#W# Initial Commit: Avatars Conquest
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7510 changed files with 416048 additions and 0 deletions
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using System;
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using System.Collections;
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using Server;
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using Server.Network;
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using Server.Targeting;
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using Server.Spells;
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using Server.Misc;
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namespace Server.Items
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{
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public abstract class BaseExplosionPotion : BasePotion
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{
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public abstract int MinDamage { get; }
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public abstract int MaxDamage { get; }
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public override bool RequireFreeHand{ get{ return false; } }
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private static bool LeveledExplosion = false; // Should explosion potions explode other nearby potions?
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private static bool InstantExplosion = false; // Should explosion potions explode on impact?
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private static bool RelativeLocation = false; // Is the explosion target location relative for mobiles?
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private const int ExplosionRange = 2; // How long is the blast radius?
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public BaseExplosionPotion( PotionEffect effect ) : base( 0xF0D, effect )
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{
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}
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public BaseExplosionPotion( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public virtual object FindParent( Mobile from )
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{
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Mobile m = this.HeldBy;
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if ( m != null && m.Holding == this )
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return m;
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object obj = this.RootParent;
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if ( obj != null )
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return obj;
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if ( Map == Map.Internal )
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return from;
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return this;
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}
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private Timer m_Timer;
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private ArrayList m_Users;
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public override void Drink( Mobile from )
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{
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ThrowTarget targ = from.Target as ThrowTarget;
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this.Stackable = false; // Scavenged explosion potions won't stack with those ones in backpack, and still will explode.
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if ( targ != null && targ.Potion == this )
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return;
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from.RevealingAction();
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if ( m_Users == null )
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m_Users = new ArrayList();
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if ( !m_Users.Contains( from ) )
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m_Users.Add( from );
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from.Target = new ThrowTarget( this );
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if ( m_Timer == null )
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{
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from.SendLocalizedMessage( 500236 ); // You should throw it now!
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m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 0.75 ), TimeSpan.FromSeconds( 1.0 ), 4, new TimerStateCallback( Detonate_OnTick ), new object[]{ from, 3 } ); // 2.6 seconds explosion delay
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}
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}
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private void Detonate_OnTick( object state )
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{
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if ( Deleted )
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return;
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object[] states = (object[])state;
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Mobile from = (Mobile)states[0];
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int timer = (int)states[1];
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object parent = FindParent( from );
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if ( timer == 0 )
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{
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Point3D loc;
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Map map;
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if ( parent is Item )
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{
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Item item = (Item)parent;
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loc = item.GetWorldLocation();
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map = item.Map;
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}
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else if ( parent is Mobile )
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{
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Mobile m = (Mobile)parent;
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loc = m.Location;
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map = m.Map;
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}
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else
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{
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return;
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}
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Explode( from, true, loc, map );
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m_Timer = null;
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}
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else
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{
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if ( parent is Item )
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((Item)parent).PublicOverheadMessage( MessageType.Regular, 0x22, false, timer.ToString() );
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else if ( parent is Mobile )
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((Mobile)parent).PublicOverheadMessage( MessageType.Regular, 0x22, false, timer.ToString() );
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states[1] = timer - 1;
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}
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}
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private void Reposition_OnTick( object state )
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{
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if ( Deleted )
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return;
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object[] states = (object[])state;
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Mobile from = (Mobile)states[0];
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IPoint3D p = (IPoint3D)states[1];
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Map map = (Map)states[2];
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Point3D loc = new Point3D( p );
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if ( InstantExplosion )
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Explode( from, true, loc, map );
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else
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MoveToWorld( loc, map );
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}
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private class ThrowTarget : Target
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{
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private BaseExplosionPotion m_Potion;
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public BaseExplosionPotion Potion
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{
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get{ return m_Potion; }
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}
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public ThrowTarget( BaseExplosionPotion potion ) : base( 12, true, TargetFlags.None )
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{
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m_Potion = potion;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Potion.Deleted || m_Potion.Map == Map.Internal )
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return;
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IPoint3D p = targeted as IPoint3D;
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if ( p == null )
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return;
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Map map = from.Map;
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if ( map == null )
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return;
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SpellHelper.GetSurfaceTop( ref p );
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from.RevealingAction();
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IEntity to;
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to = new Entity( Serial.Zero, new Point3D( p ), map );
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if( p is Mobile )
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{
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if( !RelativeLocation ) // explosion location = current mob location.
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p = ((Mobile)p).Location;
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else
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to = (Mobile)p;
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}
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Effects.SendMovingEffect( from, to, m_Potion.ItemID, 7, 0, false, false, m_Potion.Hue, 0 );
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if( m_Potion.Amount > 1 )
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{
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Mobile.LiftItemDupe( m_Potion, 1 );
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}
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m_Potion.Internalize();
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( m_Potion.Reposition_OnTick ), new object[]{ from, p, map } );
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}
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}
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public void Explode( Mobile from, bool direct, Point3D loc, Map map )
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{
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if ( Deleted )
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return;
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Consume();
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for ( int i = 0; m_Users != null && i < m_Users.Count; ++i )
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{
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Mobile m = (Mobile)m_Users[i];
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ThrowTarget targ = m.Target as ThrowTarget;
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if ( targ != null && targ.Potion == this )
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Target.Cancel( m );
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}
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if ( map == null )
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return;
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Effects.PlaySound(loc, map, 0x307);
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Effects.SendLocationEffect(loc, map, 0x36B0, 9, 10, 0, 0);
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int alchemyBonus = 0;
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if ( direct )
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alchemyBonus = (int)(Server.Misc.SkillCheck.TradeSkill( from, Trades.Alchemy, false ) / 10);
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IPooledEnumerable eable = LeveledExplosion ? map.GetObjectsInRange( loc, ExplosionRange ) : map.GetMobilesInRange( loc, ExplosionRange );
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ArrayList toExplode = new ArrayList();
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int toDamage = 0;
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foreach ( object o in eable )
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{
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if ( o is Mobile && (from == null || (SpellHelper.ValidIndirectTarget( from, (Mobile)o ) && from.CanBeHarmful( (Mobile)o, false ))))
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{
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toExplode.Add( o );
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++toDamage;
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}
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else if ( o is BaseExplosionPotion && o != this )
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{
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toExplode.Add( o );
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}
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}
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eable.Free();
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int min = Scale( from, MinDamage );
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int max = Scale( from, MaxDamage );
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for ( int i = 0; i < toExplode.Count; ++i )
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{
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object o = toExplode[i];
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if ( o is Mobile )
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{
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Mobile m = (Mobile)o;
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if ( from != null )
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from.DoHarmful( m );
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int damage = Utility.RandomMinMax( min, max );
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damage += alchemyBonus;
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if ( damage > 40 )
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damage = 40;
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Ultima.Damage( m, from, damage );
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}
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else if ( o is BaseExplosionPotion )
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{
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BaseExplosionPotion pot = (BaseExplosionPotion)o;
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pot.Explode( from, false, pot.GetWorldLocation(), pot.Map );
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}
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}
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}
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}
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}
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