#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-04 10:35:30 -04:00
commit 5df497787a
7510 changed files with 416048 additions and 0 deletions

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using System;
using Server;
using Server.Network;
namespace Server.Items
{
public abstract class BaseManaElixir : BasePotion
{
public override int Hue{ get { return 0x43C; } }
public abstract int MinMana { get; }
public abstract int MaxMana { get; }
public abstract double Delay { get; }
public BaseManaElixir( PotionEffect effect ) : base( 0x180F, effect )
{
}
public BaseManaElixir( Serial serial ) : base( serial )
{
}
public void DoMana( Mobile from )
{
from.Mana = from.Mana + ( Utility.RandomMinMax( MinMana, MaxMana ) );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void Drink( Mobile from )
{
if ( from.Mana < from.ManaMax )
{
if ( from.BeginAction( typeof( BaseManaElixir ) ) )
{
DoMana( from );
BasePotion.PlayDrinkEffect( from );
this.Consume();
Timer.DelayCall( TimeSpan.FromSeconds( Delay ), new TimerStateCallback( ReleaseManaLock ), from );
}
else
from.LocalOverheadMessage( MessageType.Regular, 0x22, true, "You must wait 10 seconds before using another mana potion." );
}
else
from.SendMessage( "You decide against drinking this potion, as you are already at full mana." );
}
private static void ReleaseManaLock( object state )
{
((Mobile)state).EndAction( typeof( BaseManaElixir ) );
}
}
}

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using System;
using Server;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public abstract class BaseVigorElixir : BasePotion
{
public override int Hue{ get { return 0x429; } }
public abstract int MinRejuv { get; }
public abstract int MaxRejuv { get; }
public abstract double Delay { get; }
public BaseVigorElixir( PotionEffect effect ) : base( 0x180F, effect )
{
}
public BaseVigorElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public void DoRejuv( Mobile from )
{
int min = MinRejuv;
int max = MaxRejuv;
from.Mana = from.Mana + ( Utility.RandomMinMax( min, max ) );
from.Stam = from.Stam + ( Utility.RandomMinMax( min, max ) );
if ( from is PlayerMobile )
{
min = (int)(min * Server.Misc.Settings.HitPoints());
max = (int)(max * Server.Misc.Settings.HitPoints());
}
from.Hits = from.Hits + ( Utility.RandomMinMax( min, max ) );
}
public override void Drink( Mobile from )
{
if ( from.BeginAction( typeof( BaseVigorElixir ) ) )
{
DoRejuv( from );
BasePotion.PlayDrinkEffect( from );
this.Consume();
Timer.DelayCall( TimeSpan.FromSeconds( Delay ), new TimerStateCallback( ReleaseRejuvenateLock ), from );
}
else
from.LocalOverheadMessage( MessageType.Regular, 0x22, true, "You must wait 10 seconds before using another rejuvenation potion." );
}
private static void ReleaseRejuvenateLock( object state )
{
((Mobile)state).EndAction( typeof( BaseVigorElixir ) );
}
}
}

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using System;
using Server;
using System.Collections;
using Server.Network;
using System.Text;
using Server.Items;
using Server.Mobiles;
namespace Server.Items
{
public class InvisibilityElixir : BasePotion
{
public override int Hue{ get { return 0x432; } }
[Constructable]
public InvisibilityElixir() : base( 0x180F, PotionEffect.Invisibility )
{
Name = "elixir of invisibility";
ItemID = 0x2038;
}
public InvisibilityElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
private static Hashtable m_Table = new Hashtable();
public static bool HasEffect( Mobile m )
{
return ( m_Table[m] != null );
}
public static void RemoveEffect( Mobile m )
{
object[] mods = (object[])m_Table[m];
if ( mods != null )
{
m.RemoveSkillMod( (SkillMod)mods[0] );
m.RemoveSkillMod( (SkillMod)mods[1] );
}
m_Table.Remove( m );
m.EndAction( typeof( InvisibilityElixir ) );
m.Hidden = false;
}
public override void Drink( Mobile m )
{
if ( !m.CanBeginAction( typeof( InvisibilityElixir ) ) )
{
m.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You cannot drink another invisibility potion yet", m.NetState);
}
else if ( !m.CanBeginAction( typeof( WeakInvisibilityElixir ) ) )
{
m.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You cannot drink another invisibility potion yet", m.NetState);
}
else if ( !m.CanBeginAction( typeof( StrongInvisibilityElixir ) ) )
{
m.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You cannot drink another invisibility potion yet", m.NetState);
}
else
{
int MyHide = 100 - (int)m.Skills[SkillName.Hiding].Base;
if ( MyHide < 0 ){ MyHide = 0; }
int MyStealth = 100 - (int)m.Skills[SkillName.Stealth].Base;
if ( MyStealth < 0 ){ MyStealth = 0; }
object[] mods = new object[]
{
new DefaultSkillMod( SkillName.Hiding, true, MyHide ),
new DefaultSkillMod( SkillName.Stealth, true, MyStealth ),
};
m_Table[m] = mods;
m.AddSkillMod( (SkillMod)mods[0] );
m.AddSkillMod( (SkillMod)mods[1] );
foreach ( Mobile pet in World.Mobiles.Values )
{
if ( pet is BaseCreature )
{
BaseCreature bc = (BaseCreature)pet;
if ( bc.Controlled && bc.ControlMaster == m )
pet.Hidden = true;
}
}
new InternalTimer( m, TimeSpan.FromMinutes( 2 ) ).Start();
BasePotion.PlayDrinkEffect( m );
m.Hidden = true;
m.BeginAction( typeof( InvisibilityElixir ) );
this.Amount--;
if (this.Amount <= 0)
this.Delete();
}
}
private class InternalTimer : Timer
{
private Mobile m_m;
private DateTime m_Expire;
public InternalTimer( Mobile m, TimeSpan duration ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 0.1 ) )
{
m_m = m;
m_Expire = DateTime.Now + duration;
}
protected override void OnTick()
{
if ( DateTime.Now >= m_Expire )
{
InvisibilityElixir.RemoveEffect( m_m );
Stop();
}
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ManaElixir : BaseManaElixir
{
public override int MinMana { get{ return 13; } }
public override int MaxMana { get{ return 16; } }
public override double Delay { get{ return 8.0; } }
[Constructable]
public ManaElixir( ) : base( PotionEffect.Mana )
{
Name = "elixir of mana";
ItemID = 0x2038;
}
public ManaElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using System.Collections;
using Server.Network;
using System.Text;
using Server.Items;
using Server.Mobiles;
namespace Server.Items
{
public class StrongInvisibilityElixir : BasePotion
{
public override int Hue{ get { return 0x432; } }
[Constructable]
public StrongInvisibilityElixir() : base( 0x180F, PotionEffect.InvisibilityStrong )
{
Name = "elixir of invisibility";
ItemID = 0x2037;
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1070722, "Strong" );
}
public StrongInvisibilityElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
private static Hashtable m_Table = new Hashtable();
public static bool HasEffect( Mobile m )
{
return ( m_Table[m] != null );
}
public static void RemoveEffect( Mobile m )
{
object[] mods = (object[])m_Table[m];
if ( mods != null )
{
m.RemoveSkillMod( (SkillMod)mods[0] );
m.RemoveSkillMod( (SkillMod)mods[1] );
}
m_Table.Remove( m );
m.EndAction( typeof( StrongInvisibilityElixir ) );
m.Hidden = false;
}
public override void Drink( Mobile m )
{
if ( !m.CanBeginAction( typeof( InvisibilityElixir ) ) )
{
m.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You cannot drink another invisibility potion yet", m.NetState);
}
else if ( !m.CanBeginAction( typeof( WeakInvisibilityElixir ) ) )
{
m.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You cannot drink another invisibility potion yet", m.NetState);
}
else if ( !m.CanBeginAction( typeof( StrongInvisibilityElixir ) ) )
{
m.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You cannot drink another invisibility potion yet", m.NetState);
}
else
{
int MyHide = 100 - (int)m.Skills[SkillName.Hiding].Base;
if ( MyHide < 0 ){ MyHide = 0; }
int MyStealth = 100 - (int)m.Skills[SkillName.Stealth].Base;
if ( MyStealth < 0 ){ MyStealth = 0; }
object[] mods = new object[]
{
new DefaultSkillMod( SkillName.Hiding, true, MyHide ),
new DefaultSkillMod( SkillName.Stealth, true, MyStealth ),
};
m_Table[m] = mods;
m.AddSkillMod( (SkillMod)mods[0] );
m.AddSkillMod( (SkillMod)mods[1] );
foreach ( Mobile pet in World.Mobiles.Values )
{
if ( pet is BaseCreature )
{
BaseCreature bc = (BaseCreature)pet;
if ( bc.Controlled && bc.ControlMaster == m )
pet.Hidden = true;
}
}
new InternalTimer( m, TimeSpan.FromMinutes( 3 ) ).Start();
BasePotion.PlayDrinkEffect( m );
m.Hidden = true;
m.BeginAction( typeof( StrongInvisibilityElixir ) );
this.Amount--;
if (this.Amount <= 0)
this.Delete();
}
}
private class InternalTimer : Timer
{
private Mobile m_m;
private DateTime m_Expire;
public InternalTimer( Mobile m, TimeSpan duration ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 0.1 ) )
{
m_m = m;
m_Expire = DateTime.Now + duration;
}
protected override void OnTick()
{
if ( DateTime.Now >= m_Expire )
{
StrongInvisibilityElixir.RemoveEffect( m_m );
Stop();
}
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class StrongManaElixir : BaseManaElixir
{
public override int MinMana { get{ return 20; } }
public override int MaxMana { get{ return 25; } }
public override double Delay { get{ return 10.0; } }
[Constructable]
public StrongManaElixir( ) : base( PotionEffect.ManaStrong )
{
Name = "elixir of mana";
ItemID = 0x2037;
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1070722, "Strong" );
}
public StrongManaElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class StrongVigorElixir : BaseVigorElixir
{
public override int MinRejuv { get{ return 20; } }
public override int MaxRejuv { get{ return 25; } }
public override double Delay { get{ return 10.0; } }
[Constructable]
public StrongVigorElixir( ) : base( PotionEffect.VigorStrong )
{
Name = "elixir of vigor";
ItemID = 0x2037;
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1070722, "Strong" );
}
public StrongVigorElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class VigorElixir : BaseVigorElixir
{
public override int MinRejuv { get{ return 13; } }
public override int MaxRejuv { get{ return 16; } }
public override double Delay { get{ return 8.0; } }
[Constructable]
public VigorElixir( ) : base( PotionEffect.Vigor )
{
Name = "elixir of vigor";
ItemID = 0x2038;
}
public VigorElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using System.Collections;
using Server.Network;
using System.Text;
using Server.Items;
using Server.Mobiles;
namespace Server.Items
{
public class WeakInvisibilityElixir : BasePotion
{
public override int Hue{ get { return 0x432; } }
[Constructable]
public WeakInvisibilityElixir() : base( 0x23BD, PotionEffect.InvisibilityWeak )
{
Name = "elixir of invisibility";
ItemID = 0x12AD;
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1070722, "Weak" );
}
public WeakInvisibilityElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
private static Hashtable m_Table = new Hashtable();
public static bool HasEffect( Mobile m )
{
return ( m_Table[m] != null );
}
public static void RemoveEffect( Mobile m )
{
object[] mods = (object[])m_Table[m];
if ( mods != null )
{
m.RemoveSkillMod( (SkillMod)mods[0] );
m.RemoveSkillMod( (SkillMod)mods[1] );
}
m_Table.Remove( m );
m.EndAction( typeof( WeakInvisibilityElixir ) );
m.Hidden = false;
}
public override void Drink( Mobile m )
{
if ( !m.CanBeginAction( typeof( InvisibilityElixir ) ) )
{
m.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You cannot drink another invisibility potion yet", m.NetState);
}
else if ( !m.CanBeginAction( typeof( WeakInvisibilityElixir ) ) )
{
m.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You cannot drink another invisibility potion yet", m.NetState);
}
else if ( !m.CanBeginAction( typeof( StrongInvisibilityElixir ) ) )
{
m.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You cannot drink another invisibility potion yet", m.NetState);
}
else
{
int MyHide = 100 - (int)m.Skills[SkillName.Hiding].Base;
if ( MyHide < 0 ){ MyHide = 0; }
int MyStealth = 100 - (int)m.Skills[SkillName.Stealth].Base;
if ( MyStealth < 0 ){ MyStealth = 0; }
object[] mods = new object[]
{
new DefaultSkillMod( SkillName.Hiding, true, MyHide ),
new DefaultSkillMod( SkillName.Stealth, true, MyStealth ),
};
m_Table[m] = mods;
m.AddSkillMod( (SkillMod)mods[0] );
m.AddSkillMod( (SkillMod)mods[1] );
foreach ( Mobile pet in World.Mobiles.Values )
{
if ( pet is BaseCreature )
{
BaseCreature bc = (BaseCreature)pet;
if ( bc.Controlled && bc.ControlMaster == m )
pet.Hidden = true;
}
}
new InternalTimer( m, TimeSpan.FromMinutes( 1 ) ).Start();
BasePotion.PlayDrinkEffect( m );
m.Hidden = true;
m.BeginAction( typeof( WeakInvisibilityElixir ) );
this.Amount--;
if (this.Amount <= 0)
this.Delete();
}
}
private class InternalTimer : Timer
{
private Mobile m_m;
private DateTime m_Expire;
public InternalTimer( Mobile m, TimeSpan duration ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 0.1 ) )
{
m_m = m;
m_Expire = DateTime.Now + duration;
}
protected override void OnTick()
{
if ( DateTime.Now >= m_Expire )
{
WeakInvisibilityElixir.RemoveEffect( m_m );
Stop();
}
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class WeakManaElixir : BaseManaElixir
{
public override int MinMana { get{ return 6; } }
public override int MaxMana { get{ return 8; } }
public override double Delay { get{ return 3.0; } }
[Constructable]
public WeakManaElixir( ) : base( PotionEffect.ManaWeak )
{
Name = "elixir of mana";
ItemID = 0x12AD;
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1070722, "Weak" );
}
public WeakManaElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class WeakVigorElixir : BaseVigorElixir
{
public override int MinRejuv { get{ return 6; } }
public override int MaxRejuv { get{ return 8; } }
public override double Delay { get{ return 3.0; } }
[Constructable]
public WeakVigorElixir( ) : base( PotionEffect.VigorWeak )
{
Name = "elixir of vigor";
ItemID = 0x12AD;
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1070722, "Weak" );
}
public WeakVigorElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}