#W# Initial Commit: Avatars Conquest
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140
Scripts/Items/Food/MagicDrink.cs
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140
Scripts/Items/Food/MagicDrink.cs
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Targeting;
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using Server.Prompts;
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namespace Server.Items
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{
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public class FlaskAle : Item
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{
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public FlaskAle() : this( 1 )
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{
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}
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public FlaskAle( int amount ) : base( 0x0DDF )
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{
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Stackable = true;
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Amount = amount;
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Name = "flask of ale";
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Weight = 1.0;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendMessage( "This must be in your backpack to drink." );
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return;
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}
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else
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{
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// increase characters thirst value based on type of drink
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if ( from.Thirst < 20 )
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{
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from.Thirst += 2;
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// Send message to character about their current thirst value
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int iThirst = from.Thirst;
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if ( iThirst < 5 )
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from.SendMessage( "You drink the ale but are still extremely thirsty" );
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else if ( iThirst < 10 )
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from.SendMessage( "You drink the ale and feel less thirsty" );
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else if ( iThirst < 15 )
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from.SendMessage( "You drink the ale and feel much less thirsty" );
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else
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from.SendMessage( "You drink the ale and are no longer thirsty" );
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this.Consume();
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from.PlaySound( Utility.RandomList( 0x30, 0x2D6 ) );
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}
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else
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{
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from.SendMessage( "You are simply too quenched to drink anymore" );
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from.Thirst = 20;
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}
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}
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}
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public FlaskAle( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class FlaskWine : Item
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{
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public FlaskWine() : this( 1 )
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{
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}
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public FlaskWine( int amount ) : base( 0x0DE0 )
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{
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Stackable = true;
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Amount = amount;
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Name = "flask of wine";
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Weight = 1.0;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendMessage( "This must be in your backpack to drink." );
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return;
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}
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else
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{
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// increase characters thirst value based on type of drink
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if ( from.Thirst < 20 )
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{
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from.Thirst += 2;
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// Send message to character about their current thirst value
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int iThirst = from.Thirst;
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if ( iThirst < 5 )
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from.SendMessage( "You drink the wine but are still extremely thirsty" );
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else if ( iThirst < 10 )
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from.SendMessage( "You drink the wine and feel less thirsty" );
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else if ( iThirst < 15 )
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from.SendMessage( "You drink the wine and feel much less thirsty" );
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else
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from.SendMessage( "You drink the wine and are no longer thirsty" );
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this.Consume();
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from.PlaySound( Utility.RandomList( 0x30, 0x2D6 ) );
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}
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else
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{
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from.SendMessage( "You are simply too quenched to drink anymore" );
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from.Thirst = 20;
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}
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}
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}
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public FlaskWine( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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