#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
5df497787a
7510 changed files with 416048 additions and 0 deletions
371
Scripts/Items/Addons/ArcheryButteAddon.cs
Normal file
371
Scripts/Items/Addons/ArcheryButteAddon.cs
Normal file
|
|
@ -0,0 +1,371 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Network;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x100A/*East*/, 0x100B/*South*/ )]
|
||||
public class ArcheryButte : AddonComponent
|
||||
{
|
||||
private double m_MinSkill;
|
||||
private double m_MaxSkill;
|
||||
|
||||
private int m_Arrows, m_Bolts;
|
||||
|
||||
private DateTime m_LastUse;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public double MinSkill
|
||||
{
|
||||
get{ return m_MinSkill; }
|
||||
set{ m_MinSkill = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public double MaxSkill
|
||||
{
|
||||
get{ return m_MaxSkill; }
|
||||
set{ m_MaxSkill = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public DateTime LastUse
|
||||
{
|
||||
get{ return m_LastUse; }
|
||||
set{ m_LastUse = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool FacingEast
|
||||
{
|
||||
get{ return ( ItemID == 0x100A ); }
|
||||
set{ ItemID = value ? 0x100A : 0x100B; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Arrows
|
||||
{
|
||||
get{ return m_Arrows; }
|
||||
set{ m_Arrows = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Bolts
|
||||
{
|
||||
get{ return m_Bolts; }
|
||||
set{ m_Bolts = value; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ArcheryButte() : this( 0x100A )
|
||||
{
|
||||
}
|
||||
|
||||
public ArcheryButte( int itemID ) : base( itemID )
|
||||
{
|
||||
m_MinSkill = -25.0;
|
||||
m_MaxSkill = +25.0;
|
||||
}
|
||||
|
||||
public ArcheryButte( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( (m_Arrows > 0 || m_Bolts > 0) && from.InRange( GetWorldLocation(), 1 ) )
|
||||
Gather( from );
|
||||
else
|
||||
Fire( from );
|
||||
}
|
||||
|
||||
public void Gather( Mobile from )
|
||||
{
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500592 ); // You gather the arrows and bolts.
|
||||
|
||||
if ( m_Arrows > 0 )
|
||||
from.AddToBackpack( new Arrow( m_Arrows ) );
|
||||
|
||||
if ( m_Bolts > 0 )
|
||||
from.AddToBackpack( new Bolt( m_Bolts ) );
|
||||
|
||||
m_Arrows = 0;
|
||||
m_Bolts = 0;
|
||||
|
||||
m_Entries = null;
|
||||
}
|
||||
|
||||
private static TimeSpan UseDelay = TimeSpan.FromSeconds( 2.0 );
|
||||
|
||||
private class ScoreEntry
|
||||
{
|
||||
private int m_Total;
|
||||
private int m_Count;
|
||||
|
||||
public int Total{ get{ return m_Total; } set{ m_Total = value; } }
|
||||
public int Count{ get{ return m_Count; } set{ m_Count = value; } }
|
||||
|
||||
public void Record( int score )
|
||||
{
|
||||
m_Total += score;
|
||||
m_Count += 1;
|
||||
}
|
||||
|
||||
public ScoreEntry()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private Hashtable m_Entries;
|
||||
|
||||
private ScoreEntry GetEntryFor( Mobile from )
|
||||
{
|
||||
if ( m_Entries == null )
|
||||
m_Entries = new Hashtable();
|
||||
|
||||
ScoreEntry e = (ScoreEntry)m_Entries[from];
|
||||
|
||||
if ( e == null )
|
||||
m_Entries[from] = e = new ScoreEntry();
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
public void Fire( Mobile from )
|
||||
{
|
||||
BaseRanged bow = from.Weapon as BaseRanged;
|
||||
|
||||
if ( bow == null )
|
||||
{
|
||||
SendLocalizedMessageTo( from, 500593 ); // You must practice with ranged weapons on this.
|
||||
return;
|
||||
}
|
||||
|
||||
if ( DateTime.Now < (m_LastUse + UseDelay) )
|
||||
return;
|
||||
|
||||
Point3D worldLoc = GetWorldLocation();
|
||||
|
||||
if ( FacingEast ? from.X <= worldLoc.X : from.Y <= worldLoc.Y )
|
||||
{
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500596 ); // You would do better to stand in front of the archery butte.
|
||||
return;
|
||||
}
|
||||
|
||||
if ( FacingEast ? from.Y != worldLoc.Y : from.X != worldLoc.X )
|
||||
{
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500597 ); // You aren't properly lined up with the archery butte to get an accurate shot.
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !from.InRange( worldLoc, 6 ) )
|
||||
{
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500598 ); // You are too far away from the archery butte to get an accurate shot.
|
||||
return;
|
||||
}
|
||||
else if ( from.InRange( worldLoc, 4 ) )
|
||||
{
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500599 ); // You are too close to the target.
|
||||
return;
|
||||
}
|
||||
|
||||
Container pack = from.Backpack;
|
||||
Type ammoType = bow.AmmoType;
|
||||
|
||||
bool isArrow = ( ammoType == typeof( Arrow ) );
|
||||
bool isBolt = ( ammoType == typeof( Bolt ) );
|
||||
bool isKnown = ( isArrow || isBolt );
|
||||
|
||||
if ( from is PlayerMobile && ( pack == null || !pack.ConsumeTotal( ammoType, 1 ) ) )
|
||||
{
|
||||
if ( isArrow )
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500594 ); // You do not have any arrows with which to practice.
|
||||
else if ( isBolt )
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500595 ); // You do not have any crossbow bolts with which to practice.
|
||||
else
|
||||
SendLocalizedMessageTo( from, 500593 ); // You must practice with ranged weapons on this.
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
m_LastUse = DateTime.Now;
|
||||
|
||||
from.Direction = from.GetDirectionTo( GetWorldLocation() );
|
||||
bow.PlaySwingAnimation( from );
|
||||
from.MovingEffect( this, bow.EffectID, 18, 1, false, false );
|
||||
|
||||
ScoreEntry se = GetEntryFor( from );
|
||||
|
||||
if ( from is PlayerMobile && !from.CheckSkill( bow.Skill, m_MinSkill, m_MaxSkill ) )
|
||||
{
|
||||
from.PlaySound( bow.MissSound );
|
||||
|
||||
PublicOverheadMessage( MessageType.Regular, 0x3B2, 500604, from.Name ); // You miss the target altogether.
|
||||
|
||||
se.Record( 0 );
|
||||
|
||||
if ( se.Count == 1 )
|
||||
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1062719, se.Total.ToString() );
|
||||
else
|
||||
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1042683, String.Format( "{0}\t{1}", se.Total, se.Count ) );
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Effects.PlaySound( Location, Map, 0x2B1 );
|
||||
|
||||
if ( from is PlayerMobile )
|
||||
{
|
||||
double rand = Utility.RandomDouble();
|
||||
|
||||
int area, score, splitScore;
|
||||
|
||||
if ( 0.10 > rand )
|
||||
{
|
||||
area = 0; // bullseye
|
||||
score = 50;
|
||||
splitScore = 100;
|
||||
}
|
||||
else if ( 0.25 > rand )
|
||||
{
|
||||
area = 1; // inner ring
|
||||
score = 10;
|
||||
splitScore = 20;
|
||||
}
|
||||
else if ( 0.50 > rand )
|
||||
{
|
||||
area = 2; // middle ring
|
||||
score = 5;
|
||||
splitScore = 15;
|
||||
}
|
||||
else
|
||||
{
|
||||
area = 3; // outer ring
|
||||
score = 2;
|
||||
splitScore = 5;
|
||||
}
|
||||
|
||||
bool split = ( isKnown && ((m_Arrows + m_Bolts) * 0.02) > Utility.RandomDouble() );
|
||||
|
||||
if ( split )
|
||||
{
|
||||
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1010027 + (isArrow ? 0 : 4) + area, from.Name );
|
||||
}
|
||||
else
|
||||
{
|
||||
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1010035 + area, from.Name );
|
||||
|
||||
if ( isArrow )
|
||||
++m_Arrows;
|
||||
else if ( isBolt )
|
||||
++m_Bolts;
|
||||
}
|
||||
|
||||
se.Record( split ? splitScore : score );
|
||||
|
||||
if ( se.Count == 1 )
|
||||
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1062719, se.Total.ToString() );
|
||||
else
|
||||
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1042683, String.Format( "{0}\t{1}", se.Total, se.Count ) );
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
|
||||
writer.Write( m_MinSkill );
|
||||
writer.Write( m_MaxSkill );
|
||||
writer.Write( m_Arrows );
|
||||
writer.Write( m_Bolts );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_MinSkill = reader.ReadDouble();
|
||||
m_MaxSkill = reader.ReadDouble();
|
||||
m_Arrows = reader.ReadInt();
|
||||
m_Bolts = reader.ReadInt();
|
||||
|
||||
if ( m_MinSkill == 0.0 && m_MaxSkill == 30.0 )
|
||||
{
|
||||
m_MinSkill = -25.0;
|
||||
m_MaxSkill = +25.0;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ArcheryButteAddon : BaseAddon
|
||||
{
|
||||
public override BaseAddonDeed Deed{ get{ return new ArcheryButteDeed(); } }
|
||||
|
||||
[Constructable]
|
||||
public ArcheryButteAddon()
|
||||
{
|
||||
AddComponent( new ArcheryButte( 0x100A ), 0, 0, 0 );
|
||||
}
|
||||
|
||||
public ArcheryButteAddon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ArcheryButteDeed : BaseAddonDeed
|
||||
{
|
||||
public override BaseAddon Addon{ get{ return new ArcheryButteAddon(); } }
|
||||
public override int LabelNumber{ get{ return 1024106; } } // archery butte
|
||||
|
||||
[Constructable]
|
||||
public ArcheryButteDeed()
|
||||
{
|
||||
}
|
||||
|
||||
public ArcheryButteDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue