#W# Initial Commit: Avatars Conquest
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79
Scripts/Items/Resources/Fishing/BigFish.cs
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79
Scripts/Items/Resources/Fishing/BigFish.cs
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using System;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Items
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{
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public class BigFish : Item, ICarvable
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{
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private Mobile m_Fisher;
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Fisher
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{
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get{ return m_Fisher; }
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set{ m_Fisher = value; InvalidateProperties(); }
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}
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public void Carve( Mobile from, Item item )
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{
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base.ScissorHelper( from, new RawFishSteak(), Math.Max( 16, (int)Weight ) / 4 , false );
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}
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public override int LabelNumber{ get{ return 1041112; } } // a big fish
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[Constructable]
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public BigFish() : base( 0x09CC )
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{
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Weight = Utility.RandomMinMax( 3, 200 ); //TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest
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Hue = Utility.RandomBool() ? 0x847 : 0x58C;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( Weight >= 20 )
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{
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if ( m_Fisher != null )
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list.Add( 1070857, m_Fisher.Name ); // Caught by ~1_fisherman~
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list.Add( 1070858, ((int)Weight).ToString() ); // ~1_weight~ stones
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}
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}
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public BigFish( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (Mobile) m_Fisher );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Fisher = reader.ReadMobile();
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break;
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}
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case 0:
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{
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Weight = Utility.RandomMinMax( 3, 200 );
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break;
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}
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}
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}
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}
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}
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47
Scripts/Items/Resources/Fishing/Fish.cs
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47
Scripts/Items/Resources/Fishing/Fish.cs
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using System;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Items
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{
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public class Fish : Item, ICarvable
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{
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public void Carve( Mobile from, Item item )
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{
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base.ScissorHelper( from, new RawFishSteak(), 4 );
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}
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[Constructable]
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public Fish() : this( 1 )
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{
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}
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[Constructable]
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public Fish( int amount ) : base( Utility.Random( 0x09CC, 4 ) )
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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}
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public Fish( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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203
Scripts/Items/Resources/Fishing/MagicFish.cs
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203
Scripts/Items/Resources/Fishing/MagicFish.cs
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using System;
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using Server.Network;
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namespace Server.Items
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{
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public abstract class BaseMagicFish : Item
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{
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public virtual int Bonus{ get{ return 0; } }
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public virtual StatType Type{ get{ return StatType.Str; } }
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public override double DefaultWeight
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{
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get { return 1.0; }
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}
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public BaseMagicFish( int hue ) : base( 0xDD6 )
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{
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Hue = hue;
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}
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public BaseMagicFish( Serial serial ) : base( serial )
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{
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}
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public virtual bool Apply( Mobile from )
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{
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bool applied = Spells.SpellHelper.AddStatOffset( from, Type, Bonus, TimeSpan.FromMinutes( 1.0 ) );
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if ( !applied )
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from.SendLocalizedMessage( 502173 ); // You are already under a similar effect.
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return applied;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( Apply( from ) )
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{
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from.FixedEffect( 0x375A, 10, 15 );
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from.PlaySound( 0x1E7 );
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501774 ); // You swallow the fish whole!
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Delete();
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class PrizedFish : BaseMagicFish
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{
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public override int Bonus{ get{ return 5; } }
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public override StatType Type{ get{ return StatType.Int; } }
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public override int LabelNumber{ get{ return 1041073; } } // prized fish
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[Constructable]
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public PrizedFish() : base( 51 )
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{
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}
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public PrizedFish( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Hue == 151 )
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Hue = 51;
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}
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}
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public class WondrousFish : BaseMagicFish
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{
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public override int Bonus{ get{ return 5; } }
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public override StatType Type{ get{ return StatType.Dex; } }
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public override int LabelNumber{ get{ return 1041074; } } // wondrous fish
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[Constructable]
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public WondrousFish() : base( 86 )
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{
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}
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public WondrousFish( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Hue == 286 )
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Hue = 86;
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}
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}
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public class TrulyRareFish : BaseMagicFish
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{
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public override int Bonus{ get{ return 5; } }
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public override StatType Type{ get{ return StatType.Str; } }
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public override int LabelNumber{ get{ return 1041075; } } // truly rare fish
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[Constructable]
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public TrulyRareFish() : base( 76 )
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{
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}
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public TrulyRareFish( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Hue == 376 )
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Hue = 76;
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}
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}
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public class PeculiarFish : BaseMagicFish
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{
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public override int LabelNumber{ get{ return 1041076; } } // highly peculiar fish
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[Constructable]
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public PeculiarFish() : base( 66 )
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{
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}
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public PeculiarFish( Serial serial ) : base( serial )
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{
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}
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public override bool Apply( Mobile from )
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{
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from.Stam += 10;
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return true;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Hue == 266 )
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Hue = 66;
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}
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}
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}
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