#W# Initial Commit: Avatars Conquest
This commit is contained in:
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426
Scripts/Items/Construction/Decorative/DecorativeShield.cs
Normal file
426
Scripts/Items/Construction/Decorative/DecorativeShield.cs
Normal file
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@ -0,0 +1,426 @@
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using System;
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using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0x156C, 0x156D )]
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public class DecorativeShield1 : Item
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{
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[Constructable]
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public DecorativeShield1() : base( 0x156C )
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{
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Movable = false;
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}
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public DecorativeShield1( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x156E, 0x156F )]
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public class DecorativeShield2 : Item
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{
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[Constructable]
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public DecorativeShield2() : base( 0x156E )
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{
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Movable = false;
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}
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public DecorativeShield2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1570, 0x1571 )]
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public class DecorativeShield3 : Item
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{
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[Constructable]
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public DecorativeShield3() : base( 0x1570 )
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{
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Movable = false;
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}
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public DecorativeShield3( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1572, 0x1573 )]
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public class DecorativeShield4 : Item
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{
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[Constructable]
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public DecorativeShield4() : base( 0x1572 )
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{
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Movable = false;
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}
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public DecorativeShield4( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1574, 0x1575 )]
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public class DecorativeShield5 : Item
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{
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[Constructable]
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public DecorativeShield5() : base( 0x1574 )
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{
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Movable = false;
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}
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public DecorativeShield5( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1576, 0x1577 )]
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public class DecorativeShield6 : Item
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{
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[Constructable]
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public DecorativeShield6() : base( 0x1576 )
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{
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Movable = false;
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}
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public DecorativeShield6( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1578, 0x1579 )]
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public class DecorativeShield7 : Item
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{
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[Constructable]
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public DecorativeShield7() : base( 0x1578 )
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{
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Movable = false;
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}
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public DecorativeShield7( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x157A, 0x157B )]
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public class DecorativeShield8 : Item
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{
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[Constructable]
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public DecorativeShield8() : base( 0x157A )
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{
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Movable = false;
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}
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public DecorativeShield8( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x157C, 0x157D )]
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public class DecorativeShield9 : Item
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{
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[Constructable]
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public DecorativeShield9() : base( 0x157C )
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{
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Movable = false;
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}
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public DecorativeShield9( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x157E, 0x157F )]
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public class DecorativeShield10 : Item
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{
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[Constructable]
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public DecorativeShield10() : base( 0x157E )
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{
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Movable = false;
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}
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public DecorativeShield10( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1580, 0x1581 )]
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public class DecorativeShield11 : Item
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{
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[Constructable]
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public DecorativeShield11() : base( 0x1580 )
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{
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Movable = false;
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}
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public DecorativeShield11( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1582, 0x1583, 0x1634, 0x1635 )]
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public class DecorativeShieldSword1North : Item
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{
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[Constructable]
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public DecorativeShieldSword1North() : base( Utility.Random( 0x1582, 2 ) )
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{
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Movable = false;
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}
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public DecorativeShieldSword1North( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1634, 0x1635, 0x1582, 0x1583 )]
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public class DecorativeShieldSword1West : Item
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{
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[Constructable]
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public DecorativeShieldSword1West() : base( Utility.Random( 0x1634, 2 ) )
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{
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Movable = false;
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}
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public DecorativeShieldSword1West( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1584, 0x1585, 0x1636, 0x1637 )]
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public class DecorativeShieldSword2North : Item
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{
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[Constructable]
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public DecorativeShieldSword2North() : base( Utility.Random( 0x1584, 2 ) )
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{
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Movable = false;
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}
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public DecorativeShieldSword2North( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1636, 0x1637, 0x1584, 0x1585 )]
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public class DecorativeShieldSword2West : Item
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{
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[Constructable]
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public DecorativeShieldSword2West() : base( Utility.Random( 0x1636, 2 ) )
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{
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Movable = false;
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}
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public DecorativeShieldSword2West( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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||||
{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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546
Scripts/Items/Construction/Decorative/DecorativeWeapon.cs
Normal file
546
Scripts/Items/Construction/Decorative/DecorativeWeapon.cs
Normal file
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@ -0,0 +1,546 @@
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using System;
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using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0x155E, 0x155F, 0x155C, 0x155D )]
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public class DecorativeBowWest : Item
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||||
{
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[Constructable]
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public DecorativeBowWest() : base( Utility.Random( 0x155E, 2 ) )
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||||
{
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Movable = false;
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||||
}
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||||
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||||
public DecorativeBowWest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
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||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x155C, 0x155D, 0x155E, 0x155F )]
|
||||
public class DecorativeBowNorth : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeBowNorth() : base( Utility.Random( 0x155C, 2 ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeBowNorth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1560, 0x1561, 0x1562, 0x1563 )]
|
||||
public class DecorativeAxeNorth : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeAxeNorth() : base( Utility.Random( 0x1560, 2 ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeAxeNorth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1562, 0x1563, 0x1560, 0x1561 )]
|
||||
public class DecorativeAxeWest : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeAxeWest() : base( Utility.Random( 0x1562, 2 ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeAxeWest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DecorativeSwordNorth : Item
|
||||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructable]
|
||||
public DecorativeSwordNorth() : base( 0x1565 )
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_Item = new InternalItem( this );
|
||||
}
|
||||
|
||||
public DecorativeSwordNorth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Location = new Point3D( X - 1, Y, Z );
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Item != null )
|
||||
m_Item.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Item );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as InternalItem;
|
||||
}
|
||||
private class InternalItem : Item
|
||||
{
|
||||
private DecorativeSwordNorth m_Item;
|
||||
|
||||
public InternalItem( DecorativeSwordNorth item ) : base( 0x1564 )
|
||||
{
|
||||
Movable = true;
|
||||
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
public InternalItem( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Location = new Point3D( X + 1, Y, Z );
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Item != null )
|
||||
m_Item.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Item );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as DecorativeSwordNorth;
|
||||
}
|
||||
}
|
||||
}
|
||||
public class DecorativeSwordWest : Item
|
||||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructable]
|
||||
public DecorativeSwordWest() : base( 0x1566 )
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_Item = new InternalItem( this );
|
||||
}
|
||||
|
||||
public DecorativeSwordWest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Location = new Point3D( X , Y - 1 , Z );
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Item != null )
|
||||
m_Item.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Item );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as InternalItem;
|
||||
}
|
||||
private class InternalItem : Item
|
||||
{
|
||||
private DecorativeSwordWest m_Item;
|
||||
|
||||
public InternalItem( DecorativeSwordWest item ) : base( 0x1567 )
|
||||
{
|
||||
Movable = true;
|
||||
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
public InternalItem( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Location = new Point3D( X , Y + 1, Z );
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Item != null )
|
||||
m_Item.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Item );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as DecorativeSwordWest;
|
||||
}
|
||||
}
|
||||
}
|
||||
public class DecorativeDAxeNorth : Item
|
||||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructable]
|
||||
public DecorativeDAxeNorth() : base( 0x1569 )
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_Item = new InternalItem( this );
|
||||
}
|
||||
|
||||
public DecorativeDAxeNorth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Location = new Point3D( X - 1, Y, Z );
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Item != null )
|
||||
m_Item.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Item );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as InternalItem;
|
||||
}
|
||||
private class InternalItem : Item
|
||||
{
|
||||
private DecorativeDAxeNorth m_Item;
|
||||
|
||||
public InternalItem( DecorativeDAxeNorth item ) : base( 0x1568 )
|
||||
{
|
||||
Movable = true;
|
||||
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
public InternalItem( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Location = new Point3D( X + 1, Y, Z );
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Item != null )
|
||||
m_Item.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Item );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as DecorativeDAxeNorth;
|
||||
}
|
||||
}
|
||||
}
|
||||
public class DecorativeDAxeWest : Item
|
||||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructable]
|
||||
public DecorativeDAxeWest() : base( 0x156A )
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_Item = new InternalItem( this );
|
||||
}
|
||||
|
||||
public DecorativeDAxeWest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Location = new Point3D( X , Y - 1 , Z );
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Item != null )
|
||||
m_Item.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Item );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as InternalItem;
|
||||
}
|
||||
private class InternalItem : Item
|
||||
{
|
||||
private DecorativeDAxeWest m_Item;
|
||||
|
||||
public InternalItem( DecorativeDAxeWest item ) : base( 0x156B )
|
||||
{
|
||||
Movable = true;
|
||||
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
public InternalItem( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Location = new Point3D( X , Y + 1, Z );
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Item != null )
|
||||
m_Item.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Item );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as DecorativeDAxeWest;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
200
Scripts/Items/Construction/Decorative/PaintingPortraits.cs
Normal file
200
Scripts/Items/Construction/Decorative/PaintingPortraits.cs
Normal file
|
|
@ -0,0 +1,200 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LargePainting : Item
|
||||
{
|
||||
[Constructable]
|
||||
public LargePainting() : base( 0x0EA0 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LargePainting( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x0E9F, 0x0EC8 )]
|
||||
public class WomanPortrait1 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public WomanPortrait1() : base( 0x0E9F )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public WomanPortrait1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x0EE7, 0x0EC9 )]
|
||||
public class WomanPortrait2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public WomanPortrait2() : base( 0x0EE7 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public WomanPortrait2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x0EA2, 0x0EA1 )]
|
||||
public class ManPortrait1 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public ManPortrait1() : base( 0x0EA2 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public ManPortrait1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x0EA3, 0x0EA4 )]
|
||||
public class ManPortrait2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public ManPortrait2() : base( 0x0EA3 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public ManPortrait2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x0EA6, 0x0EA5 )]
|
||||
public class LadyPortrait1 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public LadyPortrait1() : base( 0x0EA6 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LadyPortrait1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x0EA7, 0x0EA8 )]
|
||||
public class LadyPortrait2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public LadyPortrait2() : base( 0x0EA7 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LadyPortrait2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
1192
Scripts/Items/Construction/Decorative/Tapestry.cs
Normal file
1192
Scripts/Items/Construction/Decorative/Tapestry.cs
Normal file
File diff suppressed because it is too large
Load diff
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Add table
Add a link
Reference in a new issue