#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-04 10:35:30 -04:00
commit 5df497787a
7510 changed files with 416048 additions and 0 deletions

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using System;
using Server;
using Server.Network;
using Server.Mobiles;
namespace Server.Items
{
public enum AxeTrapType
{
WestWall,
NorthWall,
WestDown,
NorthDown
}
public class AxeTrap : BaseTrap
{
[CommandProperty( AccessLevel.GameMaster )]
public AxeTrapType Type
{
get
{
if ( ItemID >= 4403 && ItemID <= 4409 )
return AxeTrapType.WestWall;
else if ( ItemID >= 4499 && ItemID <= 4505 )
return AxeTrapType.NorthWall;
else if ( ItemID >= 4416 && ItemID <= 4420 )
return AxeTrapType.WestDown;
else if ( ItemID >= 4427 && ItemID <= 4431 )
return AxeTrapType.NorthDown;
return AxeTrapType.WestWall;
}
set
{
bool extended = this.Extended;
ItemID = ( extended ? GetExtendedID( value ) : GetBaseID( value ) );
}
}
public bool Extended
{
get{ return ( ItemID == GetExtendedID( this.Type ) ); }
set
{
if ( value )
ItemID = GetExtendedID( this.Type );
else
ItemID = GetBaseID( this.Type );
}
}
public static int GetBaseID( AxeTrapType type )
{
switch ( type )
{
case AxeTrapType.WestWall: return 4403;
case AxeTrapType.NorthWall: return 4499;
case AxeTrapType.WestDown: return 4416;
case AxeTrapType.NorthDown: return 4427;
}
return 0;
}
public static int GetExtendedID( AxeTrapType type )
{
return GetBaseID( type ) + GetExtendedOffset( type );
}
public static int GetExtendedOffset( AxeTrapType type )
{
switch ( type )
{
case AxeTrapType.WestWall: return 6;
case AxeTrapType.NorthWall: return 6;
case AxeTrapType.WestDown: return 4;
case AxeTrapType.NorthDown: return 4;
}
return 0;
}
[Constructable]
public AxeTrap() : this( AxeTrapType.WestWall )
{
}
[Constructable]
public AxeTrap( AxeTrapType type ) : base( GetBaseID( type ) )
{
}
public override bool PassivelyTriggered{ get{ return false; } }
public override TimeSpan PassiveTriggerDelay{ get{ return TimeSpan.Zero; } }
public override int PassiveTriggerRange{ get{ return 0; } }
public override TimeSpan ResetDelay{ get{ return TimeSpan.FromSeconds( 6.0 ); } }
public override void OnTrigger( Mobile from )
{
base.OnTrigger( from );
Effects.SendLocationEffect( Location, Map, GetBaseID( this.Type ) + 1, 18, 3, GetEffectHue(), 0 );
Effects.PlaySound( Location, Map, 0x232 );
foreach ( Mobile mob in GetMobilesInRange( 0 ) )
{
if ( mob.Alive && !mob.IsDeadBondedPet )
Spells.SpellHelper.Damage( TimeSpan.FromTicks( 1 ), mob, mob, Utility.RandomMinMax( 1, 6 ) * 6 );
}
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerCallback( OnAxeExtended ) );
from.LocalOverheadMessage( MessageType.Regular, 0x22, 501622 ); // You stepped into a scything blade!
}
public virtual void OnAxeExtended()
{
Extended = true;
Timer.DelayCall( TimeSpan.FromSeconds( 4.0 ), new TimerCallback( OnAxeRetracted ) );
}
public virtual void OnAxeRetracted()
{
Extended = false;
Effects.SendLocationEffect( Location, Map, GetExtendedID( this.Type ) - 1, 6, 3, GetEffectHue(), 0 );
}
public AxeTrap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
Extended = false;
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Items
{
public abstract class BaseTrap : Item
{
public virtual bool PassivelyTriggered{ get{ return false; } }
public virtual TimeSpan PassiveTriggerDelay{ get{ return TimeSpan.Zero; } }
public virtual int PassiveTriggerRange{ get{ return -1; } }
public virtual TimeSpan ResetDelay{ get{ return TimeSpan.Zero; } }
private DateTime m_WhenDisarmed;
private DateTime m_WhenSkilled;
private DateTime m_NextPassiveTrigger, m_NextActiveTrigger;
public virtual void OnTrigger( Mobile from )
{
if ( !TriggerCheck( from ) )
return;
if ( DisarmCheck( from ) )
return;
}
public bool TriggerCheck( Mobile from )
{
if ( !from.Alive || from is BaseCreature || m_WhenDisarmed > DateTime.Now )
return false;
bool skillUp = false;
if ( Utility.RandomBool() )
{
if ( from != LastTriggeredBy || ( from == LastTriggeredBy && m_WhenSkilled < DateTime.Now ) )
skillUp = true;
if ( BaseWeapon.CheckDodge( from, skillUp ) )
return false;
}
return true;
}
public bool DisarmCheck( Mobile from )
{
if ( m_WhenDisarmed > DateTime.Now )
return true;
if ( from is PlayerMobile )
{
bool disarmed = false;
double skill = from.Skills[SkillName.RemoveTrap].Base;
if ( from.Skills[SkillName.RemoveTrap].Value > Utility.RandomMinMax(1,101) )
disarmed = true;
if ( from != LastTriggeredBy || ( from == LastTriggeredBy && m_WhenSkilled < DateTime.Now ) )
{
// If they cannot pass this skill check, allow them to keep gaining skill
// Not only pass the kill check, but also gain skill
// Otherwise, record them so they can't keep gaining over and over on the same trap
if ( from.CheckSkill( SkillName.RemoveTrap, 0, 120 ) )
{
if ( skill != from.Skills[SkillName.RemoveTrap].Base )
{
LastTriggeredBy = from;
m_WhenSkilled = (DateTime.Now).AddMinutes(30.0);
}
}
}
if ( disarmed )
{
if ( this is MushroomTrap )
{
from.SendMessage( "You squish the mushroom so its harmless!" );
from.PlaySound( 0x050 );
}
else if ( this is FireColumnTrap && this.ItemID == 0x028F )
{
from.SendMessage( "You plug the hole so no further flames will erupt!" );
from.PlaySound( 0x057 );
}
else
{
from.SendMessage( "You disabled a trap!" );
from.PlaySound( 0x241 );
}
m_WhenDisarmed = (DateTime.Now).AddMinutes((double)(Utility.RandomMinMax(30,60)));
return true;
}
}
return false;
}
public override bool HandlesOnMovement{ get{ return true; } } // Tell the core that we implement OnMovement
public virtual int GetEffectHue()
{
int hue = this.Hue & 0x3FFF;
if ( hue < 2 )
return 0;
return hue - 1;
}
public bool CheckRange( Point3D loc, Point3D oldLoc, int range )
{
return CheckRange( loc, range ) && !CheckRange( oldLoc, range );
}
public bool CheckRange( Point3D loc, int range )
{
return ( (this.Z + 8) >= loc.Z && (loc.Z + 16) > this.Z )
&& Utility.InRange( GetWorldLocation(), loc, range );
}
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( m_WhenDisarmed > DateTime.Now )
return;
base.OnMovement( m, oldLocation );
if ( m.Location == oldLocation || m is BaseCreature )
return;
if ( CheckRange( m.Location, oldLocation, 0 ) && DateTime.Now >= m_NextActiveTrigger )
{
m_NextActiveTrigger = m_NextPassiveTrigger = DateTime.Now + ResetDelay;
OnTrigger( m );
}
else if ( PassivelyTriggered && CheckRange( m.Location, oldLocation, PassiveTriggerRange ) && DateTime.Now >= m_NextPassiveTrigger )
{
m_NextPassiveTrigger = DateTime.Now + PassiveTriggerDelay;
OnTrigger( m );
}
}
public BaseTrap( int itemID ) : base( itemID )
{
Movable = false;
}
public Mobile LastTriggeredBy;
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Last_TriggeredBy { get{ return LastTriggeredBy; } set{ LastTriggeredBy = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public DateTime WhenDisarmed
{
get
{
return m_WhenDisarmed;
}
set
{
m_WhenDisarmed = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime WhenSkilled
{
get
{
return m_WhenSkilled;
}
set
{
m_WhenSkilled = value;
}
}
public BaseTrap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (Mobile)LastTriggeredBy);
writer.Write( m_WhenDisarmed );
writer.Write( m_WhenSkilled );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
LastTriggeredBy = reader.ReadMobile();
m_WhenDisarmed = reader.ReadDateTime();
m_WhenSkilled = reader.ReadDateTime();
}
}
}

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using System;
using Server;
using Server.Network;
using Server.Mobiles;
namespace Server.Items
{
public enum DartTrapType
{
NorthWall,
WestWall
}
public class DartTrap : BaseTrap
{
private Poison m_Poison;
[CommandProperty( AccessLevel.GameMaster )]
public Poison Poison
{
get{ return m_Poison; }
set{ m_Poison = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public DartTrapType Type
{
get
{
if ( ItemID >= 0x0403 && ItemID <=0x0408 )
return DartTrapType.WestWall;
return DartTrapType.NorthWall;
}
set
{
ItemID = GetBaseID( value );
}
}
public static int GetBaseID( DartTrapType type )
{
if ( type ==DartTrapType.NorthWall )
return 0x063F;
return 0x0403;
}
[Constructable]
public DartTrap() : this( DartTrapType.NorthWall )
{
}
[Constructable]
public DartTrap( DartTrapType type ) : this( type, Poison.Lesser )
{
}
[Constructable]
public DartTrap( Poison poison ) : this( DartTrapType.NorthWall, Poison.Lesser )
{
}
[Constructable]
public DartTrap( DartTrapType type, Poison poison ) : base( GetBaseID( type ) )
{
m_Poison = poison;
Name = "dart trap";
}
public override bool PassivelyTriggered{ get{ return false; } }
public override TimeSpan PassiveTriggerDelay{ get{ return TimeSpan.Zero; } }
public override int PassiveTriggerRange{ get{ return 0; } }
public override TimeSpan ResetDelay{ get{ return TimeSpan.FromSeconds( 0.0 ); } }
public override void OnTrigger( Mobile from )
{
base.OnTrigger( from );
Effects.SendLocationEffect( Location, Map, GetBaseID( this.Type ) + 1, 18, 3, GetEffectHue(), 0 );
Effects.PlaySound( Location, Map, 0x224 );
from.ApplyPoison( from, m_Poison );
from.LocalOverheadMessage( MessageType.Regular, 0x22, 502380 ); // A dart imbeds itself in your flesh!
}
public DartTrap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
Poison.Serialize( m_Poison, writer );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Poison = Poison.Deserialize( reader );
break;
}
}
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Items
{
[Flipable( 0x028F, 0x0290 )]
public class FireColumnTrap : BaseTrap
{
[Constructable]
public FireColumnTrap() : base( 0x028F )
{
Name = "fire trap";
m_MinDamage = 10;
m_MaxDamage = 40;
m_WarningFlame = true;
}
public override bool PassivelyTriggered{ get{ return true; } }
public override TimeSpan PassiveTriggerDelay{ get{ return TimeSpan.FromSeconds( 2.0 ); } }
public override int PassiveTriggerRange{ get{ return 3; } }
public override TimeSpan ResetDelay{ get{ return TimeSpan.FromSeconds( 0.5 ); } }
private int m_MinDamage;
[CommandProperty( AccessLevel.GameMaster )]
public virtual int MinDamage
{
get { return m_MinDamage; }
set { m_MinDamage = value; }
}
private int m_MaxDamage;
[CommandProperty( AccessLevel.GameMaster )]
public virtual int MaxDamage
{
get { return m_MaxDamage; }
set { m_MaxDamage = value; }
}
private bool m_WarningFlame;
[CommandProperty( AccessLevel.GameMaster )]
public virtual bool WarningFlame
{
get { return m_WarningFlame; }
set { m_WarningFlame = value; }
}
public override void OnTrigger( Mobile from )
{
base.OnTrigger( from );
if ( WarningFlame )
DoEffect();
if ( from.Alive && CheckRange( from.Location, 0 ) )
{
Spells.SpellHelper.Damage( TimeSpan.FromSeconds( 0.5 ), from, from, Utility.RandomMinMax( MinDamage, MaxDamage ) );
if ( !WarningFlame )
DoEffect();
}
}
private void DoEffect()
{
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x3709, 10, 30, 5052 );
Effects.PlaySound( Location, Map, 0x225 );
}
public FireColumnTrap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( m_WarningFlame );
writer.Write( m_MinDamage );
writer.Write( m_MaxDamage );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_WarningFlame = reader.ReadBool();
m_MinDamage = reader.ReadInt();
m_MaxDamage = reader.ReadInt();
break;
}
}
if ( version == 0 )
{
m_WarningFlame = true;
m_MinDamage = 10;
m_MaxDamage = 40;
}
}
}
}

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using System;
using Server;
using Server.Network;
using Server.Mobiles;
namespace Server.Items
{
public enum GasTrapType
{
NorthWall,
WestWall,
Floor
}
public class GasTrap : BaseTrap
{
private Poison m_Poison;
[CommandProperty( AccessLevel.GameMaster )]
public Poison Poison
{
get{ return m_Poison; }
set{ m_Poison = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public GasTrapType Type
{
get
{
if ( ItemID >= 0x138D && ItemID <= 0x1392 )
return GasTrapType.WestWall;
else if ( ItemID >= 0x1387 && ItemID <= 0x138C )
return GasTrapType.NorthWall;
return GasTrapType.Floor;
}
set
{
ItemID = GetBaseID( value );
}
}
public static int GetBaseID( GasTrapType type )
{
switch ( type )
{
case GasTrapType.NorthWall: return 0x1387;
case GasTrapType.WestWall: return 0x138D;
}
return 0x10B2;
}
[Constructable]
public GasTrap() : this( GasTrapType.Floor )
{
}
[Constructable]
public GasTrap( GasTrapType type ) : this( type, Poison.Lesser )
{
}
[Constructable]
public GasTrap( Poison poison ) : this( GasTrapType.Floor, Poison.Lesser )
{
}
[Constructable]
public GasTrap( GasTrapType type, Poison poison ) : base( GetBaseID( type ) )
{
m_Poison = poison;
Name = "gas trap";
}
public override bool PassivelyTriggered{ get{ return false; } }
public override TimeSpan PassiveTriggerDelay{ get{ return TimeSpan.Zero; } }
public override int PassiveTriggerRange{ get{ return 0; } }
public override TimeSpan ResetDelay{ get{ return TimeSpan.FromSeconds( 0.0 ); } }
public override void OnTrigger( Mobile from )
{
base.OnTrigger( from );
Effects.SendLocationEffect( Location, Map, GetBaseID( this.Type ) + 1, 18, 3, GetEffectHue(), 0 );
Effects.PlaySound( Location, Map, 0x231 );
from.ApplyPoison( from, m_Poison );
from.LocalOverheadMessage( MessageType.Regular, 0x22, 500855 ); // You are enveloped by a noxious gas cloud!
}
public GasTrap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
Poison.Serialize( m_Poison, writer );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Poison = Poison.Deserialize( reader );
break;
}
}
}
}
}

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using System;
using Server;
using Server.Network;
using Server.Mobiles;
namespace Server.Items
{
public class GiantSpikeTrap : BaseTrap
{
[Constructable]
public GiantSpikeTrap() : base( 0x1BFF )
{
Name = "spike trap";
}
public override bool PassivelyTriggered{ get{ return true; } }
public override TimeSpan PassiveTriggerDelay{ get{ return TimeSpan.Zero; } }
public override int PassiveTriggerRange{ get{ return 3; } }
public override TimeSpan ResetDelay{ get{ return TimeSpan.FromSeconds( 0.0 ); } }
public override void OnTrigger( Mobile from )
{
base.OnTrigger( from );
Effects.SendLocationEffect( Location, Map, 0x1D99, 48, 2, GetEffectHue(), 0 );
Effects.PlaySound( Location, Map, 0x22C );
if ( from.Alive && CheckRange( from.Location, 0 ) )
Spells.SpellHelper.Damage( TimeSpan.FromTicks( 1 ), from, from, Utility.Dice( 10, 7, 0 ) );
}
public GiantSpikeTrap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Network;
using Server.Regions;
using Server.Mobiles;
namespace Server.Items
{
public class MushroomTrap : BaseTrap
{
[Constructable]
public MushroomTrap() : base( 0x19C2 )
{
Name = "mushroom";
Hue = Utility.RandomList( 0x49B, 0x4A4 );
Light = LightType.Circle150;
}
public override bool PassivelyTriggered{ get{ return true; } }
public override TimeSpan PassiveTriggerDelay{ get{ return TimeSpan.Zero; } }
public override int PassiveTriggerRange{ get{ return 2; } }
public override TimeSpan ResetDelay{ get{ return TimeSpan.Zero; } }
public override void OnTrigger( Mobile from )
{
base.OnTrigger( from );
ItemID = 0x1126;
Effects.PlaySound( Location, Map, 0x306 );
Spells.SpellHelper.Damage( TimeSpan.FromSeconds( 0.5 ), from, from, Utility.Dice( 2, 4, 0 ) );
Timer.DelayCall( TimeSpan.FromSeconds( 2.0 ), new TimerCallback( OnMushroomReset ) );
}
public virtual void OnMushroomReset()
{
if ( Region.Find( Location, Map ).IsPartOf( typeof( DungeonRegion ) ) )
{
ItemID = 0x19C2; // reset
Hue = Utility.RandomList( 0x49B, 0x4A4 );
}
else
Delete();
}
public MushroomTrap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( ItemID == 0x1126 )
OnMushroomReset();
}
}
}

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using System;
using Server;
using Server.Network;
using Server.Mobiles;
namespace Server.Items
{
public enum SawTrapType
{
WestWall,
NorthWall,
WestFloor,
NorthFloor
}
public class SawTrap : BaseTrap
{
[CommandProperty( AccessLevel.GameMaster )]
public SawTrapType Type
{
get
{
switch ( ItemID )
{
case 0x1103: return SawTrapType.NorthWall;
case 0x1116: return SawTrapType.WestWall;
case 0x11AC: return SawTrapType.NorthFloor;
case 0x11B1: return SawTrapType.WestFloor;
}
return SawTrapType.NorthWall;
}
set
{
ItemID = GetBaseID( value );
}
}
public static int GetBaseID( SawTrapType type )
{
switch ( type )
{
case SawTrapType.NorthWall: return 0x1103;
case SawTrapType.WestWall: return 0x1116;
case SawTrapType.NorthFloor: return 0x11AC;
case SawTrapType.WestFloor: return 0x11B1;
}
return 0;
}
[Constructable]
public SawTrap() : this( SawTrapType.NorthFloor )
{
}
[Constructable]
public SawTrap( SawTrapType type ) : base( GetBaseID( type ) )
{
}
public override bool PassivelyTriggered{ get{ return false; } }
public override TimeSpan PassiveTriggerDelay{ get{ return TimeSpan.Zero; } }
public override int PassiveTriggerRange{ get{ return 0; } }
public override TimeSpan ResetDelay{ get{ return TimeSpan.FromSeconds( 0.0 ); } }
public override void OnTrigger( Mobile from )
{
base.OnTrigger( from );
Effects.SendLocationEffect( Location, Map, GetBaseID( this.Type ) + 1, 6, 3, GetEffectHue(), 0 );
Effects.PlaySound( Location, Map, 0x21C );
Spells.SpellHelper.Damage( TimeSpan.FromTicks( 1 ), from, from, Utility.RandomMinMax( 5, 15 ) );
from.LocalOverheadMessage( MessageType.Regular, 0x22, 500853 ); // You stepped onto a blade trap!
}
public SawTrap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Network;
using Server.Mobiles;
namespace Server.Items
{
public enum SpikeTrapType
{
WestWall,
NorthWall,
WestFloor,
NorthFloor
}
public class SpikeTrap : BaseTrap
{
[CommandProperty( AccessLevel.GameMaster )]
public SpikeTrapType Type
{
get
{
switch ( ItemID )
{
case 4360: case 4361: case 4366: return SpikeTrapType.WestWall;
case 4379: case 4380: case 4385: return SpikeTrapType.NorthWall;
case 4506: case 4507: case 4511: return SpikeTrapType.WestFloor;
case 4512: case 4513: case 4517: return SpikeTrapType.NorthFloor;
}
return SpikeTrapType.WestWall;
}
set
{
bool extended = this.Extended;
ItemID = ( extended ? GetExtendedID( value ) : GetBaseID( value ) );
}
}
public bool Extended
{
get{ return ( ItemID == GetExtendedID( this.Type ) ); }
set
{
if ( value )
ItemID = GetExtendedID( this.Type );
else
ItemID = GetBaseID( this.Type );
}
}
public static int GetBaseID( SpikeTrapType type )
{
switch ( type )
{
case SpikeTrapType.WestWall: return 4360;
case SpikeTrapType.NorthWall: return 4379;
case SpikeTrapType.WestFloor: return 4506;
case SpikeTrapType.NorthFloor: return 4512;
}
return 0;
}
public static int GetExtendedID( SpikeTrapType type )
{
return GetBaseID( type ) + GetExtendedOffset( type );
}
public static int GetExtendedOffset( SpikeTrapType type )
{
switch ( type )
{
case SpikeTrapType.WestWall: return 6;
case SpikeTrapType.NorthWall: return 6;
case SpikeTrapType.WestFloor: return 5;
case SpikeTrapType.NorthFloor: return 5;
}
return 0;
}
[Constructable]
public SpikeTrap() : this( SpikeTrapType.WestFloor )
{
}
[Constructable]
public SpikeTrap( SpikeTrapType type ) : base( GetBaseID( type ) )
{
}
public override bool PassivelyTriggered{ get{ return false; } }
public override TimeSpan PassiveTriggerDelay{ get{ return TimeSpan.Zero; } }
public override int PassiveTriggerRange{ get{ return 0; } }
public override TimeSpan ResetDelay{ get{ return TimeSpan.FromSeconds( 6.0 ); } }
public override void OnTrigger( Mobile from )
{
base.OnTrigger( from );
Effects.SendLocationEffect( Location, Map, GetBaseID( this.Type ) + 1, 18, 3, GetEffectHue(), 0 );
Effects.PlaySound( Location, Map, 0x22C );
foreach ( Mobile mob in GetMobilesInRange( 0 ) )
{
if ( mob.Alive && !mob.IsDeadBondedPet )
Spells.SpellHelper.Damage( TimeSpan.FromTicks( 1 ), mob, mob, Utility.RandomMinMax( 1, 6 ) * 6 );
}
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerCallback( OnSpikeExtended ) );
from.LocalOverheadMessage( MessageType.Regular, 0x22, 500852 ); // You stepped onto a spike trap!
}
public virtual void OnSpikeExtended()
{
Extended = true;
Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerCallback( OnSpikeRetracted ) );
}
public virtual void OnSpikeRetracted()
{
Extended = false;
Effects.SendLocationEffect( Location, Map, GetExtendedID( this.Type ) - 1, 6, 3, GetEffectHue(), 0 );
}
public SpikeTrap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
Extended = false;
}
}
}

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@ -0,0 +1,163 @@
using System;
using Server;
using Server.Network;
using Server.Mobiles;
namespace Server.Items
{
public enum StoneFaceTrapType
{
NorthWestWall,
NorthWall,
WestWall
}
public class StoneFaceTrap : BaseTrap
{
[CommandProperty( AccessLevel.GameMaster )]
public StoneFaceTrapType Type
{
get
{
switch ( ItemID )
{
case 0x10F5: case 0x10F6: case 0x10F7: return StoneFaceTrapType.NorthWestWall;
case 0x10FC: case 0x10FD: case 0x10FE: return StoneFaceTrapType.NorthWall;
case 0x110F: case 0x1110: case 0x1111: return StoneFaceTrapType.WestWall;
}
return StoneFaceTrapType.NorthWestWall;
}
set
{
bool breathing = this.Breathing;
ItemID = ( breathing ? GetFireID( value ) : GetBaseID( value ) );
}
}
public bool Breathing
{
get{ return ( ItemID == GetFireID( this.Type ) ); }
set
{
if ( value )
ItemID = GetFireID( this.Type );
else
ItemID = GetBaseID( this.Type );
}
}
public static int GetBaseID( StoneFaceTrapType type )
{
switch ( type )
{
case StoneFaceTrapType.NorthWestWall: return 0x10F5;
case StoneFaceTrapType.NorthWall: return 0x10FC;
case StoneFaceTrapType.WestWall: return 0x110F;
}
return 0;
}
public static int GetFireID( StoneFaceTrapType type )
{
switch ( type )
{
case StoneFaceTrapType.NorthWestWall: return 0x10F7;
case StoneFaceTrapType.NorthWall: return 0x10FE;
case StoneFaceTrapType.WestWall: return 0x1111;
}
return 0;
}
[Constructable]
public StoneFaceTrap() : base( 0x10FC )
{
Light = LightType.Circle225;
}
public override bool PassivelyTriggered{ get{ return true; } }
public override TimeSpan PassiveTriggerDelay{ get{ return TimeSpan.Zero; } }
public override int PassiveTriggerRange{ get{ return 2; } }
public override TimeSpan ResetDelay{ get{ return TimeSpan.Zero; } }
public override void OnTrigger( Mobile from )
{
base.OnTrigger( from );
Effects.PlaySound( Location, Map, 0x359 );
Breathing = true;
Timer.DelayCall( TimeSpan.FromSeconds( 2.0 ), new TimerCallback( FinishBreath ) );
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerCallback( TriggerDamage ) );
}
public virtual void FinishBreath()
{
Breathing = false;
}
public virtual void TriggerDamage()
{
foreach ( Mobile mob in GetMobilesInRange( 1 ) )
{
if ( mob.Alive && !mob.IsDeadBondedPet && mob.AccessLevel == AccessLevel.Player )
Spells.SpellHelper.Damage( TimeSpan.FromTicks( 1 ), mob, mob, Utility.Dice( 3, 15, 0 ) );
}
}
public StoneFaceTrap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
Breathing = false;
}
}
public class StoneFaceTrapNoDamage : StoneFaceTrap
{
[Constructable]
public StoneFaceTrapNoDamage()
{
}
public StoneFaceTrapNoDamage( Serial serial ) : base( serial )
{
}
public override void TriggerDamage()
{
// nothing..
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}