#W# Initial Commit: Avatars Conquest
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47
Scripts/Engines/Party/AddPartyTarget.cs
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47
Scripts/Engines/Party/AddPartyTarget.cs
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using System;
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using Server;
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using Server.Targeting;
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namespace Server.Engines.PartySystem
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{
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public class AddPartyTarget : Target
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{
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public AddPartyTarget( Mobile from ) : base( 8, false, TargetFlags.None )
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{
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from.SendLocalizedMessage( 1005454 ); // Who would you like to add to your party?
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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{
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Mobile m = (Mobile)o;
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Party p = Party.Get( from );
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Party mp = Party.Get( m );
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if ( from == m )
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from.SendLocalizedMessage( 1005439 ); // You cannot add yourself to a party.
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else if ( p != null && p.Leader != from )
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from.SendLocalizedMessage( 1005453 ); // You may only add members to the party if you are the leader.
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else if ( m.Party is Mobile )
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return;
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else if ( p != null && (p.Members.Count + p.Candidates.Count) >= Party.Capacity )
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from.SendLocalizedMessage( 1008095 ); // You may only have 10 in your party (this includes candidates).
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else if ( !m.Player && m.Body.IsHuman )
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m.SayTo( from, 1005443 ); // Nay, I would rather stay here and watch a nail rust.
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else if ( !m.Player )
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from.SendLocalizedMessage( 1005444 ); // The creature ignores your offer.
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else if ( mp != null && mp == p )
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from.SendLocalizedMessage( 1005440 ); // This person is already in your party!
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else if ( mp != null )
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from.SendLocalizedMessage( 1005441 ); // This person is already in a party!
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else
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Party.Invite( from, m );
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}
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else
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{
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from.SendLocalizedMessage( 1005442 ); // You may only add living things to your party!
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}
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}
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}
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}
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