#W# Initial Commit: Avatars Conquest
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Scripts/Items/Rares/Elixirs/BaseVigorElixir.cs
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74
Scripts/Items/Rares/Elixirs/BaseVigorElixir.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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public abstract class BaseVigorElixir : BasePotion
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{
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public override int Hue{ get { return 0x429; } }
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public abstract int MinRejuv { get; }
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public abstract int MaxRejuv { get; }
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public abstract double Delay { get; }
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public BaseVigorElixir( PotionEffect effect ) : base( 0x180F, effect )
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{
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}
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public BaseVigorElixir( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public void DoRejuv( Mobile from )
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{
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int min = MinRejuv;
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int max = MaxRejuv;
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from.Mana = from.Mana + ( Utility.RandomMinMax( min, max ) );
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from.Stam = from.Stam + ( Utility.RandomMinMax( min, max ) );
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if ( from is PlayerMobile )
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{
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min = (int)(min * Server.Misc.Settings.HitPoints());
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max = (int)(max * Server.Misc.Settings.HitPoints());
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}
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from.Hits = from.Hits + ( Utility.RandomMinMax( min, max ) );
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}
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public override void Drink( Mobile from )
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{
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if ( from.BeginAction( typeof( BaseVigorElixir ) ) )
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{
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DoRejuv( from );
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BasePotion.PlayDrinkEffect( from );
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this.Consume();
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Timer.DelayCall( TimeSpan.FromSeconds( Delay ), new TimerStateCallback( ReleaseRejuvenateLock ), from );
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}
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else
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from.LocalOverheadMessage( MessageType.Regular, 0x22, true, "You must wait 10 seconds before using another rejuvenation potion." );
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}
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private static void ReleaseRejuvenateLock( object state )
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{
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((Mobile)state).EndAction( typeof( BaseVigorElixir ) );
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}
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}
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}
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