#W# Initial Commit: Avatars Conquest
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161
Scripts/Items/Construction/Chairs/Chairs.cs
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161
Scripts/Items/Construction/Chairs/Chairs.cs
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using System;
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namespace Server.Items
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{
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[Furniture]
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[Flipable( 0xB4F, 0xB4E, 0xB50, 0xB51 )]
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public class FancyWoodenChairCushion : Item
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{
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[Constructable]
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public FancyWoodenChairCushion() : base(0xB4F)
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{
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Weight = 20.0;
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}
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public FancyWoodenChairCushion(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if ( Weight == 6.0 )
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Weight = 20.0;
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}
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}
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[Furniture]
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[Flipable( 0xB53, 0xB52, 0xB54, 0xB55 )]
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public class WoodenChairCushion : Item
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{
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[Constructable]
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public WoodenChairCushion() : base(0xB53)
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{
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Weight = 20.0;
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}
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public WoodenChairCushion(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if ( Weight == 6.0 )
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Weight = 20.0;
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}
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}
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[Furniture]
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[Flipable( 0xB57, 0xB56, 0xB59, 0xB58 )]
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public class WoodenChair : Item
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{
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[Constructable]
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public WoodenChair() : base(0xB57)
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{
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Weight = 20.0;
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}
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public WoodenChair(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if ( Weight == 6.0 )
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Weight = 20.0;
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}
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}
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[Furniture]
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[Flipable( 0xB5B, 0xB5A, 0xB5C, 0xB5D )]
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public class BambooChair : Item
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{
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[Constructable]
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public BambooChair() : base(0xB5B)
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{
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Weight = 20.0;
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}
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public BambooChair(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if ( Weight == 6.0 )
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Weight = 20.0;
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}
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}
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[DynamicFliping]
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[Flipable(0x1218, 0x1219, 0x121A, 0x121B)]
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public class StoneChair : Item
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{
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[Constructable]
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public StoneChair() : base(0x1218)
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{
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Weight = 20;
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}
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public StoneChair(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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