#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-04 10:35:30 -04:00
commit 5df497787a
7510 changed files with 416048 additions and 0 deletions

View file

@ -0,0 +1,47 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x144e, 0x1453 )]
public class BoneArms : BaseArmor
{
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 30; } }
public override int UOStrReq{ get{ return 40; } }
public override int UODexBonus{ get{ return -2; } }
public override int ArmorBase{ get{ return 30; } }
public override int RevertArmorBase{ get{ return 4; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
[Constructable]
public BoneArms() : base( 0x144E )
{
Weight = 2.0;
}
public BoneArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
if ( Weight == 1.0 )
Weight = 2.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,47 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x144f, 0x1454 )]
public class BoneChest : BaseArmor
{
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 30; } }
public override int UOStrReq{ get{ return 40; } }
public override int UODexBonus{ get{ return -6; } }
public override int ArmorBase{ get{ return 30; } }
public override int RevertArmorBase{ get{ return 11; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
[Constructable]
public BoneChest() : base( 0x144F )
{
Weight = 6.0;
}
public BoneChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
if ( Weight == 1.0 )
Weight = 6.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,47 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1450, 0x1455 )]
public class BoneGloves : BaseArmor
{
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 30; } }
public override int UOStrReq{ get{ return 40; } }
public override int UODexBonus{ get{ return -1; } }
public override int ArmorBase{ get{ return 30; } }
public override int RevertArmorBase{ get{ return 2; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
[Constructable]
public BoneGloves() : base( 0x1450 )
{
Weight = 2.0;
}
public BoneGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
if ( Weight == 1.0 )
Weight = 2.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,43 @@
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x1451, 0x1456 )]
public class BoneHelm : BaseArmor
{
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 30; } }
public override int UOStrReq{ get{ return 40; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public BoneHelm() : base( 0x1451 )
{
Weight = 3.0;
}
public BoneHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
if ( Weight == 1.0 )
Weight = 3.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,44 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1452, 0x1457 )]
public class BoneLegs : BaseArmor
{
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 30; } }
public override int UOStrReq{ get{ return 40; } }
public override int UODexBonus{ get{ return -4; } }
public override int ArmorBase{ get{ return 30; } }
public override int RevertArmorBase{ get{ return 7; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
[Constructable]
public BoneLegs() : base( 0x1452 )
{
Weight = 3.0;
}
public BoneLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,48 @@
using System;
using Server;
namespace Server.Items
{
public class OrcHelm : BaseArmor
{
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 50; } }
public override int UOStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 20; } }
public override double DefaultWeight { get { return 5; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.None; } }
[Constructable]
public OrcHelm() : base( 0x1F0B )
{
}
public OrcHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if( version == 0 && Weight == 1 )
{
Weight = 5;
}
}
}
}