#W# Initial Commit: Avatars Conquest
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Scripts/Items/Skill Items/Tailor Items/Scissors.cs
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75
Scripts/Items/Skill Items/Tailor Items/Scissors.cs
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using System;
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using Server.Network;
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using Server.Targeting;
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using Server.Mobiles;
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namespace Server.Items
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{
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public interface IScissorable
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{
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bool Scissor( Mobile from, Scissors scissors );
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}
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[FlipableAttribute( 0xf9f, 0xf9e )]
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public class Scissors : Item
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{
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[Constructable]
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public Scissors() : base( 0xF9F )
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{
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Weight = 1.0;
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}
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public Scissors( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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from.SendLocalizedMessage( 502434 ); // What should I use these scissors on?
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from.Target = new InternalTarget( this );
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}
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private class InternalTarget : Target
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{
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private Scissors m_Item;
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public InternalTarget( Scissors item ) : base( 2, false, TargetFlags.None )
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{
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m_Item = item;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Item.Deleted )
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return;
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if( targeted is IScissorable )
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{
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IScissorable obj = (IScissorable)targeted;
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if( obj.Scissor( from, m_Item ) )
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from.PlaySound( 0x248 );
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}
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else
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{
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from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
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}
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}
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}
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}
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}
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