#W# Initial Commit: Avatars Conquest
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344
Scripts/Items/Skill Items/Magical/PotionKeg.cs
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344
Scripts/Items/Skill Items/Magical/PotionKeg.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class PotionKeg : Item
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{
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private PotionEffect m_Type;
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private int m_Held;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Held
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{
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get
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{
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return m_Held;
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}
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set
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{
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if ( m_Held != value )
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{
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m_Held = value;
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UpdateWeight();
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InvalidateProperties();
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}
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public PotionEffect Type
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{
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get
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{
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return m_Type;
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}
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set
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{
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m_Type = value;
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InvalidateProperties();
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}
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}
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[Constructable]
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public PotionKeg() : base( 0x1940 )
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{
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UpdateWeight();
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}
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public virtual void UpdateWeight()
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{
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int held = Math.Max( 0, Math.Min( m_Held, 100 ) );
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this.Weight = 20 + ((held * 80) / 100);
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}
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public PotionKeg( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (int) m_Type );
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writer.Write( (int) m_Held );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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case 0:
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{
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m_Type = (PotionEffect)reader.ReadInt();
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m_Held = reader.ReadInt();
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break;
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}
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}
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if ( version < 1 )
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( UpdateWeight ) );
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}
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public override int LabelNumber
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{
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get
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{
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if ( m_Held == 0 )
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return 1041084; // A specially lined keg for potions.
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else
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return ( 1041620 + (int)m_Type );
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}
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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int number;
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if ( m_Held <= 0 )
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number = 502246; // The keg is empty.
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else if ( m_Held < 5 )
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number = 502248; // The keg is nearly empty.
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else if ( m_Held < 20 )
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number = 502249; // The keg is not very full.
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else if ( m_Held < 30 )
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number = 502250; // The keg is about one quarter full.
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else if ( m_Held < 40 )
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number = 502251; // The keg is about one third full.
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else if ( m_Held < 47 )
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number = 502252; // The keg is almost half full.
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else if ( m_Held < 54 )
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number = 502254; // The keg is approximately half full.
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else if ( m_Held < 70 )
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number = 502253; // The keg is more than half full.
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else if ( m_Held < 80 )
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number = 502255; // The keg is about three quarters full.
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else if ( m_Held < 96 )
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number = 502256; // The keg is very full.
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else if ( m_Held < 100 )
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number = 502257; // The liquid is almost to the top of the keg.
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else
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number = 502258; // The keg is completely full.
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list.Add( number );
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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int number;
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if ( m_Held <= 0 )
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number = 502246; // The keg is empty.
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else if ( m_Held < 5 )
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number = 502248; // The keg is nearly empty.
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else if ( m_Held < 20 )
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number = 502249; // The keg is not very full.
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else if ( m_Held < 30 )
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number = 502250; // The keg is about one quarter full.
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else if ( m_Held < 40 )
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number = 502251; // The keg is about one third full.
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else if ( m_Held < 47 )
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number = 502252; // The keg is almost half full.
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else if ( m_Held < 54 )
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number = 502254; // The keg is approximately half full.
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else if ( m_Held < 70 )
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number = 502253; // The keg is more than half full.
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else if ( m_Held < 80 )
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number = 502255; // The keg is about three quarters full.
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else if ( m_Held < 96 )
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number = 502256; // The keg is very full.
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else if ( m_Held < 100 )
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number = 502257; // The liquid is almost to the top of the keg.
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else
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number = 502258; // The keg is completely full.
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this.LabelTo( from, number );
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.InRange( GetWorldLocation(), 2 ) )
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{
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if ( m_Held > 0 )
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{
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Container pack = from.Backpack;
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if ( pack != null && pack.ConsumeTotal( typeof( Bottle ), 1 ) )
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{
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from.SendLocalizedMessage( 502242 ); // You pour some of the keg's contents into an empty bottle...
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BasePotion pot = FillBottle();
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if ( pack.TryDropItem( from, pot, false ) )
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{
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from.SendLocalizedMessage( 502243 ); // ...and place it into your backpack.
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from.PlaySound( 0x240 );
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if ( --Held == 0 )
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from.SendLocalizedMessage( 502245 ); // The keg is now empty.
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}
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else
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{
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from.SendLocalizedMessage( 502244 ); // ...but there is no room for the bottle in your backpack.
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pot.Delete();
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}
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}
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else
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{
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// TODO: Target a bottle
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}
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}
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else
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{
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from.SendLocalizedMessage( 502246 ); // The keg is empty.
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}
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}
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else
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{
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from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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}
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}
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public override bool OnDragDrop( Mobile from, Item item )
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{
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if ( item is BasePotion )
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{
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BasePotion pot = (BasePotion)item;
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int toHold = Math.Min( 100 - m_Held, pot.Amount );
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if ( toHold <= 0 )
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{
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from.SendLocalizedMessage( 502233 ); // The keg will not hold any more!
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return false;
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}
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else if ( m_Held == 0 )
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{
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if ( GiveBottle( from, toHold ) )
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{
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m_Type = pot.PotionEffect;
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Held = toHold;
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from.PlaySound( 0x240 );
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from.SendLocalizedMessage( 502237 ); // You place the empty bottle in your backpack.
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item.Consume( toHold );
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if( !item.Deleted )
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item.Bounce( from );
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return true;
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}
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else
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{
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from.SendLocalizedMessage( 502238 ); // You don't have room for the empty bottle in your backpack.
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return false;
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}
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}
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else if ( pot.PotionEffect != m_Type )
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{
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from.SendLocalizedMessage( 502236 ); // You decide that it would be a bad idea to mix different types of potions.
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return false;
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}
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else
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{
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if ( GiveBottle( from, toHold ) )
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{
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Held += toHold;
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from.PlaySound( 0x240 );
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from.SendLocalizedMessage( 502237 ); // You place the empty bottle in your backpack.
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item.Consume( toHold );
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if( !item.Deleted )
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item.Bounce( from );
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return true;
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}
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else
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{
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from.SendLocalizedMessage( 502238 ); // You don't have room for the empty bottle in your backpack.
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return false;
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}
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}
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}
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else
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{
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from.SendLocalizedMessage( 502232 ); // The keg is not designed to hold that type of object.
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return false;
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}
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}
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public bool GiveBottle( Mobile m, int amount )
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{
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Container pack = m.Backpack;
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Bottle bottle = new Bottle( amount );
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if ( pack == null || !pack.TryDropItem( m, bottle, false ) )
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{
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bottle.Delete();
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return false;
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}
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return true;
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}
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public BasePotion FillBottle()
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{
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switch ( m_Type )
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{
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default:
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case PotionEffect.Nightsight: return new NightSightPotion();
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case PotionEffect.CureLesser: return new LesserCurePotion();
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case PotionEffect.Cure: return new CurePotion();
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case PotionEffect.CureGreater: return new GreaterCurePotion();
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case PotionEffect.Agility: return new AgilityPotion();
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case PotionEffect.AgilityGreater: return new GreaterAgilityPotion();
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case PotionEffect.Strength: return new StrengthPotion();
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case PotionEffect.StrengthGreater: return new GreaterStrengthPotion();
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case PotionEffect.PoisonLesser: return new LesserPoisonPotion();
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case PotionEffect.Poison: return new PoisonPotion();
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case PotionEffect.PoisonGreater: return new GreaterPoisonPotion();
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case PotionEffect.PoisonDeadly: return new DeadlyPoisonPotion();
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case PotionEffect.Refresh: return new RefreshPotion();
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case PotionEffect.RefreshTotal: return new TotalRefreshPotion();
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case PotionEffect.HealLesser: return new LesserHealPotion();
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case PotionEffect.Heal: return new HealPotion();
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case PotionEffect.HealGreater: return new GreaterHealPotion();
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case PotionEffect.ExplosionLesser: return new LesserExplosionPotion();
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case PotionEffect.Explosion: return new ExplosionPotion();
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case PotionEffect.ExplosionGreater: return new GreaterExplosionPotion();
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}
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}
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public static void Initialize()
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{
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TileData.ItemTable[0x1940].Height = 4;
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}
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}
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}
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