#W# Initial Commit: Avatars Conquest
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56
Scripts/Items/Construction/Signs/LocalizedSign.cs
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56
Scripts/Items/Construction/Signs/LocalizedSign.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class LocalizedSign : Sign
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{
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private int m_LabelNumber;
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public override int LabelNumber{ get{ return m_LabelNumber; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public int Number{ get{ return m_LabelNumber; } set{ m_LabelNumber = value; InvalidateProperties(); } }
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[Constructable]
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public LocalizedSign( SignType type, SignFacing facing, int labelNumber ) : base( ( 0xB95 + (2 * (int)type) ) + (int)facing )
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{
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m_LabelNumber = labelNumber;
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}
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[Constructable]
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public LocalizedSign( int itemID, int labelNumber ) : base( itemID )
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{
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m_LabelNumber = labelNumber;
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}
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public LocalizedSign( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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writer.Write( m_LabelNumber );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_LabelNumber = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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