#W# Initial Commit: Avatars Conquest
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106
Scripts/Items/Misc/Blocker.cs
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106
Scripts/Items/Misc/Blocker.cs
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using System;
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using Server;
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using Server.Network;
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namespace Server.Items
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{
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public class Blocker : Item
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{
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public override int LabelNumber{ get{ return 503057; } } // Impassable!
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[Constructable]
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public Blocker() : base( 0x21A4 )
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{
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Movable = false;
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}
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public Blocker( Serial serial ) : base( serial )
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{
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}
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protected override Packet GetWorldPacketFor( NetState state ) {
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Mobile mob = state.Mobile;
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if ( mob != null && mob.AccessLevel >= AccessLevel.GameMaster )
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return new GMItemPacket( this );
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return base.GetWorldPacketFor( state );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public sealed class GMItemPacket : Packet
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{
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public GMItemPacket( Item item ) : base( 0x1A )
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{
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this.EnsureCapacity( 20 );
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// 14 base length
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// +2 - Amount
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// +2 - Hue
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// +1 - Flags
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uint serial = (uint)item.Serial.Value;
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int itemID = 0x1183;
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int amount = item.Amount;
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Point3D loc = item.Location;
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int x = loc.X;
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int y = loc.Y;
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int hue = item.Hue;
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int flags = item.GetPacketFlags();
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int direction = (int)item.Direction;
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if ( amount != 0 )
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serial |= 0x80000000;
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else
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serial &= 0x7FFFFFFF;
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m_Stream.Write( (uint) serial );
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m_Stream.Write( (short) (itemID & 0x7FFF) );
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if ( amount != 0 )
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m_Stream.Write( (short) amount );
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x &= 0x7FFF;
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if ( direction != 0 )
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x |= 0x8000;
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m_Stream.Write( (short) x );
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y &= 0x3FFF;
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if ( hue != 0 )
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y |= 0x8000;
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if ( flags != 0 )
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y |= 0x4000;
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m_Stream.Write( (short) y );
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if ( direction != 0 )
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m_Stream.Write( (byte) direction );
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m_Stream.Write( (sbyte) loc.Z );
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if ( hue != 0 )
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m_Stream.Write( (ushort) hue );
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if ( flags != 0 )
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m_Stream.Write( (byte) flags );
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}
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}
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}
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}
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