#W# Initial Commit: Avatars Conquest
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74
Scripts/Items/Lights/WallTorch.cs
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74
Scripts/Items/Lights/WallTorch.cs
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using System;
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using Server;
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namespace Server.Items
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{
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[Flipable]
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public class WallTorch : BaseLight
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{
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public override int LitItemID
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{
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get
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{
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if ( ItemID == 0xA05 )
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return 0xA07;
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else
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return 0xA0C;
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}
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}
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public override int UnlitItemID
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{
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get
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{
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if ( ItemID == 0xA07 )
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return 0xA05;
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else
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return 0xA0A;
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}
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}
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[Constructable]
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public WallTorch() : base( 0xA05 )
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{
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Movable = false;
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Duration = TimeSpan.Zero; // Never burnt out
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Burning = false;
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Light = LightType.WestBig;
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Weight = 3.0;
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}
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public WallTorch( Serial serial ) : base( serial )
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{
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}
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public void Flip()
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{
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if ( Light == LightType.WestBig )
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Light = LightType.NorthBig;
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else if ( Light == LightType.NorthBig )
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Light = LightType.WestBig;
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switch ( ItemID )
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{
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case 0xA05: ItemID = 0xA0A; break;
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case 0xA07: ItemID = 0xA0C; break;
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case 0xA0A: ItemID = 0xA05; break;
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case 0xA0C: ItemID = 0xA07; break;
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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