#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
5df497787a
7510 changed files with 416048 additions and 0 deletions
426
Scripts/Items/Construction/Decorative/DecorativeShield.cs
Normal file
426
Scripts/Items/Construction/Decorative/DecorativeShield.cs
Normal file
|
|
@ -0,0 +1,426 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
|
||||
[FlipableAttribute( 0x156C, 0x156D )]
|
||||
public class DecorativeShield1 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield1() : base( 0x156C )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
[FlipableAttribute( 0x156E, 0x156F )]
|
||||
public class DecorativeShield2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield2() : base( 0x156E )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1570, 0x1571 )]
|
||||
public class DecorativeShield3 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield3() : base( 0x1570 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1572, 0x1573 )]
|
||||
public class DecorativeShield4 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield4() : base( 0x1572 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield4( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1574, 0x1575 )]
|
||||
public class DecorativeShield5 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield5() : base( 0x1574 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield5( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1576, 0x1577 )]
|
||||
public class DecorativeShield6 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield6() : base( 0x1576 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield6( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1578, 0x1579 )]
|
||||
public class DecorativeShield7 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield7() : base( 0x1578 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield7( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x157A, 0x157B )]
|
||||
public class DecorativeShield8 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield8() : base( 0x157A )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield8( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x157C, 0x157D )]
|
||||
public class DecorativeShield9 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield9() : base( 0x157C )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield9( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x157E, 0x157F )]
|
||||
public class DecorativeShield10 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield10() : base( 0x157E )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield10( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1580, 0x1581 )]
|
||||
public class DecorativeShield11 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield11() : base( 0x1580 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield11( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1582, 0x1583, 0x1634, 0x1635 )]
|
||||
public class DecorativeShieldSword1North : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShieldSword1North() : base( Utility.Random( 0x1582, 2 ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword1North( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1634, 0x1635, 0x1582, 0x1583 )]
|
||||
public class DecorativeShieldSword1West : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShieldSword1West() : base( Utility.Random( 0x1634, 2 ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword1West( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1584, 0x1585, 0x1636, 0x1637 )]
|
||||
public class DecorativeShieldSword2North : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShieldSword2North() : base( Utility.Random( 0x1584, 2 ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword2North( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1636, 0x1637, 0x1584, 0x1585 )]
|
||||
public class DecorativeShieldSword2West : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShieldSword2West() : base( Utility.Random( 0x1636, 2 ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword2West( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue