#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-04 10:35:30 -04:00
commit 5df497787a
7510 changed files with 416048 additions and 0 deletions

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using System;
namespace Server.Items
{
[FlipableAttribute( 0x1f81, 0x1f82, 0x1f83, 0x1f84 )]
public class Glass : Item
{
[Constructable]
public Glass() : base( 0x1f81 )
{
this.Weight = 0.1;
}
public Glass( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GlassBottle : Item
{
[Constructable]
public GlassBottle() : base( 0xe2b )
{
this.Weight = 0.3;
}
public GlassBottle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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Scripts/Items/Food/Bowls.cs Normal file
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using System;
namespace Server.Items
{
public class EmptyWoodenBowl : Item
{
[Constructable]
public EmptyWoodenBowl() : base( 0x15F8 )
{
Weight = 1.0;
}
public EmptyWoodenBowl( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class EmptyPewterBowl : Item
{
[Constructable]
public EmptyPewterBowl() : base( 0x15FD )
{
Weight = 1.0;
}
public EmptyPewterBowl( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class WoodenBowlOfCarrots : Food
{
[Constructable]
public WoodenBowlOfCarrots() : base( 0x15F9 )
{
Stackable = false;
Weight = 1.0;
FillFactor = 2;
}
public override bool Eat( Mobile from )
{
if ( !base.Eat( from ) )
return false;
from.AddToBackpack( new EmptyWoodenBowl() );
return true;
}
public WoodenBowlOfCarrots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class WoodenBowlOfCorn : Food
{
[Constructable]
public WoodenBowlOfCorn() : base( 0x15FA )
{
Stackable = false;
Weight = 1.0;
FillFactor = 2;
}
public override bool Eat( Mobile from )
{
if ( !base.Eat( from ) )
return false;
from.AddToBackpack( new EmptyWoodenBowl() );
return true;
}
public WoodenBowlOfCorn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class WoodenBowlOfLettuce : Food
{
[Constructable]
public WoodenBowlOfLettuce() : base( 0x15FB )
{
Stackable = false;
Weight = 1.0;
FillFactor = 2;
}
public override bool Eat( Mobile from )
{
if ( !base.Eat( from ) )
return false;
from.AddToBackpack( new EmptyWoodenBowl() );
return true;
}
public WoodenBowlOfLettuce( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class WoodenBowlOfPeas : Food
{
[Constructable]
public WoodenBowlOfPeas() : base( 0x15FC )
{
Stackable = false;
Weight = 1.0;
FillFactor = 2;
}
public override bool Eat( Mobile from )
{
if ( !base.Eat( from ) )
return false;
from.AddToBackpack( new EmptyWoodenBowl() );
return true;
}
public WoodenBowlOfPeas( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class PewterBowlOfCarrots : Food
{
[Constructable]
public PewterBowlOfCarrots() : base( 0x15FE )
{
Stackable = false;
Weight = 1.0;
FillFactor = 2;
}
public override bool Eat( Mobile from )
{
if ( !base.Eat( from ) )
return false;
from.AddToBackpack( new EmptyPewterBowl() );
return true;
}
public PewterBowlOfCarrots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class PewterBowlOfCorn : Food
{
[Constructable]
public PewterBowlOfCorn() : base( 0x15FF )
{
Stackable = false;
Weight = 1.0;
FillFactor = 2;
}
public override bool Eat( Mobile from )
{
if ( !base.Eat( from ) )
return false;
from.AddToBackpack( new EmptyPewterBowl() );
return true;
}
public PewterBowlOfCorn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class PewterBowlOfLettuce : Food
{
[Constructable]
public PewterBowlOfLettuce() : base( 0x1600 )
{
Stackable = false;
Weight = 1.0;
FillFactor = 2;
}
public override bool Eat( Mobile from )
{
if ( !base.Eat( from ) )
return false;
from.AddToBackpack( new EmptyPewterBowl() );
return true;
}
public PewterBowlOfLettuce( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class PewterBowlOfPeas : Food
{
[Constructable]
public PewterBowlOfPeas() : base( 0x1601 )
{
Stackable = false;
Weight = 1.0;
FillFactor = 2;
}
public override bool Eat( Mobile from )
{
if ( !base.Eat( from ) )
return false;
from.AddToBackpack( new EmptyPewterBowl() );
return true;
}
public PewterBowlOfPeas( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class PewterBowlOfPotatos : Food
{
[Constructable]
public PewterBowlOfPotatos() : base( 0x1602 )
{
Stackable = false;
Weight = 1.0;
FillFactor = 2;
}
public override bool Eat( Mobile from )
{
if ( !base.Eat( from ) )
return false;
from.AddToBackpack( new EmptyPewterBowl() );
return true;
}
public PewterBowlOfPotatos( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[TypeAlias( "Server.Items.EmptyLargeWoodenBowl" )]
public class EmptyWoodenTub : Item
{
[Constructable]
public EmptyWoodenTub() : base( 0x1605 )
{
Weight = 2.0;
}
public EmptyWoodenTub( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[TypeAlias( "Server.Items.EmptyLargePewterBowl" )]
public class EmptyPewterTub : Item
{
[Constructable]
public EmptyPewterTub() : base( 0x1603 )
{
Weight = 2.0;
}
public EmptyPewterTub( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class WoodenBowlOfStew : Food
{
[Constructable]
public WoodenBowlOfStew() : base( 0x1604 )
{
Stackable = false;
Weight = 2.0;
FillFactor = 2;
}
public override bool Eat( Mobile from )
{
if ( !base.Eat( from ) )
return false;
from.AddToBackpack( new EmptyWoodenTub() );
return true;
}
public WoodenBowlOfStew( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class WoodenBowlOfTomatoSoup : Food
{
[Constructable]
public WoodenBowlOfTomatoSoup() : base( 0x1606 )
{
Stackable = false;
Weight = 2.0;
FillFactor = 2;
}
public override bool Eat( Mobile from )
{
if ( !base.Eat( from ) )
return false;
from.AddToBackpack( new EmptyWoodenTub() );
return true;
}
public WoodenBowlOfTomatoSoup( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Targeting;
using Server.Items;
using Server.Misc;
using Server.Network;
namespace Server.Items
{
public abstract class CookableFood : Item
{
private int m_CookingLevel;
[CommandProperty( AccessLevel.GameMaster )]
public int CookingLevel
{
get
{
return m_CookingLevel;
}
set
{
m_CookingLevel = value;
}
}
public CookableFood( int itemID, int cookingLevel ) : base( itemID )
{
m_CookingLevel = cookingLevel;
}
public CookableFood( Serial serial ) : base( serial )
{
}
public abstract Food Cook();
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
// Version 1
writer.Write( (int) m_CookingLevel );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_CookingLevel = reader.ReadInt();
break;
}
}
}
#if false
public override void OnDoubleClick( Mobile from )
{
if ( !Movable )
return;
from.Target = new InternalTarget( this );
}
#endif
public static bool IsHeatSource( object targeted )
{
int itemID;
if ( targeted is Item )
itemID = ((Item)targeted).ItemID;
else if ( targeted is StaticTarget )
itemID = ((StaticTarget)targeted).ItemID;
else
return false;
if ( itemID >= 0xDE3 && itemID <= 0xDE9 )
return true; // Campfire
else if ( itemID >= 0x461 && itemID <= 0x48E )
return true; // Sandstone oven/fireplace
else if ( itemID >= 0x92B && itemID <= 0x96C )
return true; // Stone oven/fireplace
else if ( itemID == 0xFAC )
return true; // Firepit
else if ( itemID >= 0x184A && itemID <= 0x184C )
return true; // Heating stand (left)
else if ( itemID >= 0x184E && itemID <= 0x1850 )
return true; // Heating stand (right)
else if ( itemID >= 0x398C && itemID <= 0x399F )
return true; // Fire field
else if ( itemID >= 0x3E4 && itemID <= 0x3E9 )
return true; // Bonfire
else if ( itemID >= 0x29FD && itemID <= 0x2A03 )
return true; // Stone Firepit
return false;
}
private class InternalTarget : Target
{
private CookableFood m_Item;
public InternalTarget( CookableFood item ) : base( 1, false, TargetFlags.None )
{
m_Item = item;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Item.Deleted ) return;
if ( CookableFood.IsHeatSource( targeted ) )
{
if ( from.BeginAction( typeof( CookableFood ) ) )
{
from.PlaySound( 0x225 );
m_Item.Consume();
InternalTimer t = new InternalTimer( from, targeted as IPoint3D, from.Map, m_Item );
t.Start();
}
else
{
from.SendLocalizedMessage( 500119 ); // You must wait to perform another action
}
}
}
private class InternalTimer : Timer
{
private Mobile m_From;
private IPoint3D m_Point;
private Map m_Map;
private CookableFood m_CookableFood;
public InternalTimer( Mobile from, IPoint3D p, Map map, CookableFood cookableFood ) : base( TimeSpan.FromSeconds( 5.0 ) )
{
m_From = from;
m_Point = p;
m_Map = map;
m_CookableFood = cookableFood;
}
protected override void OnTick()
{
m_From.EndAction( typeof( CookableFood ) );
if ( m_From.Map != m_Map || (m_Point != null && m_From.GetDistanceToSqrt( m_Point ) > 3) )
{
m_From.SendLocalizedMessage( 500686 ); // You burn the food to a crisp! It's ruined.
return;
}
if ( SkillCheck.TestTrade( m_From, Trades.Cooking, m_CookableFood.CookingLevel, 100 ) )
{
Food cookedFood = m_CookableFood.Cook();
if ( m_From.AddToBackpack( cookedFood ) )
m_From.PlaySound( 0x57 );
}
else
{
m_From.SendLocalizedMessage( 500686 ); // You burn the food to a crisp! It's ruined.
}
}
}
}
}
// ********** RawRibs **********
public class RawRibs : CookableFood
{
[Constructable]
public RawRibs() : this( 1 )
{
}
[Constructable]
public RawRibs( int amount ) : base( 0x9F1, 10 )
{
Weight = 1.0;
Stackable = true;
Amount = amount;
}
public RawRibs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new Ribs();
}
}
// ********** RawLambLeg **********
public class RawLambLeg : CookableFood
{
[Constructable]
public RawLambLeg() : this( 1 )
{
}
[Constructable]
public RawLambLeg( int amount ) : base( 0x1609, 10 )
{
Weight = 1.0;
Stackable = true;
Amount = amount;
}
public RawLambLeg( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 && Weight == 1 )
Weight = -1;
}
public override Food Cook()
{
return new LambLeg();
}
}
// ********** RawChickenLeg **********
public class RawChickenLeg : CookableFood
{
[Constructable]
public RawChickenLeg() : this( 1 )
{
}
[Constructable]
public RawChickenLeg( int amount ) : base( 0x1607, 10 )
{
Weight = 1.0;
Stackable = true;
Amount = amount;
}
public RawChickenLeg( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new ChickenLeg();
}
}
// ********** RawHam **********
public class RawHam : CookableFood
{
[Constructable]
public RawHam() : this( 1 )
{
}
[Constructable]
public RawHam( int amount ) : base( 0x096F, 10 )
{
Weight = 1.0;
Stackable = true;
Name = "raw ham";
Amount = amount;
}
public RawHam( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new Ham();
}
}
// ********** RawHam **********
public class RawSlabOfBacon : CookableFood
{
[Constructable]
public RawSlabOfBacon() : this( 1 )
{
}
[Constructable]
public RawSlabOfBacon( int amount ) : base( 0x0E0F, 10 )
{
Weight = 1.0;
Stackable = true;
Name = "raw slab of bacon";
Amount = amount;
}
public RawSlabOfBacon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new Ham();
}
}
// ********** RawBird **********
public class RawBird : CookableFood
{
[Constructable]
public RawBird() : this( 1 )
{
}
[Constructable]
public RawBird( int amount ) : base( 0x9B9, 10 )
{
Weight = 1.0;
Stackable = true;
Amount = amount;
}
public RawBird( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new CookedBird();
}
}
// ********** UnbakedPeachCobbler **********
public class UnbakedPeachCobbler : CookableFood
{
public override int LabelNumber{ get{ return 1041335; } } // unbaked peach cobbler
[Constructable]
public UnbakedPeachCobbler() : base( 0x1042, 25 )
{
Weight = 1.0;
}
public UnbakedPeachCobbler( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new PeachCobbler();
}
}
// ********** UnbakedFruitPie **********
public class UnbakedFruitPie : CookableFood
{
public override int LabelNumber{ get{ return 1041334; } } // unbaked fruit pie
[Constructable]
public UnbakedFruitPie() : base( 0x1042, 25 )
{
Weight = 1.0;
}
public UnbakedFruitPie( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new FruitPie();
}
}
// ********** UnbakedMeatPie **********
public class UnbakedMeatPie : CookableFood
{
public override int LabelNumber{ get{ return 1041338; } } // unbaked meat pie
[Constructable]
public UnbakedMeatPie() : base( 0x1042, 25 )
{
Weight = 1.0;
}
public UnbakedMeatPie( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new MeatPie();
}
}
// ********** UnbakedPumpkinPie **********
public class UnbakedPumpkinPie : CookableFood
{
public override int LabelNumber{ get{ return 1041342; } } // unbaked pumpkin pie
[Constructable]
public UnbakedPumpkinPie() : base( 0x1042, 25 )
{
Weight = 1.0;
}
public UnbakedPumpkinPie( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new PumpkinPie();
}
}
// ********** UnbakedApplePie **********
public class UnbakedApplePie : CookableFood
{
public override int LabelNumber{ get{ return 1041336; } } // unbaked apple pie
[Constructable]
public UnbakedApplePie() : base( 0x1042, 25 )
{
Weight = 1.0;
}
public UnbakedApplePie( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new ApplePie();
}
}
// ********** UncookedCheesePizza **********
[TypeAlias( "Server.Items.UncookedPizza" )]
public class UncookedCheesePizza : CookableFood
{
public override int LabelNumber{ get{ return 1041341; } } // uncooked cheese pizza
[Constructable]
public UncookedCheesePizza() : base( 0x1083, 20 )
{
Weight = 1.0;
}
public UncookedCheesePizza( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( ItemID == 0x1040 )
ItemID = 0x1083;
if ( Hue == 51 )
Hue = 0;
}
public override Food Cook()
{
return new CheesePizza();
}
}
// ********** UncookedSausagePizza **********
public class UncookedSausagePizza : CookableFood
{
public override int LabelNumber{ get{ return 1041337; } } // uncooked sausage pizza
[Constructable]
public UncookedSausagePizza() : base( 0x1083, 20 )
{
Weight = 1.0;
}
public UncookedSausagePizza( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new SausagePizza();
}
}
#if false
// ********** UncookedPizza **********
public class UncookedPizza : CookableFood
{
[Constructable]
public UncookedPizza() : base( 0x1083, 20 )
{
Weight = 1.0;
}
public UncookedPizza( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( ItemID == 0x1040 )
ItemID = 0x1083;
if ( Hue == 51 )
Hue = 0;
}
public override Food Cook()
{
return new Pizza();
}
}
#endif
// ********** UnbakedQuiche **********
public class UnbakedQuiche : CookableFood
{
public override int LabelNumber{ get{ return 1041339; } } // unbaked quiche
[Constructable]
public UnbakedQuiche() : base( 0x1042, 25 )
{
Weight = 1.0;
}
public UnbakedQuiche( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new Quiche();
}
}
// ********** Eggs **********
public class Eggs : CookableFood
{
[Constructable]
public Eggs() : this( 1 )
{
}
[Constructable]
public Eggs( int amount ) : base( 0x9B5, 15 )
{
Weight = 1.0;
Stackable = true;
Amount = amount;
}
public Eggs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
Stackable = true;
if ( Weight == 0.5 )
Weight = 1.0;
}
}
public override Food Cook()
{
return new FriedEggs();
}
}
// ********** CookieMix **********
public class CookieMix : CookableFood
{
[Constructable]
public CookieMix() : base( 0x103F, 20 )
{
Weight = 1.0;
}
public CookieMix( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new Cookies();
}
}
// ********** CakeMix **********
public class CakeMix : CookableFood
{
public override int LabelNumber{ get{ return 1041002; } } // cake mix
[Constructable]
public CakeMix() : base( 0x103F, 40 )
{
Weight = 1.0;
}
public CakeMix( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new Cake();
}
}
public class RawFishSteak : CookableFood
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public RawFishSteak() : this( 1 )
{
}
[Constructable]
public RawFishSteak( int amount ) : base( 0x097A, 10 )
{
Weight = 1.0;
Stackable = true;
Amount = amount;
}
public RawFishSteak( Serial serial ) : base( serial )
{
}
public override Food Cook()
{
return new FishSteak();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,643 @@
using System;
using Server.Targeting;
using Server.Items;
using Server.Misc;
using Server.Network;
namespace Server.Items
{
public class UtilityItem
{
static public int RandomChoice( int itemID1, int itemID2 )
{
int iRet = 0;
switch ( Utility.Random( 2 ) )
{
default:
case 0: iRet = itemID1; break;
case 1: iRet = itemID2; break;
}
return iRet;
}
}
// ********** Dough **********
public class Dough : Item
{
[Constructable]
public Dough() : base( 0x103d )
{
Stackable = false;
Weight = 1.0;
}
public Dough( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
#if false
public override void OnDoubleClick( Mobile from )
{
if ( !Movable )
return;
from.Target = new InternalTarget( this );
}
#endif
private class InternalTarget : Target
{
private Dough m_Item;
public InternalTarget( Dough item ) : base( 1, false, TargetFlags.None )
{
m_Item = item;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Item.Deleted ) return;
if ( targeted is Eggs )
{
m_Item.Delete();
((Eggs)targeted).Consume();
from.AddToBackpack( new UnbakedQuiche() );
from.AddToBackpack( new Eggshells() );
}
else if ( targeted is CheeseWheel )
{
m_Item.Delete();
((CheeseWheel)targeted).Consume();
from.AddToBackpack( new CheesePizza() );
}
else if ( targeted is Sausage )
{
m_Item.Delete();
((Sausage)targeted).Consume();
from.AddToBackpack( new SausagePizza() );
}
else if ( targeted is Apple )
{
m_Item.Delete();
((Apple)targeted).Consume();
from.AddToBackpack( new UnbakedApplePie() );
}
else if ( targeted is Peach )
{
m_Item.Delete();
((Peach)targeted).Consume();
from.AddToBackpack( new UnbakedPeachCobbler() );
}
}
}
}
// ********** SweetDough **********
public class SweetDough : Item
{
public override int LabelNumber{ get{ return 1041340; } } // sweet dough
[Constructable]
public SweetDough() : base( 0x103d )
{
Stackable = false;
Weight = 1.0;
Hue = 150;
}
public SweetDough( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Hue == 51 )
Hue = 150;
}
#if false
public override void OnDoubleClick( Mobile from )
{
if ( !Movable )
return;
from.Target = new InternalTarget( this );
}
#endif
private class InternalTarget : Target
{
private SweetDough m_Item;
public InternalTarget( SweetDough item ) : base( 1, false, TargetFlags.None )
{
m_Item = item;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Item.Deleted ) return;
if ( targeted is BowlFlour )
{
m_Item.Delete();
((BowlFlour)targeted).Delete();
from.AddToBackpack( new CakeMix() );
}
else if ( targeted is Campfire )
{
from.PlaySound( 0x225 );
m_Item.Delete();
InternalTimer t = new InternalTimer( from, (Campfire)targeted );
t.Start();
}
}
private class InternalTimer : Timer
{
private Mobile m_From;
private Campfire m_Campfire;
public InternalTimer( Mobile from, Campfire campfire ) : base( TimeSpan.FromSeconds( 5.0 ) )
{
m_From = from;
m_Campfire = campfire;
}
protected override void OnTick()
{
if ( m_From.GetDistanceToSqrt( m_Campfire ) > 3 )
{
m_From.SendLocalizedMessage( 500686 ); // You burn the food to a crisp! It's ruined.
return;
}
if ( SkillCheck.TestTrade( m_From, Trades.Cooking, 0, 10 ) )
{
if ( m_From.AddToBackpack( new Muffins() ) )
m_From.PlaySound( 0x57 );
}
else
{
m_From.SendLocalizedMessage( 500686 ); // You burn the food to a crisp! It's ruined.
}
}
}
}
}
// ********** JarHoney **********
public class JarHoney : Item
{
[Constructable]
public JarHoney() : base( 0x9ec )
{
Weight = 1.0;
Stackable = true;
}
public JarHoney( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
Stackable = true;
}
private class InternalTarget : Target
{
private JarHoney m_Item;
public InternalTarget( JarHoney item ) : base( 1, false, TargetFlags.None )
{
m_Item = item;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Item.Deleted ) return;
if ( targeted is Dough )
{
m_Item.Delete();
((Dough)targeted).Consume();
from.AddToBackpack( new SweetDough() );
}
if (targeted is BowlFlour)
{
m_Item.Consume();
((BowlFlour)targeted).Delete();
from.AddToBackpack( new CookieMix() );
}
}
}
}
// ********** BowlFlour **********
public class BowlFlour : Item
{
[Constructable]
public BowlFlour() : base( 0xa1e )
{
Weight = 1.0;
}
public BowlFlour( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
// ********** WoodenBowl **********
public class WoodenBowl : Item
{
[Constructable]
public WoodenBowl() : base( 0x15f8 )
{
Weight = 1.0;
}
public WoodenBowl( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
// ********** PitcherWater **********
/*public class PitcherWater : Item
{
[Constructable]
public PitcherWater() : base(Utility.Random( 0x1f9d, 2 ))
{
Weight = 1.0;
}
public PitcherWater( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( !Movable )
return;
from.Target = new InternalTarget( this );
}
private class InternalTarget : Target
{
private PitcherWater m_Item;
public InternalTarget( PitcherWater item ) : base( 1, false, TargetFlags.None )
{
m_Item = item;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Item.Deleted ) return;
if ( targeted is BowlFlour )
{
m_Item.Delete();
((BowlFlour)targeted).Delete();
from.AddToBackpack( new Dough() );
from.AddToBackpack( new WoodenBowl() );
}
}
}
}*/
// ********** SackFlour **********
[TypeAlias( "Server.Items.SackFlourOpen" )]
public class SackFlour : Item, IHasQuantity
{
private int m_Quantity;
[CommandProperty( AccessLevel.GameMaster )]
public int Quantity
{
get{ return m_Quantity; }
set
{
if ( value < 0 )
value = 0;
else if ( value > 20 )
value = 20;
m_Quantity = value;
if ( m_Quantity == 0 )
Delete();
else if ( m_Quantity < 20 && (ItemID == 0x1039 || ItemID == 0x1045) )
++ItemID;
}
}
[Constructable]
public SackFlour() : base( 0x1039 )
{
Weight = 5.0;
m_Quantity = 20;
}
public SackFlour( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 ); // version
writer.Write( (int) m_Quantity );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 2:
case 1:
{
m_Quantity = reader.ReadInt();
break;
}
case 0:
{
m_Quantity = 20;
break;
}
}
if ( version < 2 && Weight == 1.0 )
Weight = 5.0;
}
public override void OnDoubleClick( Mobile from )
{
if ( !Movable )
return;
if ( (ItemID == 0x1039 || ItemID == 0x1045) )
++ItemID;
#if false
this.Delete();
from.AddToBackpack( new SackFlourOpen() );
#endif
}
}
#if false
// ********** SackFlourOpen **********
public class SackFlourOpen : Item
{
public override int LabelNumber{ get{ return 1024166; } } // open sack of flour
[Constructable]
public SackFlourOpen() : base(UtilityItem.RandomChoice( 0x1046, 0x103a ))
{
Weight = 1.0;
}
public SackFlourOpen( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( !Movable )
return;
from.Target = new InternalTarget( this );
}
private class InternalTarget : Target
{
private SackFlourOpen m_Item;
public InternalTarget( SackFlourOpen item ) : base( 1, false, TargetFlags.None )
{
m_Item = item;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Item.Deleted ) return;
if ( targeted is WoodenBowl )
{
m_Item.Delete();
((WoodenBowl)targeted).Delete();
from.AddToBackpack( new BowlFlour() );
}
}
}
}
#endif
// ********** Eggshells **********
public class Eggshells : Item
{
[Constructable]
public Eggshells() : base( 0x9b4 )
{
Weight = 0.5;
}
public Eggshells( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class WheatSheaf : Item
{
[Constructable]
public WheatSheaf() : this( 1 )
{
}
[Constructable]
public WheatSheaf( int amount ) : base( 7869 )
{
Weight = 1.0;
Stackable = true;
Amount = amount;
}
public override void OnDoubleClick( Mobile from )
{
if ( !Movable )
return;
from.BeginTarget( 4, false, TargetFlags.None, new TargetCallback( OnTarget ) );
}
public virtual void OnTarget( Mobile from, object obj )
{
if ( obj is AddonComponent )
obj = (obj as AddonComponent).Addon;
IFlourMill mill = obj as IFlourMill;
if ( mill != null )
{
int needs = mill.MaxFlour - mill.CurFlour;
if ( needs > this.Amount )
needs = this.Amount;
mill.CurFlour += needs;
Consume( needs );
}
}
public WheatSheaf( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

1286
Scripts/Items/Food/Food.cs Normal file

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@ -0,0 +1,632 @@
using System;
using Server.Network;
namespace Server.Items
{
public class FruitBasket : Food
{
[Constructable]
public FruitBasket() : base( 1, 0x993 )
{
Weight = 2.0;
FillFactor = 5;
Stackable = false;
}
public FruitBasket( Serial serial ) : base( serial )
{
}
public override bool Eat( Mobile from )
{
if ( !base.Eat( from ) )
return false;
from.AddToBackpack( new Basket() );
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x171f, 0x1720 )]
public class Banana : Food
{
[Constructable]
public Banana() : this( 1 )
{
}
[Constructable]
public Banana( int amount ) : base( amount, 0x171f )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Banana( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x1721, 0x1722 )]
public class Bananas : Food
{
[Constructable]
public Bananas() : this( 1 )
{
}
[Constructable]
public Bananas( int amount ) : base( amount, 0x1721 )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Bananas( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SplitCoconut : Food
{
[Constructable]
public SplitCoconut() : this( 1 )
{
}
[Constructable]
public SplitCoconut( int amount ) : base( amount, 0x1725 )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public SplitCoconut( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Lemon : Food
{
[Constructable]
public Lemon() : this( 1 )
{
}
[Constructable]
public Lemon( int amount ) : base( amount, 0x1728 )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Lemon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Lemons : Food
{
[Constructable]
public Lemons() : this( 1 )
{
}
[Constructable]
public Lemons( int amount ) : base( amount, 0x1729 )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Lemons( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Lime : Food
{
[Constructable]
public Lime() : this( 1 )
{
}
[Constructable]
public Lime( int amount ) : base( amount, 0x172a )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Lime( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Limes : Food
{
[Constructable]
public Limes() : this( 1 )
{
}
[Constructable]
public Limes( int amount ) : base( amount, 0x172B )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Limes( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Coconut : Food
{
[Constructable]
public Coconut() : this( 1 )
{
}
[Constructable]
public Coconut( int amount ) : base( amount, 0x1726 )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Coconut( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class OpenCoconut : Food
{
[Constructable]
public OpenCoconut() : this( 1 )
{
}
[Constructable]
public OpenCoconut( int amount ) : base( amount, 0x1723 )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public OpenCoconut( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Dates : Food
{
[Constructable]
public Dates() : this( 1 )
{
}
[Constructable]
public Dates( int amount ) : base( amount, 0x1727 )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Dates( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Grapes : Food
{
[Constructable]
public Grapes() : this( 1 )
{
}
[Constructable]
public Grapes( int amount ) : base( amount, 0x9D1 )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Grapes( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Peach : Food
{
[Constructable]
public Peach() : this( 1 )
{
}
[Constructable]
public Peach( int amount ) : base( amount, 0x9D2 )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Peach( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Pear : Food
{
[Constructable]
public Pear() : this( 1 )
{
}
[Constructable]
public Pear( int amount ) : base( amount, 0x994 )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Pear( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Apple : Food
{
[Constructable]
public Apple() : this( 1 )
{
}
[Constructable]
public Apple( int amount ) : base( amount, 0x9D0 )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Apple( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Watermelon : Food
{
[Constructable]
public Watermelon() : this( 1 )
{
}
[Constructable]
public Watermelon( int amount ) : base( amount, 0xC5C )
{
this.Weight = 5.0;
this.FillFactor = 5;
}
public Watermelon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( FillFactor == 2 )
FillFactor = 5;
if ( Weight == 2.0 )
Weight = 5.0;
}
}
}
public class SmallWatermelon : Food
{
[Constructable]
public SmallWatermelon() : this( 1 )
{
}
[Constructable]
public SmallWatermelon( int amount ) : base( amount, 0xC5D )
{
this.Weight = 5.0;
this.FillFactor = 5;
}
public SmallWatermelon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0xc72, 0xc73 )]
public class Squash : Food
{
[Constructable]
public Squash() : this( 1 )
{
}
[Constructable]
public Squash( int amount ) : base( amount, 0xc72 )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Squash( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0xc79, 0xc7a )]
public class Cantaloupe : Food
{
[Constructable]
public Cantaloupe() : this( 1 )
{
}
[Constructable]
public Cantaloupe( int amount ) : base( amount, 0xc79 )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Cantaloupe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,140 @@
using System;
using System.Collections;
using Server.Network;
using Server.Targeting;
using Server.Prompts;
namespace Server.Items
{
public class FlaskAle : Item
{
public FlaskAle() : this( 1 )
{
}
public FlaskAle( int amount ) : base( 0x0DDF )
{
Stackable = true;
Amount = amount;
Name = "flask of ale";
Weight = 1.0;
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendMessage( "This must be in your backpack to drink." );
return;
}
else
{
// increase characters thirst value based on type of drink
if ( from.Thirst < 20 )
{
from.Thirst += 2;
// Send message to character about their current thirst value
int iThirst = from.Thirst;
if ( iThirst < 5 )
from.SendMessage( "You drink the ale but are still extremely thirsty" );
else if ( iThirst < 10 )
from.SendMessage( "You drink the ale and feel less thirsty" );
else if ( iThirst < 15 )
from.SendMessage( "You drink the ale and feel much less thirsty" );
else
from.SendMessage( "You drink the ale and are no longer thirsty" );
this.Consume();
from.PlaySound( Utility.RandomList( 0x30, 0x2D6 ) );
}
else
{
from.SendMessage( "You are simply too quenched to drink anymore" );
from.Thirst = 20;
}
}
}
public FlaskAle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class FlaskWine : Item
{
public FlaskWine() : this( 1 )
{
}
public FlaskWine( int amount ) : base( 0x0DE0 )
{
Stackable = true;
Amount = amount;
Name = "flask of wine";
Weight = 1.0;
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendMessage( "This must be in your backpack to drink." );
return;
}
else
{
// increase characters thirst value based on type of drink
if ( from.Thirst < 20 )
{
from.Thirst += 2;
// Send message to character about their current thirst value
int iThirst = from.Thirst;
if ( iThirst < 5 )
from.SendMessage( "You drink the wine but are still extremely thirsty" );
else if ( iThirst < 10 )
from.SendMessage( "You drink the wine and feel less thirsty" );
else if ( iThirst < 15 )
from.SendMessage( "You drink the wine and feel much less thirsty" );
else
from.SendMessage( "You drink the wine and are no longer thirsty" );
this.Consume();
from.PlaySound( Utility.RandomList( 0x30, 0x2D6 ) );
}
else
{
from.SendMessage( "You are simply too quenched to drink anymore" );
from.Thirst = 20;
}
}
}
public FlaskWine( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,243 @@
using System;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xc77, 0xc78 )]
public class Carrot : Food
{
[Constructable]
public Carrot() : this( 1 )
{
}
[Constructable]
public Carrot( int amount ) : base( amount, 0xc78 )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Carrot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0xc7b, 0xc7c )]
public class Cabbage : Food
{
[Constructable]
public Cabbage() : this( 1 )
{
}
[Constructable]
public Cabbage( int amount ) : base( amount, 0xc7b )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Cabbage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0xc6d, 0xc6e )]
public class Onion : Food
{
[Constructable]
public Onion() : this( 1 )
{
}
[Constructable]
public Onion( int amount ) : base( amount, 0xc6d )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Onion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0xc70, 0xc71 )]
public class Lettuce : Food
{
[Constructable]
public Lettuce() : this( 1 )
{
}
[Constructable]
public Lettuce( int amount ) : base( amount, 0xc70 )
{
this.Weight = 1.0;
this.FillFactor = 1;
}
public Lettuce( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Tomato : Food
{
[Constructable]
public Tomato() : this( 1 )
{
}
[Constructable]
public Tomato( int amount ) : base( amount, 0x098F )
{
Name = "tomato";
this.Weight = 1.0;
this.FillFactor = 1;
}
public Tomato( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0xC6A, 0xC6B )]
public class Pumpkin : Food
{
[Constructable]
public Pumpkin() : this( 1 )
{
}
[Constructable]
public Pumpkin( int amount ) : base( amount, 0xC6A )
{
this.Weight = 1.0;
this.FillFactor = 8;
}
public Pumpkin( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( FillFactor == 4 )
FillFactor = 8;
if ( Weight == 5.0 )
Weight = 1.0;
}
}
}
public class SmallPumpkin : Food
{
[Constructable]
public SmallPumpkin() : this( 1 )
{
}
[Constructable]
public SmallPumpkin( int amount ) : base( amount, 0xC6C )
{
this.Weight = 1.0;
this.FillFactor = 8;
}
public SmallPumpkin( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}