#W# Initial Commit: Avatars Conquest
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414
Scripts/Items/Containers/LockableContainer.cs
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414
Scripts/Items/Containers/LockableContainer.cs
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using System;
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using Server.Network;
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using Server.Items;
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using Server.Misc;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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public abstract class LockableContainer : TrapableContainer, ILockable, ILockpickable, ICraftable, IShipwreckedItem
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{
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private bool m_Locked;
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private int m_LockLevel, m_MaxLockLevel, m_RequiredSkill;
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private uint m_KeyValue;
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private Mobile m_Picker;
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private bool m_TrapOnLockpick;
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Picker
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{
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get
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{
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return m_Picker;
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}
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set
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{
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m_Picker = value;
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxLockLevel
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{
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get
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{
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return m_MaxLockLevel;
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}
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set
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{
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m_MaxLockLevel = value;
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int LockLevel
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{
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get
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{
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return m_LockLevel;
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}
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set
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{
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m_LockLevel = value;
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int RequiredSkill
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{
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get
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{
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return m_RequiredSkill;
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}
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set
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{
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m_RequiredSkill = value;
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public virtual bool Locked
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{
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get
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{
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return m_Locked;
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}
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set
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{
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m_Locked = value;
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if ( m_Locked )
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m_Picker = null;
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InvalidateProperties();
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public uint KeyValue
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{
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get
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{
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return m_KeyValue;
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}
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set
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{
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m_KeyValue = value;
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}
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}
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public override bool TrapOnOpen
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{
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get
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{
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return !m_TrapOnLockpick;
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool TrapOnLockpick
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{
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get
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{
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return m_TrapOnLockpick;
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}
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set
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{
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m_TrapOnLockpick = value;
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 6 ); // version
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writer.Write( m_IsShipwreckedItem );
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writer.Write( (bool) m_TrapOnLockpick );
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writer.Write( (int) m_RequiredSkill );
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writer.Write( (int) m_MaxLockLevel );
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writer.Write( m_KeyValue );
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writer.Write( (int) m_LockLevel );
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writer.Write( (bool) m_Locked );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 6:
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{
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m_IsShipwreckedItem = reader.ReadBool();
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goto case 5;
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}
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case 5:
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{
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m_TrapOnLockpick = reader.ReadBool();
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goto case 4;
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}
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case 4:
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{
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m_RequiredSkill = reader.ReadInt();
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goto case 3;
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}
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case 3:
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{
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m_MaxLockLevel = reader.ReadInt();
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goto case 2;
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}
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case 2:
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{
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m_KeyValue = reader.ReadUInt();
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goto case 1;
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}
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case 1:
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{
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m_LockLevel = reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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if ( version < 3 )
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m_MaxLockLevel = 100;
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if ( version < 4 )
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{
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if ( (m_MaxLockLevel - m_LockLevel) == 40 )
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{
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m_RequiredSkill = m_LockLevel + 6;
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m_LockLevel = m_RequiredSkill - 10;
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m_MaxLockLevel = m_RequiredSkill + 39;
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}
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else
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{
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m_RequiredSkill = m_LockLevel;
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}
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}
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m_Locked = reader.ReadBool();
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break;
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}
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}
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}
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public LockableContainer( int itemID ) : base( itemID )
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{
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m_MaxLockLevel = 100;
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}
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public LockableContainer( Serial serial ) : base( serial )
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{
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}
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public override bool CheckContentDisplay( Mobile from )
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{
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return !m_Locked && base.CheckContentDisplay( from );
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}
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public override bool TryDropItem( Mobile from, Item dropped, bool sendFullMessage )
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{
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if ( from.AccessLevel < AccessLevel.GameMaster && m_Locked )
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{
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from.SendLocalizedMessage( 501747 ); // It appears to be locked.
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return false;
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}
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return base.TryDropItem( from, dropped, sendFullMessage );
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}
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public override bool OnDragDropInto( Mobile from, Item item, Point3D p )
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{
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if ( from.AccessLevel < AccessLevel.GameMaster && m_Locked )
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{
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from.SendLocalizedMessage( 501747 ); // It appears to be locked.
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return false;
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}
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return base.OnDragDropInto( from, item, p );
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}
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public override bool CheckLift( Mobile from, Item item, ref LRReason reject )
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{
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if ( !base.CheckLift( from, item, ref reject ) )
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return false;
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if ( item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked )
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return false;
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return true;
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}
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public override bool CheckItemUse( Mobile from, Item item )
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{
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if ( !base.CheckItemUse( from, item ) )
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return false;
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if ( item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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return false;
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}
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return true;
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}
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public override bool DisplaysContent{ get{ return !m_Locked; } }
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public virtual bool CheckLocked( Mobile from )
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{
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bool inaccessible = false;
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if ( m_Locked )
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{
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int number;
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if ( from.AccessLevel >= AccessLevel.GameMaster )
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{
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number = 502502; // That is locked, but you open it with your godly powers.
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}
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else
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{
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number = 501747; // It appears to be locked.
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inaccessible = true;
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}
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from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", "" ) );
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}
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return inaccessible;
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}
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public override void OnTelekinesis( Mobile from )
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{
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if ( CheckLocked( from ) )
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{
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Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5022 );
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Effects.PlaySound( Location, Map, 0x1F5 );
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return;
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}
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base.OnTelekinesis( from );
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}
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public override void OnDoubleClickSecureTrade( Mobile from )
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{
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if ( CheckLocked( from ) )
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return;
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base.OnDoubleClickSecureTrade( from );
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}
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public override void Open( Mobile from )
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{
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if ( CheckLocked( from ) )
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return;
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base.Open( from );
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}
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public override void OnSnoop( Mobile from )
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{
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if ( CheckLocked( from ) )
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return;
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base.OnSnoop( from );
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}
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public virtual void LockPick( Mobile from )
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{
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Locked = false;
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Picker = from;
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if ( this.TrapOnLockpick && ExecuteTrap( from ) )
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{
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this.TrapOnLockpick = false;
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}
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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if ( m_IsShipwreckedItem )
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list.Add( 1041645 ); // recovered from a shipwreck
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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if ( m_IsShipwreckedItem )
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LabelTo( from, 1041645 ); //recovered from a shipwreck
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}
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#region ICraftable Members
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public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
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{
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if ( SkillCheck.TestTrade( from, Trades.Tinkering, -5.0, 15.0 ) )
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{
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from.SendLocalizedMessage( 500636 ); // Your tinker skill was sufficient to make the item lockable.
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Key key = new Key( KeyType.Copper, Key.RandomValue() );
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KeyValue = key.KeyValue;
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DropItem( key );
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double tinkering = SkillCheck.TradeSkill( from, Trades.Tinkering, false );
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int level = (int)(tinkering * 0.8);
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RequiredSkill = level - 4;
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LockLevel = level - 14;
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MaxLockLevel = level + 35;
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if ( LockLevel == 0 )
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LockLevel = -1;
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else if ( LockLevel > 95 )
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LockLevel = 95;
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if ( RequiredSkill > 95 )
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RequiredSkill = 95;
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if ( MaxLockLevel > 95 )
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MaxLockLevel = 95;
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}
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else
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{
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from.SendLocalizedMessage( 500637 ); // Your tinker skill was insufficient to make the item lockable.
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}
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return 1;
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}
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#endregion
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#region IShipwreckedItem Members
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private bool m_IsShipwreckedItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsShipwreckedItem
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{
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get { return m_IsShipwreckedItem; }
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set { m_IsShipwreckedItem = value; }
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}
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#endregion
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}
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}
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