#W# Initial Commit: Avatars Conquest
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197
Scripts/Items/Skill Items/Tools/BaseTool.cs
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197
Scripts/Items/Skill Items/Tools/BaseTool.cs
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using System;
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using Server;
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using Server.Network;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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public enum ToolQuality
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{
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Low,
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Regular,
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Exceptional
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}
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public abstract class BaseTool : Item, IUsesRemaining, ICraftable
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{
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private Mobile m_Crafter;
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private ToolQuality m_Quality;
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private int m_UsesRemaining;
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Crafter
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{
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get{ return m_Crafter; }
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set{ m_Crafter = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public ToolQuality Quality
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{
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get{ return m_Quality; }
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set{ UnscaleUses(); m_Quality = value; InvalidateProperties(); ScaleUses(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int UsesRemaining
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{
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get { return m_UsesRemaining; }
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set { m_UsesRemaining = value; InvalidateProperties(); }
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}
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public void ScaleUses()
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{
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m_UsesRemaining = (m_UsesRemaining * GetUsesScalar()) / 100;
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InvalidateProperties();
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}
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public void UnscaleUses()
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{
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m_UsesRemaining = (m_UsesRemaining * 100) / GetUsesScalar();
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}
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public int GetUsesScalar()
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{
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if ( m_Quality == ToolQuality.Exceptional )
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return 200;
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return 100;
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}
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public bool ShowUsesRemaining{ get{ return true; } set{} }
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public abstract CraftSystem CraftSystem{ get; }
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public BaseTool( int itemID ) : this( Utility.RandomMinMax( 25, 75 ), itemID )
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{
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}
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public BaseTool( int uses, int itemID ) : base( itemID )
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{
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m_UsesRemaining = uses;
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m_Quality = ToolQuality.Regular;
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}
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public BaseTool( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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// Makers mark not displayed on OSI
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//if ( m_Crafter != null )
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// list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
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if ( m_Quality == ToolQuality.Exceptional )
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list.Add( 1060636 ); // exceptional
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list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
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}
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public virtual void DisplayDurabilityTo( Mobile m )
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{
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LabelToAffix( m, 1017323, AffixType.Append, ": " + m_UsesRemaining.ToString() ); // Durability
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}
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public static bool CheckAccessible( Item tool, Mobile m )
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{
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return ( tool.IsChildOf( m ) || tool.Parent == m );
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}
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public static bool CheckTool( Item tool, Mobile m )
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{
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Item check = m.FindItemOnLayer( Layer.OneHanded );
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if ( check is BaseTool && check != tool )
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return false;
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check = m.FindItemOnLayer( Layer.TwoHanded );
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if ( check is BaseTool && check != tool )
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return false;
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return true;
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}
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public override void OnSingleClick( Mobile from )
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{
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DisplayDurabilityTo( from );
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base.OnSingleClick( from );
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) || Parent == from )
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{
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CraftSystem system = this.CraftSystem;
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int num = system.CanCraft( from, this, null );
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if ( num > 0 && num != 1044267 ) // Blacksmithing shows the gump regardless of proximity of an anvil and forge after SE
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{
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from.SendLocalizedMessage( num );
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}
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else
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{
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CraftContext context = system.GetContext( from );
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from.SendGump( new CraftGump( from, system, this, null ) );
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}
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}
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else
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (Mobile) m_Crafter );
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writer.Write( (int) m_Quality );
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writer.Write( (int) m_UsesRemaining );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Crafter = reader.ReadMobile();
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m_Quality = (ToolQuality) reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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m_UsesRemaining = reader.ReadInt();
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break;
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}
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}
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}
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#region ICraftable Members
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public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
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{
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Quality = (ToolQuality)quality;
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if ( makersMark )
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Crafter = from;
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return quality;
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}
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#endregion
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}
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}
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