#W# Initial Commit: Avatars Conquest
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95
Scripts/Items/Deeds/BarkeepContract.cs
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95
Scripts/Items/Deeds/BarkeepContract.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Network;
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using Server.Multis;
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namespace Server.Items
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{
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public class BarkeepContract : Item
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{
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public override string DefaultName
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{
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get { return "a barkeep contract"; }
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}
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[Constructable]
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public BarkeepContract() : base( 0x14F0 )
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{
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Weight = 1.0;
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}
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public BarkeepContract( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); //version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( from.AccessLevel >= AccessLevel.GameMaster )
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{
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from.SendLocalizedMessage( 503248 ); // Your godly powers allow you to place this vendor whereever you wish.
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Mobile v = new PlayerBarkeeper( from, BaseHouse.FindHouseAt( from ) );
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v.Direction = from.Direction & Direction.Mask;
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v.MoveToWorld( from.Location, from.Map );
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this.Delete();
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}
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else
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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if ( house == null || !house.IsOwner( from ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You are not the full owner of this house." );
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}
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else if ( !house.CanPlaceNewBarkeep() )
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{
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from.SendLocalizedMessage( 1062490 ); // That action would exceed the maximum number of barkeeps for this house.
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}
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else
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{
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bool vendor, contract;
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BaseHouse.IsThereVendor( from.Location, from.Map, out vendor, out contract );
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if ( vendor )
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{
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from.SendLocalizedMessage( 1062677 ); // You cannot place a vendor or barkeep at this location.
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}
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else if ( contract )
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{
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from.SendLocalizedMessage( 1062678 ); // You cannot place a vendor or barkeep on top of a rental contract!
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}
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else
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{
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Mobile v = new PlayerBarkeeper( from, house );
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v.Direction = from.Direction & Direction.Mask;
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v.MoveToWorld( from.Location, from.Map );
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this.Delete();
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}
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}
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}
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}
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}
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}
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