#W# Initial Commit: Avatars Conquest
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Scripts/Items/Armor/Leather/LeatherShorts.cs
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45
Scripts/Items/Armor/Leather/LeatherShorts.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1c00, 0x1c01 )]
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public class LeatherShorts : BaseArmor
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{
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int UOStrReq{ get{ return 10; } }
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public override int ArmorBase{ get{ return 13; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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public override bool AllowMaleWearer{ get{ return false; } }
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[Constructable]
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public LeatherShorts() : base( 0x1C00 )
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{
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Weight = 3.0;
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}
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public LeatherShorts( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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