#W# Initial Commit: Avatars Conquest
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75
Scripts/Items/Lights/Candelabra.cs
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75
Scripts/Items/Lights/Candelabra.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class Candelabra : BaseLight, IShipwreckedItem
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{
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public override int LitItemID{ get { return 0xB1D; } }
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public override int UnlitItemID{ get { return 0xA27; } }
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[Constructable]
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public Candelabra() : base( 0xA27 )
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{
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Duration = TimeSpan.Zero; // Never burnt out
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Burning = false;
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Light = LightType.Circle225;
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Weight = 3.0;
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}
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public Candelabra( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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writer.Write( m_IsShipwreckedItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_IsShipwreckedItem = reader.ReadBool();
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break;
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}
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}
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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if ( m_IsShipwreckedItem )
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list.Add( 1041645 ); // recovered from a shipwreck
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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if ( m_IsShipwreckedItem )
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LabelTo( from, 1041645 ); //recovered from a shipwreck
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}
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#region IShipwreckedItem Members
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private bool m_IsShipwreckedItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsShipwreckedItem
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{
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get { return m_IsShipwreckedItem; }
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set { m_IsShipwreckedItem = value; }
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}
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#endregion
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}
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}
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