#W# Initial Commit: Avatars Conquest
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5df497787a
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51
Scripts/Items/Maps/WorldMap.cs
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51
Scripts/Items/Maps/WorldMap.cs
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using System;
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using Server;
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using Server.Misc;
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namespace Server.Items
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{
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public class WorldMap : MapItem
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{
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[Constructable]
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public WorldMap()
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{
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SetDisplay( 0, 0, 5119, 4095, 400, 400 );
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}
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public override void CraftInit( Mobile from )
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{
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// Unlike the others, world map is not based on crafted location
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double skillValue = Server.Misc.SkillCheck.TradeSkill( from, Trades.Cartography, false );
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int x20 = (int)(skillValue * 20);
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int size = 25 + (int)(skillValue * 6.6);
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if ( size < 200 )
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size = 200;
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else if ( size > 400 )
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size = 400;
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SetDisplay( 1344 - x20, 1600 - x20, 1472 + x20, 1728 + x20, size, size );
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}
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public override int LabelNumber{ get{ return 1015233; } } // world map
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public WorldMap( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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