#W# Initial Commit: Avatars Conquest
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233
Scripts/Items/Lights/BaseLight.cs
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233
Scripts/Items/Lights/BaseLight.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public abstract class BaseLight : Item
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{
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private Timer m_Timer;
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private DateTime m_End;
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private bool m_BurntOut = false;
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private bool m_Burning = false;
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private bool m_Protected = false;
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private TimeSpan m_Duration = TimeSpan.Zero;
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public abstract int LitItemID{ get; }
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public virtual int UnlitItemID{ get { return 0; } }
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public virtual int BurntOutItemID{ get { return 0; } }
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public virtual int LitSound{ get { return 0x47; } }
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public virtual int UnlitSound{ get { return 0x3be; } }
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public virtual int BurntOutSound{ get { return 0x4b8; } }
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public static readonly bool Burnout = false;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Burning
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{
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get { return m_Burning; }
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set
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{
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if ( m_Burning != value )
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{
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m_Burning = true;
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DoTimer( m_Duration );
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}
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool BurntOut
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{
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get { return m_BurntOut; }
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set { m_BurntOut = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Protected
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{
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get { return m_Protected; }
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set { m_Protected = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan Duration
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{
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get
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{
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if ( m_Duration != TimeSpan.Zero && m_Burning )
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{
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return m_End - DateTime.Now;
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}
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else
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return m_Duration;
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}
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set { m_Duration = value; }
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}
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[Constructable]
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public BaseLight( int itemID ) : base( itemID )
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{
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}
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public BaseLight( Serial serial ) : base( serial )
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{
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}
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public virtual void PlayLitSound()
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{
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if ( LitSound != 0 )
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{
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Point3D loc = GetWorldLocation();
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Effects.PlaySound( loc, Map, LitSound );
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}
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}
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public virtual void PlayUnlitSound()
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{
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int sound = UnlitSound;
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if ( m_BurntOut && BurntOutSound != 0 )
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sound = BurntOutSound;
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if ( sound != 0 )
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{
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Point3D loc = GetWorldLocation();
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Effects.PlaySound( loc, Map, sound );
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}
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}
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public virtual void Ignite()
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{
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if ( !m_BurntOut )
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{
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PlayLitSound();
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m_Burning = true;
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ItemID = LitItemID;
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DoTimer( m_Duration );
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}
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}
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public virtual void Douse()
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{
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m_Burning = false;
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if ( m_BurntOut && BurntOutItemID != 0 )
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ItemID = BurntOutItemID;
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else
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ItemID = UnlitItemID;
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if ( m_BurntOut )
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m_Duration = TimeSpan.Zero;
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else if ( m_Duration != TimeSpan.Zero )
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m_Duration = m_End - DateTime.Now;
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if ( m_Timer != null )
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m_Timer.Stop();
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PlayUnlitSound();
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}
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public virtual void Burn()
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{
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m_BurntOut = true;
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Douse();
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}
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private void DoTimer( TimeSpan delay )
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{
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m_Duration = delay;
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if ( m_Timer != null )
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m_Timer.Stop();
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if ( delay == TimeSpan.Zero )
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return;
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m_End = DateTime.Now + delay;
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m_Timer = new InternalTimer( this, delay );
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m_Timer.Start();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_BurntOut )
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return;
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if ( m_Protected && from.AccessLevel == AccessLevel.Player )
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return;
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if ( !from.InRange( this.GetWorldLocation(), 2 ) )
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return;
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if ( m_Burning )
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{
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if ( UnlitItemID != 0 )
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Douse();
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}
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else
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{
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Ignite();
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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writer.Write( m_BurntOut );
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writer.Write( m_Burning );
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writer.Write( m_Duration );
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writer.Write( m_Protected );
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if ( m_Burning && m_Duration != TimeSpan.Zero )
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writer.WriteDeltaTime( m_End );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_BurntOut = reader.ReadBool();
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m_Burning = reader.ReadBool();
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m_Duration = reader.ReadTimeSpan();
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m_Protected = reader.ReadBool();
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if ( m_Burning && m_Duration != TimeSpan.Zero )
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DoTimer( reader.ReadDeltaTime() - DateTime.Now );
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break;
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}
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}
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}
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private class InternalTimer : Timer
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{
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private BaseLight m_Light;
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public InternalTimer( BaseLight light, TimeSpan delay ) : base( delay )
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{
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m_Light = light;
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Priority = TimerPriority.FiveSeconds;
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}
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protected override void OnTick()
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{
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if ( m_Light != null && !m_Light.Deleted )
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m_Light.Burn();
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}
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}
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}
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}
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