#W# Initial Commit: Avatars Conquest
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242
Scripts/Items/Misc/WarningItem.cs
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242
Scripts/Items/Misc/WarningItem.cs
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using System;
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using Server;
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using Server.Network;
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using System.Collections;
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using System.Collections.Generic;
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namespace Server.Items
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{
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public class WarningItem : Item
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{
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private string m_WarningString;
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private int m_WarningNumber;
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private int m_Range;
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private TimeSpan m_ResetDelay;
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[CommandProperty( AccessLevel.GameMaster )]
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public string WarningString
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{
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get{ return m_WarningString; }
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set{ m_WarningString = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int WarningNumber
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{
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get{ return m_WarningNumber; }
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set{ m_WarningNumber = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Range
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{
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get{ return m_Range; }
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set{ if ( value > 18 ) value = 18; m_Range = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan ResetDelay
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{
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get{ return m_ResetDelay; }
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set{ m_ResetDelay = value; }
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}
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[Constructable]
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public WarningItem( int itemID, int range, int warning ) : base( itemID )
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{
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if ( range > 18 )
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range = 18;
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Movable = false;
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m_WarningNumber = warning;
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m_Range = range;
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}
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[Constructable]
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public WarningItem( int itemID, int range, string warning ) : base( itemID )
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{
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if ( range > 18 )
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range = 18;
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Movable = false;
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m_WarningString = warning;
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m_Range = range;
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}
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public WarningItem( Serial serial ) : base( serial )
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{
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}
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private bool m_Broadcasting;
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private DateTime m_LastBroadcast;
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public virtual void SendMessage( Mobile triggerer, bool onlyToTriggerer, string messageString, int messageNumber )
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{
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if ( onlyToTriggerer )
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{
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if ( messageString != null )
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triggerer.SendMessage( messageString );
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else
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triggerer.SendLocalizedMessage( messageNumber );
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}
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else
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{
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if ( messageString != null )
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PublicOverheadMessage( MessageType.Regular, 0x3B2, false, messageString );
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else
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PublicOverheadMessage( MessageType.Regular, 0x3B2, messageNumber );
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}
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}
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public virtual bool OnlyToTriggerer{ get{ return false; } }
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public virtual int NeighborRange { get { return 5; } }
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public virtual void Broadcast( Mobile triggerer )
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{
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if ( m_Broadcasting || (DateTime.Now < (m_LastBroadcast + m_ResetDelay)) )
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return;
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m_LastBroadcast = DateTime.Now;
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m_Broadcasting = true;
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SendMessage( triggerer, this.OnlyToTriggerer, m_WarningString, m_WarningNumber );
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if ( NeighborRange >= 0 )
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{
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List<WarningItem> list = new List<WarningItem>();
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foreach ( Item item in GetItemsInRange( NeighborRange ) )
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{
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if ( item != this && item is WarningItem )
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list.Add( (WarningItem)item );
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}
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for ( int i = 0; i < list.Count; i++ )
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list[i].Broadcast( triggerer );
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}
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( InternalCallback ) );
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}
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private void InternalCallback()
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{
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m_Broadcasting = false;
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}
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public override bool HandlesOnMovement{ get{ return true; } }
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( m.Player && Utility.InRange( m.Location, Location, m_Range ) && !Utility.InRange( oldLocation, Location, m_Range ) )
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Broadcast( m );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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writer.Write( (string) m_WarningString );
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writer.Write( (int) m_WarningNumber );
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writer.Write( (int) m_Range );
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writer.Write( (TimeSpan) m_ResetDelay );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_WarningString = reader.ReadString();
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m_WarningNumber = reader.ReadInt();
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m_Range = reader.ReadInt();
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m_ResetDelay = reader.ReadTimeSpan();
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break;
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}
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}
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}
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}
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public class HintItem : WarningItem
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{
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private string m_HintString;
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private int m_HintNumber;
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[CommandProperty( AccessLevel.GameMaster )]
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public string HintString
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{
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get{ return m_HintString; }
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set{ m_HintString = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int HintNumber
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{
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get{ return m_HintNumber; }
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set{ m_HintNumber = value; }
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}
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public override bool OnlyToTriggerer{ get{ return true; } }
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[Constructable]
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public HintItem( int itemID, int range, int warning, int hint ) : base( itemID, range, warning )
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{
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m_HintNumber = hint;
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}
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[Constructable]
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public HintItem( int itemID, int range, string warning, string hint ) : base( itemID, range, warning )
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{
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m_HintString = hint;
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}
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public HintItem( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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SendMessage( from, true, m_HintString, m_HintNumber );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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writer.Write( (string) m_HintString );
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writer.Write( (int) m_HintNumber );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_HintString = reader.ReadString();
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m_HintNumber = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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