#W# Initial Commit: Avatars Conquest
This commit is contained in:
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5df497787a
7510 changed files with 416048 additions and 0 deletions
546
Scripts/Items/Construction/Decorative/DecorativeWeapon.cs
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546
Scripts/Items/Construction/Decorative/DecorativeWeapon.cs
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using System;
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using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0x155E, 0x155F, 0x155C, 0x155D )]
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public class DecorativeBowWest : Item
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{
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[Constructable]
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public DecorativeBowWest() : base( Utility.Random( 0x155E, 2 ) )
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{
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Movable = false;
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}
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public DecorativeBowWest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x155C, 0x155D, 0x155E, 0x155F )]
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public class DecorativeBowNorth : Item
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{
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[Constructable]
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public DecorativeBowNorth() : base( Utility.Random( 0x155C, 2 ) )
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{
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Movable = false;
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}
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public DecorativeBowNorth( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1560, 0x1561, 0x1562, 0x1563 )]
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public class DecorativeAxeNorth : Item
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{
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[Constructable]
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public DecorativeAxeNorth() : base( Utility.Random( 0x1560, 2 ) )
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{
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Movable = false;
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}
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public DecorativeAxeNorth( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1562, 0x1563, 0x1560, 0x1561 )]
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public class DecorativeAxeWest : Item
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{
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[Constructable]
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public DecorativeAxeWest() : base( Utility.Random( 0x1562, 2 ) )
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{
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Movable = false;
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}
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public DecorativeAxeWest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class DecorativeSwordNorth : Item
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{
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private InternalItem m_Item;
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[Constructable]
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public DecorativeSwordNorth() : base( 0x1565 )
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{
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Movable = false;
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m_Item = new InternalItem( this );
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}
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public DecorativeSwordNorth( Serial serial ) : base( serial )
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{
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}
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public override void OnLocationChange( Point3D oldLocation )
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{
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if ( m_Item != null )
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m_Item.Location = new Point3D( X - 1, Y, Z );
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}
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public override void OnMapChange()
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{
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if ( m_Item != null )
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Item != null )
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m_Item.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Item );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as InternalItem;
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}
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private class InternalItem : Item
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{
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private DecorativeSwordNorth m_Item;
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public InternalItem( DecorativeSwordNorth item ) : base( 0x1564 )
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{
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Movable = true;
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m_Item = item;
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}
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public InternalItem( Serial serial ) : base( serial )
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{
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}
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public override void OnLocationChange( Point3D oldLocation )
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{
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if ( m_Item != null )
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m_Item.Location = new Point3D( X + 1, Y, Z );
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}
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public override void OnMapChange()
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{
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if ( m_Item != null )
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Item != null )
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m_Item.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Item );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as DecorativeSwordNorth;
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}
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}
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}
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public class DecorativeSwordWest : Item
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{
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private InternalItem m_Item;
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[Constructable]
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public DecorativeSwordWest() : base( 0x1566 )
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{
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Movable = false;
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m_Item = new InternalItem( this );
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}
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public DecorativeSwordWest( Serial serial ) : base( serial )
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{
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}
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public override void OnLocationChange( Point3D oldLocation )
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{
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if ( m_Item != null )
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m_Item.Location = new Point3D( X , Y - 1 , Z );
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}
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public override void OnMapChange()
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{
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if ( m_Item != null )
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Item != null )
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m_Item.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Item );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as InternalItem;
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}
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private class InternalItem : Item
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{
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private DecorativeSwordWest m_Item;
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public InternalItem( DecorativeSwordWest item ) : base( 0x1567 )
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{
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Movable = true;
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m_Item = item;
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}
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public InternalItem( Serial serial ) : base( serial )
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{
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}
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public override void OnLocationChange( Point3D oldLocation )
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{
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if ( m_Item != null )
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m_Item.Location = new Point3D( X , Y + 1, Z );
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}
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public override void OnMapChange()
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{
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if ( m_Item != null )
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Item != null )
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m_Item.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Item );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as DecorativeSwordWest;
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}
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}
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}
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public class DecorativeDAxeNorth : Item
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{
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private InternalItem m_Item;
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[Constructable]
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public DecorativeDAxeNorth() : base( 0x1569 )
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{
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Movable = false;
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m_Item = new InternalItem( this );
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}
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public DecorativeDAxeNorth( Serial serial ) : base( serial )
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{
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}
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public override void OnLocationChange( Point3D oldLocation )
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{
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if ( m_Item != null )
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m_Item.Location = new Point3D( X - 1, Y, Z );
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}
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public override void OnMapChange()
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{
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if ( m_Item != null )
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Item != null )
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m_Item.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Item );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as InternalItem;
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}
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private class InternalItem : Item
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{
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private DecorativeDAxeNorth m_Item;
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public InternalItem( DecorativeDAxeNorth item ) : base( 0x1568 )
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{
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Movable = true;
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m_Item = item;
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}
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public InternalItem( Serial serial ) : base( serial )
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{
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}
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public override void OnLocationChange( Point3D oldLocation )
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{
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if ( m_Item != null )
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m_Item.Location = new Point3D( X + 1, Y, Z );
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}
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public override void OnMapChange()
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{
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if ( m_Item != null )
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Item != null )
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m_Item.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Item );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as DecorativeDAxeNorth;
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}
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}
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}
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public class DecorativeDAxeWest : Item
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{
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private InternalItem m_Item;
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[Constructable]
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public DecorativeDAxeWest() : base( 0x156A )
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{
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Movable = false;
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m_Item = new InternalItem( this );
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}
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public DecorativeDAxeWest( Serial serial ) : base( serial )
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{
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}
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public override void OnLocationChange( Point3D oldLocation )
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{
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if ( m_Item != null )
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m_Item.Location = new Point3D( X , Y - 1 , Z );
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}
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public override void OnMapChange()
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{
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if ( m_Item != null )
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Item != null )
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m_Item.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Item );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as InternalItem;
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}
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private class InternalItem : Item
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{
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private DecorativeDAxeWest m_Item;
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public InternalItem( DecorativeDAxeWest item ) : base( 0x156B )
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{
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Movable = true;
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m_Item = item;
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}
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public InternalItem( Serial serial ) : base( serial )
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{
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}
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public override void OnLocationChange( Point3D oldLocation )
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{
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if ( m_Item != null )
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m_Item.Location = new Point3D( X , Y + 1, Z );
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}
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public override void OnMapChange()
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{
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if ( m_Item != null )
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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|
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if ( m_Item != null )
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m_Item.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Item );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as DecorativeDAxeWest;
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}
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}
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}
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}
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