#W# Initial Commit: Avatars Conquest
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5df497787a
7510 changed files with 416048 additions and 0 deletions
47
Scripts/Items/Armor/Bone/BoneArms.cs
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47
Scripts/Items/Armor/Bone/BoneArms.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x144e, 0x1453 )]
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public class BoneArms : BaseArmor
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{
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public override int InitMinHits{ get{ return 25; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int UOStrReq{ get{ return 40; } }
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public override int UODexBonus{ get{ return -2; } }
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public override int ArmorBase{ get{ return 30; } }
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public override int RevertArmorBase{ get{ return 4; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
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[Constructable]
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public BoneArms() : base( 0x144E )
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{
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Weight = 2.0;
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}
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public BoneArms( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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if ( Weight == 1.0 )
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Weight = 2.0;
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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47
Scripts/Items/Armor/Bone/BoneChest.cs
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47
Scripts/Items/Armor/Bone/BoneChest.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x144f, 0x1454 )]
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public class BoneChest : BaseArmor
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{
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public override int InitMinHits{ get{ return 25; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int UOStrReq{ get{ return 40; } }
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public override int UODexBonus{ get{ return -6; } }
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public override int ArmorBase{ get{ return 30; } }
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public override int RevertArmorBase{ get{ return 11; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
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[Constructable]
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public BoneChest() : base( 0x144F )
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{
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Weight = 6.0;
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}
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public BoneChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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if ( Weight == 1.0 )
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Weight = 6.0;
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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47
Scripts/Items/Armor/Bone/BoneGloves.cs
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47
Scripts/Items/Armor/Bone/BoneGloves.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1450, 0x1455 )]
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public class BoneGloves : BaseArmor
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{
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public override int InitMinHits{ get{ return 25; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int UOStrReq{ get{ return 40; } }
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public override int UODexBonus{ get{ return -1; } }
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public override int ArmorBase{ get{ return 30; } }
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public override int RevertArmorBase{ get{ return 2; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
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[Constructable]
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public BoneGloves() : base( 0x1450 )
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{
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Weight = 2.0;
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}
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public BoneGloves( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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if ( Weight == 1.0 )
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Weight = 2.0;
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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43
Scripts/Items/Armor/Bone/BoneHelm.cs
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43
Scripts/Items/Armor/Bone/BoneHelm.cs
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using System;
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using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1451, 0x1456 )]
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public class BoneHelm : BaseArmor
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{
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public override int InitMinHits{ get{ return 25; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int UOStrReq{ get{ return 40; } }
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public override int ArmorBase{ get{ return 30; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public BoneHelm() : base( 0x1451 )
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{
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Weight = 3.0;
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}
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public BoneHelm( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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if ( Weight == 1.0 )
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Weight = 3.0;
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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44
Scripts/Items/Armor/Bone/BoneLegs.cs
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44
Scripts/Items/Armor/Bone/BoneLegs.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1452, 0x1457 )]
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public class BoneLegs : BaseArmor
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{
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public override int InitMinHits{ get{ return 25; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int UOStrReq{ get{ return 40; } }
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public override int UODexBonus{ get{ return -4; } }
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public override int ArmorBase{ get{ return 30; } }
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public override int RevertArmorBase{ get{ return 7; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
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[Constructable]
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public BoneLegs() : base( 0x1452 )
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{
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Weight = 3.0;
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}
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public BoneLegs( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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48
Scripts/Items/Armor/Bone/OrcHelm.cs
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48
Scripts/Items/Armor/Bone/OrcHelm.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class OrcHelm : BaseArmor
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{
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 50; } }
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public override int UOStrReq{ get{ return 10; } }
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public override int ArmorBase{ get{ return 20; } }
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public override double DefaultWeight { get { return 5; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.None; } }
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[Constructable]
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public OrcHelm() : base( 0x1F0B )
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{
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}
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public OrcHelm( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if( version == 0 && Weight == 1 )
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{
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Weight = 5;
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}
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}
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}
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}
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