#W# Initial Commit: Avatars Conquest
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using System;
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using Server;
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namespace Server.Items
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{
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public class GreaterStrengthPotion : BaseStrengthPotion
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{
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public override int StrOffset{ get{ return 20; } }
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public override TimeSpan Duration{ get{ return TimeSpan.FromMinutes( 2.0 ); } }
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[Constructable]
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public GreaterStrengthPotion() : base( PotionEffect.StrengthGreater )
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{
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}
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public GreaterStrengthPotion( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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