AsciiMessage )
|
||||
{
|
||||
for ( int i = 0; i < m_Listeners.Count; ++i )
|
||||
{
|
||||
Mobile mob = m_Listeners[i];
|
||||
|
||||
if ( mob.Party != this )
|
||||
mob.Send( p );
|
||||
}
|
||||
}
|
||||
|
||||
p.Release();
|
||||
}
|
||||
|
||||
public void OnStamChanged( Mobile m )
|
||||
{
|
||||
Packet p = null;
|
||||
|
||||
for ( int i = 0; i < m_Members.Count; ++i )
|
||||
{
|
||||
Mobile c = m_Members[i].Mobile;
|
||||
|
||||
if ( c != m && m.Map == c.Map && Utility.InUpdateRange( c, m ) && c.CanSee( m ) )
|
||||
{
|
||||
if ( p == null )
|
||||
p = Packet.Acquire( new MobileStamN( m ) );
|
||||
|
||||
c.Send( p );
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release( p );
|
||||
}
|
||||
|
||||
public void OnManaChanged( Mobile m )
|
||||
{
|
||||
Packet p = null;
|
||||
|
||||
for ( int i = 0; i < m_Members.Count; ++i )
|
||||
{
|
||||
Mobile c = m_Members[i].Mobile;
|
||||
|
||||
if ( c != m && m.Map == c.Map && Utility.InUpdateRange( c, m ) && c.CanSee( m ) )
|
||||
{
|
||||
if ( p == null )
|
||||
p = Packet.Acquire( new MobileManaN( m ) );
|
||||
|
||||
c.Send( p );
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release( p );
|
||||
}
|
||||
|
||||
public void OnStatsQuery( Mobile beholder, Mobile beheld )
|
||||
{
|
||||
if ( beholder != beheld && Contains( beholder ) && beholder.Map == beheld.Map && Utility.InUpdateRange( beholder, beheld ) )
|
||||
{
|
||||
if ( !beholder.CanSee( beheld ) )
|
||||
beholder.Send( new MobileStatusCompact( beheld.CanBeRenamedBy( beholder ), beheld ) );
|
||||
|
||||
beholder.Send( new MobileAttributesN( beheld ) );
|
||||
}
|
||||
}
|
||||
|
||||
public int Count{ get{ return m_Members.Count; } }
|
||||
public bool Active{ get{ return m_Members.Count > 1; } }
|
||||
public Mobile Leader{ get{ return m_Leader; } }
|
||||
public List<PartyMemberInfo> Members{ get{ return m_Members; } }
|
||||
public List<Mobile> Candidates { get { return m_Candidates; } }
|
||||
|
||||
public PartyMemberInfo this[int index]{ get{ return m_Members[index]; } }
|
||||
public PartyMemberInfo this[Mobile m]
|
||||
{
|
||||
get
|
||||
{
|
||||
for ( int i = 0; i < m_Members.Count; ++i )
|
||||
if ( m_Members[i].Mobile == m )
|
||||
return m_Members[i];
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
123
Scripts/Engines/Party/PartyCommands.cs
Normal file
123
Scripts/Engines/Party/PartyCommands.cs
Normal file
|
|
@ -0,0 +1,123 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.PartySystem
|
||||
{
|
||||
public class PartyCommandHandlers : PartyCommands
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
PartyCommands.Handler = new PartyCommandHandlers();
|
||||
}
|
||||
|
||||
public override void OnAdd( Mobile from )
|
||||
{
|
||||
Party p = Party.Get( from );
|
||||
|
||||
if ( p != null && p.Leader != from )
|
||||
from.SendLocalizedMessage( 1005453 ); // You may only add members to the party if you are the leader.
|
||||
else if ( p != null && (p.Members.Count + p.Candidates.Count) >= Party.Capacity )
|
||||
from.SendLocalizedMessage( 1008095 ); // You may only have 10 in your party (this includes candidates).
|
||||
else
|
||||
from.Target = new AddPartyTarget( from );
|
||||
}
|
||||
|
||||
public override void OnRemove( Mobile from, Mobile target )
|
||||
{
|
||||
Party p = Party.Get( from );
|
||||
|
||||
if ( p == null )
|
||||
{
|
||||
from.SendLocalizedMessage( 3000211 ); // You are not in a party.
|
||||
return;
|
||||
}
|
||||
|
||||
if ( p.Leader == from && target == null )
|
||||
{
|
||||
from.SendLocalizedMessage( 1005455 ); // Who would you like to remove from your party?
|
||||
from.Target = new RemovePartyTarget();
|
||||
}
|
||||
else if ( (p.Leader == from || from == target) && p.Contains( target ) )
|
||||
{
|
||||
p.Remove( target );
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnPrivateMessage( Mobile from, Mobile target, string text )
|
||||
{
|
||||
if ( text.Length > 128 || (text = text.Trim()).Length == 0 )
|
||||
return;
|
||||
|
||||
Party p = Party.Get( from );
|
||||
|
||||
if ( p != null && p.Contains( target ) )
|
||||
p.SendPrivateMessage( from, target, text );
|
||||
else
|
||||
from.SendLocalizedMessage( 3000211 ); // You are not in a party.
|
||||
}
|
||||
|
||||
public override void OnPublicMessage( Mobile from, string text )
|
||||
{
|
||||
if ( text.Length > 128 || (text = text.Trim()).Length == 0 )
|
||||
return;
|
||||
|
||||
Party p = Party.Get( from );
|
||||
|
||||
if ( p != null )
|
||||
p.SendPublicMessage( from, text );
|
||||
else
|
||||
from.SendLocalizedMessage( 3000211 ); // You are not in a party.
|
||||
}
|
||||
|
||||
public override void OnSetCanLoot( Mobile from, bool canLoot )
|
||||
{
|
||||
Party p = Party.Get( from );
|
||||
|
||||
if ( p == null )
|
||||
{
|
||||
from.SendLocalizedMessage( 3000211 ); // You are not in a party.
|
||||
}
|
||||
else
|
||||
{
|
||||
PartyMemberInfo mi = p[from];
|
||||
|
||||
if ( mi != null )
|
||||
{
|
||||
mi.CanLoot = canLoot;
|
||||
|
||||
if ( canLoot )
|
||||
from.SendLocalizedMessage( 1005447 ); // You have chosen to allow your party to loot your corpse.
|
||||
else
|
||||
from.SendLocalizedMessage( 1005448 ); // You have chosen to prevent your party from looting your corpse.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAccept( Mobile from, Mobile sentLeader )
|
||||
{
|
||||
Mobile leader = from.Party as Mobile;
|
||||
from.Party = null;
|
||||
|
||||
Party p = Party.Get( leader );
|
||||
|
||||
if ( leader == null || p == null || !p.Candidates.Contains( from ) )
|
||||
from.SendLocalizedMessage( 3000222 ); // No one has invited you to be in a party.
|
||||
else if ( (p.Members.Count + p.Candidates.Count) <= Party.Capacity )
|
||||
p.OnAccept( from );
|
||||
}
|
||||
|
||||
public override void OnDecline( Mobile from, Mobile sentLeader )
|
||||
{
|
||||
Mobile leader = from.Party as Mobile;
|
||||
from.Party = null;
|
||||
|
||||
Party p = Party.Get( leader );
|
||||
|
||||
if ( leader == null || p == null || !p.Candidates.Contains( from ) )
|
||||
from.SendLocalizedMessage( 3000222 ); // No one has invited you to be in a party.
|
||||
else
|
||||
p.OnDecline( from, leader );
|
||||
}
|
||||
}
|
||||
}
|
||||
20
Scripts/Engines/Party/PartyMemberInfo.cs
Normal file
20
Scripts/Engines/Party/PartyMemberInfo.cs
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Engines.PartySystem
|
||||
{
|
||||
public class PartyMemberInfo
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
private bool m_CanLoot;
|
||||
|
||||
public Mobile Mobile{ get{ return m_Mobile; } }
|
||||
public bool CanLoot{ get{ return m_CanLoot; } set{ m_CanLoot = value; } }
|
||||
|
||||
public PartyMemberInfo( Mobile m )
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_CanLoot = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
31
Scripts/Engines/Party/RemoveFromParty.cs
Normal file
31
Scripts/Engines/Party/RemoveFromParty.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
using Server.Engines.PartySystem;
|
||||
|
||||
namespace Server.ContextMenus
|
||||
{
|
||||
public class RemoveFromPartyEntry : ContextMenuEntry
|
||||
{
|
||||
private Mobile m_From;
|
||||
private Mobile m_Target;
|
||||
|
||||
public RemoveFromPartyEntry( Mobile from, Mobile target ) : base( 0198, 12 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Target = target;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
Party p = Party.Get( m_From );
|
||||
|
||||
if ( p == null || p.Leader != m_From || !p.Contains( m_Target ) )
|
||||
return;
|
||||
|
||||
if ( m_From == m_Target )
|
||||
m_From.SendLocalizedMessage( 1005446 ); // You may only remove yourself from a party if you are not the leader.
|
||||
else
|
||||
p.Remove( m_Target );
|
||||
}
|
||||
}
|
||||
}
|
||||
30
Scripts/Engines/Party/RemovePartyTarget.cs
Normal file
30
Scripts/Engines/Party/RemovePartyTarget.cs
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Engines.PartySystem
|
||||
{
|
||||
public class RemovePartyTarget : Target
|
||||
{
|
||||
public RemovePartyTarget() : base( 8, false, TargetFlags.None )
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
if ( o is Mobile )
|
||||
{
|
||||
Mobile m = (Mobile)o;
|
||||
Party p = Party.Get( from );
|
||||
|
||||
if ( p == null || p.Leader != from || !p.Contains( m ) )
|
||||
return;
|
||||
|
||||
if ( from == m )
|
||||
from.SendLocalizedMessage( 1005446 ); // You may only remove yourself from a party if you are not the leader.
|
||||
else
|
||||
p.Remove( m );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue