#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-04 10:35:30 -04:00
commit 5df497787a
7510 changed files with 416048 additions and 0 deletions

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using System;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x156C, 0x156D )]
public class DecorativeShield1 : Item
{
[Constructable]
public DecorativeShield1() : base( 0x156C )
{
Movable = false;
}
public DecorativeShield1( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x156E, 0x156F )]
public class DecorativeShield2 : Item
{
[Constructable]
public DecorativeShield2() : base( 0x156E )
{
Movable = false;
}
public DecorativeShield2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1570, 0x1571 )]
public class DecorativeShield3 : Item
{
[Constructable]
public DecorativeShield3() : base( 0x1570 )
{
Movable = false;
}
public DecorativeShield3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1572, 0x1573 )]
public class DecorativeShield4 : Item
{
[Constructable]
public DecorativeShield4() : base( 0x1572 )
{
Movable = false;
}
public DecorativeShield4( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1574, 0x1575 )]
public class DecorativeShield5 : Item
{
[Constructable]
public DecorativeShield5() : base( 0x1574 )
{
Movable = false;
}
public DecorativeShield5( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1576, 0x1577 )]
public class DecorativeShield6 : Item
{
[Constructable]
public DecorativeShield6() : base( 0x1576 )
{
Movable = false;
}
public DecorativeShield6( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1578, 0x1579 )]
public class DecorativeShield7 : Item
{
[Constructable]
public DecorativeShield7() : base( 0x1578 )
{
Movable = false;
}
public DecorativeShield7( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x157A, 0x157B )]
public class DecorativeShield8 : Item
{
[Constructable]
public DecorativeShield8() : base( 0x157A )
{
Movable = false;
}
public DecorativeShield8( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x157C, 0x157D )]
public class DecorativeShield9 : Item
{
[Constructable]
public DecorativeShield9() : base( 0x157C )
{
Movable = false;
}
public DecorativeShield9( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x157E, 0x157F )]
public class DecorativeShield10 : Item
{
[Constructable]
public DecorativeShield10() : base( 0x157E )
{
Movable = false;
}
public DecorativeShield10( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1580, 0x1581 )]
public class DecorativeShield11 : Item
{
[Constructable]
public DecorativeShield11() : base( 0x1580 )
{
Movable = false;
}
public DecorativeShield11( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1582, 0x1583, 0x1634, 0x1635 )]
public class DecorativeShieldSword1North : Item
{
[Constructable]
public DecorativeShieldSword1North() : base( Utility.Random( 0x1582, 2 ) )
{
Movable = false;
}
public DecorativeShieldSword1North( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1634, 0x1635, 0x1582, 0x1583 )]
public class DecorativeShieldSword1West : Item
{
[Constructable]
public DecorativeShieldSword1West() : base( Utility.Random( 0x1634, 2 ) )
{
Movable = false;
}
public DecorativeShieldSword1West( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1584, 0x1585, 0x1636, 0x1637 )]
public class DecorativeShieldSword2North : Item
{
[Constructable]
public DecorativeShieldSword2North() : base( Utility.Random( 0x1584, 2 ) )
{
Movable = false;
}
public DecorativeShieldSword2North( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1636, 0x1637, 0x1584, 0x1585 )]
public class DecorativeShieldSword2West : Item
{
[Constructable]
public DecorativeShieldSword2West() : base( Utility.Random( 0x1636, 2 ) )
{
Movable = false;
}
public DecorativeShieldSword2West( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x155E, 0x155F, 0x155C, 0x155D )]
public class DecorativeBowWest : Item
{
[Constructable]
public DecorativeBowWest() : base( Utility.Random( 0x155E, 2 ) )
{
Movable = false;
}
public DecorativeBowWest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x155C, 0x155D, 0x155E, 0x155F )]
public class DecorativeBowNorth : Item
{
[Constructable]
public DecorativeBowNorth() : base( Utility.Random( 0x155C, 2 ) )
{
Movable = false;
}
public DecorativeBowNorth( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1560, 0x1561, 0x1562, 0x1563 )]
public class DecorativeAxeNorth : Item
{
[Constructable]
public DecorativeAxeNorth() : base( Utility.Random( 0x1560, 2 ) )
{
Movable = false;
}
public DecorativeAxeNorth( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1562, 0x1563, 0x1560, 0x1561 )]
public class DecorativeAxeWest : Item
{
[Constructable]
public DecorativeAxeWest() : base( Utility.Random( 0x1562, 2 ) )
{
Movable = false;
}
public DecorativeAxeWest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DecorativeSwordNorth : Item
{
private InternalItem m_Item;
[Constructable]
public DecorativeSwordNorth() : base( 0x1565 )
{
Movable = false;
m_Item = new InternalItem( this );
}
public DecorativeSwordNorth( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X - 1, Y, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private DecorativeSwordNorth m_Item;
public InternalItem( DecorativeSwordNorth item ) : base( 0x1564 )
{
Movable = true;
m_Item = item;
}
public InternalItem( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X + 1, Y, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as DecorativeSwordNorth;
}
}
}
public class DecorativeSwordWest : Item
{
private InternalItem m_Item;
[Constructable]
public DecorativeSwordWest() : base( 0x1566 )
{
Movable = false;
m_Item = new InternalItem( this );
}
public DecorativeSwordWest( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X , Y - 1 , Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private DecorativeSwordWest m_Item;
public InternalItem( DecorativeSwordWest item ) : base( 0x1567 )
{
Movable = true;
m_Item = item;
}
public InternalItem( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X , Y + 1, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as DecorativeSwordWest;
}
}
}
public class DecorativeDAxeNorth : Item
{
private InternalItem m_Item;
[Constructable]
public DecorativeDAxeNorth() : base( 0x1569 )
{
Movable = false;
m_Item = new InternalItem( this );
}
public DecorativeDAxeNorth( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X - 1, Y, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private DecorativeDAxeNorth m_Item;
public InternalItem( DecorativeDAxeNorth item ) : base( 0x1568 )
{
Movable = true;
m_Item = item;
}
public InternalItem( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X + 1, Y, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as DecorativeDAxeNorth;
}
}
}
public class DecorativeDAxeWest : Item
{
private InternalItem m_Item;
[Constructable]
public DecorativeDAxeWest() : base( 0x156A )
{
Movable = false;
m_Item = new InternalItem( this );
}
public DecorativeDAxeWest( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X , Y - 1 , Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private DecorativeDAxeWest m_Item;
public InternalItem( DecorativeDAxeWest item ) : base( 0x156B )
{
Movable = true;
m_Item = item;
}
public InternalItem( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X , Y + 1, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Item != null )
m_Item.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as DecorativeDAxeWest;
}
}
}
}

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using System;
using Server.Network;
namespace Server.Items
{
public class LargePainting : Item
{
[Constructable]
public LargePainting() : base( 0x0EA0 )
{
Movable = false;
}
public LargePainting( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x0E9F, 0x0EC8 )]
public class WomanPortrait1 : Item
{
[Constructable]
public WomanPortrait1() : base( 0x0E9F )
{
Movable = false;
}
public WomanPortrait1( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x0EE7, 0x0EC9 )]
public class WomanPortrait2 : Item
{
[Constructable]
public WomanPortrait2() : base( 0x0EE7 )
{
Movable = false;
}
public WomanPortrait2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x0EA2, 0x0EA1 )]
public class ManPortrait1 : Item
{
[Constructable]
public ManPortrait1() : base( 0x0EA2 )
{
Movable = false;
}
public ManPortrait1( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x0EA3, 0x0EA4 )]
public class ManPortrait2 : Item
{
[Constructable]
public ManPortrait2() : base( 0x0EA3 )
{
Movable = false;
}
public ManPortrait2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x0EA6, 0x0EA5 )]
public class LadyPortrait1 : Item
{
[Constructable]
public LadyPortrait1() : base( 0x0EA6 )
{
Movable = false;
}
public LadyPortrait1( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x0EA7, 0x0EA8 )]
public class LadyPortrait2 : Item
{
[Constructable]
public LadyPortrait2() : base( 0x0EA7 )
{
Movable = false;
}
public LadyPortrait2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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