#W# Initial Commit: Avatars Conquest
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5df497787a
7510 changed files with 416048 additions and 0 deletions
41
Scripts/Items/Resources/Reagents/BaseReagent.cs
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41
Scripts/Items/Resources/Reagents/BaseReagent.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public abstract class BaseReagent : Item
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{
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public override double DefaultWeight
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{
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get { return 0.1; }
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}
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public BaseReagent( int itemID ) : this( itemID, 1 )
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{
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}
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public BaseReagent( int itemID, int amount ) : base( itemID )
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{
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Stackable = true;
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Amount = amount;
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}
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public BaseReagent( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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37
Scripts/Items/Resources/Reagents/BlackPearl.cs
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37
Scripts/Items/Resources/Reagents/BlackPearl.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class BlackPearl : BaseReagent
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{
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[Constructable]
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public BlackPearl() : this( 1 )
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{
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}
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[Constructable]
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public BlackPearl( int amount ) : base( 0xF7A, amount )
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{
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}
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public BlackPearl( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Items/Resources/Reagents/Bloodmoss.cs
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39
Scripts/Items/Resources/Reagents/Bloodmoss.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class Bloodmoss : BaseReagent
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{
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[Constructable]
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public Bloodmoss() : this( 1 )
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{
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}
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[Constructable]
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public Bloodmoss( int amount ) : base( 0xF7B, amount )
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{
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}
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public Bloodmoss( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Items/Resources/Reagents/Garlic.cs
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39
Scripts/Items/Resources/Reagents/Garlic.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class Garlic : BaseReagent
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{
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[Constructable]
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public Garlic() : this( 1 )
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{
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}
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[Constructable]
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public Garlic( int amount ) : base( 0xF84, amount )
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{
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}
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public Garlic( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Items/Resources/Reagents/Ginseng.cs
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39
Scripts/Items/Resources/Reagents/Ginseng.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class Ginseng : BaseReagent
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{
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[Constructable]
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public Ginseng() : this( 1 )
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{
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}
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[Constructable]
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public Ginseng( int amount ) : base( 0xF85, amount )
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{
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}
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public Ginseng( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Items/Resources/Reagents/MandrakeRoot.cs
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39
Scripts/Items/Resources/Reagents/MandrakeRoot.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class MandrakeRoot : BaseReagent
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{
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[Constructable]
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public MandrakeRoot() : this( 1 )
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{
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}
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[Constructable]
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public MandrakeRoot( int amount ) : base( 0xF86, amount )
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{
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}
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public MandrakeRoot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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37
Scripts/Items/Resources/Reagents/Nightshade.cs
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37
Scripts/Items/Resources/Reagents/Nightshade.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class Nightshade : BaseReagent
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{
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[Constructable]
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public Nightshade() : this( 1 )
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{
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}
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[Constructable]
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public Nightshade( int amount ) : base( 0xF88, amount )
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{
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}
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public Nightshade( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Items/Resources/Reagents/SpidersSilk.cs
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39
Scripts/Items/Resources/Reagents/SpidersSilk.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class SpidersSilk : BaseReagent
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{
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[Constructable]
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public SpidersSilk() : this( 1 )
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{
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}
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[Constructable]
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public SpidersSilk( int amount ) : base( 0xF8D, amount )
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{
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}
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public SpidersSilk( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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39
Scripts/Items/Resources/Reagents/SulfurousAsh.cs
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39
Scripts/Items/Resources/Reagents/SulfurousAsh.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class SulfurousAsh : BaseReagent
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{
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[Constructable]
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public SulfurousAsh() : this( 1 )
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{
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}
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[Constructable]
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public SulfurousAsh( int amount ) : base( 0xF8C, amount )
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{
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}
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public SulfurousAsh( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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